She never saw play. She would have been introduced 25 years ago, but things happened. And to be honest I don't remember in which of the thousands of conversations I've had with Doug since he told me his aborted plans.
Remember, you asked for this...
Ronin - PL 11
Strength 2, Stamina 3, Agility 8, Dexterity 2, Fighting 11, Intellect 2, Awareness -1, Presence 2
Agile Feint, All-out Attack, Assessment, Close Attack 4, Connected, Defensive Attack, Evasion, Fascinate (Deception), Favored Environment: Dark Nights, Hide in Plain Sight, Improved Critical 2: Cuisinart Effect: Strength-based Damage 3, Improved Critical 3: Katana: Strength-based Damage 3, Improved Defense, Improved Initiative 4, Languages 2, Luck 5, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Quick Draw, Skill Mastery: Close Combat, Takedown 2, Uncanny Dodge, Weapon Bind, Weapon Break, Well-informed
Acrobatics 4 (+12), Athletics 8 (+10), Close Combat: Japanese Sword Fighting 2 (+13), Deception 8 (+10), Expertise: Metallurgy 8 (+10), Expertise: Science 4 (+6), Perception 6 (+5), Persuasion 2 (+4), Sleight of Hand 3 (+5), Stealth 2 (+10), Technology 8 (+10), Vehicles 1 (+3)
Fast Woman: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Immunity 10 (Common Descriptor: Fire; Limited - Half Effect)
. . Protection 2 (+2 Toughness)
Force Field Belt (Removable)
. . Protection 3 (+3 Toughness; Impervious)
Katana and Wazikashi (Easily Removable (indestructible))
. . Sword Swinging
. . . . Cuisinart Effect: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Custom: Does Lethal Damage, Multiattack [2 extra ranks])
. . . . One Sword on Defense
. . . . . . Katana: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 3; Custom: Does Lethal Damage)
. . . . . . Wazikashi: Enhanced Trait 4 (Traits: Parry +2 (+14), Dodge +2 (+14))
Cuisinart Effect: Strength-based Damage 3, +17 (DC 20)
Grab, +15 (DC Spec 12)
Katana: Strength-based Damage 3, +17 (DC 20)
Throw, +2 (DC 17)
Unarmed, +15 (DC 17)
Distinctive Features: Inohara has glow-in-the-dark eyes and a green serpent tattoo over her right breast. Said tattoo has been severely obscured by the burn scars that now cover her body.
Future Cemented: For their help in returning her to full health and combat readiness, Sora has sworn a life debt to the Shotuka Ninja Clan that, upon the completion of her blood oath, she will return to their numbers.
Hatred: Ronin has sworn a blood oath of vengeance against Spitfire for setting her ablaze.
Obsession: Sandra is extremely protective of her swords, which were handed down through her ansestrial line.
Police Record: Ronin is wanted by local and federal law enforcement agencies.
English, Japanese, Spanish
Dodge 14/12, Parry 14/12, Fortitude 8, Toughness 8, Will 8
Abilities 58 + Powers 21 + Advantages 35 + Skills 28 (56 ranks) + Defenses 19 = 161
Background Sora "Sandra" Inohara was born in Japan. At some unspecified point in the past, she became attached to the Shotuka Clan. The Shotuka Clan are a group of shinobi (ninja) operating in central Japan. Their traditional headquarters is hidden in the southern rural areas of the Nagago Prefecture, near the village of Yasuoka. However, as spies and assassins they often work for the Yakuza gangs and there is a Shotuka presence in both Kyoto and Tokyo.
Sora's weapons of choice are a Katana and Wazikashi that she dual wields. She also uses a black market force field belt. As ninja go, she's not much of a traditionalist. And as such, she did not stay with the Shotuka Clan. She became a mercenary in the U.S. When various ex-members of Freedom Force relocated to Houston, they became a problem for a criminal organisazion there, called Viper. Viper hired Inohara to befriend the heroes, so she could get close enough to destroy them. She called herself Ronin.
Now, Freedom Force had been a U.S. government black ops group. These heroes Ronin was getting close to, they're prone to suspicion. And one of the most suspicious was the telepath, Mentalus, particularly after a mission in space. She avoided him after that; this was made easier, after a fashion, when she was among the Houston heroes who were sent back in time, to the 1880s, and he wasn't.
After they were rescued, Viper discharged her for failing. She left Houston, but Mentalus kept digging. Finally, when she heard reports of heroes being killed around the country, she attacked and killed Mentalus, hoping to have the murder be just one more of the random killings. She failed to account for Mentalus' training. As he was dying, he broadcast his memories of his final moments to his friends. She was blown.
After this, her role as a mercenary villain was no longer a secret. She became one of the dozens of mercenary criminals who operate in the world of parahuman crime, and has been in and out of jail many times over the years.
Recently, it was in this capacity that she found herself one of nine mercenaries working in New Orleans, involved in a gang war. The local hero team, Force d'Orleans, was trying to stop all of the factions, which led to criminal parahumans being brought in. And in the midst of the battle, Ronin bloodied the heroine Spitfire with a sword slash. Now, as one might imagine, considering her choice in codename, Spitfire has a temper. Spitfire roasted Ronin in massive blast of fire which Ronin couldn't avoid. Ronin was saved by Lumen and the Houngan, two of Spitfire's allies, but she was not unscathed.
Ronin returned to the Shotuka Clan, to be properly brought back to a level of health and combat readiness. It is not surpising, though, given Shotuka Yona's own acid-scarred face, that they have not been able to remove the visible burn scars. And now, though, Ronin has unfinished business in New Orleans, she again belongs to the Shotuka clan.
Real World stuff That was longer than I expected. Sandy was one of those people who probably never should have played role-playing games. There was a D&D game where the party met a new friend and ally, who didn't last the night. After he, and the party rescued a maiden from a group of wights; full of bravado, he kissed the maiden "long and lingeringly". And the DM (Terry) told the player (Patrick) to right up a new character because his new character had just tongued a succubus. Patrick took all this in stride. He realised, then, that the "rescue" had been a ploy, and he'd charged headlong into it. But then, in game, this girl mage, who just saw an ally she barely knew cut down lost her shit and released a fireball spell. Out of doors. In a city. Sandy was Patrick's girlfriend at the time, and though Patrick took the slaying of his new character in good cheer, Sandy... didn't. In game, her character's actions made little sense, and she did more damage to the party than the wights had.
And, Sandy didn't know comics, but she still tried playing in some of our Champions games, including round 2 of Eclipse. And she built this swordswoman who wasn't overly heroic, would happily cuisinart soft targets, and was overly concerned about damaging her swords. On a meta level, this made no sense since Champions lacked rules for accidental weapon breakage, and on an in-game level one was left wondering "if the swords are priceless heirlooms, why bring them into battle? Leave them in a vault, and get a cheap pair to use in your work."
As I explained in the Mentalus I story, after Eclipse round 2 ended, Sandy stopped playing, and we turned Ronin into a bad guy.
The fun part is the recent stuff with Force d'Orleans. You see, Spitfire is Neil's current PC in that group. And Neil really, really hates Ronin. And not in a "have fun hating the bad guys in your RPG" kind of way. More of a "took what happened with Mentalus to heart, and regretting one's own rashness" kind of way. So, when Jim gleefully sent Ronin against Spitfire, and one bad toughness roll later, Spitfire was wounded. And Neil and Spitfire lashed out. And then there was a second bad toughness check, and Ronin was nearly killed. And Neil was caught between not wanting Spitfire to be a killer, and really wanting Ronin killed off.
Neil's not really down with the idea that super heroes having mortal enemies is part of the genre and part of the fun. And the fact that the enemy is something of the player's enemy makes it that much weirder.
Ronin needs a new picture, to reflect the new fireproof suit, and the burn scars.