Kirinke's Compendium of Wondrous Creatures: Rakshasa Through Rust Monster

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kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Babau PL 10/158

Post by kirinke »

Image
Babaus are tall, almost skeleton-thin beings with long sharp claws and possess a nasty, sneaking disposition.

ABILITIES
0 STR
10 STA
2 DEX
1 AGL
2 FGT
2 INT
2 AWE
2 PRE
PP 42

DEFENSES
6 DODGE
6 PARRY
10 FORT
10 TOUGH
6 WILL
PP 13

SKILLS
2(09) Acrobtics
0(10) Athletics
2(10) Deception
2(10) Expertise: Criminal
2(10) Expertise: Escape Artist
2(10) Expertise: Survival
2(10) Insight
2(10) Perception
2(10) Persuasion
2(10) Stealth
2(10) Technology
PP 30

ADVANTAGES
Close Attack 8, Power Attack, Ranged Attack 8, Languages 2
PP 19

BABAU ATTRIBUTES
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
08PP Protective Slime: Damage 2 (acid, DC 17; Reaction 3: reaction)
PP 28

BABAU POWERS
Bite: Damage 10 (DC 25)
Claw Attack: Damage 10 (DC 25; Multiattack [2 ranks only])
Darkness: Environment 2 (Visibility (-5), Radius: 60 feet)
Dispel Magic: Nullify 10 (Counters: Magic and Magical Effects, DC 20; Broad)
Senses: Senses 7 (Counters All Concealment: Choose Sense Type, Counters Concealment: Darkness)
Telepathy: Communication: Mental Communication 1, Comprehend: Comprehend 4 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.)
PP 26



Offense
Initiative +1
Bite: Damage 10, +10 (DC 25)
Claw Attack: Damage 10, +10 (DC 25)
Dispel Magic: Nullify 10, +10 (DC Will 20)
Grab, +10 (DC Spec 10)
Protective Slime: Damage 2, +10 (DC 17)
Throw, +10 (DC 15)
Unarmed, +10 (DC 15)

Languages
Abyssal, Celestial, and Draconic
Last edited by kirinke on Sun Nov 12, 2017 1:16 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Balor PL 12/288PP

Post by kirinke »

Image
These horrible demons are around 12 feet tall, with dark red skin wreathed in flames and are usually armed with huge vorpal swords and wicked, flaming cat-o-nine tails.



ABILITIES
12 STR
12 STA
4 DEX
12 AGL
12 FGT
4 INT
4 AWE
4 PRE
PP 116

DEFENSES
12 DODGE
12 PARRY
12 FORT
12 TOUGH
10 WILL
PP 14


SKILLS
12(18) Acrobatics
12(21) Athletics
4(18) Expertise: Magic
4(18) Expertise: Planes
4(20) Insight
4(26) Intimidation
4(18) Perception
PP 34

ADVANTAGES
Improved Initiative, Improved Smash, Power Attack, languages 2
PP 6

BALOR ATTRIBUTES
12PP Flame Aura: Damage 3 (DC 18; Reaction 3: reaction)
10PP Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)
06PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks)
10PP Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
PP 48

BALOR ATTRIBUTES
12PP Flame Aura: Damage 3 (DC 18; Reaction 3: reaction)
10PP Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)
06PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks)
10PP Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
PP 48

BALOR POWERS
Blasphemy 12: Burst Area Affliction 12 (Linked; 1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Limited: Non-Evil Beings). Movement: Movement 1 (Linked; Dimensional: Home dimension of being targeted if the caster is casting the spell on home plane 1: one dimension, 50 lbs.)
Dispel Magic 12: Nullify 12 (Counters: Magic and Magical Effects, DC 22; Broad)
Dominate Monster or Person 12: Affliction 12 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range: ranged)
Fire Storm 12: Cloud Area Damage 12 (projectile, DC 27; Cloud Area: 15 feet radius sphere, DC 22, Increased Range: ranged)
Flaming Whip 12: (Entangling Whip: Affliction 12 (Linked; 1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22), Flame: Damage 12 (Linked; DC 27))
Swarm 12: Summon 12 (Active, Controlled)
Telekinesis 12: Move Object 12 (100 tons)
Telepathy: (Communication: Mental Communication 5, Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Senses: Senses 2 (Linked; Detect: Spirits/Undead 2: ranged)
Teleport 12: Teleport 12 (16 miles in a move action, carrying 50 lbs.)
True sight: Senses 7 (Counters All Concealment: Sight, Counters Concealment: Darkness)
Unholy Aura 12: Blocks Possession/Mental Influence: Nullify 12 (Linked; Counters: Possession and Mental Influence, DC 22; Broad; Limited: Only Affects Evil Creatures). Enhanced Trait: Enhanced Trait 20 (Linked; Traits: Toughness +4 (+16), Dodge +4 (+14), Parry +4 (+14), Fortitude +4 (+16), Will +4 (+14); Limited: Only Affects Evil Creatures). Force Field: Protection 12 (Linked; +12 Toughness; Impervious; Limited: Only Affects Evil Creatures). Immunity: Immunity 5 (Linked; Damage Effect: magic; Limited: Only Affects Evil Creatures, Limited - Half Effect)
PP 58

Vorpal Sword (Easily Removable Device)
Damage: Damage 10 (DC 25; Penetrating)
Nullify: Nullify 10 (Counters: Regeneration, DC 20)
PP 13
Last edited by kirinke on Sun Nov 12, 2017 1:16 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Bebilith PL 10/191PP

Post by kirinke »

Image

Bebiliths are monsterous spider-like beings who can rend their opponents with eight razor sharp claws and sting them to death with a scorpion like stinger. Their bodies are about the size of plow-horses and their legs span more than fourteen feet. To add injury to insult, it weighs more than two tons.

ABILITIES
9 STR
10 STA
2 DEX
2 AGL
10 FGT
2 INT
2 AWE
2 PRE
PP 42

DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
10 WILL
PP 26


SKILLS
2(10) Acrobatics
9(10) Athletics
2(10) Expertise: Survival
2(10) Insight
2(18) Intimidation
2(14) Perception
2(14) Persuasion
PP 21

BEBILITH ATTRIBUTES
06PP Extra Limbs: Extra Limbs 6 (6 extra limbs, Advantages: Improved Grab)
18PP Growth: Growth 9 (+9 STR, +9 STA, +4 Intimidate, -9 Stealth, -5 active defenses, +2 size ranks, +9 mass ranks, +1 spee)
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
02PP Mottled Skin: Concealment 2 (Sense - Sight; Partial)
10PP Speed: Speed 9 (Speed: 1000 miles/hour, 2 miles/round), Leaping: Leaping 9 (Alternate; Leap 0.5 miles at 250 miles/hour in 6 seconds)
PP 56

BEBILITH POWERS
Claw Attack: Damage 10 (DC 25; Multiattack [9 ranks only], Penetrating 10)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Plane Shift: Movement 3 (Dimensional 3: any dimension, 50 lbs.)
Poison Stinger: Cumulative Affliction 10 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Cumulative)
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Mind Speech: Mental Communication 1, Senses: Senses 4 (Linked; Detect: minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Web: Cumulative Burst Area Affliction 10 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged)
Summon Swarm 10, Active, Controlled
PP 46


Offense
Initiative +2
Claw Attack: Damage 10, +10 (DC 25)
Grab, +10 (DC Spec 19)
Poison Stinger: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +2 (DC 24)
Unarmed, +10 (DC 24)
Web: Cumulative Burst Area Affliction 10 (DC Fort 20)

Languages
Abbysal
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Dretch PL 5/83PP

Post by kirinke »

Image
Dretches are slow, stupid and rather ineffectual fighters, though in a pack or mob they can take you down with sheer numbers.

ABILITIES
0 STR
5 STA
0 DEX
0 AGL
0 FGT
0 INT
0 AWE
0 PRE
PP 10

DEFENSES
5 DODGE
5 PARRY
5 FORT
5 TOUGH
5 WILL
PP 15


SKILLS
0(9) Expertise: Survival
0(9) Perception
0(9) Sleight of Hand
0(9) Stealth
PP 12

DRETCH ATRIBUTES
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
PP 20

DRETCH POWERS
Bite: Damage 5 (DC 20; Penetrating 5)
Claw Attack: Damage 5 (DC 20; Multiattack [2 ranks only], Penetrating 5)
Summon Dretch: Summon 5
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Mind Speech: Mental Communication 1, Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Scare: Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Increased Range 2: perception, Subtle: subtle; Limited: Fear)
Stinking Cloud: Cloud Area Affliction 5 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Increased Range: ranged; Sense-dependent: Smell)
PP 24

Offense
Initiative +0
Bite: Damage 5, +0 (DC 20)
Claw Attack: Damage 5, +0 (DC 20)
Grab, +0 (DC Spec 11)
Scare: Affliction 5 (DC Will 15)
Stinking Cloud: Cloud Area Affliction 5 (DC Fort 15)
Throw, +0 (DC 16)
Unarmed, +0 (DC 16)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Glabrezu PL 10/248

Post by kirinke »

Image

Glabrezu are clever demons, preferring to whisper sweet nothings and promises of power and wealth to their victims and leading them to ruin through their own greed, though when those deceptions fail, they are surprisingly effective and terrifying opponents.

ABILITIES
10 STR
10 STA
2 DEX
2 AGL
10 FGT
2 INT
2 AWE
2 PRE
PP 63

DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
10 WILL
PP 20

ADVANTAGES
Fascinate (Persuasion), Improved Grab, Power Attack, Ranged Attack 8, Languages 2
PP 20

SKILLS
2(19) Deception
2(16) Expertise: Magic
2(16) Expertise: Survival
2(16) Expertise: The Planes
2(18) Insight
2(18) Perception
2(19) Persuasion
2(16) Stealth
PP 42


GLABREZU ATTRIBUTES
02PP Extra Limbs: Extra Limbs 2 (2 extra limbs, Advantages: Improved Grab)
09PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks), Shrinking: Shrinking 4 (Alternate; -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
10PP Impervious Defense: Impervious Toughness 10
20PP Morph: Morph 4 (+20 Deception checks to disguise; Any form)
PP 61

GLABREZU POWERS
Bite: Damage 10 (DC 25; Penetrating)
Chaos Hammer: Damage 10 (DC 25; Increased Range: ranged; Limited: Only effects non-chaotic beings)
Claw Attack: Damage 10 (DC 25; Multiattack [4 ranks only], Penetrating 10)
Confusion: Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception)
Mirror Image: Illusion 10 (Affects: Two Sense Types - Sight, Area: 1000 cft., DC 20; Limited: Copies of Self)
Nullify: Nullify 10 (Counters: Magic and Magical Effects, DC 20; Broad)
Power Word, Stun: Affliction 10 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Increased Range 2: perception)
Reverse Gravity: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Up)
Senses: Senses 7 (Counters All Concealment: Sight, Counters Concealment: Darkness)
Swarm: Summon 7 (Active, Controlled)
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Mind Speech: Mental Communication ,
Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.)
Unholy Blight: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, affects non-evil creatures only.)
PP 42

Offense
Initiative +2
Bite: Damage 10, +10 (DC 25)
Chaos Hammer: Damage 10, +10 (DC 25)
Claw Attack: Damage 10, +10 (DC 25)
Confusion: Affliction 10 (DC Will 20)
Grab, +10 (DC Spec 20)
Nullify: Nullify 10, +10 (DC Will 20)
Power Word, Stun: Affliction 10 (DC Will 20)
Reverse Gravity: Burst Area Move Object 10 (DC 20)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)
Unholy Blight: Affliction 10, +10 (DC Fort 20)

Languages
Abyssal, Draconic, Celestial
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Hezrou PL 9/177

Post by kirinke »

Image

Hezrou are vicious fighters who love combat just as much as any of the other major demonic types. They're about 8 feet tall and weigh around seven hundred and fifty pounds.

ABILITIES
5 STR
9 STA
2 DEX
2 AGL
2 FGT
1 INT
1 AWE
1 PRE
PP 46

DEFENSES
7 DODGE
7 PARRY
9 FORT
9 TOUGH
7 WILL
PP 16


ADVANTAGES
Close Attack 7, Improved Grab, Power Attack, Ranged Attack 7
PP 16

SKILLS
5(13) Athletics
1(14) Expertise: Escape Artist
1(14) Expertise: Magic
1(13) Insight
1(17) Intimidation
1(11) Perception
2(12) Sleight of Hand
2(15) Stealth
PP 32


HEZROU ATTRIBUTES
20PP Gaseous Form (Activation: Free Action): Concealment: Concealment 4 (All Visual Senses), Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round), Insubstantial: Insubstantial 2 (Gaseous)
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
PP 40


HEZROU POWERS
Chaos Hammer: Damage 9 (DC 24; Increased Range: ranged; Limited: Affects non-chaotic beings only)
Claw Attack: Damage 9 (DC 24; Multiattack [2 ranks only], Penetrating 9)
Bite: Damage 9 (DC 24; Penetrating 9)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Stink Cloud: Cloud Area Affliction 9 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cloud Area: 15 feet radius sphere, DC 19, Increased Range: ranged; Sense-dependent: Smell)
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Mind Speech: Mental Communication 1, Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Teleport: Teleport 9 (2 miles in a move action, carrying 50 lbs.)
Unholy Blight: Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Increased Range: ranged)
PP 27


Offense
Initiative +2
Chaos Hammer: Damage 9, +9 (DC 24)
Claw Attack: Damage 9, +9 (DC 24)
Damage: Damage 9, +9 (DC 24)
Grab, +9 (DC Spec 15)
Stink Cloud: Cloud Area Affliction 9 (DC Fort 19)
Throw, +9 (DC 20)
Unarmed, +9 (DC 20)
Unholy Blight: Affliction 9, +9 (DC Fort 19)

Languages
Abyssal
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Marilith PL 10/243

Post by kirinke »

Image
Mariliths are the generals of the demon world. They are master tacticians and dangerous foes.


ABILITIES
8 STR
10 STA
2 DEX
1 AGL
2 FGT
2 INT
4 AWE
6 PRE
PP 38

DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
10 WILL
PP 30

SKILLS
6(18) Deception
2(18) Expertise: Magic
2(18) Expertise: Tactics
4(24) Insight
6(30) Intimidation
4(20) Perception
6(20) Persuasion
1(10) Stealth
PP 44

ADVANTAGES
Accurate Attack, Assessment, Close Attack 8, Improved Grab, Improved Initiative 2, Languages 2, Power Attack, Precise Attack (All) 4, Ranged Attack 9, Takedown
PP 29

MARILITH ATTRIBUTES
7PP Extra Limbs: Extra Limbs 7 (7 extra limbs, Advantages: Improved Grab)
16PP Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Permanent)
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
12PP Movement: Movement 2 (Linked; Wall-crawling 2: full speed), Speed: Speed 8 (Linked; Speed: 500 miles/hour, 1 mile/round)
PP 55

MARILITH POWERS
Align Weapon: Nullify 10 (Counters: Regeneration and Regeneration like Effects, DC 20; Broad; Reduced Range: close)
Blade Barrier: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 cft., DC 20, Increased Range: ranged, Notes: An immobile, vertical curtain of whirling blades shaped of pure force springs into existence exactly where the caster wishes it to appear. )
Constrict: Affliction 10 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
Longsword: Damage 10 (DC 25; Multiattack [8 ranks only], Penetrating 10)
Magic Weapon: Enhanced Trait 20 (Traits: Close Attack +10 (+11), Ranged Attack +10 (+11); Affects Objects Only)
Move Object: Shapeable Area Move Object 9 (12 tons; Shapeable Area: 30 cft., DC 19, Precise)
Project Image: Illusory Double: Illusion 6 (Linked; Affects: Three Sense Types - Visual and Aural, Area: 60 cft., DC 16; Limited: A Double of Yourself), Remote Sensing: Remote Sensing 6 (Linked; Affects: 2 Types, inc. Visual - Sight/Hearing, Range: 1800 feet)
Senses: Senses 7 (Counters All Concealment: Sight, Counters Concealment: Darkness)
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Mind Speech: Mental Communication 1
Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.)
Unholy Aura: Enhanced Trait: Enhanced Trait 16 (Linked; Traits: Toughness +4 (+14), Dodge +4 (+14), Parry +4 (+14), Fortitude +4 (+14)), Immunity: Immunity 5 (Linked; Damage Effect: Spells/Spell like abilities from good aligned creatures; Limited - Half Effect), Nullify: Nullify 8 (Linked; Counters: Possession and Mental Influence, DC 18; Broad), Weaken: Weaken 4 (Linked; Affects: Strength, Resisted by: Will, DC 14; Limited: The weaken effect occurs when a good aligned creature makes a successful melee attack.)
PP 47


Offense
Initiative +2
Align Weapon: Nullify 10, +3 (DC Will 20)
Blade Barrier: Shapeable Area Damage 10 (DC 25)
Constrict: Affliction 10, +2 (DC Fort 20)
Grab, +3 (DC Spec 18)
Longsword: Damage 10, +3 (DC 25)
Move Object: Shapeable Area Move Object 9 (DC 19)
Nullify: Nullify 8, +2 (DC Will 18)
Throw, +2 (DC 23),
Unarmed, +3 (DC 23)
Weaken: Weaken 4, +3 (DC Will 14)

Languages
Abyssal, Celestial, Draconic
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Nalfeshnee PL 10/223PP

Post by kirinke »

Image

A Nalfeshnee appears as the most grotesque combination of boar and ape you can imagine. Sprouting from it's back are a pair of small wings. It is more than 20 feet tall and weighs over eight thousand pounds.

ABILITIES
06 STR
10 STA
02 AGL
10 DEX
10 FGT
04 INT
04 AWE
04 PRE
PP 76

DEFENSES
08 DODGE
08 PARRY
10 FORT
10 TOUGH
10 WILL
PP 16

SKILLS
24 DECEPTION
18 EXPERTISE MAGIC
14 INSIGHT
22 INTIMIDATION
19 PERCEPTION
19 PERSUASION
PP 30

ADVANTAGES
Assessment, Improved Aim, Improved Initiative 2, Power Attack, Takedown
PP 6


Nalfeshnee Attributes
12PP Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
12PP Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Permanent)
10PP Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
10PP Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
PP 44



Nalfeshnee Powers
Bite: Damage 10 (DC 25; Penetrating)
Call Lightning: Damage 10 (electricity, DC 25; Increased Range: ranged)
Claw Strike: Damage 10 (DC 25; Multiattack [2 ranks only], Penetrating)
Feeblemind: Affliction 1 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 11; Increased Range 2: perception; Limited: subject cannot ntelligence- or Charisma-based skills, cast spells, understand language, or speak.)
Greater Dispel: Nullify 10 (Counters: magic and magic related abilities/effects, DC 20; Broad, Simultaneous)
Slow: Environment 3 (Impede Movement (2 ranks), Radius: 120 feet; Selective)
Smite: Affliction 1 (1st degree: Dazed, Resisted by: Will, DC 11; Increased Range 2: perception; Limited: 3 times per day, Limited Degree 2)
Swarm: Summon 10 (Active, Controlled)
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate), Mind Speech: Mental Communication 1, Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate)
True Seeing: Senses 7 (Counters All Concealment: Sight, Darkvision)
Unholy Aura: Deflect: Deflect 4, Enhanced Trait: Enhanced Trait 16 (Traits: Dodge +4 (+12), Parry +4 (+12), Fortitude +4 (+14), Toughness +4 (+14)), Immunity: Immunity 10 (Common Descriptor: Mental Powers), Immunity: Immunity 5 (Damage Effect: magic; Limited - Half Effect)

Offense
Initiative +10
Bite: Damage 10, +10 (DC 25)
Call Lightning: Damage 10, +10 (DC 25)
Claw Strike: Damage 10, +10 (DC 25)
Feeblemind: Affliction 1 (DC Will 11)
Grab, +10 (DC Spec 16)
Greater Dispel: Nullify 10, +10 (DC Will 20)
Smite: Affliction 1 (DC Will 11)
Throw, +10 (DC 21)
Unarmed, +10 (DC 21)

Languages
Abyssal
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

DEMON, QUASIT PL 7/140PP

Post by kirinke »

Image
Quasits are cowardly little demons that prefer to ambush and swarm their prey. If it fights back, they'll retreat only to strike again when the creature is distracted.

ABILITIES
1 STR
6 STA
4 AGL
4 DEX
4 FGT
0 INT
1 AWE
0 PRE
PP 42

DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
5 WILL
PP 6


ADVANTAGES
Close Attack 2, Improved Initiative, Languages 1, Ranged Attack 2
PP 6

SKILLS
10 Deception
10 Expertise: Magic
10 Insight
10 Perception
pp 13

QUASIT ATTRIBUTES
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
Morph: Morph 2 (+20 Deception checks to disguise; Narrow group, Notes: bat, Small or Medium monstrous centipede, toad, and wolf)
Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank) Alt Growth 4 (Alternate; +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
PP 51


QUASIT POWERS
Bite: Cumulative Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Cumulative)
Cause Fear: Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Increased Range 2: perception, Subtle: subtle; Limited: Fear)
Claw Attack: Cumulative Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Cumulative, Multiattack [2 ranks only])
Darkvision: Senses 2 (Counters Concealment: Darkness)
Detect Good/Magic: Senses 4 (Detect: Magic 2: ranged, Detect: Good 2: ranged)
Invisibility: Concealment 2 (Sense - Sight)
Telepathy: Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
Mind Speech: Mental Communication 1, Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
PP 24




Offense
Initiative +8
Bite: Cumulative Affliction 8, +6 (DC Fort 18)
Cause Fear: Affliction 6 (DC Will 16)
Claw Attack: Cumulative Affliction 8, +6 (DC Fort 18)
Grab, +6 (DC Spec 11)
Throw, +6 (DC 16)
Unarmed, +6 (DC 16)

Languages
Abyssal, Common (English)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by Jabroniville »

Good to see this again! This helped inspire me for a Demon set in my Castellia thread :)!
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by kirinke »

Feel free, It's fun and hard to translate D&D critters to M&M. :D
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Demon, Retriever PL 10/162

Post by kirinke »

Image
Retrievers are exactly what you'd expect a demon to send when it wants something, whether or not the wantee wants to come along is another matter entirely.



ABILITIES
4 STR
- STA
0 AGL
10 DEX
7 FGT
- INT
- AWE
PP 4

DEFENSES
3 Dodge
5 Parry
Immune Fort
10 Tough
Immune Will
PP 6
Advantages
Improved Grab


Retriever Attributes
Immunity to Fortitude Effects
Immunity: Immunity 40 (Life Support, Will Effects)
Armor: Protection 6 (+6 Toughness; Impervious)
Claw Attack: Damage 10 (DC 25; Multiattack [4 ranks only], Penetrating)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Extra Limbs: Extra Limbs 4 (4 extra limbs, Advantages: Improved Grab)
Find Target: Senses 9 (Accurate: Detect Target, Acute: Detect Target, Detect: Detect Target 2: ranged, Direction Sense, Distance Sense, Tracking: Detect Target 2: full speed)
Growth: Growth 4 (+4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
PP 120


EYE BEAMS
Fire Beam: Line Area Damage 10 (DC 25; Line Area: 5 feet wide by 30 feet long, DC 20, Increased Range: ranged)
Cold Beam: Affliction 10 (Alternate; cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
Lightning Beam: Damage 10 (Alternate; electricity, DC 25; Increased Range: ranged)
Petrification: Progressive Affliction 10 (Alternate; 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Sight)
PP 33

Offense
Initiative +0
Claw Attack: Damage 10, +7 (DC 25)
Cold Beam: Affliction 10, +10 (DC Fort 20)
Fire Beam: Line Area Damage 10 (DC 25)
Grab, +7 (DC Spec 14)
Lightning Beam: Damage 10, +10 (DC 25)
Petrification: Progressive Affliction 10 (DC Fort 20)
Throw, +10 (DC 19)
Unarmed, +7 (DC 19)

Languages
Native Language
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

DEMON,SUCCUBUS PL 10/184

Post by kirinke »

Image

Succubus are classic demonic foes, using seduction and deception to bring their quarry down.


ABILITIES
01 STR
01 STA
01 AGL
01 DEX
01 FGT
01 INT
04 AWE
04 PRE
PP 30

DEFENSES
10 DODGE
07 PARRY
10 FORT
10 TOUGH
10 WILL
PP 32

ADVANTAGES
Attractive 2, Close Attack 9, Evasion 2, Ritualist, Uncanny Dodge

SKILLS
19 Deception
19 Expertise: Magic
10 Investigation
10 Perception
19 Persuasion
19 Sleight of Hand
19 Stealth
PP 32

Powers
Succubus Attributes
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Wings)
Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
Protection: Protection 9 (+9 Toughness)
PP 37

Succubus Powers
Change Shape: Morph 2 (+20 Deception checks to disguise; Narrow group, Notes: Succubi can change shape to any small or medium sized humanoid.)
Charm Monster: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
Claw Attack: Damage 10 (DC 25; Multiattack [2 ranks only], Penetrating 10)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Detect Good: Senses 2 (Detect: Detect Good 2: ranged)
Energy Drain
Energy Drain: Cumulative Affliction 10 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Subtle: subtle)
Healing: Healing 8 (Linked; Energizing; Limited: Self Only, Limited: Energizing Only)
Ethereal Jaunt (Activation: Move Action)
Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
Immunity: Immunity 10 (Life Support)
Insubstantial: Insubstantial 2 (Gaseous)
Summon Vrock: Summon 10
Telepathy
Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
Mind Speech: Mental Communication 1
Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
PP 38

Offense
Initiative +1
Charm Monster: Cumulative Affliction 10, +1 (DC Will 20)
Claw Attack: Damage 10, +10 (DC 25)
Energy Drain: Cumulative Affliction 10, +10 (DC Will 20)
Grab, +10 (DC Spec 11)
Throw, +1 (DC 16)
Unarmed, +10 (DC 16)

Languages
Abyssal
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

DEMON, VROCK PL 10/217

Post by kirinke »

Image
Vrocks are horrible, vulture-like demons that delight in shredding their prey with talons and sword.

ABILITIES
04 STR
10 STA
03 AGL
03 DEX
03 FGT
02 INT
02 AWE
02 PRE
PP 58

DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
08 WILL
PP 20

ADVANTAGES
All-out Attack, Close Attack 7, Evasion, Move-by Action, Ranged Attack 7, Uncanny Dodge
18

SKILLS
17 Acrobatics
18 Athletics
18 Expertise: Magic
10 Insight
18 Intimidation
12 Perception
13 Stealth
PP 30


Vrock Attributes
Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)
Immunity: Immunity 10 (Damage Effect: Electricity, Damage Effect: Poison)
Immunity: Immunity 20 (Damage Effect: Acid, Damage Effect: Cold, Damage Effect: Fire, Damage Effect: Magic; Limited - Half Effect)
PP 30

Vrock Powers
Claws or Sword: Damage 10 (DC 25; Multiattack [4 ranks only], Penetrating)
Dance of Ruin : Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
Darkvision: Senses 2 (Counters Concealment: Darkness)
Heroism: Enhanced Trait 32 (Traits: Strength +2 (+6), Stamina +2 (+12), Agility +2 (+5), Dexterity +2 (+5), Fighting +2 (+5), Intellect +2 (+4), Awareness +2 (+4), Presence +2 (+4); Affects Others; Fades)
Mirror Image: Concealment 4 (All Visual Senses; Limited: Duplicate Images)
Spores : Burst Area Affliction 10 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
Stunning Screech: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20)
Summon Demon: Summon 10 (Limited: 2d10 dretches or 1 Vrock)
Telekinesis: Shapeable Area Move Object 10 (25 tons, DC 25; Shapeable Area: 30 cft., DC 20, Damaging, Precise, Selective)
Telepathy
Comprehend: Comprehend 5 (Linked; Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
Mind Speech: Mental Communication 1
Senses: Senses 4 (Linked; Detect: Minds 2: ranged, Detect: Spirits/Undead 2: ranged)
Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity)
PP 61


Offense
Initiative +3
Claws or Sword: Damage 10, +10 (DC 25)
Dance of Ruin : Burst Area Damage 10 (DC 25)
Grab, +10 (DC Spec 14)
Spores : Burst Area Affliction 10 (DC Fort/Will 20)
Stunning Screech: Affliction 10, +10 (DC Fort 20)
Telekinesis: Shapeable Area Move Object 10 (DC 25)
Throw, +10 (DC 19)
Unarmed, +10 (DC 19)

Languages
Abyssal
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Derro PL 6/95PP

Post by kirinke »

Image
Derro are batshit insane, sadistic and evil dwarves who are incapable of realizing that they are batshit insane, sadistic and evil. They honestly think they're perfectly normal.


ABILITIES
1 STR
6 STA
1 AGL
1 DEX
1 FGT
0 INT
0 AWE
4 PRE
PP 28

DEFENSES
5 DODGE
5 PARRY
6 FORT
6 TOUGH
6 WILL
PP 14


ADVANTAGES
Close Attack 5, Equipment 1, Improved Critical: Crossbow, Improved Initiative, Improved Trip, Ranged Attack 5
PP 14

SKILLS
10 Deception
10 Perception
10 Stealth
PP 9

Derro Attributes
Darkvision: Senses 2 (Counters Concealment: Darkness)
Immunity: Immunity 1 (Poison)
Madness: Immunity 4 (Uncommon Descriptor: Confusion effects/powers, Uncommon Descriptor: Insanity effects/powers)
PP 7

Derro Powers
Crossbow (Easily Removable)
Damage: Damage 6 (DC 21; Increased Range: ranged)
Poisoned Bolts: Affliction 6 (Alternate; 1st degree: Fatigued, 2nd degree: Disabled, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Increased Range: ranged)
Darkness: Environment 6 (Visibility (-5), Radius: 900 feet)
Daze: Affliction 6 (1st degree: Dazed, Resisted by: Will, DC 16; Limited Degree 2)
Ghost Sound: Illusion 6 (Affects: Two Sense Types - Hearing, Area: 60 cft., DC 16; Selective; Limited to One Subject, Resistible: Will, Notes: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character. )
Sound Burst: Burst Area Damage 6 (sonic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
PP 22

EQUIPMENT
Battleaxe

Offense
Initiative +5
Battleaxe, +6 (DC 19)
Damage: Damage 6, +6 (DC 21)
Daze: Affliction 6, +6 (DC Will 16)
Grab, +6 (DC Spec 11)
Poisoned Bolts: Affliction 6, +6 (DC Fort 16)
Sound Burst: Burst Area Damage 6 (DC 21)
Throw, +6 (DC 16)
Unarmed, +6 (DC 16)

Complications
Vulnerability to Sunlight: A derro takes 1 point of Stamina damage for every hour it is exposed to sunlight, and it dies if its Stamina score reaches 0. Lost Stamina points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun.

Languages
Dwarven, Common
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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