The Merge: Omega Company (OOC - Recruitment Closed)
Re: The Merge: Omega Company (OOC - Recruitment Closed)
If you notice, Amy doesn't have a high opinion of Jedi for good reasons. In the stories, the organization keeps on making the same mistakes over and over again. They treat their most powerful members like dirt, then they have horrible and unreasonable expectations of their people in general and act surprised when the poor sods crack like eggs all over the place. Personally, I don't see Amy ever really becoming a Jedi in the classic sense if she goes that route. She probably will always lean towards the grey.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Which is, interestingly, true for many natives who develop Force sensitivity - while an alarming number succumbs to the Dark Side very quickly, those who don't are usually savvy enough to know the Jedi for the obliviously arrogant Lawful Stupid people they could often be and strive for more balance in their own approach to the Force.
It helps that, especially in Asia, there is a significant overlap between Buddhist philosophy and attempts to learn the ways of the Force.
It helps that, especially in Asia, there is a significant overlap between Buddhist philosophy and attempts to learn the ways of the Force.
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Amy was actually taught by an Alakazam at first, so I would think his instructions would include a form of Buddhism and Shintoism, well at least a version filtered through a pokemon's eyes anyway. So to speak. One of the thing's she does strive to do is separate the passions of the moment from her force use, so even in the heat of battle, she doesn't loose it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Next question. If you bless a water pokemon, would their attacks count has holy water attacks against undead? Maybe if you spent a hero point for it?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
you'd need the holy descriptor for that and your opponent would need to be affected by the Holy Descriptor.
If said pokemon was sufficiently religious it could have the descriptor of Holy on all its attacks to begin with.
But yes. It's possible.
IC posts are on my agenda for this evening.
If said pokemon was sufficiently religious it could have the descriptor of Holy on all its attacks to begin with.
But yes. It's possible.
IC posts are on my agenda for this evening.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Something to think on. Right now, I don't think Ren is very religious.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
LP or HP allow reroll where you add ten only if under ten. Not an auto +10.
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Ah. Thanks. Hope you like the will-save flavor-text. I always felt those sort of mind-battles deserved more than "Concentrates alot and makes the save' sort of thing.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I've never seen an HP used to just declare that 'I make it".Ok, her will roll sucked, so I'm using a Hero point to edit the scene to make it.
http://www.coyotecode.net/roll/lookup.php?rollid=204452 fort 9 her breath is taken away. Man CC is hating me.
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I'll change it. I misread the rules. In my defense, it was late and I had a heck of a stressful day and wasn't thinking clearly. It's our crazy-busy time at work. So everyone is running around like a chicken with their heads cut off. By the time I got home, my brain was mush.
Anyway, I decided to keep the hero point and roll with the punches so to speak. It does make for a better scene anyway.
In the future, the hero point + 10 rule on a rule thing isn't clear if this takes place before you add the save bonuses or after.
One hero point allows you to re-roll any die roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains as-is (so the re-roll is always a result of 11-20). You must spend the hero point to improve a roll before the GM announces the outcome of your initial roll.
Anyway, I decided to keep the hero point and roll with the punches so to speak. It does make for a better scene anyway.
In the future, the hero point + 10 rule on a rule thing isn't clear if this takes place before you add the save bonuses or after.
One hero point allows you to re-roll any die roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains as-is (so the re-roll is always a result of 11-20). You must spend the hero point to improve a roll before the GM announces the outcome of your initial roll.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Heh. It was fun!kirinke being kirinke went with the posts. Essentially, both Kar'anna and Amy felt something touch their minds. Kar'Anna seems to have sloughed it off so no, Lindsey did not notice that. Amy on the other hand seems to have reacted physically to it, talking aloud and gesturing. To the point that Rand offered to remove her from the current location to see if that would help.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I wasn`t criticizing you !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Lol I know. It was still fun. Sometimes playing the moment can be like that. It also kinda shows you that while you can have similar powers and even be attacked in a similar fashion, how they react and interact with an individual person is completely unique to that individual.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Does Amy have to make any sort of rolls to wake up as well?
Last edited by kirinke on Sat May 12, 2018 2:02 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Too burnt to think ATM.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document