BURNER MAN (Mega Man & Bass)
PL 10 (153)
STRENGTH 7 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+10)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 7, Startle
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 10 [10]
Speed 2 (8 mph) [2]
"Wave Burner" Damage 9 (Feats: Improved Critical 2, Reach 2) (Extras: Multiattack) (31) -- [34]
- AE: "Flame Surround" Damage 9 (Extras: Area- 30ft. Burst) (Drawbacks: Diminished Range -2) (16)
- AE: "Bomb" Blast 8 (Feats: Improved Critical) (17)
- AE: "Trap Set" Damage 5 (Feats: Triggered- Stepping Over) (6)
Unarmed +10 (+7 Damage, DC 22)
Wave Burner +10 (+9 Damage, DC 24)
Bomb +9 (+8 Ranged Damage, DC 23)
Flame Surround +9 Area (+9 Damage, DC 24)
Initiative +8
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude --, Will +4
Complications:
Vulnerable (Ice Wall)- Cold Man's Ice Wall does extra damage to Burner Man.
Total: Abilities: 32 / Skills: 18--9 / Advantages: 22 / Powers: 42 + 36 / Defenses: 12 (153)
-Burner Man looks kinda like a Hank Hill wet dream- a robot made of propane tanks! He's yet another Fire-themed boss, but he's alright. Kinda looks like Crash Man with his colour scheme, and he has some REALLY hard to avoid, quick-striking attacks. Humorously, this Fire guy is weak against Ice Wall, and you can use it to just push him into his stage's spike pits like a battering ram.
Bestows the:
"Wave Burner" Damage 9 (Feats: Reach 2) (Extras: Multiattack) [29]
COLD MAN (Mega Man & Bass)
PL 9 (153)
STRENGTH 7 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+10)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 7, Startle
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 10 [10]
"Ice Wall" Damage 9 (Feats: Ricochet) (Extras: Area- 30ft. Line) (19) -- [21]
- AE: Force Field 5 (Extras: Impervious) (Flaws: Limited to One Direction, Immobile -2) (3)
- AE: Summon Minion 3 (Tiny Flying Robot with Grappling Power) (Extras: Active) (9)
Offense:
Unarmed +10 (+7 Damage, DC 22)
Ice Wall +9 Area (+9 Damage, DC 24)
Initiative +8
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10 (+15 Ice Wall), Fortitude --, Will +4
Complications:
Vulnerable (Lightning Bolt)- The Lightning Bolt does extra damage to Cold Man.
Total: Abilities: 32 / Skills: 18--9 / Advantages: 22 / Powers: 42 + 26 / Defenses: 12 (143)
-This is... one seriously crappy Robot Master. Basically an ice box with legs and arms, Cold Man stands there, tossing Ice Walls at you, taking your shots freely, and can't even turn around to fight if you jump behind him (hence the Flaw on his Impervious Force Field). He only has two attacks- Ice Wall and creating a mini-robot to slow you down. Capcom really didn't spend much time on this one, and it shows. Ice Wall, once you get it, can be useful, as it goes all the way across the screen, is pretty big, and can push things around. Plus you can use it to jump over things more easily.
Bestows the:
"Ice Wall" Damage 9 (Feats: Ricochet) (Extras: Area- 30ft. Line) (19) -- [21]
- AE: Force Field 5 (Extras: Impervious) (Flaws: Limited to One Direction, Immobile -2) (3)
- AE: Create Ice Object 4 (Extras: Independent) (8)