[M&MS 3e] Superhuman control and villains
-
- Posts: 8
- Joined: Wed Nov 29, 2017 6:44 pm
[M&MS 3e] Superhuman control and villains
Hi, some of my players want to start over with new characters and they are partial with an idea we discussed about. They'd like to be agents of a government organization that tries to control and possibly neutralize dangerous superhumans. While I don't know what characters they have in mind, I'm thinking about the villains. At first, I thought about the remains of a villanous organizations they have defeated in the past but I don't want to be derivative.
- Jack of Spades
- Posts: 371
- Joined: Fri Nov 04, 2016 8:20 pm
- Location: Top of the deck
- Contact:
Re: [M&MS 3e] Superhuman control and villains
With that brief, I wouldn't confine yourself to villains. Heroes who aren't willing to "register" seem to be within their remit...
And I wouldn't be at all reluctant to steal from yourself.
And I wouldn't be at all reluctant to steal from yourself.
Jack's Deck build thread • Fantasy Geographic Society campaign web site
Re: [M&MS 3e] Superhuman control and villains
Think about the type of Government group they have in mind: If it's a Full-on Youngblood styled Organisation,then the current Administration in your world wants to make a statement about "unwanted vigilantism". If it's built around the idea of the Suicide Squad,then the admin want it as quiet as possible(which means something else is going on behind-the-scenes that the players don't know about yet...).
Hope these help out!
Hope these help out!