Jab’s Builds (Champions of Xandar! Comet Man! Colossus!)

Where in all of your character write ups will go.
Jabroniville
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by Jabroniville » Thu May 17, 2018 6:54 am

I meant to do this a while ago, but I figured I'd do some retrospectives on when I first posted the Legion. Never know when the old ATT boards will just end up nuked.

Good old Sidious made this comment when I announced the 2e set, which I've never forgotten, nine years later:
You're going to be doing the Legion?

<3
I remember Dwellerofthedeep's, too!
You know what I love about you, Jab? You convert just as many or more characters you don't like as one's you do. It makes your thread very fun to read. Cyber's description, for example, reminded me of a lot of the snark people put in video game reviews these days. This is a favorite thread of mine. Keep up the good work.
Some chick named BatgirlIII said this:
Long Live the Legion Of Substitute Heroes!

Nice take on Lydda! The Substitutes as a whole, alongside Invisible Kid and Thunder, my favorite members of the LSH. Lydda, of course, if my favorite of the Subs. Any Legion fan or would be Legion fn shoudl check out Hero History, for a complete run down of everything cool about the LSH.

BTW, if you think that outfit was skimpy... Hoo Boy are you in for a surprise. Yowza.

Also, as per Final Crisis, it seems that defeating creatures made of tangible shadow allows Lydda to temporarily absorb their essence into herself and convert it into super-strength. This might be a pure power stunt, or maybe something worth folding into the build.

Once again, I gotta throw out my love forHero History, and in so doing ask that Laurel Kent be given a write-up. Just ignore the whole Manhunter-Robot-Thing.

Her only superpower was Silver Age Superman level Invulnerability, which is why she never got on the team (this was the era of No Duplicate Powers), but she was a nice and fun little background character. At least until the writers turned her into a low-rent Cylon.
Dirigible:
"Colson turned on the lights and trapped me!"

That is the worst secret weakness ever.
A boost for Matter-Eater Lad:
I don't get why everyone hates Matter-Eating Lad. He basically can eat anything, right? So why can't he eat the villain's weapons and "evil" objects like earthquake machines or somesuch, or, in a darker version of the Legion, eat the villains themselves?

He's awesome just for that reason. That he can do that, but he just eats basically everything else. Heck, couldn't he eat AIR?
Oh man, this one brings me back: TALIESIN!! He dug my Tyroc array, which was great. Too bad he selfishly chose to breed, thus disappearing from the boards forever (seriously though, did he die or what?):
Oh, that sonic scream array is hilarious!

Great classic LSH builds. One of my goals was to stat out the Legions of Three Worlds following the comic, but I never got the time. Love to see old school LSH getting its due.
WOODCLAW!!!:
If I remeber right the old theory was that Supergirl was stronger than Superman because she had the strength of an adolescent girl powered up by the yellow sun, while Superman have the strength of a child, so Kara increment was proportionaly greater. But since she was a girl (and consequently had to be portrayed as more compassionate and controlled) she tend to hold back more than her cousin.

It's interesting how the modern incarnations of the characters have reversed this idea.
Tattooed Man:
Very nice LOH builds with Colossal Boy & Triplicate Girl.

Course I'm biased since they're my 2 favorites of the entire Legion. Between their sweet & simple type of powers and some of the writing of their personalities, I liked how C.B. was done in the Legionaires reworking of the first 5 or so issues) and T.G. was great too.

I thought how T.G. was done in the modern reworking was pretty cool plus with how the writers made her splits having differences in personality characteristics (one was super shy and mousy while the other one was the bad girl) was something original I thought.
What's with all the "Lad" characters? Did DC hire a Scottish writer or two?
Heh, someone asked me why I made certain statting decisions, and I responded with THIS essay. Good thing I totally got less wordy with time, right guys :)?:
Yeah, I don't have much rhyme or reason to my Build choices; usually just going for what strikes me as interesting at any given time. And yes, I definitely gravitate towards more 'unique' builds or ones that nobody's thought of yet- I mean, there are a THOUSAND Captain America & Thor builds on this website, but very few examples of the ENTIRE Avengers team, so that's the kind of thing I focus on. I mean, I still like having my own version of Cap out there, but I also give loser characters some love for an example of a 'lesser' hero. Plus, that makes me the sole benefactor of a Living Lightning build, or Deathclaw, or Silver.. claw? Y'know, that silver chick who turned into animals and was Jarvis's foster child. And then there's groups that get NO love on the ATT, like the horrible Acolytes or Mutant Liberation Front scrubs. Plus, statting up loser characters and people I've never heard of give me a great opportunity to scan Wikipedia and fansites for more info about them- research is actually fun, and I would've never looked up these characters otherwise.

I just like doing things in big 'groups'. I get pretty ADD-ish, jumping all over the place for what things I like to build, so setting out an entire group is a good way to stay focused and be totally unique in some builds at the same time (while I could care less how I stat Scrub #45 of the Serpent Society, I always wanted to see what Anaconda, Death Adder & Diamondback statted up like).

And yes, I definitely 'low-ball' the lesser characters. This is partially from a realistic standpoint that there ARE obvious tiers in comics if you pay attention- Living Lightning will pretty much ALWAYS lose to Captain America in a comic-book story, and also probably Warbird or Spider-Man or even most PL 10 'standard' characters. Also, an X-Man (often given as the 'typical' balanced PL 10 archetype standard hero) would probably take out most young or low-selling heroes pretty handily- meaning Darkhawk, Sleepwalker and most of the New Warriors are gonna be 'lesser'.

Though I have some trepidations about low-balling some villains. I mean, the M&M guys in their in-house stuff tend to give EVERY villain a huge amount of PP spent, and make them all insanely accurate to give bigger challenges to the heroes (their "Sandman" is a PL 12 powerhouse, f'rinstance), whereas I low-ball them since they have something like a 10% ratio of victory over the PL 10 heroes in a fair fight. If you wanna give your players a bigger challenge, just bump up the accuracy or damage.


A good examples for my build choices & statting PLs is the current Legion of Super-Heroes set... They were actually requested MONTHS ago, and I said no, since I was utterly unfamiliar with them and had little interest. Suddenly, when I finished the last set, I got the fascination with the team after flipping through some old comics & fansites of them, and there I went, reading up on them. So with all the fun research and people's opinions about the characters, I get to stat them up- giving most of them proper PLs by my estimation. And since the Legion often very much had REAL tiers of power laid out, I can guilt-free put half the team at PL 9, the generic, solid members at PL 10 (the original three, Shadow Lass, Colossal Boy and others), and the few major-league powerhouses (Wildfire, Ultra Boy, Mon-El & the Super-kids) from PL 11 to 12.

Cuz yeah, I actually like PL 10 being a pretty good level of power- lesser heroes and non-powerhouses SHOULD be limited to PL 9 or lower, and not be given tons of ranks in Rage or Sneak Attack to boost them up. I mean, Cosmic Boy is a good hero, and he's probably beat Monstress 9/10 times every time they fought, regardless of how tough she's supposed to be.
Setothes:
Awesome to see more Legion builds!

I had speculated pre-Legion of Three Worlds that Shadow Lass would be able to drain the solar energy out of a Kryptonian or Daxamite with her light-negating powers, and in the latest issue, she attempted just that (Prime got clear before she drained him significantly, however).

Her relationship with Mon-El had always seemed horrifically imbalanced, with him being arguably the toughest Legionnaire (having Superboy's powers, and no weakness vs. Kryptonite, and, thanks to Brainy's serum, being both resistant to lead *and* able to function under a red sun!) and her being 'Lights-out Lass.'

Now that it's been established in canon that Tasmia can shut down a Kryptonian / Daxamite with her powers, her relationship with Mon-El seems a lot less lopsided!

Traditionally, her darkness is just that, the absence of light, and not 'darkforce' like the stuff that Darkstar or animated Raven uses. As a result, her big tactic is blinding the foes and then kicking their butts with her Talokkian martial arts knowledge. In the fifty issues of the Threeboot continuity, she's shown firing bolts of darkness twice, once to negate an attack by Sun Boy (which is plausible, if she's negating his solar energy), and once at a random goon who doubles over as if he's been hit by something solid, which is completely nonsensical, since her powers have never been solid (save in an AU called Superboy's Legion, where she did have darkforce powers).

Like the Teen Titans Raven, she would be a hell of a lot more useful with Marvel style 'Darkforce' powers instead of just darkness control, but she's generally just 'Lights Out Lass,' the Legion's answer to Dr. Midnite, another Silver Age hero who turns out the lights and beats up the disadvantaged bad-guys.
haha, look at my tiny lil' description for Wildfire: http://www.atomicthinktank.com/viewtopi ... d3#p561002

Oh neat! This comment that I still remember from way back when was actually by Thorpocalypse:
Ah, poor Stone Boy. PL2 on the thread, PLX in our hearts.

Great job, Jabroni. I continue to be impressed with your fortitude. I may have missed it since I have been out of pocket since my computer is down (I'm working off the kid's PC at the moment, so I can't post builds unfortunately, but I had to check the board) but what's next?

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Woodclaw
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by Woodclaw » Thu May 17, 2018 7:48 am

Batgirl III wrote:
Wed May 16, 2018 11:27 pm
It’s not “basically” a sentai series, it is a sentsi series. Probably one of the most iconic examples of the genre outside of the Super Sentai franchise, certainly the most famous in the animated medium.

There had been many magical girls, before Sailor Moon. They transformed into pretty clothes and granted wishes (that generally went humorously wrong), or transformed into duplicates of their older sisters to find out if the boy that they had a crush on liked them. Pure Shoujo.

And there were superhero shows and superhero team shows. Some of them even had a token female character that wasn't a stay-at-home love interest.

And then there was Sailor Moon, in which the clumsy, awkward girl who had the hopeless crush on the cute-but-unattainable guy teamed up with her BFFs and blows the living crap out of demons with their magical powers.

Nobody else had done this before.

It was groundbreaking.
You've never heard of Cutie Honey, haven't you? ;)
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

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drkrash
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by drkrash » Thu May 17, 2018 10:46 am

Jabroniville wrote:
Thu May 17, 2018 6:32 am
Also, hot diggety damn, check out one of the GameFaqs pages for a Samurai Shodown character I've never heard of: https://gamefaqs.gamespot.com/arcade/58 ... i/faqs/815

Now THAT's a bio I can build a character from! That is a LOT of detail, right down to the special moves! I hope they ALL look like this- makes things a lot easier.

Fighter's History is still the next Fighting Game I'm building, though- it's smaller and easier :).
Heh. Sorry I couldn't provide that for you for KOF.

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Batgirl III
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by Batgirl III » Thu May 17, 2018 2:15 pm

Woodclaw wrote:
Thu May 17, 2018 7:48 am
You've never heard of Cutie Honey, haven't you? ;)
I have, actually, but while Cutie Honey is probably the first Shōnen series with a female lead, she’s a solo heroine and not part of a team, which is the defining trait of a sentai show. Sailor Moon was the first time we see sentai teamwork and monster butt kicking, staples of shōnen genres, but used in a definitively shōjo story.

Go Nagai has an unassailable place in the pantheon of anime and manga, but so too does Naoko Takeuchi.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

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Woodclaw
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by Woodclaw » Thu May 17, 2018 2:23 pm

Batgirl III wrote:
Thu May 17, 2018 2:15 pm
Woodclaw wrote:
Thu May 17, 2018 7:48 am
You've never heard of Cutie Honey, haven't you? ;)
I have, actually, but while Cutie Honey is probably the first Shōnen series with a female lead, she’s a solo heroine and not part of a team, which is the defining trait of a sentai show. Sailor Moon was the first time we see sentai teamwork and monster butt kicking, staples of shōnen genres, but used in a definitively shōjo story.

Go Nagai has an unassailable place in the pantheon of anime and manga, but so too does Naoko Takeuchi.
I see what you mean. Honey was probably the first attempt to merge the Magical Girls trope with some fighting. In way we can say that Honey is to Sailor Moon what Kamen Rider is to the Super-Sentai.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Jabroniville
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Viluy

Post by Jabroniville » Thu May 17, 2018 8:48 pm

Image
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VILUY (aka Yui Bidou)
Dub Name:
xxxxxxxx
Name Translation: Viluite, a silicate mineral
Role: One-Off General
Main Uniform Colour: Pastel blue
Hair Colour: White
PL 11 (163)
STRENGTH
3 STAMINA 5 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 7 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+7)
Deception 7 (+10)
Insight 4 (+7)
Intimidation 3 (+6)
Investigation 3 (+6)
Expertise (Science) 8 (+15)
Perception 5 (+8)
Ranged Attack (Mosaic Buster) 4 (+14)
Stealth 2 (+6)

Advantages:
Improved Aim, Improved Initiative, Inventor, Ranged Attack 6, Taunt

Powers:
"Mosaic Buster" (Flaws: Removable) [38]
"Eating Your Body Alive" Blast 8 Linked to Weaken Toughness 8 (Extras: Progressive +2, Ranged) (48 points)

Offense:
Unarmed +8 (+3 Damage, DC 18)
Mosaic Buster +14 (+8 Ranged Damage & Weaken, DC 23 & 18)
Initiative +8

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +5, Fortitude +7, Will +7

Complications:
Responsibility (The Witches Five)- The Witches Five are to make the Earth ready for the arrival of Mistress 9 and Pharaoh 90.
Rivalry (Kaolinite)- Viluy is physically and verbally aggressive with Kaolinite.

Total: Abilities: 74 / Skills: 40--20 / Advantages: 10 / Powers: 39 / Defenses: 20 (163)

-Viluy, sporting the same "white hair/pastel blue uniform" color scheme that Berthier used in Sailor Moon R, was another "One-Shot" Witches 5 member in the anime. In her episode, she lures the students of Mugen Academy into a "Practice Exam" that actually steals their Pure Hearts, in an attempt to power up Mistress 9. However, in her disguise as their best student, she encounters Ami "Sailor Mercury" Mizuno, who is horrified at Viluy's bragging about her grades being good enough to earn her the job of instructor. Ami points out that intelligence alone doesn't cut it; you need the empathy to read the students who are struggling as well. Viluy dismisses this as naive sentimentality, pointing out that the simple logic of machines is everything. This of course bit her on the ass later.

-Viluy steals tons of Pure Hearts, while also taunting Kaori, in her guise as Professor Tomoe's assistant. She actually OPENLY bullies and taunts Kaori, pushing her down once and joking that she should spend less time flirting.
-Viluy easily takes down Sailors Uranus & Neptune with her "Mosaic Buster"- the nanomachines eat their victims alive. Sailor Mercury stops it with "Shine Aqua Illusion", but some reprogramming sends them blasting into Mercury anyways. She nearly kills everyone, but Sailor Moon's "Heartache" attack cracks her nanocuff-device, and then her disintegrating nano-machines turn on her. And that very "sentimentality" that Viluy had decried earlier would of course have been of great value here- since she cannot negotiate or empathize with her nano-machines, she's helpless to stop them from simply carrying out their programming- they eat her alive.

-In the manga, Viluy targetted and injured Sailor Mercury, but was sliced in half by Sailor Uranus's "Space Sword" attack. She is reanimated by Kaolinite, but is slain by Sailors Neptune & Pluto.

-Viluy is actually really dangerous, sporting a lethal attack that continually damages its targets- Uranus, Neptune & Mercury are all handily defeated by it. Only a strike against her Mosaic Buster actually finishes her, as the trademark low toughness of Sailor Moon villains rears its ugly head, and she's easily wiped out by her own weapon.
Last edited by Jabroniville on Thu May 17, 2018 11:20 pm, edited 1 time in total.

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Davies
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Re: Jab's Builds! (Sailors Uranus & Neptune! Sailor Pluto! The Witches 5!)

Post by Davies » Thu May 17, 2018 8:54 pm

Shouldn't that be Ranged Weaken Toughness, for another 8 points?

MacynSnow
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by MacynSnow » Thu May 17, 2018 9:29 pm

Jabroniville wrote:
Thu May 17, 2018 6:32 am
Also, hot diggety damn, check out one of the GameFaqs pages for a Samurai Shodown character I've never heard of: https://gamefaqs.gamespot.com/arcade/58 ... i/faqs/815

Now THAT's a bio I can build a character from! That is a LOT of detail, right down to the special moves! I hope they ALL look like this- makes things a lot easier.

Fighter's History is still the next Fighting Game I'm building, though- it's smaller and easier :).
You should come by the Gym tommorow,i'm teaching a class on Ninjutsu and Samurai sword fighting.I'm also doing a short class on Bartitsu you might find neat...*(hands out flyers for Macyn's Golden Gloves Gym,then goes back to teach class about Sambo)*

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KorokoMystia
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by KorokoMystia » Thu May 17, 2018 10:11 pm

Jabroniville wrote:
Thu May 17, 2018 6:32 am
Also, hot diggety damn, check out one of the GameFaqs pages for a Samurai Shodown character I've never heard of: https://gamefaqs.gamespot.com/arcade/58 ... i/faqs/815

Now THAT's a bio I can build a character from! That is a LOT of detail, right down to the special moves! I hope they ALL look like this- makes things a lot easier.

Fighter's History is still the next Fighting Game I'm building, though- it's smaller and easier :).
I'm looking forward to the Fighter's History builds- Despite the obvious Street Fighter ripoff-ness, they do have a couple neat designs. Plus they have Karnov and Chelnov as guest characters. (Will you be building them? I know you statted Karnov before, so that helps.) And the second game has an ox as the secret boss for..reasons beyond me. I could see the game's cast as being being PL 7s because of their jobbery rip-off nature, but MAYBE PL 8s because they did have multiple games, too. Mizoguchi might be higher level due to making appearances in other games, including KOF Maximum Impact 2. And I'm willing to help research special moves for some of the more obscure fighting games, if you need it.

Jabroniville
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Re: Jab's Builds! (Sailors Uranus & Neptune! Sailor Pluto! The Witches 5!)

Post by Jabroniville » Thu May 17, 2018 11:14 pm

Davies wrote:
Thu May 17, 2018 8:54 pm
Shouldn't that be Ranged Weaken Toughness, for another 8 points?
Oh, right. Missed that one.

Jabroniville
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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by Jabroniville » Thu May 17, 2018 11:18 pm

KorokoMystia wrote:
Thu May 17, 2018 10:11 pm
Jabroniville wrote:
Thu May 17, 2018 6:32 am
Also, hot diggety damn, check out one of the GameFaqs pages for a Samurai Shodown character I've never heard of: https://gamefaqs.gamespot.com/arcade/58 ... i/faqs/815

Now THAT's a bio I can build a character from! That is a LOT of detail, right down to the special moves! I hope they ALL look like this- makes things a lot easier.

Fighter's History is still the next Fighting Game I'm building, though- it's smaller and easier :).
I'm looking forward to the Fighter's History builds- Despite the obvious Street Fighter ripoff-ness, they do have a couple neat designs. Plus they have Karnov and Chelnov as guest characters. (Will you be building them? I know you statted Karnov before, so that helps.) And the second game has an ox as the secret boss for..reasons beyond me. I could see the game's cast as being being PL 7s because of their jobbery rip-off nature, but MAYBE PL 8s because they did have multiple games, too. Mizoguchi might be higher level due to making appearances in other games, including KOF Maximum Impact 2. And I'm willing to help research special moves for some of the more obscure fighting games, if you need it.
Oh yeah, I'm statting up everyone, including the Ox :). One that's probably gonna be annoying is Way of the Warrior. Too many secret "Magics" that I'm not sure about (does growing or Shrinking affect your stats?).

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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by KorokoMystia » Thu May 17, 2018 11:41 pm

Jabroniville wrote:
Thu May 17, 2018 11:18 pm
Oh yeah, I'm statting up everyone, including the Ox :). One that's probably gonna be annoying is Way of the Warrior. Too many secret "Magics" that I'm not sure about (does growing or Shrinking affect your stats?).
My inner completionist is pleased to hear that! As for Way of the Warrior - I'm pretty sure that the "Steroid Boost" growth move of Major Gaines (ugh, the puns) increases his stats, but I'm not sure about the shrinking. Would probably still give the increased defenses in exchange for reduced toughness, though.

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Cyprine & Ptilol

Post by Jabroniville » Fri May 18, 2018 12:03 am

Image
Image

CYPRINE & PTILOL
Dub Name:
xxxxxxxx
Name Translation: Cyprine, a bluish form of vesuvianite; and Ptilolite, a silicate mineral
Role: One-Off Generals
Main Uniform Colour: Blue/Red
Hair Colour: Blue/Red
PL 11 (154)
STRENGTH
3 STAMINA 5 AGILITY 5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+7)
Deception 5 (+8)
Insight 4 (+7)
Intimidation 3 (+6)
Investigation 3 (+6)
Expertise (Science) 6 (+10)
Perception 5 (+8)
Ranged Attack (Blasts) 2 (+12)
Stealth 2 (+6)

Advantages:
Improved Aim, Improved Initiative, Ranged Attack 6, Taunt

Powers:
"Reflection Staff" (Flaws: Easily Removable) [36]
Deflect 12 (Extras: Reflection, Redirection, Reaction +3) (Flaws: Source- Other Twin) (60) -- (61 points)
  • AE: Blast 10 (20)
"One Body; One Mind" Senses 1 (Communication Link- Other Twin) [1]

Offense:
Unarmed +8 (+3 Damage, DC 18)
Blast/Reflections +12 (+10 Ranged Damage, DC 25)
Initiative +8

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +5, Fortitude +7, Will +7

Complications:
Responsibility (The Witches Five)- The Witches Five are to make the Earth ready for the arrival of Mistress 9 and Pharaoh 90.
Power Loss (Reflection)- The Twins cannot deflect their own attacks.

Total: Abilities: 70 / Skills: 34--17 / Advantages: 9 / Powers: 37 / Defenses: 20 (154)

-The final member of the Witches 5 is confusingly TWO people- Cyrpine & Ptilol (SIPP-rinn and P'TILL-oh). This makes group shots of the Witches 5 look very odd, as it's clearly six people. Cyprine appears to be the "main" one, but reveals her twin, sharing a mind and soul, in their attack. In the anime, they only appear out of the shadows in a single episode, like Tellu & Cyprine before them, sharing an episode with the rapidly-advancing plot, so they're not even schemers- they just show up to attack the Sailors.

-Cyprine & Ptilol appear and taunt the Sailors- they are immune to all attack! To the point where Mars, Jupiter and others have their attacks simply absorbed and then redirected back, knocking them around a ton. This appears insurmountable, as the Witches brag that they are invincible to everything. But then of course the Sailors redouble their efforts and actually THINK- in a great moment, they do some careful on-the-fly planning, using their secret techniques... SEASON ONE ATTACKS!!!

-Yes, Sailor Mercury unleashes the game-breaking Bubble Spray, creating a "fog of war". Fire Soul & Tiara Action just serve as distractions so Jupiter can TACKLE Cyprine, causing her to lose her temper and run off- this breaks the twins' ability to counter attacks! Sailor Mars then DOUBLE-AXEHANDLES Ptilol, and soon both Witches are chasing Sailors. But that's the trick- they get the girls to blast each OTHER, sending them both to a screaming death. Because you get all five Sailors together on something... they're gonna win. A great, well-done battle that shows the talent of our heroines.

-In the manga, the twins used their powers to get the Sailor Senshi to fight each other- they were killed by Super Sailor Moon's "Rainbow Moon Heart Ache" attack. They were mind controllers with Weather Control as well as a "Ribbon Buster" blast attack.

-Cyprine & Ptilol brag that they are the strongest of the Witches 5, and certainly come the closest to killing the Sailors in a full-on battle. Only some trickery, careful tactics, and the "Gargoyles Flying Technique" save the day. If you choose to stat up Ptilol as an extention of Cyprine, she becomes a Summon 16 character, with the Heroic Extra.

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Re: Jab's Builds! (Tuxedo Mask! Sailors Uranus & Neptune! Sailor Pluto!)

Post by Ares » Fri May 18, 2018 12:13 am

Woodclaw wrote:
Thu May 17, 2018 2:23 pm
Batgirl III wrote:
Thu May 17, 2018 2:15 pm
Woodclaw wrote:
Thu May 17, 2018 7:48 am
You've never heard of Cutie Honey, haven't you? ;)
I have, actually, but while Cutie Honey is probably the first Shōnen series with a female lead, she’s a solo heroine and not part of a team, which is the defining trait of a sentai show. Sailor Moon was the first time we see sentai teamwork and monster butt kicking, staples of shōnen genres, but used in a definitively shōjo story.

Go Nagai has an unassailable place in the pantheon of anime and manga, but so too does Naoko Takeuchi.
I see what you mean. Honey was probably the first attempt to merge the Magical Girls trope with some fighting. In way we can say that Honey is to Sailor Moon what Kamen Rider is to the Super-Sentai.
Isn't Cutie Honey the first example of the magic girl genre? Girl that transforms into a superpowered self to fight evil, extended transformation sequence, fighting for concepts of love and justice, etc? Given she came out in the 70s, I think she might be the first example of it.

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Re: Jab's Builds! (Sailors Uranus & Neptune! Sailor Pluto! The Witches 5!)

Post by Batgirl III » Fri May 18, 2018 12:24 am

The very first magical girl on television was Mahoutsukai Sari ("Sally the Witch") which premired in 1966; there was a manga Himitsu no Akko-chan ("Secrets of Akko-chan") that predated Sally, but Akko-chan's anime came out a few years after Sally's did.

The Sailor Moon Role-Playing Game and Resource Book from the now defunct Guardians of Order (based on the second edition of their Big Eyes, Small Mouth RPG) has a very good essay on the history of the magical girl genre. You can find a copy online here.
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