The Merge: Agents & Powers IC

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Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Long
CND: Fatigued, -1 Toughness.
HP: 1, I think

Agent Long's pliable plastic body deforms somewhat from the hit but much of the bludgeoning force is dispersed. He grunts with pain but seems clear-headed.
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

The young woman kept herself plastered against the ceiling and let loose with another blast of air, this time wrapping around the thing and bouncing it hard against the ground.

ooc
Air Control: Shapeable Area Damage 6 (DC 21; Shapeable Area: 30 cft., DC 16, Increased Range: ranged, Precise, Selective)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

,
Last edited by StarGuard on Thu Nov 09, 2017 4:14 am, edited 2 times in total.
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

The shot smashes into the tangle of steel and cables that make up the thing's midsection. Groaning, it staggers back, but still remains standing!
-5 toughness. Torque???
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

I was doing an aid action - giving a Teamwork Bonus to Hannibal...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Long
CND: Fatigued, -1 Toughness. Exhausted next round.
HP: 1

Imagine if you put a Stretch Armstrong doll in a blender. Long's body Whirlwinds up barraging the robot with hammer fists, ridges grow in his center as he winds up, then unwinds in a blur trying to smash it again.
[Lashing arms,
Attack: 1D20+7 = [9]+7 = 16
DC22 Toughness.]
Surge Attack: 1D20+7 = [17]+7 = 24
DC22 Toughness + 2 from multiattack so DC24 Toughness.]]
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

As Long's arms strike the massive thing, there is an audible groan and creaking. It staggers forward...and then collapses under its own weight, crashing down in an avalanche of metal and wires!
Everyone give me a Dodge chack against DC 18 for half damage. If you fail, DC 23 to resist the damage from falling debris...
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Long
CND: Fatigued, -1 Toughness. Exhausted next round.
HP: 1

As chunks of metal fall about him Long stretches around their impact sites until his final elongated shape looks like an ariel picture of an Icelandic fjord but he's successfully avoided the debris.

He breaths heavy in relief, pulling himself together and starting to sculpt his bruises away.
Use healing to take care of the -1 Toughness
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

The girl, already plastered against the ceiling watches the thing implode.

ooc
Aislynn is on the ceiling, does she get a bonus for not being directly in the way?
http://www.coyotecode.net/roll/lookup.p ... me=aislynn 13 dodge + Evasion 1 = 15
http://www.coyotecode.net/roll/lookup.php?rollid=185751 toughness save 12 using a hero point to reroll
http://www.coyotecode.net/roll/lookup.php?rollid=185752 23 toughness
Last edited by kirinke on Fri Nov 10, 2017 9:19 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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StarGuard
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Re: The Merge: Agents & Powers IC

Post by StarGuard »

Hannibal King
HP: 1 ; LP: 1 Condition: Normal

Hannibal cries "Look out!." as he dodges debris.


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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: -2 Toughness, Dazed (Only take a standard action)
HP: 0

Dodge DC 18: 1d20+6 17
Toughness DC 23: 1d20+5 17-1 = 16

Rolling back and taking motorcycle form to shrug off as much damage as possible, Torque still takes a solid blow from the debris. Transforming back to robot form, he adjusts his arm and scans the area.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

There is debris lying around and it will take a lot of effort before the turbines and generators can even hope to create energy again...but there is no trace of the Wraiths...for now...
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

When a giant lego thing possessed by evil spirits falls apart, things fly everywhere, including up. Even with all of the changes of the Merge, basic physics still seem to work most of the time. Still, Aislynn somehow managed to avoid the worst of it although one big wheel-thing almost hit her! So, exhausted and unbruised, she floated down, very grateful indeed for her own airbending abilities.

ooc
http://www.coyotecode.net/roll/lookup.php?rollid=185743 dodge save 13
http://www.coyotecode.net/roll/lookup.php?rollid=185751 toughness save 12
using a hero point to reroll
http://www.coyotecode.net/roll/lookup.php?rollid=185752 23 toughness
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"Well, I've had worse successes." Long says tiredly looking at the debris-strewn chamber. "Shall we head back?"
"Something pithy this way comes."
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

"Well, we're all still alive." she looked at the bodies around her and winced. "Can't say the same for these poor bastards." she shook her head. "Hopefully our tech-priest thing will be able to ward this place against those ghost-things."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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