I actually had to look that up. Are you talking about his rapper cousin?Jabroniville wrote: ↑Thu Feb 08, 2018 9:21 amHah, poor Bruiser Mastino.
How f'd up is the wrestling business when that's not even the biggest wrestling-based embarrassment in his OWN IMMEDIATE FAMILY? YO BABY YO BABY YO!!!!
Castellia- A Fantasy Setting (Sudowoodo! Sunflora! Donphan!)
Re: Castellia- A Fantasy Setting (Demogorgon! Ahuizotl! Manotaur!)
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Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
Yup- the infamous PN News.
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Space Swine
SPACE SWINE
Role: Pigs... In... Spaaaaaaaaace...!
PL 3 (40)- Minion Rank 2, Sidekick Rank 4
Normal Version: PL 1-2
STRENGTH 3 STAMINA 4 AGILITY -1
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3
Skills:
Expertise (Survival) 1 (+1)
Intimidation 5 (+2 Size)
Perception 2 (+2)
Advantages:
Fearless
Powers:
"Animal Senses" Senses 7 (Acute & Extended Scent 5, Low-Light Vision) [7]
"Natural Size" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]
"Pure Fat" Enhanced Strength 1 (Flaws: Limited to Resisting Movement) [1]
"Swine Rage" (All Powers- Flaws: Fades)
Enhanced Strength 1 [1]
Enhanced Stamina 1 [1]
"Flying Pigs"
Flight 6 (120 mph) (Flaws: Winged) [6]
Movement 1 (Space Travel 1) [2]
Immunity 10 (Life Support) [10]
Offense:
Unarmed +2 (+3 Damage, DC 18)
Raging Unarmed +2 (+3 Damage, DC 18)
Initiative -1
Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +4 (+5 Raging), Fortitude +4 (+5 Raging), Will +2
Complications:
Disabled (Animal)- Wild Boars cannot speak to humans, nor use their hooves to easily manipulate objects.
Rivalry (Other Males)- Like moost hoofed animals, Wild Boars must compete with other males for mating rights.
Temper- Wild Boars are heavily-prone to outbursts, and will charge the first thing that annoys them.
Total: Abilities: -2 / Skills: 8--6 / Advantages: 1 / Powers: 31 / Defenses: 4 (40)
-The "Space Swine" are nothing more than winged pigs, having been created by an eccentric Transmutating Wizard with intent to sell them as interplanar trackers. Unfortunately, the high intelligence of swine (they are far too smart to head into hostile territory), mixed with their ridiculous appearance, meant this was met with failure.
Jab's Notes: Another goofy thing scc pointed out, I figure them good for a laugh. The original version were created by "Dohwar" (space... PENGUINS...?) and fly about in outer space.
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Quakemaster
QUAKEMASTER
Role: Large-Sized Sauropod
PL 11 (156)
STRENGTH 10 STAMINA 12 AGILITY -1
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3
Skills:
Expertise (Survival) 4 (+5)
Intimidation 12 (+14 Size)
Perception 2 (+3)
Advantages:
Diehard, Improved Critical (Unarmed), Interpose, Power Attack, Takedown 2, Withstand Damage
Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
Speed 1 (8 mph) [1]
"Long Neck & Tail" Reach 5 [5]
"Dino-Sized" Growth 9 (Str & Sta +9, +9 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -9 Stealth) -- (36 feet) (Feats: Innate) (Extras: Permanent +0) [19]
Strength-Damage +4 [4]
Protection 2 (Extras: Impervious 13) [15]
"Six-Legged Destruction"
"Earthquake" Damage 11 (Extras: Area- 250ft. Burst +4) (Flaws: Limited to Grounded Targets) Linked to Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 250ft. Burst +4) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) (66) -- [68]
- AE: "Tail Lash" Damage 11 (Extras: Area- 30ft. Burst) (22)
- AE: "Dinosaur Stampede!" Damage 11 (Extras: Area- 30ft. Shapeable) (Flaws: Limited to Movement Path) (11)
Unarmed +7 (+14 Damage, DC 29)
Area Attacks +11 (+11 Damage, DC 26)
Initiative -1
Defenses:
Dodge +2 (DC 12), Parry +5 (DC 15), Toughness +14 (+7 Impervious), Fortitude +12, Will +8
Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.
Weakness (Cold Climates)- The Age of Reptiles was a much hotter time period than our own. Creatures from that era will be more susceptible to Cold and Ice-based attacks.
Total: Abilities: 8 / Skills: 18--9 / Advantages: 7 / Powers: 116 / Defenses: 16 (156)
Era: Fantasy Worlds
Range: Hot Regions.
Size: Up to 85 feet long (25-39 tons)
Encounter Groups: Solitary
Tactics: Strike with tail and sheer size, attack in numbers
Same Stats As: Camarasaurus (a tad smaller), Supersaurus (a tad bigger)
-Quakemasters are bizarre dinosaur-like creatures, resembling Brontosaurs with six legs instead of four. Enormous beings, they are carnivorous, and hunt via the creation of earthquakes, created by the constant stomping of their feet. Their origin, like the Tropius, is likely that of Sauropods mutated by magical ley lines across the planetary surface. They are the largest Geokinetic creatures in Castellia.
Jab's Notes: The bizarre "Quakedancers" are a bit goofier in the source material, but I basically took my Brontosaurus build and slapped an Earthquake generator onto it.
Last edited by Jabroniville on Thu Feb 15, 2018 9:29 pm, edited 1 time in total.
Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
Well, amidst all of the images I found of this guy
I did come across this one....
but upon closer inspection, I can't see where it is called "Quakemaster" or why Google included it in my search results.
I did come across this one....
but upon closer inspection, I can't see where it is called "Quakemaster" or why Google included it in my search results.
My Amazing Woman: a super-hero romantic comedy podcast.
When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
- KorokoMystia
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- Joined: Fri Nov 11, 2016 8:42 pm
Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
So I searched and found a picture:
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Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
Sweet! Google produced nothing for me! Very strange.
Re: Space Swine
Space Pigs created by Space Penguins. Sounds amazing! Must have been some drugs involved in these creations. I am not sure why but I do like the Space Pigs design.Jabroniville wrote: ↑Tue Feb 13, 2018 9:04 am
SPACE SWINE
Role: Pigs... In... Spaaaaaaaaace...!
PL 3 (40)- Minion Rank 2, Sidekick Rank 4
Normal Version: PL 1-2
STRENGTH 3 STAMINA 4 AGILITY -1
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3
Skills:
Expertise (Survival) 1 (+1)
Intimidation 5 (+2 Size)
Perception 2 (+2)
Advantages:
Fearless
Powers:
"Animal Senses" Senses 7 (Acute & Extended Scent 5, Low-Light Vision) [7]
"Natural Size" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]
"Pure Fat" Enhanced Strength 1 (Flaws: Limited to Resisting Movement) [1]
"Swine Rage" (All Powers- Flaws: Fades)
Enhanced Strength 1 [1]
Enhanced Stamina 1 [1]
"Flying Pigs"
Flight 6 (120 mph) (Flaws: Winged) [6]
Movement 1 (Space Travel 1) [2]
Immunity 10 (Life Support) [10]
Offense:
Unarmed +2 (+3 Damage, DC 18)
Raging Unarmed +2 (+3 Damage, DC 18)
Initiative -1
Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +4 (+5 Raging), Fortitude +4 (+5 Raging), Will +2
Complications:
Disabled (Animal)- Wild Boars cannot speak to humans, nor use their hooves to easily manipulate objects.
Rivalry (Other Males)- Like moost hoofed animals, Wild Boars must compete with other males for mating rights.
Temper- Wild Boars are heavily-prone to outbursts, and will charge the first thing that annoys them.
Total: Abilities: -2 / Skills: 8--6 / Advantages: 1 / Powers: 31 / Defenses: 4 (40)
-The "Space Swine" are nothing more than winged pigs, having been created by an eccentric Transmutating Wizard with intent to sell them as interplanar trackers. Unfortunately, the high intelligence of swine (they are far too smart to head into hostile territory), mixed with their ridiculous appearance, meant this was met with failure.
Jab's Notes: Another goofy thing scc pointed out, I figure them good for a laugh. The original version were created by "Dohwar" (space... PENGUINS...?) and fly about in outer space.
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- Joined: Sun Nov 06, 2016 7:33 am
Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
What's next? Buffalo with wings?!
Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
Actually the traditional symbol of the evangelist Luke is a winged ox or bull, which is close enough.
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Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
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Marl
MARL
Role: Elite Bodyguards
PL 8 (145)
STRENGTH 8 STAMINA 8 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1
Skills:
Athletics 3 (+11)
Close Combat (Unarmed) 3 (+8)
Expertise (Survival) 6 (+5)
Intimidation 9 (+10 Size)
Perception 6 (+5)
Stealth 3 (+5, +1 Size)
Advantages:
Benefit (Ambidexterity), Chokehold, Equipment (Any Melee Weapon), Fast Grab, Great Endurance, Improved Critical (Unarmed), Improved Grab, Improved Hold, Improved Initiative, Startle
Powers:
"Six Arms" Extra Limbs 4 [4]
Senses 4 (Accurate Infravision, Scent) [4]
Immunity 1 (Poison) [1]
Movement 1 (Slithering) [2]
"Large Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
"Multiple Arms" Strength-Damage +0 (Extras: Multiattack 8) [8]
Immunity 10 (Mental Effects) [10]
Offense:
Unarmed +8 (+8 Damage, DC 23)
Melee Weapon +6 (+9 Damage, DC 24)
Initiative +6
Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +8, Fortitude +9, Will +3
Total: Abilities: 66 / Skills: 30--15 / Advantages: 10 / Powers: 38 / Defenses: 16 (145)
-Marl resemble gigantic, multi-armed cobras. Simple-minded and strong, they are often seen as bodyguards in Lizardmen tribes, which is one of the few skills they truly possess. Their great strength, and their immunity to all forms of Mental attacks, makes them ideal champions. They can live for up to twenty years; their young resemble actual cobras, and develop their arms after about a year. For some reason, they appear exceptionally hostile towards birds.
Jab's Notes: Strange "Bodyguard"-type creatures, these things are apparently quite tough.
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Mobile Plants
MOBILE PLANTS
Role: Random Threats
PL 2 (-2)
STRENGTH 0 STAMINA 0 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE --
Skills:
Perception 6 (+5)
Advantages:
Fast Grab
Powers:
Immunity 10 (Water Effects) (Flaws: Limited to Half-Effect) [5]
Offense:
Unarmed +4 (+0 Damage, DC 15)
Initiative +0
Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +0, Fortitude +1, Will --
Complications:
Disabled (Animal)- Plants cannot speak to humans, nor use their vines to easily manipulate objects.
Weakness (Cold Climates)- Plants cannot easily withstand cold temperatures.
Total: Abilities: -8 / Skills: 6--3 / Advantages: 1 / Powers: 5 / Defenses: 1 (-2)
-Mobile Plants (often called "Living Plants", though technically ALL plants are alive) are a fact of life in Castellia, as they have an alarming tendency to be rather ambulatory and carnivorous. Uncommon in the more "civilized" regions, jungles in warmer climates are prone to be full of very large, very dangerous grappling plants, capable of devouring man-sized creatures with ease. These exotic plants are often taken from their homes by dealers in exotic wildlife, as many wealthy sorts (as well as numerous evil beings) enjoy having such exciting foliage in their domiciles.
Jab's Notes: I'm putting all the Living Plants under one heading, because they're all pretty boring creatures, but populate some corners of D&D Monster Manuals.
Plants:
ASSASSIN VINE- PL 5 (29): ST 5, STA 5, Improved Hold, Benefit (Ambidexterity), Chokehold, Extra Limbs 4, Elongation, Concealment 2 (Vision; Blending, Limited to Within Foliage), Senses 2 (Ranged Touch, Acute Scent) [31]
-Assassin Vines resemble common tree limbs, but are incredibly strong, semi-mobile creatures that will throttle their prey to death, then deposit their remains near the "roots", thus giving them sustenance. They sprout berries, partially for distribution of offspring, and partially as a "lure"- their berries are considered a delicacy in some regions, and will fetch a high price in the markets, given the danger in procuring them. Wine made from the berries is considered favored by some snobs. The leaves of the Vines tend to resemble the local flora, and change depending on the seasons.
Jab's Notes: Somewhat iconic to me because of the distinctive picture of a normal guy being strangled by a tiny vine, these guys seem like great "Stealth Threats"- you'd never see them coming. Their PL is fairly low, but they'd likely attack in numbers.
VIOLET FUNGUS- PL 4 (20): ST 2, STA 2, Extra Limbs 2, Weaken Strength 4 (Extras: Progressive +2, Linked to Unarmed Damage) [22]
-Violet Fungi are often found among "Shrieker Fungi", which attract creatures by letting out a piercing, shrill cry. Creatures attracted by the shrieks are attacked by the Violet Fungus. Its venom is quite toxic to most sentient beings, but diluted forms of it are considered delicacies among the wealthy- great skill from a chef is required in order to render the venom merely "numbing" instead of fatal.
Jab's Notes: The "Fungi" section are pretty dull- Challenge Rating 1 & 3 creatures, and I don't know why the Shriekers have one at all, since they have no attacks. So I gave the one that COULD attack some "Blowfish"-type attributes, like how they are treated by sentients.
PHANTOM FUNGUS- PL 4 (21): ST 3, STA 3, Stealth 4 (+4), Concealment 2 (Vision), Extra Limbs 4- Reach [23]
-Four-legged monstrosities, the Phantom Fungi have maws full of sharp teeth, and tentacle-like "tongues" that burst forth from large tube structures on their shoulders- these act as sensory organs, but also have terrible hooks on the ends. The primary danger is the fact that the creatures can become permanently invisible- this makes them greately feared in the Underdark regions they call home.
Jab's Notes: Notable to me mainly for the picture of a four-legged mouth with weird "tenta-tongues" coming out of a beehive-like structure on top. A pretty low Challenge Rating, though- they're only normal-sized.
TENDRICULOS- PL 7 (40): ST 8, STA 8, FIGHTING 6, Defenses +2, Growth 8, Improved Hold, Chokehold, Regeneration 6 (Source- Meat), "Paralysis" Affliction 6 (Fort; Dazed/Stunned/Paralyzed) [42]
-Tendriculos are among the largest of carnivorous plants, being up to thirty feet tall. They appear to be large mounds of leaves, but may suddenly lash out with long limbs and "mouths" full of stalactite-like "teeth".
Jab's Notes: The largest plants in the book, they're somewhat plain-looking, but I figured I'd beef them up in size.
Role: Random Threats
PL 2 (-2)
STRENGTH 0 STAMINA 0 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE --
Skills:
Perception 6 (+5)
Advantages:
Fast Grab
Powers:
Immunity 10 (Water Effects) (Flaws: Limited to Half-Effect) [5]
Offense:
Unarmed +4 (+0 Damage, DC 15)
Initiative +0
Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +0, Fortitude +1, Will --
Complications:
Disabled (Animal)- Plants cannot speak to humans, nor use their vines to easily manipulate objects.
Weakness (Cold Climates)- Plants cannot easily withstand cold temperatures.
Total: Abilities: -8 / Skills: 6--3 / Advantages: 1 / Powers: 5 / Defenses: 1 (-2)
-Mobile Plants (often called "Living Plants", though technically ALL plants are alive) are a fact of life in Castellia, as they have an alarming tendency to be rather ambulatory and carnivorous. Uncommon in the more "civilized" regions, jungles in warmer climates are prone to be full of very large, very dangerous grappling plants, capable of devouring man-sized creatures with ease. These exotic plants are often taken from their homes by dealers in exotic wildlife, as many wealthy sorts (as well as numerous evil beings) enjoy having such exciting foliage in their domiciles.
Jab's Notes: I'm putting all the Living Plants under one heading, because they're all pretty boring creatures, but populate some corners of D&D Monster Manuals.
Plants:
ASSASSIN VINE- PL 5 (29): ST 5, STA 5, Improved Hold, Benefit (Ambidexterity), Chokehold, Extra Limbs 4, Elongation, Concealment 2 (Vision; Blending, Limited to Within Foliage), Senses 2 (Ranged Touch, Acute Scent) [31]
-Assassin Vines resemble common tree limbs, but are incredibly strong, semi-mobile creatures that will throttle their prey to death, then deposit their remains near the "roots", thus giving them sustenance. They sprout berries, partially for distribution of offspring, and partially as a "lure"- their berries are considered a delicacy in some regions, and will fetch a high price in the markets, given the danger in procuring them. Wine made from the berries is considered favored by some snobs. The leaves of the Vines tend to resemble the local flora, and change depending on the seasons.
Jab's Notes: Somewhat iconic to me because of the distinctive picture of a normal guy being strangled by a tiny vine, these guys seem like great "Stealth Threats"- you'd never see them coming. Their PL is fairly low, but they'd likely attack in numbers.
VIOLET FUNGUS- PL 4 (20): ST 2, STA 2, Extra Limbs 2, Weaken Strength 4 (Extras: Progressive +2, Linked to Unarmed Damage) [22]
-Violet Fungi are often found among "Shrieker Fungi", which attract creatures by letting out a piercing, shrill cry. Creatures attracted by the shrieks are attacked by the Violet Fungus. Its venom is quite toxic to most sentient beings, but diluted forms of it are considered delicacies among the wealthy- great skill from a chef is required in order to render the venom merely "numbing" instead of fatal.
Jab's Notes: The "Fungi" section are pretty dull- Challenge Rating 1 & 3 creatures, and I don't know why the Shriekers have one at all, since they have no attacks. So I gave the one that COULD attack some "Blowfish"-type attributes, like how they are treated by sentients.
PHANTOM FUNGUS- PL 4 (21): ST 3, STA 3, Stealth 4 (+4), Concealment 2 (Vision), Extra Limbs 4- Reach [23]
-Four-legged monstrosities, the Phantom Fungi have maws full of sharp teeth, and tentacle-like "tongues" that burst forth from large tube structures on their shoulders- these act as sensory organs, but also have terrible hooks on the ends. The primary danger is the fact that the creatures can become permanently invisible- this makes them greately feared in the Underdark regions they call home.
Jab's Notes: Notable to me mainly for the picture of a four-legged mouth with weird "tenta-tongues" coming out of a beehive-like structure on top. A pretty low Challenge Rating, though- they're only normal-sized.
TENDRICULOS- PL 7 (40): ST 8, STA 8, FIGHTING 6, Defenses +2, Growth 8, Improved Hold, Chokehold, Regeneration 6 (Source- Meat), "Paralysis" Affliction 6 (Fort; Dazed/Stunned/Paralyzed) [42]
-Tendriculos are among the largest of carnivorous plants, being up to thirty feet tall. They appear to be large mounds of leaves, but may suddenly lash out with long limbs and "mouths" full of stalactite-like "teeth".
Jab's Notes: The largest plants in the book, they're somewhat plain-looking, but I figured I'd beef them up in size.
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Re: Castellia- A Fantasy Setting (Ahuizotl! Manotaur! Century Worm!)
So I'm on a bit of a Monster Manual kick at the moment, and I plan on statting up the remaining 107 entries I've not yet included in Castellia. Trying to find little roles for them to play will be interesting, as there's a LOT of redundancy built into D&D worlds. I'm gonna go and stat up each letter one at a time (otherwise I'll just skip the ones I don't care about as much until the end, lol), starting with the "R" section. Anything else in here any of you want to see statted up sooner rather than later?
Monster Manual:
A: Aasimar, Achaierai, Allip, Aranea, Arrowhawk, Animated Object, Azer
B: Barghest, Basilisk, Belker, Blink Dog, Bodak
C: Carrion Crawler, Celestials, Chaos Beast, Chimera, Choker, Chuul, Cloaker, Cockatrice, Couatl
D: Darkmantle, Delver, Destrachan, Devourer, Digester, Doppelganger, Dragon Turtle Dragonne, Drider, Dryad
E: Elementals, Ethereal Filcher & Marauder, Ettercap
F: Formian
G: Gargoyle, Genie, Gibbering Mouther, Girallon, Giant Eagle, Giant Owl, Golems, Gorgon, Grick, Gray Render, Grimlock
H: Hags, Harpy, Hell Hound, Hippogriff, Homunculus, Howler, Hydra
I: Invisible Stalker
K: Kraken, Krenshar
L: Lamia, Lammasu, Lillend
M: Magmin, Manticore, Medusda, Mephit, Mimic, Mohrg
N: Naga, Nightshades, Nymph
O: Otyugh
P: Pegasus, Phase Spider, Phasm, Pseudodragon
R: Rakshasa, Remorhaz, Roper, Rust Monster, Rast, Ravid
S: Salamander, Shadow Mastiff, Shield Guardian, Shocker Lizard, Skum, Slaads, Spectre, Sphinxes, Spider Eater, Sprites, Stirge
T: Tarrasque, Tiefling, Thoqqua, Tojanida, Troglodyte, Treant
U: Unicorn
V: Vampire Spawn, Vargouille, Vampire
W: Will O'Wisp, Worg, Wraith, Wyvern
X: Xill, Xorn
Y: Yeth Hound, Yrthak, Yuan-Ti
I'll also be adding a few more Pokemon as times goes on. Next one will be another D&D Plant- one that also fits a Pokemon, so it's two for the price of one .
Monster Manual:
A: Aasimar, Achaierai, Allip, Aranea, Arrowhawk, Animated Object, Azer
B: Barghest, Basilisk, Belker, Blink Dog, Bodak
C: Carrion Crawler, Celestials, Chaos Beast, Chimera, Choker, Chuul, Cloaker, Cockatrice, Couatl
D: Darkmantle, Delver, Destrachan, Devourer, Digester, Doppelganger, Dragon Turtle Dragonne, Drider, Dryad
E: Elementals, Ethereal Filcher & Marauder, Ettercap
F: Formian
G: Gargoyle, Genie, Gibbering Mouther, Girallon, Giant Eagle, Giant Owl, Golems, Gorgon, Grick, Gray Render, Grimlock
H: Hags, Harpy, Hell Hound, Hippogriff, Homunculus, Howler, Hydra
I: Invisible Stalker
K: Kraken, Krenshar
L: Lamia, Lammasu, Lillend
M: Magmin, Manticore, Medusda, Mephit, Mimic, Mohrg
N: Naga, Nightshades, Nymph
O: Otyugh
P: Pegasus, Phase Spider, Phasm, Pseudodragon
R: Rakshasa, Remorhaz, Roper, Rust Monster, Rast, Ravid
S: Salamander, Shadow Mastiff, Shield Guardian, Shocker Lizard, Skum, Slaads, Spectre, Sphinxes, Spider Eater, Sprites, Stirge
T: Tarrasque, Tiefling, Thoqqua, Tojanida, Troglodyte, Treant
U: Unicorn
V: Vampire Spawn, Vargouille, Vampire
W: Will O'Wisp, Worg, Wraith, Wyvern
X: Xill, Xorn
Y: Yeth Hound, Yrthak, Yuan-Ti
I'll also be adding a few more Pokemon as times goes on. Next one will be another D&D Plant- one that also fits a Pokemon, so it's two for the price of one .