Marvel Supreme Universe

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StarGuard
Posts: 829
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Marvel Supreme Universe

Post by StarGuard » Mon May 22, 2017 1:42 am

Marvel Studios Announces Squadron Supreme Film for March 25, 2016

Posted on August 6, 2014 by jameshooks
Release date to coincide with Warner Bros’ Superman V Batman: Dawn of Justice

Not to be outdone by their distinguished competition, Marvel Studios has announced that they will release a movie based on their Squadron Supreme line of comic books.

Squadron Supreme, first created in the 1970s by Roy Thomas and John Buscemi, are a team of superheroes analogous to the DC comics superteam The Justice League, which will first debut in the upcoming Zack Snyder directed Superman V Batman, also set for release on March 25, 2016.

Snyder’s film, starring Henry Cavill as Superman and Ben Affleck as Batman, was originally set for release for 2015, then pushed back to May 6, 2016, the same date as the yet untitled third Captain America film is slated for release. It is unknown at press time whether the dates will change again.

“Surprise, motherfuckers!” Marvel Studios President Kevin Feige stated from the Marvel Studios offices in Burbank, CA. “Thought you could get away from us, didn’t you?”

The core Squadron Supreme team consists of Hyperion, who is pretty much Superman, Nighthawk, who is Batman dressed as a black hawk, and Power Princess, who is exactly, and I mean exactly, the same damn character as Wonder Woman. Look at her.

Image

It’s goddamn Wonder Woman.

“Realizing that they still don’t know what the fuck they’re doing,” Feige continued, “we just said ‘fuck it, let’s fast track this thing’. It still shows we can throw together a straight rip-off of the Justice League and put more thought into our cinematic universe than the Warner boys down the street.”

Adding insult to injury, Marvel has also countered the nine new dates that Warner Bros. announced with nine films of their own.

Alpha Flight – 08/05/16
Howard the Duck – 06/23/17
NFL SuperPro – 11/17/17
Black Captain America – 03/23/18
Black Female Captain America – 07/27/18
Black Female Atheist Captain America with a Green Card – 11/16/18
Squadron Supreme 2: The New 53 – 04/05/19
Ultimate Spider-Man: F*** You, Sony, You’d Let Us Buy The Rights Back for a Ford Taurus and a Handy from Quesada – 04/03/20
Runaways (finally) – 06/19/20

When asked for comment, no one at Warner Bros. knew who to talk to, the public relations team were updating their résumés, and Snyder was seen walking into a conference room with a handful of pencils, muttering “here we go again. Shit.”

Marvel’s Guardians of the Galaxy, starring a tree and a raccoon, is in theaters now.

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StarGuard
Posts: 829
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Re: Marvel Supreme Universe

Post by StarGuard » Mon May 22, 2017 1:45 am

Avengers Supreme
Thorpocalypse wrote:
Fri Feb 03, 2017 3:23 am
CAPTAIN AMERICA (STEVE ROGERS)
PL: 12 (237 pts) - OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 7, DEXTERITY 7, FIGHTING 12, INTELLECT 2, AWARENESS 5, PRESENCE 8

SKILLS: Acrobatics 9 (+16), Athletics 10 (+16), Close Combat [Unarmed] 1 (+16), Deception (+8), Expertise [History] 3 (+5), Expertise [Tactics] 18 (+20), Insight 10 (+15) [Assessment, Combat Clarity], Intimidation (+8), Investigation 5 (+7), Perception 10 (+15), Persuasion 7 (+15) [Connected], Ranged Combat [Thrown Shield] 3 (+15), Stealth 6 (+13), Treatment 1 (+3), Vehicles 3 (+10)

ADVANTAGES: Assessment, Benefit (3) (Status - He’s Captain America, SHIELD Clearance 2), Close Attack (3), Combat Clarity* (1), Combat Leader*, Connected, Defensive Attack, Defensive Roll (2), Diehard, Equipment (4), Extraordinary Effort, Great Endurance], Improved Critical (1) (Shield), Improved Defense, Improved Disarm, Inspire (5), Interpose, Languages (2) (German, French, 3 others, Base: English), Leadership, Power Attack, Ranged Attack (5), Takedown (2), Teamwork

POWERS:
Super Soldier Enhancements: Immunity 4 (Aging, Intoxication, Disease, Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Speed 2 (8 mph/120 fpr), Leaping 2 (30 ft), Regeneration 2 (1/every 5 rounds); 11 pts
Star Spangled Shield: 42 pts Traits, Easily Removable (-16 pts); 26 pts
Shielding: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantages 1 (Improved Defense), Impervious Toughness 10 (Flaw: Sustained), Enhanced Strength 5 (Flaw: Limited to Resisting Movement); 20 pts
Shield Mastery: 20 pt Array; 22 pts
Ultimate Defense: Immunity 80 (Dodge and Parry based attacks; Flaws: Concentration, Limited [not against surprise attacks or sufficiently large area effects]); 20 pts
Shield Strike: Bludgeoning Strength-Based Damage 3 (Extra: Breaking, Penetrating 8]; 1 pt
Shield Toss: Ranged Bludgeoning Strength-Based Damage 3 (Extra: Penetrating 8, Ricochet 4, Flaw: Diminished Range [10/25/50]); 1 pt


EQUIPMENT:
(20 pts)
Chain Mail Costume: Protection 2; 2 pts
Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
Mini-Tracer: Feature 1 (Tracking, 2 Mile range); 1 pt
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Vehicle: (12 pts)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features 2 - Navigation System, Secret Compartments; 12 pts

OFFENSE:
Initiative +7
Close Attack +15 [Shield Bash +9, Critical 19-20]
Unarmed +16 [Unarmed +6]
Ranged Attack +12
Throwing +15 [Thrown Shield +9, Critical 19-20]

DEFENSES:
Dodge +12 (+14 with Star Spangled Shield) [DC22/24] Parry +12 (+14 with Star Spangled Shield) [DC22/24]
Toughness +10 (+8 without Defensive Roll, +5 Impervious with Star Spangled Shield), Fortitude +10, Will +10

COMPLICATIONS:
Enemy: The Red Skull, Grand Director, Hate Monger, Batroc The Leaper, among others.
Man out of Time: Steve still sometimes has problems coping in the new millennium.
Patriotism: Next to Uncle Sam, he's the closest thing to living embodiment of American Patriotism in the world.
Power Loss: If Cap misses his target badly, or an opponent catches his shield, etc. he will have to retrieve it, losing it’s powers and advantages.
Relationships: Sharon Carter, The Falcon, Iron Man, Thor, Bucky and Superman are among his closest friends. He is also close with the original Avengers and sometimes, Nick Fury.
Responsibility: He feels a strong sense of responsibility for his country and the superhero community at large.

Abilities 106 + Skills 43 (86 ranks) + Advantages 37 + Powers 37 + Defenses 14 = 237 / 237

Falcon
- follow up to recruit the new heroes
Thorpocalypse wrote:
Sun Feb 26, 2017 9:11 pm
BLACK WIDOW (NATASHA ROMANOV)
PL: 10 (208 pts) - OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 6, DEXTERITY 6, FIGHTING 12, INTELLECT 3, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 9 (+15) [Agile Feint], Athletics 7 (+10), Deception 9 (+13/+15) [Attractive, Daze, Skill Mastery, Ultimate Effort], Expertise [Dance] 4 (+7), Expertise [Spy] 10 (+13), Insight 6 (+10), Intimidation 5 (+9), Investigation 10 (+13), Perception 7 (+11), Persuasion 7 (+11/+13) [Attractive], Sleight of Hand 4 (+10) [Conceal Efforts], Stealth 7 (+13) [Accelerated Stealth, Skill Mastery], Technology 7 (+10), Treatment (+3), Vehicles 4 (+10)

ADVANTAGES: Accelerated Stealth*, Agile Feint, Attractive (1), Benefit (3) (SHIELD Status 3 - Next highest rank to Steve Rogers and Nick Fury), Close Attack (2), Conceal Efforts*, Daze (1) (Deception), Defensive Roll (1), Equipment (6), Evasion (1), Grabbing Finesse, Improved Aim, Improved Initiative (1), Jack-of-all-Trades, Languages (3) (English, Spanish, French, Japanese, Arabic, 5 others, Base: Russian), Move-by Action, Ranged Attack (8), Set-Up (1), Skill Mastery (2) (Deception, Stealth), Takedown (1), Teamwork, Ultimate Effort (1) (Ultimate Deception), Uncanny Dodge

POWERS:
Red Room Treatments: Immunity 1 (Aging, Disease), Speed 1 (4 mph/60 fpr); 3 pts
Widow's Bite: 21 pts Traits, Removable (-4 pts); 17 pts
Widow's Sting: Ranged Multiattack Electrical Damage 6 (Flaw: Diminished Range [10/25/50]); 17 pts
Widow's Stun: Ranged Multiattack Affliction 6 (Electrical; Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Flaw: Diminished Range [10/25/50]); 1 pt
Widow's Line: Movement 1 (Swinging), Feature 1 (Can make Trip attacks at range); 3 pts


EQUIPMENT:
(30 pts)
Leather Costume: Protection 1, Movement 1 (Wall Crawling [Speed rank -1]); 3 pts
Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
Rebreather: Immunity 2 (Suffocation, Flaw: Limited -20 Rounds of Oxygen); 1 pt
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Arsenal: (23 pts)
Twin Light Machine Pistols: Ranged Multiattack Ballistic Damage 6, Split; 19 pts
Light Pistol: Ranged Ballistic Damage 3, Concealable; 1 pts
Tear Gas Grenades: Ranged Cloud Area Affliction 4 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually disabled, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius], Extra Condition, Flaw: Diminished Range [10/25/50]); 1 pt
Assault Rifle: Ranged Multiattack Ballistic Damage 5; 1 pt
Knife: Piercing Strength-Based Damage 1, Dangerous; 1 pt

OFFENSE:
Initiative +10
Close Attack +14 [Unarmed +3; Knife +4, Critical 19-20]
Ranged Attack +14 [Widow's Bite +6, Multiattack; Assault Rifle +5, Multiattack; Twin Light Machine Pistols +6, Multiattack; Light Pistol +3]
Special Attack [Tear Gas Affliction +4, Burst Area]

DEFENSES:
Dodge +14 [DC24] Parry +13 [DC23]
Toughness +6 (+5 without Defensive Roll), Fortitude +6, Will +8

COMPLICATIONS:
Enemy: The second Black Widow, Yelena Belova, some members of the former Soviet Union, especially those involved with the Red Room experiments.
Motivation: Removing as much red from her ledger as she can.
Relationships: Bucky Barnes, Daredevil and her "work husband" Hawkeye. Other past relationships often come back to haunt her as well.
Reputation: She's a Russian super-spy who has betrayed others several times…for some reason, that causes others to mistrust her.

Abilities 84 + Skills 48 (96 ranks) + Advantages 41 + Powers 20 + Defenses 15 = 208 / 208
Thorpocalypse wrote:
Tue Apr 04, 2017 2:30 am
HAWKEYE (CLINT BARTON)
PL: 10 (150 pts) - OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 7, FIGHTING 13, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 10 (+15) [Agile Feint], Athletics 7 (+10), Deception 6 (+8), Expertise [Streetwise] 4 (+5), Insight 4 (+7), Intimidation 3 (+5), Investigation 4 (+5), Perception 7 (+10), Persuasion (+2), Stealth 5 (+10), Technology 4 (+5), Vehicles 3 (+10)

ADVANTAGES: Accurate Attack, Agile Feint, All-Out Attack, Defensive Roll (2), Equipment (7), Improved Aim, Improved Critical (1) (Bow), Improved Disarm, Improved Initiative (1), Move-by Action, Precise Attack (2) (Ranged, Cover; Ranged, Concealment), Quick Draw, Ranged Attack (5), Skill Mastery (1) (Ranged Combat [Bow]), Takedown (1)

POWERS:
Eagle Eyes: Senses 1 (Normal Vision [Extended]); 1 pt

EQUIPMENT:
(35 pts)
Leather Costume: Protection 1, Subtle; 2 pts
Bow and Arrows: (30 pts)
Rapid Fire Arrows: Ranged Multiattack Piercing Damage 6; 18 pts
Standard Arrow: Ranged Piercing Damage 6, Extra: Penetrating 4; 1 pt
Exploding Arrows: Ranged Burst Area Ballistic Damage 8 (Extra: Burst Area [30 ft radius], Triggered, Flaw: Inaccurate, Unreliable [5 uses]); 1 pt
Stun Arrow: Ranged Affliction 6 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt
Flare Arrows: Ranged Burst Area Affliction 6 (Resisted by Fortitude; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Burst Area [30 ft radius], Limited to one sense [visual]); 1 pt
Net Arrows: Ranged Affliction 6 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cumulative, Extra Condition, Flaw: Limited to two Degrees); 1 pt
Cutting Torch Arrows: Weaken Toughness 6 (Resisted by Fortitude, Extra: Affects Objects, Linked [Damage], Flaw: Affects Object only), Heat Damage 6 (Extra: Linked [Weaken]); 1 pt
Knockout Gas Arrows: Ranged Burst Area Affliction 6 (Resisted by Fortitude; 1st: Fatigued, 2nd: Exhausted, 3rd: Asleep, Extra: Burst Area [30 ft radius]); 1 pt
Bola Arrow: Ranged Affliction 6 (Resisted by Dodge; 1st: Hindered and Impaired, 2nd: Immobile and Prone, Extra: Extra Condition, Flaw: Limited to two degrees); 1 pt
Glue Arrow: Ranged Affliction 6 (Resisted by Dodge; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Contagious, Flaw: Limited to two Degrees); 1 pt
Parachute Arrow: Movement 1 (Safe Fall; Extra: Affects Others, Attack); 1 pt
Bow Bash: Bludgeoning Strength-Based Damage 1; 1 pt
Grappling Hook Arrow: Movement 1 (Swinging); 1 pt

OFFENSE:
Initiative +9
Close Attack +13 [Unarmed +3; Bow Bash +4]
Ranged Attack +14 [Arrows +6, Critical 19-20; Rapid Fire Arrows +6, Critical 19-20, Multiattack; Net Arrow Affliction +6, Critical 19-20; Bola Arrow Affliction +6, Critical 19-20; Stun Arrow Affliction +6, Critical 19-20; Glue Arrow Affliction +6, Critical 19-20]
Special Attack [Flare Arrow Affliction +6, Burst Area; Knockout Gas Arrow +6, Burst Area; Exploding Arrow +8, Burst Area]

DEFENSES:
Dodge +24 [DC22] Parry +13 [DC23]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: The Tracksuit Mafia (Bro), The Death Throws, Crossfire, mostly himself.
Guilt: Sometimes he gets down on himself for some of his bad decisions and letting his friends down.
Relationships: His ex-wife, Mockingbird, his "work wife" Black Widow, his protégé Kate Bishop, Lucky/Arrow/Pizza Dog the dog and his neighbors in his building.
Rivalry: He and Green Arrow have a long running rivalry as to who is the better archer.
Weakness: It seems to be women…

Abilities 74 + Skills 29 (58 ranks) + Advantages 29 + Powers 1 + Defenses 17 = 150 / 150
- first to scout the new heroes
Thorpocalypse wrote:
Thu Mar 30, 2017 12:37 am
IRON MAN
PL: 12 (253 pts) - OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 3 [13], STAMINA 3, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 10, AWARENESS 3, PRESENCE 5

SKILLS: Athletics (+13), Close Combat [Unarmed] 3 (+9/+11), Deception 3 (+8/+10) [Attractive], Expertise [Business] 3 (+13), Expertise [Engineering] 12 (+22), Expertise [Science] 5 (+15), Insight 4 (+7), Intimidation (+5), Investigation 1 (+11), Perception 4 (+7), Persuasion 3 (+8/+10) [Attractive], Ranged Combat [Weapons Systems] (+4/+10), Stealth (+3), Technology 12 (+22) [Skill Mastery, Ultimate Effort], Vehicles 4 (+7)

ADVANTAGES: Accurate Attack, Attractive (1), Benefit (5) (Wealth 5 [Billionaire]), Defensive Roll (1), Equipment (5), Improved Aim, Inventor, Precise Attack (2) (Ranged, Cover; Ranged Concealment), Ranged Attack (1), Skill Mastery (1) (Technology), Speed of Thought*, Ultimate Effort (1) (Technology)

POWERS:
Repulsor Node Arc Reactor: Quickness 4 (Mental Tasks only), Enhanced Advantages 1 (Speed of Thought*), Senses 5 (Normal Vision [Extended], Normal Hearing [Extended], Detect Energy [Mental, Radius, Ranged]), Regeneration 2 (1/every 5 rounds); 10 pts
Mark XXXII Iron Man Armor: 143 pts Traits, Removable (-29 pts), Flaw: Activation (Move Action); 114 pts
Jarvis A.I.: Feature 1 (Armor A.I.); 1 pt
Translator: Comprehend 3 (Speak, Understand, Understood all Languages, Flaw: Activation [Move Action]); 5 pts
Cybernetic Strength: Enhanced Strength 10; 20 pts
Man of Iron: Protection 10, Impervious Toughness 6; 22 pts
Self-Contained Environment: Immunity 10 (Life Support); 10 pts
Sensor Array: Enhanced Parry 4, Enhanced Dodge 4, Enhanced Advantages 4 (Accurate Attack, Improved Aim, Precise Attack [Ranged, Cover; Ranged, Concealment]), Enhanced Skills 4 (Close Combat [Unarmed] 2 ranks, Ranged Combat [Weapons Systems] 6 ranks), Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited [Sensory powers only]); 27 pts
Repulsor Boot Jets: Flight 11 (4000 mph/8 mpr); 22 pts
Weapon Systems: 29 pt Array; 35 pts
Missiles: Ranged Burst Area Ballistic Damage 9 (Extra: Accurate, Burst Area [30 ft radius], Homing); 29 pts
Repulsor Rays: Ranged Repulsor Energy Damage 13; 1 pt
Micro-Missiles: Ranged Multiattack Ballistic Damage 9 (Extra: Accurate); 1 pt
Uni-Beam Blast: Ranged Repulsor Energy Damage 15 (Extra: Penetrating 10, Flaw: Distracting, Inaccurate, Tiring); 1 pt
Uni-Beam: Line Area Repulsor Energy Damage 12 (Extra: Line Area 2 [60 ft line], Penetrating 10, Flaw: Distracting, Unreliable [5 uses]); 1 pt
Holograms: Illusion 10 (Visual and Auditory); 1 pt
Tractor Beam: Move Object 13 (Flaw: Limited to Metals); 1 pt


EQUIPMENT:
(25 pts)
Headquarters: (23 pts)
Stark Tower: Size - G, Tough - 12, Features - Communications, Computer, Fire Prevention System, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 3 [DC 30], Workshop; 23 pts

OFFENSE:
Initiative +10
Close Attack +6
Unarmed +9 (+11 in Armor) [Unarmed +3; Armor Unarmed +13]
Ranged Attack +5
Weapon Array +11 [Repulsor Blast +13; Tractor Beam Move Object +13]
Uni-Beam Blast +9 [Uni-Beam +15]
Micro-Missiles +13 [Ballistic Missiles +9, Burst Area]
Micro-Missiles +13 [Micro Missiles +9, Multiattack]
Special Attack [Uni-Beam +12, Line Area]

DEFENSES:
Dodge +6 (+10 in Armor) [DC16/20] Parry +6 (+10 in Armor) [DC16/20]
Toughness +4 (+3 without Defensive Roll, +14 in Armor, +6 Impervious in Armor), Fortitude +8, Will +8

COMPLICATIONS:
Addiction: Other people seem to think he has a drinking problem, HE doesn't seem to think so…
Arrogance: Most people think he is quite full of himself, HE doesn't think so…
Enemy: The Mandarin, Obadiah Stane and family, Justin Hammer and family among others.
Fame: Everyone knows he's Tony Stark, multi-billionaire playboy as well Iron Man.
Power Loss: If the Arc Reactor is somehow removed or seriously damaged, he loses pretty much all his motor functions, his stats drop to STR 1, STA 1, INT 8, and he loses access to his armor.
Relationships: He is close with Pepper Potts, James Rhodes, Jarvis and Steve Rogers.
Reputation: Drunk, womanizer, narcissist, war profiteer, superhero separatist.

Abilities 72 + Skills 27 (54 ranks) + Advantages 17 + Powers 124 + Defenses 13 = 253 / 253
- tech oriented scenario?

Character Action Dependent
Thorpocalypse wrote:
Sat Mar 25, 2017 3:29 am
THOR
PL: 15 (291 pts) - OPL: 15; DPL: 14; HP: 1

ABILITIES: STRENGTH 16, STAMINA 15, AGILITY 2, DEXTERITY 3, FIGHTING 10, INTELLECT 1, AWARENESS 4, PRESENCE 6

SKILLS: Athletics 4 (+20), Deception (+6), Expertise [Magic] 6 (+7), Expertise [Tactics] 6 (+7), Insight 5 (+9), Intimidation 4 (+10), Perception 3 (+7), Persuasion (+6), Stealth (+2), Vehicles 2 (+5)

ADVANTAGES: All-Out Attack, Benefit (3) (Status, Resources 3 – Prince and Heir to the throne of Asgard), Close Attack (2), Diehard, Extraordinary Effort, Great Endurance, Improved Grab, Interpose, Last Stand*, Power Attack, Ranged Attack (8), Takedown (2)

POWERS:
Asgardian Physiology: Protection 2, Impervious Toughness 5, Immunity 4 (Aging, Disease, Heat, Cold), Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Enhanced Advantages 2 (Diehard, Great Endurance), Feature 1 (Increased Mass), Regeneration 2 (1/every 5 rounds); 18 pts
Asgardian Strength: Enhanced Strength 7 (200,000 Tons; Flaw: Limited to Lifting); 7 pts
Allspeak: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Storm Forged Hide: Impervious Toughness 6; 6 pts
Stormy Moods: Feature 1 (The weather dramatically reflects your emotions, giving you a circumstance bonus for appropriate interaction skill checks [like Intimidation]); 1 pt
Weatherproof: Movement 1 (Environmental Adaptation [Stormy conditions]), Immunity 2 (Earthly Weather), Feature 1 (No matter the weather conditions, he remains dry, his hair and clothing never mussed by the wind); 5 pts
Thor Has Heard Your Prayers: Senses 21 (Normal Hearing [Extended 20], Flaw: Limited to prayers to Thor); 11 pts
God of Thunder: Environment 5 (500 ft radius; Cold [extreme cold], Impede Movement [reduce movement by 2 ranks, -5 Acrobatics/Athletics], Light [eliminates all concealment provided by natural darkness, counter darkness effects with Power Check], Visibility [-5 modifier to Perception checks]; Extra: Selective); 20 pts
Mjolnir: 90 pts Traits, Easily Removable (-36 pts); 54 pts
Indestructible: Feature 1 (Indestructible); 1 pts
Only the Worthy…: Feature 2 (Can only be lifted and wielded by a worthy being); 2 pts
Magic Detection: Senses 2 (Detect Magic [Mental, Ranged]); 2 pts
Life Support: Immunity 4 (Radiation, Suffocation [Need to breathe], Vacuum, High Pressure); 5 pts
Hovering: Flight 1 (4 mph/60 fpr); 2 pts
Mjolnir Weather Control: Enhanced Environment 5 (4 Mile radius; Extra: Selective [12 ranks total]); 20 pts
Hammer Time! 48 pt Array; 56 pts
Tornado Burst: Ranged Burst Area Affliction 12 (Air; Resisted/Overcome by Strength; 1st: Hindered and Impaired, 2nd: Prone and Stunned, 3rd: Incapacitated, Extra: Burst Area [30 ft radius], Concentration, Extra Condition, Flaw: Instant Recovery [Hindered and Prone]); 48 pts
Call the Lightning: Ranged Line Area Electrical Damage 14, Feature 1 (Extraordinary Effect for +2 ranks); (Extra: Line Area x2 [60 ft line], Indirect 2 [Above/Hammer]); 1 pt
Fog: Ranged Cloud Area Concealment 2 (Visual; Extra: Attack, Extra: Cloud Area x6 (1800-foot radius); 1 pt
Hammer Throw: Ranged Bludgeoning Strength-based Damage 2 (Extra: Affects Insubstantial 2, Breaking, Dangerous, Penetrating 15, Smashing), Feature 1 (Extraordinary Effort for +2 ranks); 1 pt
Hammer Strike Bludgeoning Strength-based Damage 2 (Extra: Affects Insubstantial 2, Breaking, Dangerous, Penetrating 15, Smashing), Feature 1 (Extraordinary Effort for +2 ranks); 1 pt
Groundstrike: Burst Area Affliction 14 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Burst Area [30 ft radius], Linked [Damage], Flaws: Limited to two degrees, Instant Recovery, Limited to grounded targets), Burst Area Damage 14 (Extra: Burst Area [30 ft radus], Linked [Affliction], Flaw: Limited to grounded targets; 1 pt
Wind Riding: Enhanced Flight 11 (4000 [8000] mph; 8 mpr [16 mpr]); 1 pt
Space Travel: Movement 3 (Space Travel 3 [Any star system]); 1 pt
Dimensional Movement: Movement 2 (Dimensional 2 [The 9 Realms]; Extra: Portal 2 [10 ft wide]); 1 pt
Fog: Ranged Cloud Area Concealment 2 (Visual; Extra: Attack, Extra: Cloud Area x6 (1800-foot radius); 1 pt[/i]

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +12 [Unarmed +16; Mjolnir Strike +18, Critical 19-20]
Ranged Attack +11 [Mjolnir Thrown +18, Critical 19-20]
Special Attack [Call the Lightning +14, Line Area; Tornado Burst Affliction +12, Burst Area; Groundstrike Affliction/Damage +14, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +11 [DC21]
Toughness +17 (+6 Impervious), Fortitude +15, Will +9

COMPLICATIONS:
Arrogance: His power and status sometimes make him underestimate his opponents or get him into situations that could have been avoided.
Enemy: Loki, Midgard Serpent and the Fenris Wolf are his greatest foes, but he has acquired many enemies over the millennia.
Relationships: Jane Foster, his father Odin, mother Frigga, The Warriors Three and Sif, sometimes Loki.
Responsibility: To protect and defend Asgard and the mortal world, Midgard.
Rivalry: He has a long running, and mostly friendly, rivalry with Hercules.

Abilities 114 + Skills 15 (30 ranks) + Advantages 20 + Powers 128 + Defenses 14 = 291 / 291
- smackdown oriented scenario?
Thorpocalypse wrote:
Sat Mar 25, 2017 2:00 am
THE HULK (SAVAGE)
PL: 14 (197 pts) - OPL: 14; DPL: 14; HP: 1

ABILITIES: STRENGTH 17 [19], STAMINA 15 [17], AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Athletics 5 (+22/+24), Close Combat [Unarmed] 3 (+9), Deception (-1), Insight (+2), Intimidation 14 (+13/+15), Perception 3 (+5), Persuasion (-1), Ranged Combat [Throwing] 5 (+5), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Diehard, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Critical 4 (Unarmed 4), Improved Grab, Improved Smash, Last Stand*, Power Attack, Takedown (1)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Healing Factor: Immunity 14 (Aging, Disease, Poisons [Limited], Need to Sleep, Thirst, Pressure, Heat, Cold, Suffocation 2, Radiation Effects), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 5 (1/every other round, Extra: Persistent); 26 pts
Hulk Hide: Protection 2, Impervious Toughness 16 (Flaw: Limited to half effect against slashing/piercing damage); 10 pts
Fractured Mind: Immunity 10 (Mental Effects, Flaw: Limited [Half effect]); 5 pts
Incredible Senses: Senses 4 (Normal Vision [Counters Concealment]; Direction Sense, Distance Sense [Flaw: Limited to location of origin]); 3 pts
Incredible Leg Strength: Leaping 15 (30 miles), Speed 4 (32 mph/500 fpr); 19 pts
HULK IS STRONGEST THERE IS!: Enhanced Strength 7 (400,000 Tons, Flaw: Limited to Lifting), Feature 2 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie; Extraordinary Effort for +2 ranks of Strength); 9 pts
Finger Flick: Subtle 1 on Strength Damage; 1 pt
Makeshift Handholds: Movement 1 (Wall-crawling, Flaw: Limited to surfaces with material Toughness less than Strength modifier); 1 pt
Super Strength Stunts: Alternate Effect Array of Strength; 4 pts
Sonic Slam: Cone Area Affliction 14 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Extra: Cone Area [60 ft cone], Flaw: Limited to Two Degrees); 1 pt
Thunderclap: Cone Area Move Object 14 (Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [away]); 1 pt
Groundstomp: Burst Area Affliction 14 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Burst Area x2 [60 ft radius], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt
Groundstrike: Burst Area Damage 14 (Extras: Burst Area x2 [60 ft radius], Flaws: Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt

Hulking Out: Enhanced Strength 2 (1,600,000 Tons), Enhanced Stamina 2, Immunity 2 (Critical Hits), Enhanced Advantages 6 (Extraordinary Effort, Improved Critical 4 [Unarmed 4], Last Stand); (Flaw: All Uncontrolled); 8 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6
Unarmed +9 [Unarmed +17; Unarmed +19, 16-20 Critical when Hulking Out]
Ranged Attack +0
Throwing +5
Special Attack [Sonic Slam Affliction +14, Cone Area; Thunderclap Move Object +14, Cone Area; Groundstomp Affliction +14, Burst Area; Groundstrike +14, Burst Area]

DEFENSES:
Dodge +7 [DC17] Parry +9 [DC19]
Toughness +17 (+8 Impervious, +19 when Hulking Out), Fortitude +15 (+17 when Hulking Out), Will +9

COMPLICATIONS:
Enemy: Thunderbolt Ross, The Abomination, The Leader and others.
Normal Identity: When calm or if he has his gamma energy drained, he reverts to his Bruce Banner form (see Banner build).
Relationships: His loves, Betty Ross, the late Caiera and Jarella; his sons Skaar and Hiro-Kala, his cousin Jennifer Walters (She-Hulk), the Warbound.
Temper: Believe it or not, he can get a WEEEEEEEEEEE bit angry at times, causing him to do lots of damage.

Abilities 62 + Skills 15 (30 ranks) + Advantages 6 + Powers 95 + Defenses 19 = 197 / 197
------------------------------------------------------------------------------------------------------------------

DR. BRUCE BANNER
PL: 10 (108 pts) - OPL: 10; DPL: 8; HP: 1

ABILITIES: STRENGTH 0, STAMINA 1, AGILITY 1, DEXTERITY 2, FIGHTING 4, INTELLECT 10, AWARENESS 3, PRESENCE 1

SKILLS: Deception 9 (+10), Expertise [Radiation] 10 (+20) [Skill Mastery], Expertise [Science] 8 (+18), Insight (+3), Intimidation (+1), Perception 4 (+7), Persuasion 9 (+10), Stealth (+1), Technology 10 (+20) [Inventor], Treatment 2 (+12)

ADVANTAGES: Defensive Roll (1), Eidetic Memory, Equipment (2), Improvised Tools, Inventor, Languages (3) (Spanish, Portuguese, Russian, Japanese, 6 others, Base: English), Ranged Attack (4), Skill Mastery (1) (Expertise [Radiation])

POWERS:
Gamma Irradiated Blood: Immunity 10 (Radiation Effects); 10 pts
Hulk, Listen to Me!: Feature 1 (When The Hulk is unleashed, Banner can make opposed Persuasion checks vs. Hulk’s Will to try and influence him at GM discretion); 1 pt

EQUIPMENT:
(10 pts)
10 pts for science equipment, etc. as needed

OFFENSE:
Initiative +1
Close Attack +4
Ranged Attack +6

DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +2 (+1 without Defensive Roll), Fortitude +5, Will +9

COMPLICATIONS:
Enemy: Abomination, The Leader, The Hulkbusters, mainly Thunderbolt Ross.
Mental Instability: His abuse as a child and years of trying to control or cure himself of The Hulk, along with the guilt from what The Hulk has done has damaged Bruce's psyche and he struggles at time to keep himself together.
Relationships: His loves Caiera and Betty Ross, his sons, Rick Jones, Jennifer Walters.
Temper: He is not quick to anger, however...Don't make him angry…you won't like him when he's angry.

Abilities 44 + Skills 26 (52 ranks) + Advantages 14 + Powers 11 + Defenses 13 = 108 / 108
- on the run oriented scenario?
BLACK PANTHER (T'CHALLA)
PL11

OPL: 11; DPL: 11; HP: 1

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 6, DEXTERITY 5, FIGHTING 13, INTELLECT 9, AWARENESS 5, PRESENCE 6

SKILLS: Acrobatics 9 (+15) [Accelerated Acrobatics, Agile Feint], Athletics 10 (+15), Close Combat [Unarmed] 2 (+17), Deception (+6), Expertise [Magic] 2 (+11), Expertise [Science] 9 (+18), Expertise [Theology and Philosophy] 2 (+11), Insight 8 (+13) [Assessment], Intimidation (+6), Investigation 4 (+13) [Well-Informed], Perception 13 (+18), Persuasion 7 (+13) [Connected], Ranged Combat [Throwing] 4 (+13), Sleight of Hand (+5), Stealth 9 (+15) [Accelerated Stealth, Hide in Plain Sight], Technology 9 (+18) [Inventor], Treatment (+9), Vehicles 2 (+9)

ADVANTAGES: Accelerated Acrobatics*, Accelerated Stealth*, Agile Feint, Assessment, Benefit (8) (Status, Wealth, Resources 8 – King of Wakanda), Close Attack (2), Connected, Defensive Attack, Defensive Roll (2), Diehard, Eidetic Memory, Equipment (1), Evasion (1), Extraordinary Effort, Hide in Plain Sight, Improved Defense, Improved Initiative (1), Improved Trip, Inventor, Languages (3) (Japanese, English, French, 7 others, Base: Swahili), Leadership, Move-by Action, Power Attack (2) (Claws, Unarmed), Ranged Attack (4), Redirect, Takedown (1), Uncanny Dodge, Well-Informed

POWERS:
Sacred Panther Herb Enhancements: Enhanced Advantages 5 (Accelerated Acrobatics*, Accelerated Stealth*, Diehard, Evasion, Improved Defense), Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft), Immunity 2 (Disease, Poisons [Limited]), Senses 5 (Low Light Vision, Normal Hearing [Extended], Scent [Extended, Accurate, Tracking]), Regeneration 1 (1/every 9 rounds); 16 pts
Black Panther Costume: 33 pt Traits, Removable (-7 pts); 26 pts
Black Panther Mask: Feature 1 (A.I.), Senses 3 (Darkvision, Infravision); 4 pts
Vibranium Mesh Armor: Protection 2, Impervious Toughness 5 (Flaw: Limited to physical damage), Immunity 10 (Ballistic Damage; Flaw: Limited to half effect); 12 pts
Vibranium Boots: Movement 1 (Wall-Crawling [-1 speed rank]), Concealment 1 (Auditory); 4 pts
Weapon Array: 12 pt Array; 13 pts
Vibranium Throwing Knives: Piercing Ranged Multiattack Damage 4; 12 pts
Panther Claws: Slashing Strength-based Damage 2 (Extra: Dangerous, Split); 1 pt


EQUIPMENT:
(5 pts)
Kimoyo Card: Senses 2 (Communication Link 2, Radio), GPS, Feature 1 (Wakandan Database); 4 pts

OFFENSE:
Initiative +10
Close Attack +15 [Claws +7, Critical 19-20]
Unarmed +17 [Unarmed +5]
Ranged Attack +9
Throwing +13 [Vibranium Throwing Knives +4]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +9 (+8 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Klaw, Erik Killmonger.
Honor: The Black Panther is held to a strict code of honor.
Relationships: His royal family, including his mother and his sister, Shuri. Despite their estrangement, he still has feeling for his wife, Storm.
Responsibility: To rule Wakanda.
Rivalry: Man-Ape and Namor.

Abilities 108 + Skills 45 (90 ranks) + Advantages 38 + Powers 42 + Defenses 13 = 246 / 246

Thorpocalypse wrote:
Wed Mar 29, 2017 4:05 am
SPIDER-MAN (PETER PARKER)
PL: 11
OPL: 11; DPL: 11; HP: 1

Real Name: Peter Parker
Age: 25
Height: 5-10
Weight: 175
Eyes: Hazel
Hair: Brown
Race: Human Mutate
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Physicist; Adventurer
Base of Operations: New York City, NY, USA
Team Affiliations: Avengers; Justice League; Outsiders; JLAXI

ABILITIES: STRENGTH 8, STAMINA 6, AGILITY 10 [12], DEXTERITY 5, FIGHTING 8, INTELLECT 6, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 0 (+10/+12/+18) [Accelerated Acrobatics, Agile Feint], Athletics 0 (+8/+12) [Accelerated Climb, Fighting Climb], Close Combat [Unarmed] 0 (+8/+12), Deception 5 (+7/+15) [Taunt], Expertise [Photography] 1 (+7), Expertise [Science] 9 (+15), Insight (+4), Intimidation (+2), Investigation 1 (+7), Perception 3 (+7/+15), Persuasion (+2), Ranged Combat [Web Shooters] 6 (+9/+13), Stealth (+10/+12), Technology 7 (+13)

ADVANTAGES: Accelerated Climb*, Agile Feint, Deep Ties (1) (Responsibility), Defensive Roll (1), Defensive Strike (1)*, Equipment (1), Evasion (2), Extraordinary Effort, Fighting Climb*, Improved Defense, Inventor, Move-by Action, Power Attack (1) (Unarmed),
Ranged Attack (2), Redirect, Takedown (1), Taunt

POWERS:
Quip Machine: Enhanced Skills 4 (Deception 8 ranks, Flaw: Limited to Deception checks to feint/Taunt); 2 pts
Spider-Senses: Enhanced Advantages 13 (Accelerated Climb*, Agile Feint, Defensive Roll, Defensive Strike*, Evasion 2, Fighting Climb*, Improved Defense, Move-by Action, Ranged Attack 2, Redirect, Takedown), Enhanced Skills 5 (Acrobatics 6 ranks, Close Combat [Unarmed] 4 ranks), Enhanced Skills 4 (Perception 8 ranks, Flaw: Limited to Danger Sense checks), Enhanced Agility 2, Enhanced Dodge 3, Enhanced Parry 4, Senses 6 (Danger Sense [Mental, Ranged, Extra: Extended, Counters Concealment]); 36 pts
Spider-Strength: Enhanced Strength 1 (12 Tons; Flaw: Limited to lifting), Enhanced Skills 2 (Athletics 4 ranks); 3 pts
Does Whatever a Spider Can: Leaping 2 (30 ft), Speed 1 (4 mph/60 fpr), Movement 2 (Wall-Crawling 2 [Normal speed]); 7 pts
Web Shooters: 38 pts Traits, Removable (-8 pts); 30 pts
Web Swinging: Movement 1 (Swinging), Speed 4 (32 mph/500 fpr); 6 pts
Web Slinging: Ranged Cumulative Affliction 9 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Split, Flaw: Limited to two Degrees); 28 pts
Web Throwing: Move Object 9 (Extra: Split); 1 pt
Webbing over the eyes: Ranged Cumulative Affliction 9 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Split, Flaw: Limited to one sense [Visual]); 1 pt
Web Nets: Ranged Shapeable Area Movement 1 (Safe Fall, Extra: Affects others, Shapeable Area [30 ft volume], Attack, Quirk: Requires anchor); 1 pt
Web Spinning: Create 6 (Extra: Continuous, Stationary, Tether, Flaw: Permanent, Quirk 2 [No complex objects, Stationary requires anchor]); 1 pt


EQUIPMENT:
(5 pts)
Spider-Tracer: Feature 2 (Tracking, 5 Mile range; Linked to Spider-Sense); 2 pts
Camera: Feature 1 (Photography); 1 pt
Extra Web Fluid Canisters: Feature 1 (Can eliminate Web Fluid Power Loss Complication at GM discretion); 1 pt

OFFENSE:
Initiative +12
Close Attack +8
Unarmed +12 [Unarmed +8]
Ranged Attack +7
Web Shooters +13 [Web Slinging Affliction +9; Web Spinning Create +6; Web Throwing Move Object +9; Webbing Over the Eyes Affliction +9]

DEFENSES:
Dodge +12 (+15 with Spider-Sense) [DC22/25] Parry +11 (+15 with Spider Sense) [DC21/25]
Toughness +7 (+6 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Doctor Octopus, Green Goblin, Sandman, Mysterio, Electro, The Chameleon, The Kingpin, Mr. Negative, Rhino, Kraven the Hunter and on and on...
Guilt: He still has great guilt over the deaths of his beloved Uncle Ben and his first love, Gwen Stacy. He still tries to make up for them every day.
Power Loss: Sometimes the flu, a radiation drain or just his own mental state can cause him lose his powers. If he does, his stats change to STR 2, STA 2, AGL 2, DEX 1, and FGT 4.
Power Loss: Those web shooters seem to run out of fluid at the most inopportune times.
Prejudice: J. Jonah Jameson and those that he influences will NEVER accept Spider-Man. And thanks to JJJ, he still suffers from the "hero or menace" problem with the public.
Relationships: The list is long, but includes, Mary Jane, Aunt May, Uncle Ben's memory, Spider Girl, Spider-Man Miles Morales, Scarlet Spiders Ben Reilly and Kaine, Robbie Robertson, Betty Brandt, Carlie Cooper, Flash Thompson and sometimes Harry Osborn.
Responsibility: With great power comes great…
Secret Identity: He has his secret identity of Peter Parker which he guards fiercely thanks to his Rogues' Gallery.

Abilities 98 + Skills 16 (32 ranks) + Advantages 5 + Powers 78 + Defenses 10 = 207 / 207
Iron Fist
Last edited by StarGuard on Tue Jun 13, 2017 3:48 am, edited 10 times in total.

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Re: Marvel Supreme Universe

Post by StarGuard » Mon May 22, 2017 2:04 am

Thorpocalypse wrote:
Sat May 06, 2017 11:57 pm
DRAX THE DESTROYER
PL: 15 (198 pts) - OPL: 15; DPL: 15; HP: 1

ABILITIES: STRENGTH 8, STAMINA 10, AGILITY 5, DEXTERITY 4, FIGHTING 12, INTELLECT 1, AWARENESS 2, PRESENCE 0

SKILLS: Acrobatics 2 (+7), Athletics 7 (+15), Deception 5 (+5), Expertise [Survival] 8 (+9), Insight 6 (+8) [Combat Clarity], Intimidation 12 (+12) [Startle], Perception 5 (+7), Stealth 5 (+10), Technology 5 (+6), Vehicles 5 (+9)

ADVANTAGES: All-Out Attack, Benefit (1) (Ambidexterity), Close Attack (2 [4]), Combat Clarity* (1), Defensive Roll (2), Diehard, Favored Environment (Proximity to Thanos), Favored Foe (Thanos), Great Endurance, Improved Critical (1 [7]) (Short Blades 1 [2], Unarmed 4), Improved Initiative (1), Improved Smash, Last Stand, Power Attack, Ranged Attack (6), Startle, Takedown (2)

POWERS:
Enhanced Physique: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Immunity 5 (Cold, Heat, Sleep, Vacuum, Starvation/Thirst), Senses 2 (Normal Vision [Extended], Scent [Acute]); 9 pts
Healing Factor: Regeneration 5 (1/every other round); 5 pts
Destroying Knives: 12 pts Traits, Easily Removable (-4 pts); 8 pts
Knife Strike: Slashing Strength-Based Damage 2 (Extra: Breaking, Dangerous, Penetrating 7); 12 pts
Created to Kill Thanos: Senses 5 (Detect Thanos [Mental, Ranged, Acute, Extended 3]), Enhanced Dodge 3 (Flaw: Limited [against Thanos only]), Enhanced Parry 3 (Flaw: Limited [against Thanos only]), Enhanced Will 7 (Flaw: Limited [against Thanos only]), Enhanced Fortitude 4 (Flaw: Limited [against Thanos only]), Protection 3 (Flaw: Limited [against Thanos only]), Strength-based Damage 6 (Extra: Penetrating 10, Flaw: Limited [against Thanos only]), Enhanced Advantages 12 (Close Attack 2, Favored Environment [Proximity to Thanos], Improved Critical 6 [Unarmed 4, Short Blades 2], Last Stand*, Flaw: Limited [against Thanos only]); 25 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +9
Close Attack +14 [Unarmed +8; Knives +10, Critical 18-20]
Close Attack against Thanos +16 [Knives Against Thanos +10, Critical 16-20; Unarmed Against Thanos +14, Critical 16-20]
Ranged Attack +10

DEFENSES:
Dodge +12 (+15 against Thanos) [DC22/25] Parry +12 (+15 against Thanos) [DC22/25]
Toughness +12 (+10 without Defensive Roll, +15 against Thanos), Fortitude +12 (+16 against Thanos), Will +7 (+14 against Thanos)

COMPLICATIONS:
Obsession: He was created to kill Thanos and he will always make that his Number 1 priority, whether he really wants to or not.
Relationships: Despite their complicated relationship, he seems to love his daughter, Moondragon and for some reason, he has gotten close to Cammi.

Abilities 84 + Skills 30 (60 ranks) + Advantages 23 + Powers 47 + Defenses 14 = 198 / 198
- quasi-herald for ...
RONAN THE ACCUSER
PL: 12 (210 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 9 [12], STAMINA 9, AGILITY 3, DEXTERITY 2, FIGHTING 10, INTELLECT 3, AWARENESS 3, PRESENCE 3

SKILLS: Athletics 2 (+14), Close Combat [Unarmed] 2 (+12), Deception (+3), Expertise [Law Enforcement] 10 (+13), Expertise [Military] 10 (+13), Insight 7 (+10) [Assessment], Intimidation 10 (+13), Perception 4 (+7), Persuasion (+3), Stealth (+3), Technology 2 (+5), Vehicles 5 (+7)

ADVANTAGES: All-Out Attack, Assessment, Benefit (2) (Status – Kree Accuser), Favored Foe (Skrulls), Improved Initiative (1), Power Attack, Ranged Attack (8), Takedown (1), Tough (1)

POWERS:
Accuser Armor: 71 pts traits, Removable (-14 pts); 57 pts
Accuser Restriction: Feature 1 (Restricted [Kree Accusers]); 1 pt
Body Armor: Protection 5, Immunity 7 (All Environmental Conditions, Suffocation); 12 pts
Strength Enhancement: Enhanced Strength 3; 6 pts
Universal Weapon Endowment: Negates Side-Effect on Universal Weapon 10; 20 pts
Language Translation: Comprehend 3 (Speak, Understand, Understood in All Languages); 6 pts
Armor Visor: 24 pt array; 26 pts
Eye Beams: Ranged Energy Damage 12; 24 pts
Cloaking: Concealment 4 (All Visual); 1 pt
Sensor Array: Variable 1 (5 pts traits, Extra: Action [Move Action], Flaw: Limited to Senses); 1 pt

Universal Weapon: 55 pts traits, Easily Removable (-22 pts), Flaw: (-20 pts); 13 pts
Weapon Restriction: (Flaw: Side Effect [Damage 10 whenever weapon is used]); -20 pts
Flight: Flight 10 (2000 mph/1/2 mpr); 20 pts
Cosmic Energy Control: 28 pt Array; 34 pts
Cosmic Energy Blast: Ranged Cosmic Energy Damage 14; 28 pts
Hammer Strike: Bludgeoning Strength-based Damage 2; 1 pt
Matter Manipulation: Transform 6 (50 lbs; Any Inanimate to Any Inanimate); 1 pt
Force Field: Impervious 7; 1 pt
Gravity Control: Burst Area Move Object 12 (Extra: Burst Area 2 [60 ft radius], Flaw: Limited Direction [Up or Down]); 1 pt
Freeze Beam: Cone Area Cumulative Affliction 9 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, Extra: Extra Condition, Flaw: Limited to two degrees); 1 pt
Teleportation: Teleport 13 (30 miles/8000 miles; Extra: Easy, Increased Mass 4 [800 lbs], Flaw: Extended Only); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +7
Close Attack +10 [Universal Weapon Strike +14]
Unarmed +12 [Unarmed +12]
Ranged Attack +10 [Eye Blast +12; Universal Weapon Blast +14]
Special Attack [Gravity Control Move Object +12, Burst Area; Freeze Beam Affliction +9, Cone Area]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +14 (+7 Impervious with Force Field), Fortitude +10, Will +10

COMPLICATIONS:
Arrogance: Ronan has the ultimate confidence in himself and the superiority of The Kree which can cause him to underestimate some opponents.
Enemy: The Skrulls
Relationships: He is betrothed to Crystal of the Inhuman empire.
Responsibility: He is fiercely loyal to the Kree empire.

Abilities 84 + Skills 26 (52 ranks) + Advantages 16 + Powers 69 + Defenses 15 = 210 / 210
- holds Drax wife and child captive

Vision (cinema version)
- controls mook Ultrons?
Loki (cinema version)
- controls Vision?

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Re: Marvel Supreme Universe

Post by StarGuard » Sat Jun 17, 2017 1:38 pm

History of Marvel's Supreme Universe

Before the Universe began, six singularities existed. These were formed into the six Infinity Stones (Space, Mind, Reality, Power, Soul, and Time) by the cosmic entities of Death, Entropy, Infinity and Eternity some time after the Universe came into existence. The Celestials use the Infinity Stones to manipulate and impose judgment upon civilizations deemed unworthy. Over time, the Celestials are overwhelmed by the Stone's power and attempt to dispose of them by encasing them in Vaults throughout the universe.

Millennia ago, in order to raise their chances in the war against their enemies, a rogue Kree faction visits numerous planets, genetically altering a number of sentient life forms in order to create biological weapons. One of the planets visited was Earth, and the Kree's experiments giave rise to an unique caste of genetically altered Humans. When these humans were deemed ready for war, the Kree expose them to Terrigen Mist, which altered their genes and imbued them with powers unique to them. They construct the Diviners, containment devices built to hold Terrigen Crystals. The Kree hierarchy discovered the faction's illegal activities and the operation is forcibly put to a halt. The Kree disperse from Earth, abandoning six Diviners, the city, and at least one of their deceased kin. These genetically altered humans eventually start to call themselves 'Inhumans.' A powerful Inhuman, referred as Alveus, is created by the Kree to dominate the rest of his race, but eventually overpowered his own creators. The humans and other Inhumans, afraid of his powers, banished him to a distant planet through a Kree Monolith. Followers of the exiled Inhuman founded a secret society and start planning its return to Earth in order to let him rule it.

Approximately the same time, the being known as Agamotto discovered the Mystic Arts on Earth. He then founded the Masters of the Mystic Arts and started training other Humans to control the Mystic Arts. During his collection of knowledge and power, he came across an Infinity Stone that he used to create his personal relic, the Eye of Agamotto. He also erected three sanctuaries on three different places of power around the globe in order to shield it from extradimensional threats like Dormammu, the lord of the Dark Dimension.

According to the legends, centuries ago, in East Asia, a vicious group of warlords and their gangs ruled over the land. One day, they discovered the mystical secret of immortality which they used to immortalize their bodies. Now, fearless of death, the group, expanded their control over Asia. Only after they became a powerful empire, the group called itself "Yami no te" (Dark Hand) or the "Hand", with the goal to activate the human weapon known as Black Sky. However, the Hand made many enemies. As they massacred a village, one boy managed to kill some of their greatest warriors. The Hand named the boy the "Chaste", who over the years recruited warriors to fight the Hand. The Order of the Crane Mother faced the threat of the Hand as well, training their warriors and the Iron Fist to destroy the group.

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Re: Marvel Supreme Universe

Post by StarGuard » Sat Jun 17, 2017 1:56 pm

The Sokovia Accords are a set of legal documents designed to regulate the activities of enhanced individuals, human and Inhuman. Established by the United Nations and ratified by 117 nations, the accords serve as a "middle point" between the Avengers' desire to secure world peace and the international community's concern over the repercussions of the Avengers' actions.

Regulations currently established by the Sokovia Accords include:
* The Avengers will no longer be a private organization and will operate under the supervision of the United Nations.
* Any enhanced individuals who agree to sign must register with the United Nations and provide biometric data such as fingerprints and DNA samples.
* Those with innate powers must submit to a power analysis, which will categorize their threat level and determine potential health risks.
* Any enhanced individuals who do not sign will not be allowed to participate in any national or international conflict nor may participate in missions undertaken by the Avengers, S.H.I.E.L.D., or any other national government organization.
* Enhanced individuals, including members of the Avengers and S.H.I.E.L.D., will no longer have the authorization to cross international boundaries at any time they wish.
* They must be given clearance by either a nation's government or the United Nations subcommittee representatives before taking any action in that country, either on their own or as a part of an organization.
* If an enhanced individual takes unauthorized action or obstructs the actions of those acting in accordance with the accords, they will be arrested.
* Enhanced individuals who break the law, violate the accords or are otherwise deemed to be a threat to the general public may be detained indefinitely without trial.
* All enhanced individuals with innate powers who agree to sign the accords must wear tracking bracelets at all times.
* The creation of any and all artificial intelligence is strictly prohibited.

For the purposes of the accords, an "enhanced individual" is defined as any person, human or otherwise, with superhuman capabilities. This includes individuals whose powers are an innate function of their biology as well as individuals who utilize highly advanced technology to grant themselves superhuman capabilities. However, individuals with advanced prosthetics do not seem to be considered "enhanced", even if their prosthetics give them capabilities beyond those of ordinary humans. On a case by case basis, non-enhanced individuals are subject to the same conditions as enhanced individuals.

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Re: Marvel Supreme Universe

Post by StarGuard » Sat Jun 17, 2017 2:20 pm

Avengers
Iron-Man
Hulk
Vision
Spider-Man

Thunderbolts
Captain America
Falcon
Black Widow
Hawkeye

Registered Independents
Black Panther
Luke Cage
Jessica Jones

Unregistered Independents
Ironfist
Daredevil
Punisher

Exempt
Thor
Nova

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Re: Marvel Supreme Universe

Post by StarGuard » Sat Jun 17, 2017 3:51 pm

Paragon's knockback rules

Image
Thorpocalypse wrote:
Sat Feb 18, 2017 4:00 am
More villains for our Cosmic Thorpocaverse are getting stocked on Aisle 2!

Image
Gamora has them outnumbered.

BADOON (STANDARD)
PL: 5 (51 pts) - OPL: 5; DPL: 5; HP: 0

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 3, FIGHTING 4, INTELLECT 1, AWARENESS 1, PRESENCE 0

SKILLS: Athletics 2 (+4), Deception (+0), Expertise [Soldier] 4 (+5), Insight (+1), Intimidation 3 (+3), Perception 1 (+2), Persuasion (+0), Stealth (+3), Technology 2 (+3), Vehicles 2 (+5)

ADVANTAGES: Equipment (4), Ranged Attack (1)

POWERS:
Badoon Physiology: Senses 1 (Low-light Vision); 1 pt

EQUIPMENT:
(20 pts)
Body Armor: Protection 2; 2 pts
Arsenal: (16 pts)
Autoblaster Pistol: Ranged Multiattack Energy Damage 5; 15 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 1 pt

OFFENSE:
Initiative +3
Close Attack +4 [Unarmed +2; Knife +3, Critical 19-20]
Ranged Attack +4 [Autoblasters +5, Multiattack]

DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +4 (+2 without Defensive Roll), Fortitude +3, Will +3

COMPLICATIONS:
Reputation: The Badoon are well-known for their desire for conflict and conquest and are not liked or trusted by any other races that have encountered them.
Responsibility: To the Badoon empire.
X+Y=Never: The Badoon are split between the war-like males and the pacifist females and only meet to mate.

Abilities 32 + Skills 7 (14 ranks) + Advantages 5 + Powers 1 + Defenses 6 = 51 / 51

Build Comments: The Badoon have been a staple of the Cosmic Marvel scene for a long time, basically as fodder for their cosmic heroes to beat down. Or for other cosmic races to have a universe-wide cosmic race to reference for an insult.

I think they were Thanos’ foot soldiers in Infinity, but I never read anything that specifically stated that was them, but I couldn’t figure out who else it could be. But then again, half of Infinity, I didn’t know what the hell was going on, so I’m sure I just missed it.

Secret Origins: The Badoon are older than the Kree and the Skrulls. There was a natural hatred between the two genders, and they fought each other in long gender wars. Eventually, the males won, placing the females in captivity. In time, the males developed technology and abandoned Lotiara, returning only when their mating drive made it necessary. The males became conquerors of worlds, while the females became pacifists, content to remain in peace on their homeworld and ignorant of the males' star-spanning empire.

The Story so Far: Among the Brotherhood's conquest attempts are the Zen Whoberi, and the extra-dimensional world of Polemachus. They have been known to form alliances with the Brood (against the Shi'ar and Earth's superhumans), the Kree (against the Skrulls), and Byrrah of Atlantis. They were also responsible for killing a woman who would have become the universe's greatest peacemaker.

Badoon invasion attempts of Earth have been overcome by the Silver Surfer, Namor, and the New Warriors. They were also opposed by the combined forces of the X-Men, the Fantastic Four and Arkon in order to liberate Arkon's homeworld and prevent an invasion of the Shi'ar empire.

At the time of the Annihilation Wave the Badoon Empire controlled 37.7% of the Milky Way Galaxy. Despite this, the Badoon are generally considered a minor species. The time traveller Major Victory warned the Guardians of the Galaxy that they need to take the Badoon seriously, as soon they'll become the greatest military threat in the galaxy.

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Ladies and gentlemen, behold an example of the Agile Feint Advantage.

BADOON (ENHANCED)
PL: 8 (80 pts) - OPL: 8; DPL: 8; HP: 0

ABILITIES: STRENGTH 9, STAMINA 10, AGILITY 2, DEXTERITY 2, FIGHTING 4, INTELLECT 0, AWARENESS 1, PRESENCE 0

SKILLS: Athletics (+9), Close Combat [Unarmed] 3 (+7), Deception (+0), Expertise [Soldier] 5 (+5), Insight (+1), Intimidation 8 (+8), Perception 1 (+2), Persuasion (+0), Stealth (+2/+1), Technology 2 (+2), Vehicles 3 (+5)

ADVANTAGES: Equipment (4), Improved Grab, Ranged Attack (2)

POWERS:
Massive Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Badoon Physiology: Senses 1 (Low-light Vision); 1 pt

EQUIPMENT:
(20 pts)
Body Armor: Protection 2; 2 pts
Autoblaster Pistol: Ranged Multiattack Energy Damage 5; 15 pts

OFFENSE:
Initiative +2
Close Attack +4
Unarmed +7 [Unarmed +9]
Ranged Attack +4 [Autoblasters +5, Multiattack]

DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +12, Fortitude +12, Will +3

COMPLICATIONS:
Reputation: The Badoon are well-known for their desire for conflict and conquest and are not liked or trusted by any other races that have encountered them.
Responsibility: To the Badoon empire.
X+Y=Never: The Badoon are split between the war-like males and the pacifist females and only meet to mate.

Abilities 48 + Skills 11 (22 ranks) + Advantages 7 + Powers 6 + Defenses 8 = 80 / 80

Build Comments: I’ve been reading more comics online, even though I swore I wouldn’t. One of the reasons is the abundance of free offerings from the major publishers, to get you to try it. One of the free ones I read were the Marvel Infinte comic for Gamora that they put up just before the new Marvel NOW relaunch of the GOG book.

In it, Gamora does some major league goon sweeping of the Badoon and for the climax, she has a prolonged fight with a big-ass Badoon that she actually had a hard time putting down. Not having ever seen a Badoon like that, I figure he was either an Andre the Giant-like anomaly or the Badoon are breeding some brutes. I decided for the Thorpacoverse, they are breeding brutes. I might tweak this one a bit since it based on that one appearance, but they’re basically just higher level mooks that can make characters like the GOG work a bit before ultimately winning.

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Aaaaaah! It's me when I first get up in the morning! RUN!

MONSTER OF BADOON
PL: 12 (137 pts) - OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 16, STAMINA 13, AGILITY 1, DEXTERITY 0, FIGHTING 8, INTELLECT -2, AWARENESS 0, PRESENCE -2

SKILLS: Athletics 3 (+19), Deception (-2), Insight (+0), Intimidation 10 (+8/+10), Perception 3 (+3), Persuasion (-2), Ranged Combat [Blast] 8 (+8), Stealth (+1/-3)

ADVANTAGES: All-Out Attack, Chokehold, Fast Grab, Improved Grab, Power Attack

POWERS:
Monster Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Cyborg Physique: Protection 4, Impervious Toughness 12, Senses 1 (Low-light Vision), Immunity 5 (All Environmental Conditions); 22 pts
Wrist Blasters: Ranged Energy Damage 12; 24 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +8 [Unarmed +16]
Ranged Attack +0
Blast +8 [Wrist Blasters +12]

DEFENSES:
Dodge +5 [DC15] Parry +7 [DC17]
Toughness +17 (+7 Impervious), Fortitude +15, Will +4

COMPLICATIONS:
Responsibility: To the Badoon empire.

Abilities 52 + Skills 12 (24 ranks) + Advantages 5 + Powers 55 + Defenses 13 = 137 / 137

Build Comments: The Monster of Badoon is a nice, big, ugly powerhouse that the Badoon have broken out against some super teams in the past and he recently got a new look in the previous Guardians of the Galaxy series.

Secret Origins: The monster of Badoon is a monster robot of the Brotherhood of the Badoon. They refer to him as the Weapon of Weapons. He is usually used after all other weapons fail to destroy their target. He has immense strength and durability and has fought the Silver Surfer, the Thing and Colossus.

Recently, the Badoon have created several of the Monsters, as well as other enhanced soldiers, in preparation for an as yet unrevealed campaign.

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