J-Mart Fantasy: The X-Emplars, Primadox, Baloth

Where in all of your character write ups will go.
Thorpocalypse
Posts: 1263
Joined: Fri Nov 04, 2016 8:52 pm

185 - Sea Dragon (Old)

Post by Thorpocalypse » Sat Feb 17, 2018 3:32 am

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As if I didn't have enough reasons to avoid the water.

SEA DRAGON (OLD)
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 5, DEXTERITY 2, FIGHTING 10, INTELLECT 3, AWARENESS 5, PRESENCE 5

SKILLS: Athletics (+11), Deception 5 (+10), Insight 5 (+10), Intimidation 5 (+10/+16) [Daze], Perception 6 (+11), Persuasion (+5), Stealth 9 (+14/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Trip, Languages 3 (Common, Merfolk, Triton, 2 others, Base: Draconic), Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 10 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 10 pts
Sea Dragon Traits: Feature 1 (Longevity), Regeneration 2 (1/every 5 rounds), Immunity 11 (Environmental Cold, Environmental Heat, Disease, Heat Damage, Pressure, Sleep, Poison [Flaw: Limited to half effect], Suffocation [Drowning]), Movement 1 (Environmental Adaptation: Aquatic); 17 pts
Draconic Immunities: Immunity 10 (Water Effects [Sea Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Aquatic Speed: Swimming 5 (16 mph/250 fpr); 5 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Spit, Variable Descriptor [Piercing/Slashing]); 1 pt
Steam Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Heat Damage 11], Flaw: Limited [5 uses]); 1 pt

Sea Dragon Breath: 36 pt Array; 37 pts
Steam Breath: Cone Area Heat Damage 12 (Extra: Cone Area x2 [120 ft cone]); 36 pts
Torrent Breath: Cone Area Water Damage 12 (Extra: Cone Area x2 [120 ft cone]); 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +11 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Steam Bite +13, Critical 19-20]
Ranged Attack +0
Special Attack [Steam Breath +12, Cone Area; Torrent Breath +12, Cone Area; Tail Swipe +11, Burst Area; Frightful Presence Affliction +6, Burst Area]

DEFENSES:
Dodge +9 [DC19] Parry +9 [DC19]
Toughness +14 (+14 without Defensive Roll, +6 Impervious), Fortitude +13, Will +9

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A hatchling Sea Dragon must wait 2-3 rounds (GM rolls 1-10 [3 rounds], 11-20 [2 rounds]) before using their breath weapon or Steam Bite again.
Reputation: THE monsters of the world.
Vulnerable: Sea Dragons cannot survive out of water for long. After 15 minutes all their abilities are impaired, after 30 minutes they are disabled, after an hour they are dying.

Abilities 58 + Skills 15 (30 ranks) + Advantages 12 + Powers 160 + Defenses 20 = 265 / 265

Comments: Earlier I had said I was going to be limiting the number of dragon types in Gloriant. But I felt like I was remiss in not having Sea Dragons when I did my other dragon runs, just in case I actually do a sea adventure thingy. So here there are, starting with this old Sea Dragon, which is a beast.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1263
Joined: Fri Nov 04, 2016 8:52 pm

186 - Sea Dragons (Ancient)

Post by Thorpocalypse » Sat Feb 17, 2018 3:38 am

Image

SEA DRAGON (ANCIENT)
PL14


OPL: 14; DPL: 13; HP: 1

ABILITIES: STRENGTH 12, STAMINA 12, AGILITY 5, DEXTERITY 2, FIGHTING 12, INTELLECT 4, AWARENESS 6, PRESENCE 6

SKILLS: Athletics (+12), Deception 5 (+11), Insight 5 (+11), Intimidation 5 (+11/+18) [Daze], Perception 5 (+11), Persuasion (+5), Stealth 10 (+15/+1)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Trip, Languages 2 (Common, Merfolk, Triton, 2 others, Base: Draconic), Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 10 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 10 pts
Sea Dragon Traits: Feature 1 (Longevity), Regeneration 2 (1/every 5 rounds), Immunity 11 (Environmental Cold, Environmental Heat, Disease, Heat Damage, Pressure, Sleep, Poison [Flaw: Limited to half effect], Suffocation [Drowning]), Movement 1 (Environmental Adaptation: Aquatic); 17 pts
Draconic Immunities: Immunity 10 (Water Effects [Sea Dragons], Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Aquatic Speed: Swimming 5 (16 mph/250 fpr); 5 pts
Natural Weapons: 24 pt Array; 26 pts
Tail Swipe: Burst Area Bludgeoning Damage 12 (Extra: Burst Area [30 ft radius]); 24 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Spit, Variable Descriptor [Piercing/Slashing]); 1 pt
Steam Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Heat Damage 12], Flaw: Limited [5 uses]); 1 pt

Sea Dragon Breath: 42 pt Array; 43 pts
Steam Breath: Cone Area Heat Damage 14 (Extra: Cone Area x2 [120 ft cone]); 42 pts
Torrent Breath: Cone Area Water Damage 14 (Extra: Cone Area x2 [120 ft cone]); 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +13 [Unarmed +12; Claws/Bite +14, Critical 19-20, Multiattack; Steam Bite +14, Critical 19-20]
Ranged Attack +2
Special Attack [Steam Breath +14, Cone Area; Torrent Breath +14, Cone Area; Tail Swipe +12, Burst Area; Frightful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +11 [DC21] Parry +11 [DC21]
Toughness +15 (+15 without Defensive Roll, +6 Impervious), Fortitude +14, Will +11

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A hatchling Sea Dragon must wait 2-3 rounds (GM rolls 1-10 [3 rounds], 11-20 [2 rounds]) before using their breath weapon or Steam Bite again.
Reputation: THE monsters of the world.
Vulnerable: Sea Dragons cannot survive out of water for long. After 15 minutes all their abilities are impaired, after 30 minutes they are disabled, after an hour they are dying.

Abilities 62 + Skills 15 (30 ranks) + Advantages 12 + Powers 175 + Defenses 26 = 290 / 290

Comments: The ancient Sea Dragon, the subject of many mariners nightmares. The ones that lived, anyway.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1263
Joined: Fri Nov 04, 2016 8:52 pm

187 - Storm Dragons (Old)

Post by Thorpocalypse » Sat Feb 17, 2018 5:44 pm

Image
Don't know why there's no sun up in the sky...Stormy Weather...

STORM DRAGON (OLD)
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 4, DEXTERITY 2, FIGHTING 11, INTELLECT 4, AWARENESS 5, PRESENCE 5

SKILLS: Athletics (+11), Deception 5 (+10), Insight 5 (+10), Intimidation 5 (+10/+16) [Daze], Perception 5 (+10), Persuasion (+5), Ranged Combat [Lightning Breath] 8 (+10), Stealth 10 (+14/+2)

ADVANTAGES: All-Out Attack, Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Claws/Bite), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, Giant, 3 others, Base: Draconic), Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 20 (Electrical Effects, Weather Effects, Flaw: Limited to half effect); 10 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 13, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Fire Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 36 pt Array; 38 pts
Dragon Breath Cone: Cone Area Lightning Energy Damage 12 (Extra: Cone Area x2 [120 ft cone]); 36 pts
Dragon Breath Line: Line Area Lightning Energy Damage 12 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Blast: Ranged Multiattack Lightning Energy Damage 12; 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +11 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Shocking Bite +13, Critical 19-20]
Ranged Attack +2
Lightning Bolt +10 [Lightning Bolt +12, Multiattack]
Special Attack [Lightning Breath +12, Line Area; Tail Swipe +11, Burst Area; Frightful Presence Affliction +6, Burst Area; Wing Winds Affliction +11, Cone Area]

DEFENSES:
Dodge +8 [DC18] Parry +10 [DC20]
Toughness +14 (+6 Impervious), Fortitude +13, Will +9

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon again.
Reputation: THE monsters of the world.

Abilities 56 + Skills 19 (38 ranks) + Advantages 13 + Powers 154 + Defenses 22 = 264 / 264

Comments: Storm Dragons are normally found in the cloud realms of the Storm Giants or in the highest peaks of mountain ranges. Some find their way into other areas of the world, often for greed or curiosity. They are generally blue-ish in color, but some have beautiful silver scales. Their cousins in Tarkir are more of a reddish color and have four wings instead of 2.

Power-wise, they rival the great Fire Dragons but due to their mystic ties to the weather, they exhibit a far wider range of powers, especially as they age. Some ancient Storm Dragons have learned magic spells that give them vast weather controlling abilities.

And give it up for Lena Horne, everyone! One of the legendary American beauties. 8-)
Last edited by Thorpocalypse on Sat Feb 17, 2018 5:55 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1263
Joined: Fri Nov 04, 2016 8:52 pm

188 - Storm Dragons (Ancient)

Post by Thorpocalypse » Sat Feb 17, 2018 5:54 pm

Image
Lightning Crashes...

STORM DRAGON (ANCIENT)
PL14


OPL: 14; DPL: 14; HP: 1

ABILITIES: STRENGTH 13, STAMINA 13, AGILITY 4, DEXTERITY 2, FIGHTING 12, INTELLECT 5, AWARENESS 6, PRESENCE 7

SKILLS: Athletics (+13), Deception 5 (+12), Insight 5 (+11), Intimidation 5 (+12/+19) [Daze], Perception 5 (+11), Persuasion (+7), Ranged Combat [Lightning Bolt] 10 (+12), Stealth 12 (+16/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Claws/Bite), Improved Grab, Improved Trip, Languages (2) (Common, Giant, 3 others, Base: Draconic), Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 20 (Electrical Effects, Weather Effects, Flaw: Limited to half effect); 10 pts
Dragon Scales: Protection 3, Impervious Toughness 13; 16 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 26 pt Array; 28 pts
Tail Swipe: Burst Area Bludgeoning Damage 13 (Extra: Burst Area [30 ft radius]); 26 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 153, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Lightning Damage 15], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 42 pt Array; 44 pts
Dragon Breath Cone: Cone Area Lightning Energy Damage 14 (Extra: Cone Area x2 [120 ft cone]); 42 pts
Dragon Breath Line: Line Area Lightning Energy Damage 14 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Blast: Ranged Multiattack Lightning Energy Damage 14; 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +13 [Unarmed +13; Claws/Bite +15, Critical 19-20, Multiattack; Shocking Bite +15, Critical 19-20]
Ranged Attack +2
Lightning Bolt +12 [Lightning Bolt +14, Multiattack]
Special Attack [Lighting Breath Cone +14, Cone Area; Lightning Breath Line +14, Line Area; Tail Swipe +13, Burst Area; Frightful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +11 [DC21]
Toughness +16 (+7 Impervious), Fortitude +14, Will +10

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon again.
Reputation: THE monsters of the world.

Abilities 68 + Skills 21 (42 ranks) + Advantages 13 + Powers 166 + Defenses 24 = 292 / 292

Comments: A Storm Dragon at the height of its powers is a terror to behold. They rival the Fire Dragons for pure power and have a few more effects at their disposal. Throw in the fact that some are even more intelligent and have learned more weather controlling spells along their way and they are a foe few adventurers (or superheroes) can defeat.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1263
Joined: Fri Nov 04, 2016 8:52 pm

189 - Gold Dragon (Old)

Post by Thorpocalypse » Sat Feb 17, 2018 6:10 pm

Image
I love goooooooooooooooooooooooold...

GOLD DRAGON (OLD)
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 5, AWARENESS 5, PRESENCE 7

SKILLS: Athletics (+11), Deception 5 (+12), Insight 5 (+10), Intimidation 2 (+9/+15) [Daze], Perception 6 (+11), Persuasion (+5), Ranged Combat [Blast] 8 (+10), Stealth 10 (+14/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Fire Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 13, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Fire Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 36 pt Array; 40 pts
Dragon Breath Cone: Cone Area Fire Damage 12 (Extra: Cone Area x2 [120 ft cone]); 36 pts
Dragon Breath Cone II: Cone Area Affliction 12 (Weakening Gas; Resisted/Overcome by Fortitude; 1st: Fatigued, 2nd: Exhausted, Extra: Cone Area x2 [120 ft cone], Flaw: Limited to two degrees); 1 pt\s
Dragon Breath Line: Line Area Fire Damage 12 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Line II: Line Area Affliction 12 (Weakening Gas; Resisted/Overcome by Fortitude; 1st: Fatigued, 2nd: Exhausted, Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Blast: Ranged Multiattack Fire Damage 12); 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +11 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Flaming Bite +13, Critical 19-20]
Ranged Attack +2
Fire Blast +10 [Spitting Fire +12, Multiattack]
Special Attack [Fire Cone +12, Cone Area; Weakening Gas Cone Affliction +12, Cone Area; Fire Line +12, Line Area; Weakening Gas Line Affliction +12, Line Area; Tail Swipe +11, Burst Area; Frigthtful Presence Affliction +6, Burst Area]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +14 (+6 Impervious), Fortitude +13, Will +9

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 62 + Skills 18 (36 ranks) + Advantages 13 + Powers 151 + Defenses 23 = 267 / 267

Comments: I swore I was going to limit the types of dragons in my fantasy setting and for a brief time, I held true to it. And then I became myself and the types started to grow and grow and now here I am, building chromatic dragons. Oh well, to thine own build whoring self be true, I suppose.

Gold Dragons are top of the line dragons like the Fire and Storm and are well known for being the opposite in temperament from the Fire breathing cohorts. But one of the things I don’t want to fall into is everyone of a type of creature being the same “alignment” so some Gold Dragons are dicks, just like members of every species. And they are definitely arrogant, even if they are generally benevolent.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1263
Joined: Fri Nov 04, 2016 8:52 pm

190 - Gold Dragon (Ancient)

Post by Thorpocalypse » Sat Feb 17, 2018 6:35 pm

Image
This is truly 24 Karat Magic in The Air...

GOLD DRAGON (ANCIENT)
PL14


OPL: 14; DPL: 14; HP: 1

ABILITIES: STRENGTH 13, STAMINA 13, AGILITY 4, DEXTERITY 2, FIGHTING 13, INTELLECT 6, AWARENESS 7, PRESENCE 8

SKILLS: Athletics (+13), Deception 5 (+13), Insight 5 (+12), Intimidation 4 (+12/+19) [Daze], Perception 6 (+13), Persuasion (+8), Ranged Combat [Blast] 10 (+12), Stealth 12 (+16/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Fire Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 13; 16 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 26 pt Array; 28 pts
Tail Swipe: Burst Area Bludgeoning Damage 13 (Extra: Burst Area [30 ft radius]); 26 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 15, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Fire Damage 15], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 42 pt Array; 46 pts
Dragon Breath Cone: Cone Area Fire Damage 14 (Extra: Cone Area x2 [120 ft cone]); 42 pts
Dragon Breath Cone II: Cone Area Affliction 14 (Weakening Gas; Resisted/Overcome by Fortitude; 1st: Fatigued, 2nd: Exhausted, Extra: Cone Area x2 [120 ft cone], Flaw: Limited to two degrees); 1 pt\s
Dragon Breath Line: Line Area Fire Damage 14 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Line II: Line Area Affliction 14 (Weakening Gas; Resisted/Overcome by Fortitude; 1st: Fatigued, 2nd: Exhausted, Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Blast: Ranged Multiattack Fire Damage 14); 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +13 [Unarmed +13; Claws/Bite +15, Critical 19-20, Multiattack; Flaming Bite +15, Critical 19-20]
Ranged Attack +2
Fire Blast +12 [Spitting Fire +14, Multiattack]
Special Attack [Fire Cone +14, Cone Area; Weakening Gas Cone Affliction +14, Cone Area; Fire Line +14, Line Area; Weakening Gas Line Affliction +14, Line Area; Tail Swipe +13, Burst Area; Frightful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +11 [DC21] Parry +12 [DC22]
Toughness +16 (+7 Impervious), Fortitude +15, Will +11

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 62 + Skills 18 (36 ranks) + Advantages 13 + Powers 151 + Defenses 23 = 267 / 267

Comments: Ancient Gold Dragons are very powerful, equal to the Fire Dragons in strength and breath weapon and have the extra trick of the Weakening Gas. I thought about going with a true weaken effect, but I borrowed P-Ducks take as an Affliction, which I like a lot.

On an unrelated side note, my 81-year-old father LOVES Bruno Mars. He recorded this video off of BET and plays it all the time. Cracks me up. 8-)
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
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191 - Silver Dragons (Old)

Post by Thorpocalypse » Sat Feb 17, 2018 6:44 pm

Image
Oooo...shiny...

SILVER DRAGON (OLD)
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 4, DEXTERITY 2, FIGHTING 9, INTELLECT 4, AWARENESS 5, PRESENCE 5

SKILLS: Athletics (+11), Deception 5 (+10), Insight 5 (+10), Intimidation 4 (+9/+15) [Daze], Perception 6 (+11), Persuasion (+5), Stealth 10 (+14/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Old Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1 [4 mph/60 fpr], +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Cold Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 11; 14 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 22 pt Array; 24 pts
Tail Swipe: Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius]); 22 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 13, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Cold Damage 13], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 36 pt Array; 39 pts
Dragon Breath Cone: Cone Area Cold Damage 12 (Extra: Cone Area x2 [120 ft cone]); 36 pts
Dragon Breath Cone II: Cone Area Affliction 12 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area x2 [120 ft cone], Extra Condition, Flaw: Limited to two Degrees); 1 pt
Dragon Breath Line: Line Area Cold Damage 12 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Line II: Line Area Affliction 12 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Line Area x2 [60 ft line], Extra Condition, Flaw: Limited to two Degrees); 1 pt

Frightful Presence: Burst Area Affliction 6 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 6 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +10 [Unarmed +11; Claws/Bite +13, Critical 19-20, Multiattack; Flaming Bite +13, Critical 19-20]
Ranged Attack +2
Special Attack [Fire Cone +12, Cone Area; Weakening Gas Cone Affliction +12, Cone Area; Fire Line +12, Line Area; Weakening Gas Line Affliction +12, Line Area; Tail Swipe +11, Burst Area; Frigthtful Presence Affliction +6, Burst Area]

DEFENSES:
Dodge +8 [DC18] Parry +9 [DC19]
Toughness +14 (+6 Impervious), Fortitude +12, Will +9

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 54 + Skills 15 (30 ranks) + Advantages 13 + Powers 150 + Defenses 21 = 253 / 253

Comments: Silver Dragons are close in power to the Gold Dragons, but I put this just a half PL below in most areas. But they are still pretty formidable foes, as are all the dragons. Silver Dragons in my world are definitely the paladins of the dragons, most very honorable and strict worshippers of Bahamut.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
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192 - Silver Dragons (Ancient)

Post by Thorpocalypse » Sat Feb 17, 2018 6:53 pm

Image
Does that demon really think he's going win this one? Seriously?

SILVER DRAGON (ANCIENT)
PL14


OPL: 14; DPL: 13; HP: 1

ABILITIES: STRENGTH 12, STAMINA 12, AGILITY 4, DEXTERITY 2, FIGHTING 12, INTELLECT 5, AWARENESS 7, PRESENCE 7

SKILLS: Athletics (+12), Deception 5 (+12), Insight 5 (+12), Intimidation 4 (+11/+18) [Daze], Perception 6 (+13), Persuasion (+7), Stealth 12 (+16/+2)

ADVANTAGES: All-Out Attack, Close Attack (1), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1), Improved Trip, Languages (2) (Common, 4 others, Base: Draconic), Takedown (1)

POWERS:
Ancient Dragon Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dragon Senses: Senses 9 (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 9 pts
Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 4 (Aging, Suffocation [Drowning], Disease, Sleep, Poison [Flaw: Limited to half effect]); 6 pts
Draconic Immunities: Immunity 10 (Cold Effects, Flaw: Limited to half effect); 5 pts
Dragon Scales: Protection 3, Impervious Toughness 13; 16 pts
Dragon Speed: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Dragon Wings: Flight 3 (16 mph/250 fpr; Flaw: Wings); 3 pts
Natural Weapons: 24 pt Array; 26 pts
Tail Swipe: Burst Area Bludgeoning Damage 12 (Extra: Burst Area [30 ft radius]); 24 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Multiattack 14, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Dragon Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Cold Damage 14], Flaw: Unreliable [5 uses]); 1 pt

Dragon Breath: 39 pt Array; 42 pts
Dragon Breath Cone: Cone Area Cold Damage 13 (Extra: Cone Area x2 [120 ft cone]); 39 pts
Dragon Breath Cone II: Cone Area Affliction 13 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area x2 [120 ft cone], Extra Condition, Flaw: Limited to two Degrees); 1 pt
Dragon Breath Line: Line Area Cold Damage 13 (Extra: Line Area x2 [60 ft line]); 1 pt
Dragon Breath Line II: Line Area Affliction 13 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Line Area x2 [60 ft line], Extra Condition, Flaw: Limited to two Degrees); 1 pt

Frightful Presence: Burst Area Affliction 8 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 8 pts
Change Shape: Morph 3 (Animals/Humanoids, Extra: Continuous); 18 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +13 [Unarmed +12; Claws/Bite +14, Critical 19-20, Multiattack; Flaming Bite +14, Critical 19-20]
Ranged Attack +2
Special Attack [Fire Cone +13, Cone Area; Weakening Gas Cone Affliction +13, Cone Area; Fire Line +13, Line Area; Weakening Gas Line Affliction +13, Line Area; Tail Swipe +12, Burst Area; Frigthtful Presence Affliction +8, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +11 [DC21]
Toughness +15 (+7 Impervious), Fortitude +14, Will +11

COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve a territory defend against others who want everything they've gotten.
Power Loss: A Fire Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Flaming Bite again.
Reputation: THE monsters of the world.
Vulnerable: Fire Dragons are vulnerable to cold based effects, taking an extra degree of failure against them.

Abilities 66 + Skills 16 (32 ranks) + Advantages 13 + Powers 163 + Defenses 25 = 283 / 283

Comments: The highest of the Silver Dragons (mostly), the ancients. Like I mentioned in the old version, these are slightly below the Gold but still nothing to take lightly.

And that's it for the dragons for now. I have a few more I'd like to do, like Sun Dragons, Death Dragons and others, not to mention Tiamat and the rest of the Dragonlords but that can wait for a bit. The next big run will be demons in a little while after I get them reworked. I might post a couple for testing purposes earlier, but for now, I'll be dropping more varied creatures and NPCs as I have time after some playtests.
Me fail English? That's unpossible. - Ralph Wiggum

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catsi563
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Re: J-Mart Fantasy: Gravehound, Golems, Giants, Watcher in the Water, Dragons

Post by catsi563 » Sat Feb 17, 2018 7:51 pm

On an unrelated side note, my 81-year-old father LOVES Bruno Mars. He recorded this video off of BET and plays it all the time. Cracks me up.
Nothing wrong at all with that its a bloody catchy song with a great hook :D

and I'm the same with Dragons who I LOVE in my campaigns I usualy limit them to the 5 chromatics gold and silver and Tiamat and Bahamut and dragon turtles.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

Thorpocalypse
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193 - Dragonborn

Post by Thorpocalypse » Wed Mar 07, 2018 2:30 am

Image

DRAGONBORN
PL5


OPL: 5; DPL: 4; HP: 0

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 0, DEXTERITY 1, FIGHTING 3, INTELLECT 1, AWARENESS 2, PRESENCE 2

SKILLS: Athletics 1 (+4), Deception (+2), Insight 1 (+3), Intimidation 2 (+4), Perception 2 (+4), Persuasion 2 (+4), Stealth (+0)

ADVANTAGES: Close Attack (1), Equipment (2), Languages (1) (Draconic, 1 other, Base: Common), Ranged Attack (2)

POWERS:
Dragon Lineage: Immunity 10 (Heat/Fire/Cold/Acid/Electrical Effects [pick one depending on Draconic lineage], Flaw: Limited to half effect); 5 pts
Dragonborn Senses: Senses 3 (Infravision, Low-Light Vision, Scent [Acute]); 3 pts
Claws: Slashing Strength-based Damage 1 (Extra: Split); 2 pts
Almost Vestigial Wings: Leaping 3 (60 ft); 3 pts
Dragon Breath: Cone Area Damage 3 (Heat/Fire/Cold/Acid/Electrical Effects [pick one depending on Draconic lineage], Flaw: Diminished Range [30 ft cone], Unreliable [5 uses], Quirk: Dragonborn must recharge their Dragon Breath power every 1-2 rounds. GMs roll 1-10 (2 rounds), 11-20 (1 round) to determine); 2 pts

EQUIPMENT:
(10 pts)
Studded Leather Armor: Protection 2; 2 pts
Longsword: Slashing Strength-Based Damage 3, Dangerous; 4 pts

OFFENSE:
Initiative +0
Close Attack +4 [Unarmed +3; Claws +4; Longsword +6, Critical 19-20]
Ranged Attack +3
Special Attack [Dragon Breath +3, Cone Area]

DEFENSES:
Dodge +2 [DC12] Parry +3 [DC13]
Toughness +5 (+5 without Defensive Roll), Fortitude +5, Will +3

COMPLICATIONS:
Monstrous Appearance: Dragonborn's draconic appearance can make it difficult for them to blend into human society.

Abilities 30 + Skills 4 (8 ranks) + Advantages 6 + Powers 15 + Defenses 5 = 60 / 60

Comments: I’ve loved Dragonborn ever since they were introduced. What’s funny is that while I have faced several, and built a couple in both D&D and MnM, I’ve never actually played one. I may have to rectify that in my new FTF group.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
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194 - Wyverns

Post by Thorpocalypse » Thu Mar 22, 2018 1:17 am

Image
Just THAT close to being a dragon...

WYVERN
PL8


OPL: 8; DPL: 8; HP: 0

ABILITIES: STRENGTH 7, STAMINA 6, AGILITY 2, DEXTERITY 0, FIGHTING 7, INTELLECT -3, AWARENESS 2, PRESENCE -2

SKILLS: Athletics (+7), Deception (-2), Expertise [Survival] 6 (+3), Insight (+2), Intimidation 7 (+5/+7), Perception 3 (+5), Persuasion (-2), Stealth 8 (+10/+5)

ADVANTAGES: Fast Grab, Move-by Action, Second Chance (1)

POWERS:
Wyvern Size: Growth 5 (+5 Str, +5 Sta, -2 Dodge/Parry, -5 Stealth, +2 Intimidation, Speed +0, +5 Mass, Reach [5 ft]; Extra: Innate, Permanent); 11 pts
Wyvern Hide: Impervious Protection 4; 8 pts
Wyvern Wings: Flight 3 (16 mph/250 ft pr; Flaw: Wings), Enhanced Advantages 1 (Move-by Action); 4 pts
Wyvern Senses: Senses 5 (Normal Vision [Extended], Darkvision, Scent [Acute])
Natural Weapons 25 pt Array; 27 pts
Poison Tail Stinger: Piercing Strength-based Damage 1 (Extra: Linked [Weaken]), Progressive Weaken Stamina 8 (Resisted by Fortitude; Extra: Linked [Damage]; 25 pts
Bite: Piercing Strength-based Damage 2 (Extra: Penetrating 5); 1 pt
Wing Claws: Slashing Strength-based Damage 1 (Extra: Split)'; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +7 [Unarmed +7; Bite +9; Claws +8; Tail Strike Damage/Affliction +8]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +5 [DC15]
Toughness +10 (+2 Impervious), Fortitude +9, Will +3

COMPLICATIONS:
Disability: Wyverns cannot speak humanoid languages and cannot use their wing talons to easily manipulate objects.

Abilities 18 + Skills 12 (24 ranks) + Advantages 2 + Powers 30 + Defenses 7 = 69 / 69

Comments: Wyverns are really what I thought fantasy dragons should be, except for the lack of flame breath. But they are fun mid-level beasts to throw at your foes, and that tail stinger is wicked bad.
Me fail English? That's unpossible. - Ralph Wiggum

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Scots Dragon
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Re: 193 - Dragonborn

Post by Scots Dragon » Thu Mar 22, 2018 1:52 am

Thorpocalypse wrote:
Wed Mar 07, 2018 2:30 am
Image

DRAGONBORN
PL5
Oh, Dragonborn.

I don't think there's any race whose basic concept is quite that cool but whose introduction into the lore, specifically in the Forgotten Realms, was so bloody infuriating that it soured the well on them for me almost completely. They exist in this weird category where I kind of want to like them because they are pretty cool, but can't really muster up any real ability to.
Formerly known as Narsil on the ATT and Ronin Army forums.

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Re: J-Mart Fantasy: Dragons, Dragonborn, Wyverns

Post by Jabroniville » Thu Mar 22, 2018 1:55 am

Love Wyverns. They basically exist for the same reason Drakes do- they're the "dumb dragons" some people prefer, rather than the dominating, intellectual types D&D uses.

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Re: J-Mart Fantasy: Dragons, Dragonborn, Wyverns

Post by MacynSnow » Thu Mar 22, 2018 1:56 am

Speaking as a long-term D&D GM,i honestly perfer Wyvern's ove Dragons.To me,they just have a better look and attack abilities(i also think they fit better in a "dungeon crawl" type environment better)......

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Re: 174 - Watcher in the Water

Post by MisterB » Thu Mar 22, 2018 2:48 am

I noticed you had done the watcher, so I had to look up my old build. I must admit my build was more "movie" oriented, but we're vastly different as well!

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