
LINE WALKER O.C.C.
Role: Elite Mage
PL 8 (155), PL 9 (155) w/ Armor/Force Field
STRENGTH 1
STAMINA 3
AGILITY 3
FIGHTING 5
DEXTERITY 4
INTELLIGENCE 3
AWARENESS 3
PRESENCE 3
Skills:
Athletics 6 (+7)
Deception 2 (+5)
Expertise (Magic) 8 (+11)
Expertise (Demon Lore) 4 (+7)
Insight 3 (+6)
Investigation 3 (+5)
Perception 5 (+8)
Persuasion 3 (+6)
Stealth 2 (+5)
Advantages:
Equipment 6 (Gear), Ranged Attack 3, Ritualist
Powers:
"Read Ley Lines" Senses 7 (Ley Line Awareness- Ranged 2, Analytical, Acute, Distance Sense) [7]
"Sense Rifts" Senses 3 (Rift Awareness- Ranged 2) [3]
"Sense Magic" Senses 2 (Magic Awareness- Ranged) [2]
"Line Drifting" Flight 1 (Flaws: Limited to Within Ley Lines) [1]
"Ley Line Observation Ball" Remote Sensing 1 (Vision) [2]
"Magic Net" Snare 7 (21) -- [35]
- AE: "Ley Line Phasing" Teleport 10 (Extras: Extended, Accurate) (Flaws: Limited to Along Ley Lines, Source- 15-60 Second Ritual -1/2, Unreliable- 4/hour -1/2) (20)
- AE: "Ley Line Transmission" Communication (Mental) 3 (Flaws: Limited to Along Ley Lines, Limited to Sending) (6)
- AE: "Read Ley Lines" Remote Sensing (Touch) 12 (Flaws: Limited to Natural Disasters, Limited to Along Ley Lines) (4)
- AE: "Ley Line Rejuvenation" Healing 6 (Flaws: Limited to Self, Limited to Within Ley Lines) (3)
- AE: "Blinding Flash" Dazzle Visuals 8 (15ft. Burst) (20)
- AE: "See Aura" Senses 11 (Detect Fighting Capability- Analytical & Ranged, Detect Magic- Ranged, Detect Psionics- Ranged & Acute, Detect Possession- Ranged) (11)
- AE: "See the Invisible" Senses 4 (Vision Counters Concealment) (4)
- AE: "Befuddle" Affliction 8 (Will; Dazed & Vulnerable/Stunned & Defenseless) (Ranged, Extra Condition, Limited Degree) (16)
- AE: "Turn Dead" Mind Control 8 (Burst, Ranged Only, Limited to Animated Undead) (16)
- AE: "Fear" Affliction 8 (Will; Dazed/Compelled/Controlled) (Ranged, Fear Only) (8)
- AE: "Armor of Ithan" Protection 4 (Impervious 5) & Immunity 20 (Magic, Fire, Lightning) (Half-Effect) (19)
- AE: "Energy Bolt" Blast 6 (12)
- AE: "Invisibility: Simple" Concealment 2 (Vision) (4)
- AE: "Energy Field" Force Field 5 (Affects Others 6) (11)
"Seal" Transform 2 (Entrance to Unopenable Entrance, Continuous) [10]
"Wing Board" (Flaws: Easily Removable) [8]
Flight 6 (120 mph) (12 points)
Equipment:
"Light Body Armor" Protection 4 (Extras: Impervious 3) (7)
"Energy Rifle" Blast 7 (Multiattack) (21)
Offense:
Unarmed +5 (+1 Damage, DC 16)
Gun +7 (+7 Ranged Damage, DC 22)
Magical Afflictions +7 (+8 Ranged Affliction, DC 18)
Blinding Flash +6 Area (+6 Affliction, DC 16)
Energy Bolt +7 (+6 Ranged Damage, DC 21)
Initiative +2
Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +3 (+7 Armor, +12 Armor of Ithan/Force Field), Fortitude +4, Will +8
Complications:
Enemy (The Coalition)- The CS actively hate Magic, and will kill any sorcerers they can find.
Power Loss (Magic)- Magic requires the internal energies the Sorcerer to work- too many Spells will wear them out.
Total: Abilities: 50 / Skills: 36--18 / Advantages: 10 / Powers: 68 / Defenses: 9 (155)
-Our "Generic" Spellcaster class, the Line Walker is named for the Ley Lines that encircle Rifts Earth. The Walkers seek them out, can feel and "touch" them, and spend years perfecting their knowledge of magic. For some reason, they're almost always depicted with these cool, futuristic "Gas Mask" things on their faces, though I can't find an explanation for them in the books. But it really makes them a stand-out class beyond "Guy In Robes", which would look hopelessly plain in this world. Line Walkers are mystically attuned to the Ley Lines which surround Rifts Earth, and has a lot of powers that revolve around just those things (I would guess that GMs are expected to use those a lot, particularly if one of these guys is in the party).
-Like the Mystic, their damage-dealing power isn't the greatest at first. However, they are allowed to gain spells as a CLASS FEATURE, simply going around and learning them from willing teachers. The Line Walker can hit PL 8 with his Afflictions, and even ramp up his durability to PL 9 with either the Armor of Ithan or a Force Field in this model. Otherwise, they're relegated to "support" like a lot of the Non-Combat Classes. Still, the sheer versatility of these guys is not to be underestimated- with TWELVE baseline spells (three each from Levels 1-4), plus some Ley Line abilities, these guys are spending a ton of points on powers, and any of them could greatly boost your squad's tactical capabilities.