Sidious' Random Builds: Thoughts on Ghost Rider / Medallion of Power

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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

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Black Avenger - retired
Wilson Jeffers
Team Affiliation: Freedom League
PL: 9 (155pp)

Abilities: Str: 4 Sta: 4 Agl: 4 Dex: 4 Ftg: 6 Int: 2 Awe: 2 Pre: 3

Skills: Acrobatics 6 (+10), Athletics 8 (+12), Close Combat - unarmed 8 (+14), Deception 4 (+7), Expertise - streetwise 8 (+10), Insight 6 (+8), Intimidation 6 (+8), Investigation 4 (+6), Perception 6 (+8), Ranged Combat: Throwing 4 (+8), Stealth 6 (+10), Treatment 4 (+6)

Advantages: Agile Feint, Assessment, Contacts, Defensive Attack, Defensive Roll: 2, Fast Grab, Improved Critical - unarmed, Improved Disarm, Improved Initiative, Instant Up, Power Attack, Precise Attack (Close, Concealment), Set-Up, Takedown

Offense:
Initiative: +8
Unarmed: +14 (+4 Damage; DC: 19)

Defenses: Dodge: +12 (DC: 22) Parry: +12 (DC: 22) Toughness: +6 (+4 flat-footed) Fortitude: +8 Will: +10

Abilities 58 + Skills 35 (70 ranks) + Advantages 15 + Powers 0 + Defenses 26 = 134

Character Notes: Not really much to say. He's still around FC, but no a days he's doing more out of costume than in it.
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Re: Sidious' Random Builds

Post by Sidious »

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Star Knight
SRI A’Lan Koor
Team Affiliation: Freedom League, Star Knights
PL: 11 (194pp)

Abilities: Str: 8 Sta: 1 Agl: 2 Dex: 2 Ftg: 10 Int: 0 Awe: 2 Pre: 2

Skills: Athletics 4 (+12), Expertise – galactic lore 6 (+6), Insight 6 (+8), Intimidation 6 (+8), Perception 8 (+10), Persuasion 4 (+6), Stealth 4 (+6)

Advantages: Defensive Attack, Fearless, Interpose, Power Attack, Ranged Attack: 8

Powers:
Star Knight Armor: (Flaws: Removable {-21 points}) [83pp]
• Protective Casing: [30]
o Immunity: 10 (Life Support)
o Protection: 10 (Extra: Impervious: 10)
• Sensor Systems: Senses: 4 (Communication Link with Mentor and Citadel, Direction Sense, Low-light Vision, Radio) [4]
• Stellar Flight: [22]
o Flight: 8 (500 MPH)
o Movement: 3 (Space Travel 3)
• Stellar Shield: Deflect: 10 [10]
• Stellar Strength: Enhanced Strength: 7 [14]
• Stellar Sword: Blast: 10 (light) [20]
• Universal Translator: Comprehend: 2 (Languages; Understand, Understood) [4]

Offense:
Initiative: +2
Unarmed: +10 (+8 Damage; DC: 23)
Stellar Sword: +10 (+10 Damage; DC: 25)

Defenses: Dodge: +10 (DC: 20) Parry: +10 (DC: 20) Toughness: +1/+11 w/ armor Fortitude: +10 Will: +11

Abilities 54 + Skills 19 (38 ranks) + Advantages 12 + Powers 83 + Defenses 26 = 194

Character Notes: Our GL expy. Sri A'lan came to Earth hunting down rogue Star Knight, Rojan Lhar (Blackstar). He Joined the Freedom League and performed admirably with them. Eventually he caught Blackstar and returned to the Citadel. He currently serves on the Council, the governing body for the Star Knights.
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Re: Sidious' Random Builds

Post by Sidious »

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Sea King - retired
Theseus
Team Affiliation: Freedom League
PL: 9 (155pp)

Abilities: Str: 8 Sta: 3 Agl: 3 Dex: 4 Ftg: 7 Int: 0 Awe: 2 Pre: 3

Skills: Acrobatics 8 (+11), Athletics 5 (+13), Close Attack – unarmed 1 (+10), Expertise - earth sciences 2 (+2), Expertise - Survival 6 (+8), Expertise - theology & philosophy 2 (+2), Perception 6 (+8), Persuasion 4 (+7)

Advantages: Close Combat: owner update2, Benefit (Atlantean royalty), Favored Environment (aquatic), Improved Initiative, Language 1 (English, base: Atlantean), Ranged Combat; 4

Powers:
King of the seas: [14pp]
• Immunity: 3 (drowning, cold, pressure) [3]
• Swimming: 3 [3]
• Protection: 6 [6]
• Senses: 1 (low-light vision) [1]
• Super-Strength: Enhanced Strength: 1 (Flaw: Limited to lifting only) [1]

Water Form: (Activation – Move Action [-1]) [36pp]
• Concealment: 4 (visual, Flaw: Limited to underwater [–1]) [2]
• Elongation: 1 [1]
• Immunity: 10 (life support, Sustained) [10]
• Insubstantial: 1 [5]
• Suffocate: Affliction: 5 (Resisted by Fortitude; extra: Ranged, Progressive) [20]
• Swimming: 6 [6]

Offense:
Initiative: +7
Unarmed: +10 (+8 Damage; DC: 23)

Defenses: Dodge: +9 (DC: 19) Parry: +9 (DC: 19) Toughness: +9 Fortitude: +8 Will: +7

Abilities 60 + Skills 17 (34 ranks) + Advantages 10 + Powers 50 + Defenses 18 = 155

Character Notes: Thesus is the son of the original Siren and the Atlantean King. He wanted to learn more about his mothers world and went to the surface. His daughter now attends the Claremont Academy as a member of the Next Gen.
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Re: Sidious' Random Builds

Post by Sidious »

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Horus, the Avenger - retired
Henry Farrow
Team Affiliation: none
PL: 13 (195pp)

Abilities: Str: 8 Sta: 9 Agl: 2 Dex: 5 Ftg: 7 Int: 1 Awe: 3 Pre: 3

Skills: Close Attack – Ankh of the Avenger 3 (+10), Expertise - arcane lore 8 (+9), Expertise - history 9 (+10), Expertise - theology & philosophy 11 (+12), Insight 8 (+11), Intimidate 8 (+11), Perception 4 (+7), Range Attack – Ankh of the Avenger 5 (+10)

Advantages: All-out Attack, Defensive Roll: 2, Fearless, Improved Grapple, Improved Smash, Language: 1 (English, French; base: Egyptian), Power Attack, Takedown, Weapon Break

Powers:
Heliopolitan Physiology: [15pp]
• Immunity: 7 (aging, disease, heat damage) [7]
• Power Lifting: 8 (1600 tons) [8]

Ankh of the Avenger: (Flaw: Removable [-2]) [48pp]
• Feature: 1 (Quick Change) [1]
• Feature: 1 (Restricted to those Worthy) [1]
• Light Control: [32]
o Solar Blast: Blast: 14 (heat and light; Extra: Penetrating: 8; Accurate: 2) [30]
 Blinding Flash: Dazzle: 15 (visual)
 Ankh Strike: Strike: 8 (Extra: Penetrating: 8; Thrown: 8),
• Solar Flight: Flight: 8 (2,500 mph) [16]
• Immunity: 10 (life support; Feat: Linked to Space Travel) [10]
• Movement: 5 (Dimensional {mystical dimensions; Portal [+2], Progression: 5}; Space Travel: 3) [10]
• Senses 10 (True Sight) [10]

Offense:
Initiative: +2
Unarmed: +7 (+8 Damage; DC: 23)
Ankh Strike: +10 (+16 Damage; DC: 31)
Ankh Throw: +10 (+16 Damage; DC: 31)
Solar Blast: +10 (+14 Damage; DC: 29)

Defenses: Dodge: +10 (DC: 20) Parry: +10 (DC: 20) Toughness: +11 (+9 flat-footed) Fortitude: +12 Will: +10

Abilities 76 + Skills 28 (56 ranks) + Advantages 10 + Powers 63 + Defenses 18 = 195

Character Notes: Horus was an ally of the FL but mostly preferred to work on his own.
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Re: Sidious' Random Builds

Post by Sidious »

OK with that I'm going to be ending my FC builds for now and get back to the main Marvel & DC work. Don't worry I have plenty more statted up and can't wait to get back to the Nightwatch and maybe der Ubersoldaten .
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Re: Sidious' Random Builds

Post by Sidious »

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Batman
Bruce Wayne
Team Affiliation: Justice League, Outsiders
PL: 12 (292pp)

Abilities: Str: 4 Sta: 5 Agl: 6 Dex: 7 Ftg: 14 Int: 9 Awe: 7 Pre: 7

Skills: Acrobatics 9 (+15), Athletics 11 (+15), Close Combat - unarmed 2 (+20), Deception 8 (+15), Expertise - criminology 11 (+20), Expertise - science 6 (+15), Expertise - streetwise 11 (+20), Insight 8 (+15), Intimidation 15 (+22), Investigation 13 (+22), Perception 13 (+20), Persuasion 8 (+15), Ranged Combat - throwing 2 (+15), Sleight Of Hand 13 (+20), Stealth 14 (+20), Technology 6 (+15), Treatment 2 (+11), Vehicles 6 (+13)

Advantages: Accelerated Stealth, Assessment, Benefit: 6 (He’s Batman, Wealth: 5), Close Attack: 4, Combat Clarity: 1, Conceal Efforts, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll: 2, Eidetic Memory, Equipment: 23, Evasion: 1, Extraordinary Effort, Hide In Plain Sight, Improved Critical – unarmed: 1, Improved Disarm, Improved Initiative: 1, Improved Trip, Inventor, Languages (Spanish, Mandarin, Japanese, French, Russian, 5 Others, Base: English), Luck, Move-By Action, Power Attack, Precise Attack: 2 (Close, Concealment; Ranged, Cover), Quick Draw, Ranged Attack: 6, Redirect, Skill Mastery: 2 (Intimidation, Investigation), Startle, Takedown: 1, Tracking, Ultimate Effort: 1 (Ultimate Investigation Check), Uncanny Dodge, Well-Informed

Equipment: [115ep]
The Batsuit:
• Protection 1, Immunity 2 (Critical Hits, Flaw: Limited [Ballistics Only]) [2ep]
• Lockpicks: Feature 1 (Tools, Technology), Concealable [2ep]
• Grapple Gun: Movement 1 (Swinging), Ranged Trip [3ep]

The Cowl:
• Senses 2 (Low Light Vision, Infravision), Commlink (Communication 3 [Radio, Statewide/Small Nation, Extra: Subtle, Flaw: Limited To Bat Family]) [12ep]

The Cape:
• Movement 1 (Safe Fall, Flaw: Uncontrolled) [2ep]

Utility Belt:
• Variable Power: 5 (multiple powers of the Tech/Science descriptor) [35ep]

Vehicles:
• The Batplane: Size - H, Strength - 10, Speed - 12, Def - 8, Tough - 10, Air-To-Air Missiles (Burst Area Ballistic Ranged Damage 11, Extra: Burst Area 8 [30 Ft Radius], Homing 6), Features 2 (Cloaking, Remote Control) [52ep]
o The Batmobile: Size - H, Strength - 9, Speed - 6, Def - 6, Tough - 10, Features 21 (Alarm 4 [Dc35], Caltrops, Hidden Compartments 2 [Dc25], Navigation System, Oil Slick, Remote Control, Smokescreen, Impervious 5) [1ep]
o The Batboat: Size - L, Strength - 9, Speed - 6, Def - 6, Tough - 10, Features 20 (Alarm 4 [Dc35], Hidden Compartments 2 [Dc25], Navigation System 2 [+10], Remote Control, Smokescreen, Impervious 5) [1ep]
o The Batpod: Size - M, Strength - 2, Speed - 6, Def - 10, Tough - 8, Features 20 (Alarm 4 [Dc35], Hidden Compartments 2 [Dc25], Navigation System 2 [+10], Remote Control, Smokescreen, Impervious 5) [1ep]

Offense:
Initiative +10
Unarmed: +20 (Unarmed +4, Critical 19-20)
Ranged Attack: +13 [Ranged Attack +0; Batarangs +6; Bat Shuriken +1, Multiattack]
Throwing +15 [Batarangs +6; Bat Shuriken +1, Multiattack; Bat Bolo Grab +4]

Defenses: Dodge: +14 (DC:24) Parry +14 [Dc24] Toughness +8 (+6 Without Defensive Roll), Fortitude +10, Will +13

Abilities 118 + Skills 79 (158 Ranks) + Advantages 76 + Powers 0 + Defenses 19 = 292

Build Notes: Figured I'd start off with some members of the members of the Bat-Family. I'm going to try to post as many of the family and rogues as I have until they are completed.
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Re: Sidious' Random Builds

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Batman
Thomas Wayne, Earth-2
Team Affiliation: Justice Society
PL: 10 (176pp)

Abilities: Str: 4 [8] Sta: 4 [6] Agl: 4 Dex: 2 Ftg: 6 Int: 5 Awe: 3 Pre: 2

Skills: Acrobatics 4 (+8), Athletics 4 (+8), Close Combat - unarmed 2 (+12), Expertise - medicine 1 (+6), Intimidation 13 (+15), Investigation 5 (+10), Perception 8 (+11), Ranged Attack - throwing 2 (+12), Sleight Of Hand 4 (+6), Stealth 9 (+13), Technology 4 (+9), Treatment 5 (+10), Vehicles 3 (+5)

Advantages: Beginner's Luck, Benefit: 3 (Wealth 3), Close Combat: 4, Contacts, Eidetic Memory, Equipment: 11, Hide In Plain Sight, Inventor, Jack-Of-All-Trades, Quick Draw, Ranged Combat: 8, Startle, Takedown

Powers:
Miraclo Pills: (Flaw: Activation - Move Action [-1]) [16pp]
• Enhanced Advantages: 4 (Extraordinary Effort, Fast Grab, Improved Hold, Improved Smash) [4]
• Enhanced Stamina: 2 (6)
• Enhanced Strength: 4 (8)

Equipment: [55ep]
The Batsuit:
• Body Armor: 2 [2ep]

The Cape and Cowl: [3ep]
• Commlink
• Slow Fall
• Senses 1 (Infravision)

Utility Belt: [25ep]
• Flash Bang Grenade [16ep]
o Batarang: +2 damage [1ep]
o Wrist Blaster: +8 damage [1ep]
o Tear Gas Grenades [1ep]
o Smoke Grenade [1ep]
o Gas Mask [1ep]
o Grapple Gun: Swinging, Speed: 1 [1ep]
o Mini-Tracer [1ep]
o Rebreather [1ep]
o Lockpicks [1ep]

BatCave: [25ep]
• Size: Huge, Tough: 20, Features - Communications, Computer, Concealed: 3 [+20 DC], Defense System, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System

Offense:
Initiative: +4
Unarmed +12 (+4/8 Damage; DC: 19/23)
Wrist Blaster: +10 (+12 Damage; DC: 27)
Throwing: +12 (+2 Damage; DC: 17)

Defenses: Dodge: +12 (DC: 22] Parry: +12 [DC: 22] Toughness: +4/+6 w/ miraclo or armor/+8 w/body armor Fortitude: +8 Will: +10

Complications:
• Hour of Power: Once Batman takes a Miraclo pill, his powers last exactly an hour, and no more. In addition, he can’t take another pill until an hour after his powers fade. It is also highly addictive.
• Enemy: The Joker, Darkseid and the forces of Apocalypse
• Obsession: Carrying on his son’s legacy
• Responsibility: Thomas sees himself as carrying on for Bruce. He takes it very seriously.
• Secret Identity: He has a secret identity of Thomas Wayne

Abilities 68 + Skills 32 (64 Ranks) + Advantages 35 + Powers 16 + Defenses 25 = 176

Build notes: Here we have Thomas Wayne of Earth 2. In the books he's a real bastard (no, really. read the books). So being at about 60 years old he also uses Miraclo (an illegal PED Street drug on Earth 2. Think Venom). This tends to even out his abilities to where he can compete and out perform his foes.

Character notes: Unlike his Prime Earth counterpart, Thomas Wayne survived the mugging by Joe Chill. Unbeknownst to his son Bruce, Thomas, while still in medical school in 1979, developed connections to the Falcone crime family after he saved Frankie Falcone from a gunshot wound. Falcone insisted on showing his gratitude to Thomas by introducing Thomas to the wild lifestyle of partying and drugs the Falcones' wealth enabled. Frankie even introduced Thomas to his eventual wife, Martha. After a period of wild partying, fueled in part by drugs Thomas was able to obtain as a doctor, the partying ended when Martha gave birth to Bruce. Martha insisted Thomas sever all ties to Falcone.

When Thomas did he made it clear that whatever dirt Frankie had on Thomas was nothing to what Thomas had on Frankie. In response, Falcone had his thugs attack Thomas, who was saved by Jarvis Pennyworth. Still panicked, Falcone hired Joe Chill to murder the Waynes. While Martha was indeed killed, Thomas, with help from Dr. Leslie Thompkins, survived and was declared clinically dead. He dropped off the grid and stole the drug Miraclo from his colleague, Rex Tyler. In the 1990s, Thomas returned, and systematically killed Chill, the three thugs in Falcone's employ, and finally Frankie Falcone himself. While investigating these crimes, Bruce, now the Batman, discovered that Thomas was alive and after a heated confrontation wherein Bruce learned the whole truth about his father's sordid past, and disowned Thomas.

After the death of his son during Darkseid's invasion, Thomas took up the mantle of Batman to honor his son and attempt to atone for his own failures.

When Earth was threatened by Steppenwolf and later the clone of Superman, Thomas traveled to the World Army's Arkham Command Center to free certain prisoners from the facility, releasing Aquawoman and James Olsen from their statis cells to join his resistance. He also discovered the Joker among the prisoners and promptly killed him.

Thomas helped the Wonders and the World Army stop Superman, who at first was believed to be a brainwashed agent of Darkseid, and his Hunger Dog allies from using a Boom Tube to transport the Earth into Apokolips space. After Superman was revealed to be a clone and was disintegrated by both Val-Zod and Red Tornado, Thomas would be united with his granddaughter Helena, who was now going under the identity of the Huntress during her time on Prime Earth.
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Re: Sidious' Random Builds

Post by Sidious »

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Red Robin
Timothy “Tim” Drake
Team Affiliation: Young Justice, Teen Titans
PL: 9 (208pp)

Abilities: Str: 2 Sta: 2 Agl: 5 Dex: 5 Ftg: 8 Int: 5 Awe: 4 Pre: 3

Skills: Acrobatics 8 (+13), Athletics 8 (+10), Close Combat: Unarmed 2 (+10), Deception 9 (+12), Expertise: Criminology 8 (+13), Expertise: Computers 10 (+15), Expertise: Streetwise 9 (+14), Insight 10 (+14), Intimidation 8 (+11), Investigation 11 (+16), Perception 11 (+15), Persuasion 7 (+10), Ranged Combat: Throwing Discs 9 (+14), Sleight of Hand 7 (+12), Stealth 10 (+15), Technology 8 (+13), Treatment 5 (+10), Vehicles 8 (+13)

Advantages: All-out Attack, Benefit 4 (Wealth), Close Attack 6, Connected, Contacts, Defensive Roll 2, Equipment 8, Evasion, Extraordinary Effort, Hide in Plain Sight, Improved Critical (Bo Staff ), Improved Initiative, Improvised Tools, Instant Up, Interpose, Languages 4, Move-by Action, Power Attack, Quick Draw, Set-up, Takedown, Teamwork, Tracking, Uncanny Dodge

Equipment: [30ep]
Costume: [6ep]
• Armor: +2 toughness [2ep]
• Camouflage – urban [1ep]
• GPS Receiver [1ep]
• Low Light Vision [1ep]
• Radio [1ep]

Utility Belt: [24ep]
• Flash-bang pellets [16ep]
o Throwing Discs: +2 damage [1ep]
o Bo Staff: +2 damage, Reach [1ep]
o Smoke Pellets [1ep]
o Swingline [1ep]
o Cell Phone [1ep]
o Flashlight [1ep]
o Mini-Tracer [1ep]
o Rebreather [1ep]

Offense:
Initiative: 9
Unarmed: +16 (+2 Damage; DC: 17)
Throwing Disc: +14 (+3 Damage; DC: 18)
Bo Staff: +14 (+4 damage; DC: 19)

Defenses: Dodge: +12 (DC: 22) Parry: +12 (DC: 22) Toughness: +6 (+2 flat-footed) Fortitude: +8 Will: +10

Abilities 68 + Skills 74 (148 ranks) + Advantages 43 + Powers 0 + Defenses 23 = 208

Build Notes: So it seems every time Robins reach a certain age they get their own identity. I'm ok with this as it tends to be cool.
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Re: Sidious' Random Builds

Post by Sidious »

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Robin V
Damian Wayne
Team Affiliation: Batman INC
PL: 8 (162pp)

Abilities: Str: 1 Sta: 2 Agl: 4 Dex: 4 Ftg: 12 Int: 5 Awe: 2 Pre: 0

Skills: Acrobatics 8 (+12), Athletics 8 (+9), Close Combat - unarmed 2 (+14), Deception 9 (+9), Expertise - business 2 (+7), Expertise - criminology 2 (+7), Expertise - streetwise 2 (+7), Insight (+2), Intimidation 9 (+9), Investigation 8 (+13), Perception 8 (+10), Ranged Combat - throwing 2 (+11), Sleight Of Hand 7 (+11), Stealth 9 (+13), Technology 8 (+13), Vehicles 6 (+10)

Advantages: Beginner's Luck, Defensive Roll, Eidetic Memory, Equipment: 11, Evasion, Grabbing Finesse, Improved Critical – unarmed: 2, Improved Initiative, Improvised Tools, Jack-Of-All-Trades, Languages: 1 (Arabic, 1 Other, Base: English), Martial Strike: 1, Move-By Action, Power Attack, Quick Draw, Ranged Attack: 1, Redirect, Takedown: 2, Throwing Mastery: 1

Equipment: [55ep]
Robin Suit: [4ep]
• Body Armor: +1 toughness [1ep]
• Kevlar: Immunity: 2 (Critical Hits, Flaw: Limited - ballistics only) [3ep]

Cape And Mask: [5ep]
• Senses: 2 (Low Light Vision, Infravision) [2ep]
• Movement: 1 (Safe Fall) [2ep]
• Commlink [1ep]

Robin Blades: +2 damage, split [3ep]

Utility Belt: [28ep]
• Flash Bang Grenade [19ep]
o Tear Gas Grenades [1ep]
o R Discs +2 damage [1ep]
o Bolo [1ep]
o R Shuriken +1 damage, Multifire [1ep]
o Smoke Grenade [1ep]
o Grapple Gun: Swinging; Ranged Trip [1ep]
o Mini-Tracer [1ep]
o Rebreather [1ep]
o Handcuffs [1ep]

Vehicle: [13ep]
• Robincycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features - Navigation System, Remote Control, Secret Compartments; 13 Pts

Offense:
Initiative: +8
Unarmed: +14 (+2 Damage; DC: 17)
R Disc: +11 (+3 Damage; DC: 17)
R Shuriken: +11 (+2 Damage; DC: 16)

Defenses: Dodge: +12 (DC: 22) Parry: +12 (DC: 22) Toughness: +4 (+3 flat-footed) Fortitude: +6 Will: +10

Abilities 60 + Skills 45 (90 Ranks) + Advantages 35 + Powers 0 + Defenses 20 = 162

Character Notes: So here we have this little sh*t. Damian is Bruce's son by Talia Al Ghul. Raised by the League of Assassins and personally trained by his grandfather Ra's Al Ghul. This kid doesn't have issues... he has subscriptions. All this combines to make him very good at what he does. The problem is, some one told him this and it went to his head. I think the most infuriating thing about Damian is he is SO good, knows it and has a bit of arrogance about it (to put it mildly). I mean his dad is freaking Batman. He's a trained Ninja. and can out fight most adults.

And for some reason I really enjoy the little sh*t. His stories aren't the grim/dark that has pervaded comics for the last decade. His team ups with Jon Kent (Superman's son) are turning out to be the most entertaining of the entire Rebirth run. And now he's on the Teen Titans... maybe they can mellow him some.
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Re: Sidious' Random Builds

Post by Sidious »

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Nightwing
Richard “Dick” Greyson
Team Affiliation: Teen Titans, Titans, Outsiders, Justice League
PL: 10 (211pp)

Abilities: Str: 3 Sta: 3 Agl: 6 Dex: 4 Ftg: 10 Int: 3 Awe: 4 Pre: 4

Skills: Acrobatics 12 (+18), Athletics 10 (+13), Close Combat - unarmed 1 (+15), Deception 8 (+12), Expertise - criminology 10 (+13), Expertise - streetwise 10 (+13), Insight 10 (+14), Intimidation 8 (+12), Investigation 12 (+15), Perception 10 (+14), Persuasion 6 (+10), Ranged Combat - throwing 5 (+14), Sleight of Hand 8 (+12), Stealth 10 (+16), Technology 8 (+11), Treatment 6 (+9), Vehicles 8 (+12)

Advantages: Agile Feint, Close Attack: 4, Connected, Contacts, Defensive Attack, Defensive Roll: 3, Equipment: 6, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Tools, Jack-of-all-trades, Languages: 4, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged; Concealment), Quick Draw, Ranged Attack: 5, Redirect, Seize Initiative, Set-Up, Skill Mastery: 2 (Acrobatics, Investigation), Takedown, Tracking, Uncanny Dodge, Well-informed

Equipment: [13ep]
Weapons: [8ep]
• Taser: Affliction: 4 (Resisted by Fortitude; Ranged; Dazed, Stunned, Incapacitated) [8]
o Escrima Sticks: +3 Damage [1]
o Throwing Disks: +2 Damage [1]

Flashlight: Feature 1 (Illumination) [1ep]
Grapnel Gun: Movement: 1 (Swinging) [2ep]
Mini-Tracers [1ep]
Rebreather: Immunity: 2 (Suffocation, Limited) [1ep]

Motorcycle: [11ep]
• Size: Medium Str: 1 Spd: 6 Def: 10 Tou: 8 Features: Navigation System

Offense:
Initiative: 10
Unarmed: +15 (+3 Damage; DC: 18)
Escrima Sticks: +14 (+6 Damage; DC: 21)
Throwing Disc: +14 (+5 Damage; DC:20)

Defenses: Dodge: +14 (DC: 24) Parry: +12 (DC: 22) Toughness: +6 (+3 flat-footed) Fortitude: +8 Will: +12

Abilities 74 + Skills 71 (142 ranks) + Advantages 45 + Powers 0 + Defenses 23 = 213

Character notes: Dick has grown up superheroing. He's been trained by the best and enjoys the trust of almost all the heroes in the DC universe. When Batman was asked by Kal-L what in this universe could be better here than in the old one, he replied "Even Dick Greyson." Superman was forced to admit that no, Dick was the best of them all. That says something. (or they just wanted to put it to Denny O'Neil who wanted to kill him off in Final Crisis. Take your pick.)
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Re: Sidious' Random Builds

Post by Sidious »

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Robin Earth-2
Richard “Dick” Greyson
Team Affiliation: Justice Society
PL: 10 (211pp)

Abilities: Str: 3 Sta: 3 Agl: 6 Dex: 4 Ftg: 10 Int: 3 Awe: 4 Pre: 4

Skills: Acrobatics 12 (+18), Athletics 10 (+13), Close Combat - unarmed 1 (+15), Deception 8 (+12), Expertise - criminology 10 (+13), Expertise - streetwise 10 (+13), Insight 10 (+14), Intimidation 8 (+12), Investigation 12 (+15), Perception 10 (+14), Persuasion 6 (+10), Ranged Combat - throwing 5 (+14), Sleight of Hand 8 (+12), Stealth 10 (+16), Technology 8 (+11), Treatment 6 (+9), Vehicles 8 (+12)

Advantages: Agile Feint, Close Attack: 4, Connected, Contacts, Defensive Attack, Defensive Roll: 3, Equipment: 6, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Tools, Jack-of-all-trades, Languages: 4, Leadership, Move-by Action, Power Attack, Precise Attack (Ranged; Concealment), Quick Draw, Ranged Attack: 5, Redirect, Seize Initiative, Set-Up, Skill Mastery: 2 (Acrobatics, Investigation), Takedown, Tracking, Uncanny Dodge, Well-informed

Equipment: [30ep]
Costume: [6ep]
• Armor: +2 toughness [2ep]
• Hardened Strike Points: +1 damage [1ep]
• GPS Receiver [1ep]
• Low Light Vision [1ep]
• Radio [1ep]

Utility Belt: [24ep]
• Flash-bang pellets [16ep]
o Batarangs: +2 damage [1ep]
o Sleep Gas Pellets [1ep]
o Smoke Pellets [1ep]
o Swingline [1ep]
o Cell Phone [1ep]
o Flashlight [1ep]
o Mini-Tracer [1ep]
o Rebreather [1ep]

Offense:
Initiative: 10
Unarmed: +15 (+4 Damage; DC: 16)
Batarang: +14 (+5 Damage; DC:17)

Defenses: Dodge: +12 (DC: 22) Parry: +12 (DC: 22) Toughness: +8 (+5 flat-footed) Fortitude: +8 Will: +12

Abilities 74 + Skills 71 (142 ranks) + Advantages 45 + Powers 0 + Defenses 21 = 211

Build Notes: I love Earth 2. not gonna lie. I think having adult Dick still being Robin in his own right is great. I shaved some off his defenses to make him not quite so easy to move with body armor in his suit. His Dodge went down a smidgen and his toughness went up. He also has the Utility Belt and Batarangs instead of the Sticks. Really he's still going the way of Batman-lite, which makes sense since he wants to honor his deceased father figure.

Please note that this Earth 2 and the one with Thomas Wayne as Batman are completely different Earth 2s. And if that isn't enough to give you a headache wait until you read up on this history of the DC Universe.
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

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Red Hood
Jason Todd
Group Affiliations: The Teen Titans, Outsiders
PL: 10 (172pp)

Abilities: Str: 3 Sta: 4 Agl: 6 Dex: 5 Ftg: 8 Int: 2 Awe: 2 Pre: 5

Skills: Acrobatics 8 (+14), Athletics 8 (+11), Close Combat - unarmed 1 (+9), Deception 12 (+17), Expertise - streetwise 8 (+10), Intimidation 14 (+19), Perception 8 (+10), Persuasion 13 (+18), Ranged Combat - guns 9 (+14), Stealth 6 (+12),
Vehicles 5 (+10)

Advantages: All-out Attack, Close Attack: 8, Defensive Roll: 2, Diehard, Equipment: 6, Evasion, Improved Critical - guns, Improved Initiative, Move-by Action, Power Attack, Takedown

Powers:
Red Hood: Removable (-2 points) [6pp]
• Protection: 2 (Flaw: limited to head [-1]) [1]
• Immunity: 5 (Sensory Affliction effects) [5]
• Senses: 2 (Infravision, Radio) [2]

Equipment: [30ep]
Pistols: +5 Damage, Multiattack [15ep]

Leather Jacket: Body Armor: 1 [1ep]

14 Equipment points as needed

Offense:
Initiative +10
Unarmed +17 (+3 Damage, DC: 18)
Pistols +14 (+5 Damage, Critical 19-20; DC: 20)

Defenses: Dodge: +13 (DC: 23) Parry: +13 (DC: 23) Toughness: +7 (+5 flat-footed) Fortitude: +13 Will: +7

Abilities 70 + Skills 46 (92 ranks) + Advantages 24 + Powers 6 + Defenses 26 = 172

Character Notes: OK so Jason was the second Robin. He turned into a vicious fighter, most reports have as a better fighter than Greyson but lesser athlete. Jason was killed by the Joker sending Batman into a tailspin that didn't end until Tim Drake came around.

So this being a comic death Jason was eventually resurrected. The process involved Superboy Prime punching reality (you read that right) and a Lazarus pit. He started as an anti-hero and tried to claim the cowl when Bruce went missing and was thought dead. Now he is fighting crime again and taking down criminals in ways that Batman can't.
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

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(in case you haven't guessed, I love Phil Cho's deviant art page.)

Robin II
Jason Todd
Group Affiliations: The Teen Titans
PL: 8 (120pp)

Abilities: Str: 2 Sta: 2 Agl: 5 Ftg: 8 Dex: 6 Int: 2 Awe: 2 Pre: 3

Skills: Acrobatics 6 (+11), Athletics 8 (+10), Close Combat - unarmed 2 (+10), Deception 6 (+9), Expertise - streetwise 5 (+7), Insight 5 (+7), Investigation 4 (+6), Perception 5 (+7), Persuasion 2 (+5), Ranged Combat - thrown 4 (+10), Stealth 6 (+11), Vehicles 1 (+7)

Advantages: Agile Feint, Defensive Attack, Defensive Roll, Daze (Deception), Equipment: 6, Grab Finesse, Improved Aim, Improved Defense, Improved Disarm, Improved Trip, Set-Up, Takedown, Teamwork

Equipment: [30ep]
Costume: [6ep]
• Armor: +2 toughness [2ep]
• Hardened Strike Points: +1 damage [1ep]
• GPS Receiver [1ep]
• Low Light Vision [1ep]
• Radio [1ep]

Utility Belt: [24ep]
• Flash-bang pellets [16ep]
o Batarangs: +2 damage [1ep]
o Sleep Gas Pellets [1ep]
o Smoke Pellets [1ep]
o Swingline [1ep]
o Cell Phone [1ep]
o Flashlight [1ep]
o Mini-Tracer [1ep]
o Rebreather [1ep]

Offense:
Initiative +2
Unarmed +10 (+3 Damage, DC: 17)
Batarangs +10 (+4 Damage, DC: 18)

Defenses: Dodge: +11 (DC: 21) Parry: +11 (DC: 21) Toughness: +5 (+4 flat-footed) Fortitude: +6 Will: +5

Abilities 60 + Skills 27 (54 ranks) + Advantages 18 + Powers 0 + Defenses 15 = 120

Build Notes: Jason here is a better fighter than Dick at the same level but less of an athlete. It's nice not to have cookie cutter characters and have each of the Robins have their own strengths. Dick is the acrobat/athlete, Jason is the scrapper, Time is the Brains, Damian is the assassin. Stephanie fills a nebulous spot where she is only Robin for a short time.
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

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(Disco is evil kids, mmm-kay?)

Deathwing
Unknown
Team Affiliation: Seeds of Trigon
PL: 10 (165pp)

Abilities: Str: 3 Sta: 4 Agl: 6 Dex: 5 Ftg: 8 Int: 2 Awe: 2 Pre: 5

Skills: Acrobatics 8 (+14), Athletics 8 (+11), Close Combat: Unarmed 6 (+17), Deception 12 (+17), Expertise: Streetwise 8 (+10), Intimidation 14 (+19), Perception 8 (+10), Persuasion 13 (+18), Ranged Combat - thrown 9 (+14), Stealth 6 (+12),
Vehicles 5 (+10)

Advantages: All-out Attack, Close Attack: 3, Defensive Roll: 2, Diehard, Equipment: 6, Evasion, Improved Critical - knives,
Improved Initiative, Move-by Action, Power Attack, Takedown

Equipment: [22ep]
Costume
• Armor: +2 toughness, Subtle [3ep]
• Cell Phone, Commlink, Rebreather, GPS [4ep]
• Grappling Gun: Movement: Swinging [2ep]

Arsenal: [13ep]
• Twin Swords: +2 damage, Feat: Split Attack [10ep]
o Kris Knife: +2 damage, Feat: Improved Critical [1ep]
o Shuriken: +1, Extra: Auto-Fire [1ep]
o Batarangs: +2, Feat: Improved Critical [1ep]

Offense:
Initiative: +10
Unarmed: +17 (+3 Damage; DC:18)
Batarang: +14 (+2 Damage; DC: 19)
Kris Knives: +11 (+5 Damage; DC:20)
Swords: +11 (+5 Damage, DC: 20)

Defense: Dodge: 13 (DC: 23) Parry: 13 (DC: 23) Toughness: 7 (5 flat-footed) Fortitude: 13 Will: 6

Abilities 70 + Skills 46 (92 ranks) + Advantages 24 + Powers 0 + Defenses 25 = 165

Character Notes: Originally I had Deathwing pegged as a returned Jason Todd but I guess they killed that idea with the Team Titans.

FYI, Deathwing was a youth from the 90s, recruited by Time Trapper to serve as a sleeper agent against Extant. He was sent to the future of Lord Chaos with implanted memories that he was Dick Grayson/Nightwing. He supervised and helped train several teams of superpowered teens, the Team Titans, and had a relationship with Mirage.

He eventually came back in time and briefly joined the Team Titans, before he was ambushed by Raven. She corrupted him, and he became her helper under the name Deathwing. When he was reunited with his former lover Mirage, he brutally raped her. She gave birth to his daughter, Julianne.
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

I'm going to do an info dump on the rest of the Batman stuff tomorrow. New job starts Monday, not sure about the ability to keep a regular posting schedule after that.
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