Team Cerberus (OOC)

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EpicEclipse
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by EpicEclipse »

Cat Noir got a final update. Short of anything specifically requested for change, I don't think there is anything else to address on her.

I also explained the Detect Clues power and how I imagine it working, as well as giving a little insight into the inspiration for the character. (I had originally intended to explain my intention for Detect Clues, but just forgot I suppose. Remedied now. :) )
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Doctor Malsyn
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by Doctor Malsyn »

Okay! Everything should be in order now, for real this time. Overall; fortitude is down a point, and his dimensional attack is one rank lower. Yet I managed to find enough pointage to make his teleport attack accurate in the sense that he doesn't need to fully perceive where he's going.
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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Camus
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by Camus »

I believe most of my formatting errors are now corrected
心のコスモ を 抱きしめて 遥かな 銀河 へ
EpicEclipse
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by EpicEclipse »

I don't think Tattooed mentioned when he is going to cut off submissions or announce the roster.
pathfinderq1
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by pathfinderq1 »

I should have my build up tomorrow.

Speedster, former 'bad kid'- powers activated after taking a hit of Zoom laced with "something else", Failed member of the Masters of Speed. I ended up with a fairly vanilla build- mostly because I kept getting sidetracked with 'the next awesome idea'- only to find out that the awesome new idea didn't generate a good character.

Although I was having a lot of fun playing with the Kitsune shapeshifter/trickster- never tried a large pool Variable before, and it ended up being too crazy for me... Fun, but crazy.
pathfinderq1
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by pathfinderq1 »

Okay, I'm going to start posting my build framework, and I'll edit it together as quickly as I can. Still speedster/ "bad seed", more a nuisance and trickster than a hard-core villain (though you couldn't tell that to the people she has killed, even if she insists those were "Accidents").

>Last minute edit; moved Permeate out of her array slot- she may still do it as a stunt, but will be reluctant to do it regularly, lest someone else get killed.

Real name: Keyanna 'Kix' Ortiz
Codename: Buzzbomb
Concept: Speedster; minor villain, bad attitude. Buzzbomb appears to be a typical mid-tier speedster, and like many such, her powers do involve some temporal distortion. She has only recently realized this, after discussions in the speedster villain therapy group in prison, so she hasn't really practiced those aspects much...
Gender: Female
Age: 19
-Androgynous-looking; lean, well-toned and graceful; very short, tightly curled black hair, brown eyes; light-skinned black/ dark hispanic (Dominican)
-5'6"; 130 lbs
-typically has a defiant/surly expression and posture. Is NOT smiling.

PL 10; 150/ 150 pp

GAME STATS:
Abilities: (42 pp)
STR 1 / STA 7 / DEX 1 / AGI 4 (8)
FGT 4 (8) / INT 1 / AWE 3 / PRE 0

Defenses: (9 pp)
Toughness: +7
Parry: +6 (up to +13)(AGI 4/8, +2pp, +3 powers)
Dodge: +6 (up to +13)(FGT 4/8, +2pp, +3 powers)
Fortitude: +7 (STA 7, +0pp)
Will: +8 (AWE 3, +5pp)

Immunity: Intoxicants/street drugs (Limited- Friction heat)
Immunity (Half effect): Aging, Disease, Poison, Sleep

>Movement:
-Base: Speed 1, Leaping 1
-Powered: Speed 7 (Speed 9 including Superspeed 2)

>Offense:
Initiative: +16 (AGI 4/8, +Improved initiative x2)
Close attack: +4/ +8 (FGT 4/ 8)
Ranged attack: +1 (DEX 1)

-Specific attacks:
>Basic unarmed: +8, DC 16 (+1)
>Baseball bat: +8, DC 18 (+3)
-High speed strike: +13, DC 22 (+7); Crit 18-20 (+); physical/blunt
-Jackhammer punch: +15, DC 20 (+5), Multiattack 5, Penetrating 5; Physical/blunt
-Fingersnap 'sonic boom': +13, Affliction DC 17 Fort (+7), Crit 19-20, Close/ 5' reach); Sonic/force

-High speed throw: +12, DC 18 (+3), Crit 18-20; Range 30/75/150; Damage- varies by projectile type (mostly piercing)

Skills: (11 pp)(24sp noncombat= 8pp; +6sp combat= 3pp)
>Trained: Acrobatics +9 (1sp); Athletics +5 (4sp, Mastery); Deception +5 (5sp)(+11 for Taunt); Insight +4 (1sp)(+10 to resist interaction/ Influence); Investigation +2 (1sp); Perception +4 (1sp); Sleight of hand +2 (1sp); Stealth +9 (1sp); Technology +2 (1sp); Expertise- Streetwise +5 (4sp); Expertise- Criminal +2 (1sp); Expertise- Pop culture +3 (2sp); Expertise- Area knowledge (Boston) +2 (1sp)

>Combat skills: Close combat (high speed strikes array) +13 (5sp); Ranged combat (throwing) +2 (1sp); Close combat (all other) +8 (0sp)

>Untrained: Intimidation, Persuasion, Treatment, Vehicles
>Notes: Noncombat skill cost 1pp per 3 ranks; Combat skills cost 1pp per 2 ranks (House rule)

Advantages: (14 pp)
>Base: Agile feint; Equipment x1; Evasion x1; Great endurance; Improved trip; Languages x1 (Dominican Spanish, native is English); Lionheart; Luck x1 (basic); Move-by action; Power attack; Quick draw; Skill mastery x1- Athletics; Takedown x1; Taunt

>Enhanced Advantages (bought as Powers): Improved Initiative x2 (+others- Limited or attack specific)

POWERS:
>Natural abilities:
-Track and field: Speed 1, Leap 1 (2pp, natural ability +training)
-Run home: Sense 1 (direction sense)(1pp)
-Run around the block: Movement 1- Environmental adaptation (urban)(2pp)
-EPIC eye-roll: Enhanced skill- Insight +6 (Limited- only to resist Influence/ interaction)(1pp)

>Speedster metabolism:
-Regeneration 1, Persistent (2pp)
-Immunity 1: Street drugs/intoxicants (1pp)
-Immunity 4 (half effect): Aging, Disease, Poison, Sleep (2pp)

>Built for speed:
-Enhanced AGI +4 (8pp)
-Enhanced FGT +4 (8pp)
-Enhanced defenses: +3 Dodge, +3 Parry (6pp)
-Superspeed 1 (+Speed 1, Quickness 1, Improved initiative 1; superhuman physicality)(3pp)
-+Superspeed 1 (+Speed 1, Quickness 1, Improved initiative1; Temporal)(3pp)
-Enhanced Speed +6 (7 total; Speed 9 including Superspeed 2)(6pp)(Stunt- Movement: Permeate)
-Movement 2: Wall-running 1, Water walking 1 (Both Limited- only while moving above human Speed 3+)(4-2= 2pp)
+Voicebox vibration: Feature 1- disguised voice, +Enhanced Skill- Deception +6 (Limited, only for Taunt)(1+1= 2pp)

>Temporal senses
-Senses 2: Awareness (temporal), Danger sense (Other- temporal; "not quite precognition")(2pp)

>Past to Present to Future (Array):
-Present tense (base)- Senses 3: Rapid x1 vision (x10), Radius vision, Time sense (3pp; base power)
-Past tense (AE): Enhanced advantage (Tracking); Enhanced advantages 2 (Eidetic memory, Well-informed)(Limited- require conscious activation/ Move action; -1); Senses 4 Post-cognition (Limited- Unreliable, Distracting; -2)(1+1+1= 3pp; +1pp AE)
-Future tense- Enhanced advantage (Luck x1- Inspiration); Senses 4- Precognition (Limited- Uncontrolled/ GM whim; -1)(1+2= 3pp; 1pp AE)

>High-speed combat (Array)
-High speed strike: STR +6 close damage, blunt; Improved crit x2; Precise attack x2 (Close, concealment and cover); Enhanced Takedown +1; Subtle x1 (temporal senses or Rapid sense); Affects insubstantial 2 (full); 6+2+2+1+1+2= 14)(base, 14pp)

-Jackhammer strike: STR +4 close damage, blunt; Multiattack 5; Penetrating 5; Accurate x1; Quirk- multiattack vs. single target only (4+5+5+1-1)(14pp, +1AE)

-Finger snap/ sonic boomlet: Affliction 7, close, sonic/force; Improved crit x1; Precise attack x2 (Close, concealment and cover); Reach x1 (5'); Affects insubstantial 2 (Limited- only vs. level 1-2 insubstantiality; -1); Resist- FORT; Recover- FORT; Dazed +impaired/ Stunned +disabled; Limited degree, extra condition (12pp, +1AE)

-High speed throw: Enhanced advantages 3 (Throwing mastery x1/ weaponize; Improved critical x2- thrown weapon); Ranged damage 3 (DC 18); Feature 1 (Variable damage type; projectile +Cutting or blunt or piercing); Quirk 1 (requires ammunition to throw); +Precise; Accurate x5 (+10); Diminished range x1 (30/75/150 at rank 3; -1 flat)(3+6+1-1+5-1= 14)(14pp, +1 AE)

-Timeskip: Immunity 10 (Entrapment/grapples 5, Temporal effects 5)(Limited- Unreliable, -1); Immunity 1 (Friction heat); Feature 1- 'blur disguise'/visual; Speed +1 (10); Speed gains Precise (+1); Quickness +2 (4); Enhanced advantages 3 (Hide in plain sight, Improved defense, Evasion +1)(5+1+1+1+1+2+3= 14)(14pp, +1AE)

>Known array stunts: Tag everyone (Burst selective strike); High-speed disarm; 'Handful of ball bearings' (cone damage throwing); Vertigo (WILL affliction); Bullet catch (Deflect/Reflect/Redirect- physical projectile)

BACKGROUND:
History: Keyanna was born in Florida, but her family moved to Boston before she could walk- her father had a solid job with the city's Parks Department. They settled in Dorchester on the south side of the city- a 'working class' neighborhood that was actually a bunch of smaller neighborhoods. There was the Dominican enclave (where the Ortiz family settled), the Irish section, the growing Vietnamese section, and a number of other smaller zones- and well, there were some good parts of town, and some very, very bad parts of town. Keyanna's father had been raised in a rural setting, and even when he wasn't on the job he enjoyed the outdoors- he was forever trying organize walks, picnics, and so on. From an early age, Keyanna was all on board with that- she had an excess of energy and though she would never admit it, she liked the time alone. Her older brother Henry was more of an urban child- he had lots of friends in the neighborhood, and the only time he enjoyed being outside was playing on the baseball field or the basketball court (and he was great at both). As a result, Keyanna grew up very much in her brother's shadow.

Over the years, their neighborhood got worse and worse. There were drugs, and gangs, and violence. Dad, of course, stubbornly refused to admit it- but he DID make even more efforts to get the family out of the neighborhood whenever there was a chance. Like many kids his age, Henry ended up in a gang and started putting his life on the line for the possession of two square blocks- his serious chance at athletics was basically over. He was still strong and fast and tough and he had a lot of friends, and so Keyanna was still insulated from the worst the neighborhood had to offer- no one wanted to mess with Henry's little sister. By 13, she had started to demonstrate her own athletic potential- she was the only freshman on the varsity track team, and her ideal afternoon consisted of putting on some headphones and going for a run (though she DID avoid the neighborhood as much as she could).

By the time Keyanna was 16, her brother was firmly established in the neighborhood gang, warlord of a good solid block. Keyanna, still at home, hardly ever saw him except in passing, though she heard his name often enough in school and out. Then one day when she was across the river in Cambridge at a track meet, she heard her brother's name someplace she didn't expect- two of the members of one of the other teams, with their own ties to another Dorchester crew, were talking about an upcoming rumble, and about how one of their other friends had scored some serious assistance, some kind of super-drug.

The Boston area didn't have a huge superhuman population, then or now- nothing like Freedom City, or Emerald City out on the west coast. Supers weren't unknown though- and the so-called "Power drugs" like Max and Zoom were common enough in the right circles (though not usually among Dorchester street gangs). Even worse, between MIT researchers and the massive number of biopharmaceutical companies in the area, there were an awful lot of experimental power drugs out there- some very effective and some very unpredictable, put out by unethical scientists unwilling to go through the formal clinical trials process.

Keyanna sought her brother out that night, braving some of the worst parts of the neighborhood to track him down. She was thoroughly disgusted by some of the stuff she saw but well, he WAS her brother. She delivered her warning- and Henry just laughed it off, saying he had a few surprises of his own. Not exactly convinced, Keyanna went home- but she didn't tell their parents. A few days later at school, she was just sitting down to lunch with some of her friends from the track team when one of her brother's friends burst into the cafeteria. There was no way Case should have been on school property to start with, and he was moving strangely- both too fast and too erratically. And he made his way right through the middle of the caf, straight to Keyanna's table, babbling so fast she couldn't understand him. She knew what was happening though- she grabbed her bag off the back of the chair and headed for the door.

They were back on the streets in a minute, and Keyanna ran like she never had before. Case, for all his speed (wherever it had come from) didn't maneuver very well, and Keyanna was mostly able to keep up with him. On the corner of their block, they found a blasted hole in one building where an empty storefront had been. There, in the wreckage, was Henry- and two other kids in H-Block colors, one of whom seemed to still be moving (or at least wavering) even as he was lying still.There were no firemen, no EMTs- just one cop lazily stringing up some crime scene; from around the corner the was the echoing crack of gunfire, and a sharper sound that wasn't guns. That was where the rest of the police and emergency personnel were tied up, and Case took off towards the excitement as soon as Keyanna realized what had happened. The lone cop, no longer looking bored, took a quick look at Keyanna kneeling by her brother's body before taking off after Case. Keyanna wasn't really crying, that wasn't her style, and if she was screaming, it was AT her brother, not ABOUT him. When she shook him, his eyes slid open for a moment and he reached out, pressing something into her bloodied hand before his eyes slid closed again, and his breathing stopped.

What he had put in his sister's hand was a pair of pills, like nothing she had ever seen- they looked more like tiny crystals, and they seemed to react to the still-warm blood on her fingers. Without even thinking about it, she swallowed the pills- and her head exploded. At least, that was what it felt like. Blinking her eyes, her vision seemed to stutter like an old-fashioned film strip, and she could feel her heart racing. She stood up, despite a wave of dizziness, and took a stumbling step- and was fifty feet down the street. Still wavering, she made her way around the corner to where the fighting was still going on- some of her brother's friends and a half-dozen H-Block boys were all going at it. The police were busy setting up a perimeter and keeping bystanders away- Keyanna could see one of the armored SWAT trucks trundling closer, and she heard one of the cops screaming into his radio for an AEGIS response team. Because that was all they COULD do, really- all of the combatants were moving incredibly fast, rapid jagged movements that Keyanna could barely track- until she blinked, and they were all moving at normal speed. Another blink, and everyone on the street was moving too slowly now- everyone but her. In what felt like one step, she was beside Case, casually pushing away the cop who had was trying to wrestle him down. Someone had dropped a bloodstained baseball bat- Keyanna picked it up and strode into the fray. In seconds the fight was over- and everybody was looking at her (at least as soon as she slowed down enough for them to be able to see her, that is).

One of her brother's friends recognized her, and the words "Yo, Kix..." were barely out of his mouth before the cops started moving in. Still hyped up Keyanna almost laid all of them out beside the other fallen combatants- instead she dropped the bat and took off, No way they were going to catch her... She went home and grabbed a bunch of her clothes and belongings, but she didn't stay- she couldn't face her parents, and she knew AEGIS would be coming. She couldn't go to any of HER friends either, couldn't drag them into this. She took to the streets instead, looking for some of her brother's friends- they might be disreputable, but they were all she had.

The news of the day, between Henry's death and Keyanna's change, gave her father a stroke- but she still couldn't go home. One of her friends live-streamed Henry's funeral, because Keyanna knew better than to go to that. One of Henry's friends was really clever- he set Keyanna up with a place to stay, anything she might need- he even promised more, "as soon as he could call in some favors". All he needed in return was a little help from her, a couple of errands that she was uniquely capable of attending to. Deliver this, pick this up... Maybe, if you want to, steal this thing for me... It was like that for a couple of weeks. And by then, Keyanna was all too aware that whatever had happened to her, it wasn't wearing off like Zoom did, it wasn't going away- if anything it was getting stronger, more under control.

So she decided to have a little fun. She started off by trying some of the "speedster tricks" she had seen on the news, Youtube, that sort of thing- trying to figure out which ones she could do. Armed with that knowledge, she exercised a bit of revenge and busted up the operations of the H-Block gang, blaming them for her brother's death. She made sure to dump a lot of their ill-gotten resources on her parents' back porch- with her father in the hospital they needed all the help they could get. And then she started tearing around town, making a general high-speed nuisance of herself. While Boston didn't have a lot of superheroes, they had a few- and she quickly ran afoul of one of them, the MIT-based powered armor hero known as Ramjet. He was fast, but his jet-suit operated best away from ground clutter and he couldn't corner worth a darn- he almost caught her with a snare-burst shell, but she managed to escape it somehow, not even certain what had happened...

Keyanna, now using the alias "Buzzbomb" because of the vibrato whine her voice emitted at high speeds, stayed in the Boston area for a few months, doing a few jobs for her brother's friend, or out of necessity for her own sake. AEGIS dutifully added her to their list of superhuman criminals, but didn't set her threat rating very high- she was mostly a petty criminal, with a few high-value thefts and very little violence. Most of the heroes in town made a try for her once or twice, but none of them came close to catching her. After a while, though, she knew it was time to leave- being near her parents, her old home, her friends, without being able to visit them- it was starting to grind her down. And Ramjet just would not let up- he was just fast enough to be a real threat, and his technological skills include surveillance and 'predictive software'- it seemed like he was always showing up on her trail, and often at the worst time. With another winter right around the corner, she left town- after, of course, taking a moment to run the famous Marathon route. Keyanna wandered around the country for a while- she didn't have a lot of allies to rely on, but she was adaptable, and she could always just steal anything she needed.

Even this unfettered lifestyle grew kind of stale after a while, and she started looking for a new place to set up shop- especially after a run-in with the famous Johnny Rocket. She only got out of that one because one of his more well-known foes broke up the fight, pretty much by accident. Luckily for Keyanna, somebody else had been keeping a quiet eye on her. Hellbent and Fullbore, the leaders of the Masters of Speed, were always on the watch for new recruits, and after a few encounters they offered her a try-out for their team. It did not go well. To start with, Buzzbomb did NOT mesh well with Whiplash, and her often sour attitude didn't appreciate Blur's pranks. And well, there was this one time, where Keyanna might have accidentally made a possibly flirtatious comment to Cheetah- which neither Cheetah, nor Hellbent, nor Fullbore really liked... So she was out- no real hard feelings, just don't come back, that kind of thing. She has heard that they picked up some other new guy instead, but whatever...

So she tore around the country some more, generally making a nuisance of herself. Since she wasn't a hardcore Capital V Villain by nature she even picked off a few crooks here and there, dropping them for local police to find- or leaving them behind so that pursuing AEGIC agents would pick them up instead and stop chasing her.

And then Ramjet, that jerk, caught up to her AGAIN. She had only come home to watch some of her old friends graduate from high school. She was just another audience member, another anonymous shape in loose clothes, a Sox cap, and sunglasses- but when she left the auditorium, Ramjet was RIGHT THERE, hovering in his jetsuit and ready to rumble. Keyanna just took off. This time, Ramjet was prepared, flying a couple of harrier drones through his suit's uplink to disrupt her escape. Going all-out, Keyanna made it to the Charles and zoomed away upstream, running on water. Aweome! Ramjet kept on after her, and she jumped up onto a bridge, then into the tangled streets around Harvard Square- still couldn't shake him. After a tight turn, her long braided hair slipped out of her hood and started trailing along behind her- just far enough for Ramjet to snag. Before he got tighten his grip and bring her down, Keyanna tried something she had only done once before, and turned to run directly at a wall. And then through it, cleanly, without a scratch on her or the wall- even more awesome!

Except that Ramjet hadn't left go of her hair in time, and he had been pulled into the wall before he could release his grip- she had pulled him out of phase, but he solidified when he let go. Inside the wall, at least mostly. Keyanna was horrified, actually physically ill and traumatized. And that had certainly moved up her threat as far as AEGIS was concerned- Ramjet had been a well-regarded, established hero, and they had no reason to believe this had been an accident. Keyanna headed for the hills, as far away from Boston as she could get. A month on the run, then two- with AEGIS and a bunch of Ramjet's friends after her- then she was back in California, where it was warm and sunny. And where Johnny Rocket nailed her to a wall, not QUITE literally. At trial the made sure to mention she had killed before (both at her initial manifestation and once or twice by causing accidents involving vehicle pursuits)- she certainly didn't have anyone pleading FOR her (though maybe some of the Masters of Speed, well-disguised, showed up in the courtroom audience).

And so she ended up in jail- not just regular jail, but Super-jail, with her powers damped and no visitors, not one. She did finish up her GED, for all the good it was going to do her, and she took some tips from older, experienced speedster-crooks. But she spent the rest of her time alone in her cell or alone out on the yard, keeping in shape and maintaining an armor of sullen disinterest. For someone who treasures the freedom to just go out and do stuff, this locked-down boredom was worse than torture.

Complications:
-Motivation (Thrills): Like many speedsters, Keyanna tends to revel in the expression of her powers- she loves to fast, and to do stuff (fun, exciting stuff, like learning new tricks and competing against other superhumans). Sometimes she doesn't do a very good job of weighing consequences, or of exercising proper precautions about her behavior. Especially these day, she would be as likely as not to jump at a chance of amateur vigilante heroing- as long as she gets to run... ("I got this!")

-Responsibility (Family): Keyanna's father is now an invalid, and her mother is a nervous wreck- neither one of them wants anything to do with her. Her father did keep his pension, but only after a fight, and they don't have an easy time of it. Keyanna feels as if their troubles are all her fault (instead of only some of them), and she desperately wants to help them out. Anyone who offered her an opportunity to improve things (or, conversely, threatened their fragile state on her behalf) would get her attention very quickly.

-Can't sit still, can't wait around: Keyanna, like a cat, has two basic conditions- flopped out half asleep, and moving at full speed. She is comfortable at rest, but she prefers to be moving, if there is anything to do. Waiting around, complicated plans, and coordinating actions with slow-movers aren't things she does well- though lately the realization that some of her powers involve temporal distortion has led her into trying to learn meditation; we'll have to see how THAT goes).

-Don't cross me/ drugs suck: Keyanna has a bit of a temper, and once she gets angry or frustrated, she tends to hold a grudge and retaliate a bit too strongly. She doesn't apologize, or often accept apologies. At least she is pretty open in her anger- she doesn't understand or enjoy clever devious subtle anger or vengeance- so she could be easy to mislead for an experienced manipulator. As one might expect, she has a hard time making friends, and has had terrible luck with what friends she HAS made- she tends to armor herself in sullen disdain, and expects no good from anyone. She would really LOVE to be proven wrong, just once- and if she did make a real friend she would do ANYTHING for them. She also hates 'street drugs' and those who make, use, or sell them- she wholeheartedly believes they ended her brother's life, and destroyed hers, and she would go out of her way to make trouble for drug dealers, even ones who wear a doctor's coat and 'official approval'.

-Accident (Kinetic/speed): Keyanna moves very fast, and generates a lot of potential energy. Luckily her control is pretty good- but when you are moving that fast, accidents can happen.

-Accident (temporal): In addition, some of her abilities involve an element of temporal distortion- primarily her perception of time. When using her time-related senses, she can get 'lost in the moment' and lose track of the actual progression of time- possibly a brief distraction, possibly a more lengthy fugue state or 'time loop'. Her abilities may also affect time in an uncontrolled fashion- a bubble of 'stuck time' or worse...

Description: Keyanna is a young woman of Dominican descent- she looks like a light-skinned black girl with a very lean, well-toned build (even before her powers manifested she was a serious runner). She has brown eyes, usually half-closed in a disdainful squint, and tightly curled black hair- she used to wear it long, in narrow silver-tipped braids but that was what got her caught; she now keeps it trimmed very short. She does not have a specific costume, though she prefers functional athletic clothing- she does usually wear close-fitting sunglasses, black fingerless gloves, and a messenger bag. She would probably not kill you for a phone with decent music selection and a good set of headphones (PROBABLY wouldn't...). Between her lean build, her close-trimmed hair, and her general disdain for make-up, she has a very androgynous look- not terribly butch, but not exactly femme either. Her nickname on the cellblock is 'Prettyboy', and most people have a bit of confusion when they meet her for the first time.

Point Accounting: Abilities 42pp; +Defenses 9pp; +Skills 11pp; +Advantages 14pp; +Powers 74pp= 150/ 150pp

Future planning: Improve Will save (and AWE ?), add advantages, improve array and speed. Maybe improve temporal abilities.

Capsule: Former city kid who metahuman powers activated after taking a dose of Zoom cut with "Something else". She ran wild for a while, more a nuisance and troublemaker than a serious villain- but then she accidentally killed somebody (phased them partway through a wall). She has been in jail since- she has had serious thought about 'turning good' or giving up the whole active super career, but she is holding on to a cocky attitude.
Last edited by pathfinderq1 on Mon Jun 18, 2018 2:31 pm, edited 15 times in total.
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Tattooedman
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by Tattooedman »

EpicEclipse wrote: Mon Apr 16, 2018 1:55 am I don't think Tattooed mentioned when he is going to cut off submissions or announce the roster.
No I had not, as I didn't want people to feel like they needed to "rush" a build for submission. With that said however, I do believe it is time to set a deadline for submission. So let's go with Thursday, 8 PM, that way anyone currently working on something has enough time to get things done. I'll try to have roster picks done by Friday night & start the game Sunday night/Monday morning.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Funkadelic
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Location: Denver

Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by Funkadelic »

Cool. That time frame works for me.
EpicEclipse
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by EpicEclipse »

Sounds good to me. Cat Noir is ready to prowl. I have no tweaks in mind, so no changes unless you have concerns about anything.
MacynSnow
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by MacynSnow »

Ditto for me,as since The Red Death was a legacy character,all i needed to do was work on A-Ry.And since classic pro-wrestler were already used ounce,i though I'd use some they didn't mention..... :D
Plan b
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by Plan b »

Image

Dr Stim
Real name: Dr Gordon Chambers
Concept: Genius brusier
Age: 28
Height: 5'8
Weight: 150 lbs

Abilities

Strength 2/12, Stamina 2/12, Agility 0, Dexterity 0, Fighting 4, Intellect 8, Awareness 2, Presence 0

Powers

Enhanced Metabolism: Regenerate 5, immunity 1, sleep 6 pp

"Max" boosted Physique: (58+1 ae)
Enhanced Strength 10 20pp
Enhanced Stamina 10 20pp
Groundstrike: Alternate Effect of Strength Damage, Burst Area Affliction 10 (Resisted by Fortitude; Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited to Two Degrees, Limited ( and targets must be touching the ground) 1 pp
Groundpound: Alternate Effect of Strength Damage, Burst Area Damage 10 Limited ( and targets must be touching the ground) 1 pp
Leaping 8 8 pp
Invulnerability: Impervious toughness 12 (physical only) 8 pp

AE:"Zoom" Boosted Reflexes: (58)
Speed 10 10pp
Quickness 5 5pp
Supersonic speed: Movement 3: wall running 2, Water walking 1 (limited while moving)
High speed combatant: Enhanced dodge 6, Enhanced parry 6, Enhanced advantages 18 (close attack 6, defensive roll 4,improved initiative 5, move by action, take down 2) 30pp
Super sonic punches: 4 strenght based damage, multiattack 10pp

Advantages

All out attack, Jack of all trades, Inventor, improved critical (unarmed), Fast grab, Power attack,

Skills*house rules

Close combat: unarmed 4(+8/+14), Deception 12, Expertise (science) 10 (+18), Insight 8 (+10), Investigation 6 (+14), Perception 6(+8), Persuasion 4 ,Technology 10 (+18), Treatment 10 (+18)

Offence

Initiative +0/+20
Unarmed +8/+14

Defence

Dodge 8/14 Fortitude 2/12
Parry 8/14 Toughness 2/6/12 Will 8

Power Points

Abilities 36 + Skills 24 + Powers 65 + Defences 18 + Advantages 6 = Total 149

Complications

Arrogance: Gordon is used to been the smartest man in the room, this can lead him to under estimate others

Unstable powers: Gordon powers come from modified versions of Max and Zoom he can on occasions have hard time switching between powers.

Out of his depth: While been a super criminal, Gordon was convicted for drug offences and has rarly used his powers offensivly he's a little out of his league dealing with actul super villians.

Background

Gordon was born brilliant maths, science and technology all came to him easily. It wasn't long before he was enrolled in an accelrated learning program, it was during his time there he began his dabbling with stimulants to give him a edge over his rivials. Chemistry became both his fascination and his crutch, it wasn't long until his dabbling was discovered and he was expelled from the program and return the to conventional education system. It wasn't long before found his talents could provide himself a comfortable lifestyle while continuing his studies.

As time went on his clientele grew and became more demanding pushing Gordon to even more dangerous substances, it was only a matter time before before this new wave of designer stimulates was noticed. Eventully Gordons labs were found and stormed by the freedom league and after brief fight Gordon was subdued and arrested, the press dubbed Gordon, Dr Stim.


Putting up a first draft of my mad scienist, he's meant to be more chemmically and biologically enhanced rather than the more conventional gadget slinger. Basic idea is he's bio enginneered himself some glands to boost himself physically with a variant of max and zoom.

Any feedback would be nice.
Last edited by Plan b on Thu Apr 19, 2018 9:14 pm, edited 1 time in total.
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Tattooedman
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by Tattooedman »

EpicEclipse wrote: Tue Apr 17, 2018 3:17 am Sounds good to me. Cat Noir is ready to prowl. I have no tweaks in mind, so no changes unless you have concerns about anything.
I plan to start going over builds today, so if you don't hear anything from me then no worries with the character builds.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
EpicEclipse
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by EpicEclipse »

Tattooedman wrote: Tue Apr 17, 2018 4:11 pm
EpicEclipse wrote: Tue Apr 17, 2018 3:17 am Sounds good to me. Cat Noir is ready to prowl. I have no tweaks in mind, so no changes unless you have concerns about anything.
I plan to start going over builds today, so if you don't hear anything from me then no worries with the character builds.
No news is good news. Gotcha! ;)
EpicEclipse
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by EpicEclipse »

Plan b" wrote:Any feedback would be nice.
It's a neat concept. Sort of a limited version of a shapeshifter that only has two forms; really fast and really strong. My only real feedback is more superficial than anything, but a suggestion that just feels appropriate for this mind if set up; adding Activation to both alternate forms in the array. Even just the move action activation would do it, to represent the transition between forms.

As it is, having regeneration reduces his concern for being caught in between forms, and I understand adding the flaw would hinder action economy on the mechanical side when you don't even need the extra 1pp, but It's more my mindset on building to a concept where I'll add in something like that just because it feels right, even if It's not as efficient. Like I said, superficial. Either way it's a neat concept.
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catsi563
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Re: Team Cerberus (aka Suicide Squad In Freedom City)

Post by catsi563 »

Far as I can tell Snowblinds as ready as I can make her. :)
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