FROST MAN (Mega Man 8)
PL 10 (131)
STRENGTH 10 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE -2 AWARENESS -2 PRESENCE -2
Skills:
Athletics 6 (+12)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 6, Startle
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 10 [10]
"Sliding Ice Punch" Strength-Damage +1 (Feats: Reach 2, Improved Critical) Linked to Snare 8 (Flaws: Touch Range) (20) -- [21]
- AE: "Ice Wave" Damage 10 (Extras: Area- 30ft. Line) (Flaws: Limited to Grounded Targets) (10)
Unarmed +8 (+10 Damage, DC 25)
Ice Punch +8 (+11 Damage, DC 26)
Ice Wave +10 Area (+10 Damage, DC 25)
Initiative +8
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +10, Fortitude --, Will +4
Complications:
Vulnerable (Flash Bomb)- Flash Man's Flash Bomb does extra damage to Frost Man.
Total: Abilities: 26 / Skills: 16--8 / Advantages: 22 / Powers: 42 + 21 / Defenses: 12 (131)
-Frost Man's yet ANOTHER addition to the ranks of "Ice-themed enemies" in the Megaverse, though at least they went a totally different route with him. He's a Guts Man-styled simpleton who talks like an imbecile and stomps around with lunging attacks, which makes him a VERY cheap Robot Master, as all he can really do is chuck his stage's ice floes at you, make an Ice Wave, or do his sliding punch towards you. A pretty tough boss, using an INSANELY long stage full of ice stretches, platforms and a bit with snowboards. The Ice Wave itself is like a combo of Ice Punch & Wave from the boss, as you can fire out a grounded Blast (Limited in that targets that fly or make a Reflex save can avoid it entirely) that can also freeze things temporarily.
Bestows the:
"Ice Wave" Damage 9 (Extras: Area- 30ft. Line) (Flaws: Limited to Grounded Targets) Linked to Snare 8 (Extras: Area- 30ft. Line) (Flaws: Touch Range, Limited to Grounded Targets) [25]
AQUA MAN (Mega Man 8)
PL 10 (151)
STRENGTH 7 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+10)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 7, Startle
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 10 [10]
Swimming 5 [5]
"Water Balloon" Blast 9 (Feats: Accurate) (Extras: Multiattack) (28) -- [31]
- AE: "Moving Line" Damage 9 (Extras: Area- 30ft. Shapeable) (18)
- AE: "Water Splash" Blast 9 (Extras: Area- 30ft. Burst) (18)
- AE: "Water Column" Blast 9 (Extras: Area- 30ft. Cylinder) (18)
Unarmed +10 (+7 Damage, DC 22)
Water Balloon +10 (+9 Ranged Damage, DC 24)
Area Attacks +9 (+9 Damage, DC 24)
Initiative +8
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +10, Fortitude --, Will +4
Complications:
Vulnerable (Astro Crush)- Astro Man's Astro Crush does extra damage to Aqua Man.
Power Loss (Requires Recharge of Water)
Total: Abilities: 32 / Skills: 18--9 / Advantages: 22 / Powers: 42 + 36 / Defenses: 10 (151)
-Aqua Man (no relation to a certain butt monkey of pop culture) is another silly one- a childlike villain who has a water spout on his arm, sucking water into his portly body and blasting it out in a variety of shapes, making him kind of a pain. But still, yet another water guy in a series full of them, and he's rather silly as a design. Notable for having one of the most annoying voices in history- Mega Man 8 had PAINFULLY bad voice acting, to be sure.
Bestows the:
"Water Balloon" Blast 7 (Extras: Multiattack) [21]