The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
*Slap* forehead lol
Thanks Neo, I did indeed forget Stephanie Strange was already resident in the Merge
Yeah more hotness in the Merge *ducks* for cover
Thanks Neo, I did indeed forget Stephanie Strange was already resident in the Merge
Yeah more hotness in the Merge *ducks* for cover
Re: The Merge: Agents & Powers (Interest)
You know, as I was looking more into the Air Bending mythos, it struck me that Air Benders and Jedi would get along very well. The philosophies of Air Bending and the Jedi path are fairly compatible from what I can see anyway.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
I got a kick out of the fact that the actress that played "Morgan Le Fay" on Stargate SG-1 is named Sarah Strange...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
It's Torque's turn to act, can he act still? (whimpering is usually a free action if that helps).
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Help is on the way, hopefully we'll get there in time.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Nope... he's in stasis lock... incapacitated...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Hey, I need everyone's initative, so I can put it in my sig.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Long 25
Aislyn 20
Torque 18
Hannibal 14
Flagg ??
Tracer ??
I think we've lost Bill and Mac for a while now
Aislyn 20
Torque 18
Hannibal 14
Flagg ??
Tracer ??
I think we've lost Bill and Mac for a while now
Re: The Merge: Agents & Powers (Interest)
Got it in my sig.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Alloooo?!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Torque then Hannibal's turns?
"Something pithy this way comes."
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- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
by the way, Torque's in the room with us, he was just horribly damaged last round.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
Okay last I read he was incapacitated outside
Re: The Merge: Agents & Powers (Interest)
No, he attacked and was downed....
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 6803
- Joined: Fri Nov 04, 2016 5:23 pm