The Merge: Agents & Powers (OOC for chapter 2)

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kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Wrong way to get attention.

*Gets out the steek and pokes the GM with it.

Are you alive?! :)
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Neo is on vacation this week
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Ah. Then you might want to NPC his character in Omega Company.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Wecome Back Neo!!!!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Whose next? :D
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

Actually, we are out of Initiative. The things are running away. If you want to chase them, feel free.
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Cool!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: The Merge: Agents & Powers (Interest)

Post by Flynnarrel »

MacynSnow(Flagg) hasn't logged on since April (I hope they are okay), but BillfromAccounting(Tracer) was on last night, maybe send a PM?
"Something pithy this way comes."
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Bill mentioned somewhere about wanting to play still
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Bladewind
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Re: The Merge: Agents & Powers (Interest)

Post by Bladewind »

And I am most assuredly alive as well.
Getting caught up as much as I can !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Woot it lives! ;)
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

Now that was a quick smack with an electric stick!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (Interest)

Post by Neo-Paladin »

*techperv*...you're doing the poor guy a disservice :) He's only reveling in the freedom he never had in the 40k universe...
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StarGuard
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Re: The Merge: Agents & Powers (Interest)

Post by StarGuard »

Lol it is Reynold's Hannibal after all.

Funny thing about freedom. It comes with responsibilities or it turns to anarchy ;)
kirinke
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Re: The Merge: Agents & Powers (Interest)

Post by kirinke »

And bills. You can't forget those. :twisted:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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