This is my new favorite quote
The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: The Merge: Agents & Powers (Interest)
Substitute anarchy for chaos...chaos is anarchic, but just because you have no rulers or institutions, not everything has to fall to chaos.
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Re: The Merge: Agents & Powers (Interest)
Who was she looking at when she said that?
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Long primarily. Although given that she is an Air Bender, it could be all of them, just because.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Neo, how close would the nearest town be to the dam? I think we should check out the locals before walking blind into whatever has decided it wants to set up shop in what was previously a vamp nest.
Seriously, how messed up do you have to be to take sloppy seconds from a bunch of vamps?
[Player "Never split the party."]
[GM: Time to split the party]
Seriously, how messed up do you have to be to take sloppy seconds from a bunch of vamps?
[Player "Never split the party."]
[GM: Time to split the party]
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
After all that about whether to keep investigating in Hollywood or come as one group to Mexico City you'd be in for such a tongue lashing from Long if you suggest splitting up now.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
And that sounds pretty deadly considering with that boy can do.
You have to admit it's classic though part of the team stays behind doing surveillance and reconnaissance on the dam and the power plant while the investigative team heading to town to check out for rumors and strange happenings.
You have to admit it's classic though part of the team stays behind doing surveillance and reconnaissance on the dam and the power plant while the investigative team heading to town to check out for rumors and strange happenings.
Re: The Merge: Agents & Powers (Interest)
Unfortunantly for that trope, they already know there is something dangerous in the dam, so splitting up will cause Aislynn to spank all of them and stick them in a corner until they regain their senses.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
The nearest small town is about a 20-minute-drive away.StarGuard wrote: ↑Tue Sep 12, 2017 7:44 pm Neo, how close would the nearest town be to the dam? I think we should check out the locals before walking blind into whatever has decided it wants to set up shop in what was previously a vamp nest.
Seriously, how messed up do you have to be to take sloppy seconds from a bunch of vamps?
[Player "Never split the party."]
[GM: Time to split the party]
Re: The Merge: Agents & Powers (Interest)
Hannibal will of course ask if that comes with furry handcuffs
Thank you Neo
Re: The Merge: Agents & Powers (Interest)
Only if he buys them.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
waiting for Hannibal's and Torque's perception rolls IC before proceeding?
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Next week I'll be on vacation, so I don't know how much I'll be able to post.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Fixed that for you.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document