We've got a J-Mart Favorite Item that has always held to the true principles of the J-Mart Franchise (over the top, pointless violence) hitting the Aisle 2 shelves as we add to our
JOB SQUAD LINE!
Aren't they beautiful?
THE WRECKER
PL: 10 (126 pts) -
OPL: 10;
DPL: 10;
HP: 1
ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 1, DEXTERITY 2, FIGHTING 7, INTELLECT 0, AWARENESS 1, PRESENCE 1
SKILLS: Athletics (+11), Deception 4 (+5), Expertise [Criminal] 5 (+5), Expertise [Demolitions] 8 (+8), Insight (+1), Intimidation 8 (+9), Perception (+1), Persuasion (+1), Ranged Combat [Thrown Crowbar] 4 (+6), Stealth (+1)
ADVANTAGES: All-Out Attack,
Diehard, Great Endurance, Power Attack, Takedown (1)
POWERS:
Mystical Enhancements: Impervious Protection 2, Impervious Toughness 5, Enhanced Advantages 2 (Diehard, Great Endurance), Features 2 (Increased Mass, Longevity), Immunity 5 (Environment Heat, Environmental Cold, Pressure, Poison, Disease); 19 pts
The Mystical Crowbar 23 pts Traits, Easily Removable (-10 pts); 13 pts
Teleport: Teleport 4 (500 ft/16 miles; Extra: Affects Others, Extended, Increased Mass 6 [3200 lbs], Flaw: Extended only); 18 pts
Crowbar Smash: Mystical Bludgeoning Strength-Based Damage 2 (Extra: Penetrating 10); 1 pt
Thrown Crowbar: Ranged Mystical Bludgeoning Strength-Based Damage 2; 1 pt
Mind Control: Perception Ranged Cumulative Affliction 6 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Flaw: Limited [someone other than The Wrecker holding Crowbar]); 1 pt
Groundstrike: Line Area Force Damage 10 (Extras: Line Area x2 [60 ft line], Flaws: Distracting, Limited [Wrecker must be on the ground, targets must be on the ground]); 1 pt
Shockwave: Burst Area Affliction 10 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Limited [Wrecker must be on the ground, targets must be on the ground]); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +1
Close Attack +7 [Unarmed +11; Crowbar Smash +13]
Ranged Attack +4
Thrown Crowbar +6 [Thrown Crowbar +13]
Special Attack [Groundstrike +10,
Burst Area]
DEFENSES:
Dodge +6 [DC16] Parry +7 [DC17]
Toughness +13 (+5 Impervious), Fortitude +12, Will +4
COMPLICATIONS:
Enemy: Thor.
Motivation: The Wrecker likes money, power and breaking stuff.
Power Loss: Without his crowbar, The Wrecker loses his powers and his base stats go to STR 4, STA 4, FGT 5.
Sharin’ Ain’t Carin’: The Wrecker also shares his power with the rest of the Wrecking Crew, so is at "one quarter strength" when fighting with da Crew.
Abilities 68 + Skills 14 (28 ranks) + Advantages 3 + Powers 32 + Defenses 9 = 126 / 126
Build Comments: Really, if you need a real introduction to these guys, you're on the wrooooooong board.
The Wrecking Crew. Big, dumb, powerhouses, led by a man with a MYSTIC CROWBAR...One of the greatest things Marvel has ever done, hands down. No need to expound on my building philosophy or what you're getting with these guys. They hit hard, they get hit hard and that's that.
And that's why I love them.
Secret Origins: The Wrecking Crew were formed when Dirk Garthwaite (Wrecker) was approached by Dr. Elliot Franklin with the task of retrieving a gamma bomb Elliot (Thunderball) had designed, with the intent of ransoming New York for millions of dollars. Dirk manages to retrieve his enchanted crowbar, and during a lightning storm he tells Elliot and his fellow prisoners Henry Camp (Bulldozer) and Brian Calusky (Piledriver) to grip the crowbar simultaneously. A lightning bolt strikes the bar, thus transforming the group into the Wrecking Crew.
The Story so Far: Over the years the Crew have had a very familiar cycle - break out of jail, fight enemies, are defeated, then thrown back into jail. The Crew have fought Captain America, Iron Fist, Namor, Spider-Man, the Thing, The Avengers, Superman, The Authority and their greatest foe Thor.
In their first encounter with Thor they are sure of victory but he defeats them as well as every time they come into conflict. At one point Wrecker becomes injured by Thor after killing an innocent bystander. As a result of this, Thunderball takes the crowbar and is made the leader of the crew for a short time before being defeated by Spider-Man.
The Wrecking Crew's most notorious act was to participate in the near-fatal beating of the hero Hercules during a siege of Avengers Mansion by the supervillain team the Masters of Evil. With Thor's assistance, Hercules eventually confronts the Wrecking Crew and defeats them, restoring his confidence in himself.
Characterization: The Crew is about destruction and getting paid, period.
Friends and Foes: The Wrecking Crew have come into conflict with dozens of heroes over the years but their greatest foe is Thor.
THE WRECKER
PL: 12 (141 pts) - OPL: 12; DPL: 12; HP: 1
ABILITIES: STRENGTH 13, STAMINA 12, AGILITY 1, DEXTERITY 2, FIGHTING 9, INTELLECT 0, AWARENESS 1, PRESENCE 1
SKILLS: Athletics (+13), Deception 4 (+5), Expertise [Criminal] 5 (+5), Expertise [Demolitions] 8 (+8), Insight (+1), Intimidation 9 (+10), Perception (+1), Persuasion (+1), Ranged Combat [Thrown Crowbar] 5 (+7), Stealth (+1)
ADVANTAGES: All-Out Attack, Diehard, Great Endurance, Power Attack, Takedown (1)
POWERS:
Mystical Enhancements: Impervious Protection 3, Impervious 3, Enhanced Advantages 2 (Diehard, Great Endurance), Features 2 (Increased Mass, Longevity), Immunity 5 (Environment Heat, Environmental Cold, Pressure, Poison, Disease); 21 pts
The Mystical Crowbar 23 pts Traits, Easily Removable (-10 pts); 13 pts
Teleport: Teleport 4 (500 ft/16 miles; Extra: Affects Others, Extended, Increased Mass 6 [3200 lbs], Flaw: Extended only); 18 pts
Crowbar Smash: Mystical Bludgeoning Strength-Based Damage 2 (Extra: Penetrating 10); 1 pt
Thrown Crowbar: Ranged Mystical Bludgeoning Strength-Based Damage 2; 1 pt
Mind Control: Perception Ranged Cumulative Affliction 6 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Flaw: Limited [someone other than The Wrecker holding Crowbar]); 1 pt
Groundstrike: Line Area Force Damage 11 (Extras: Line Area x2 [60 ft line], Flaws: Distracting, Limited [Wrecker must be on the ground, targets must be on the ground]); 1 pt
Shockwave: Burst Area Affliction 11 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Limited [Wrecker must be on the ground, targets must be on the ground]); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +1
Close Attack +9 [Unarmed +13; Crowbar Smash +15]
Ranged Attack +2
Thrown Crowbar +7 [Thrown Crowbar +15]
Special Attack [Groundstrike +11, Burst Area]
DEFENSES:
Dodge +7 [DC17] Parry +9 [DC19]
Toughness +15 (+5 Impervious), Fortitude +13, Will +5
COMPLICATIONS:
Enemy: Thor.
Motivation: The Wrecker likes money, power and breaking stuff.
Power Loss: Without his crowbar, The Wrecker loses his powers and his base stats go to STR 4, STA 4, FGT 5.
Sharin’ Ain’t Carin’: The Wrecker also shares his power with the rest of the Wrecking Crew, so is at "one quarter strength" when fighting with da Crew.
Abilities 78 + Skills 15 (30 ranks) + Advantages 3 + Powers 34 + Defenses 11 = 141 / 141
Comments: This The Wrecker when he's not sharing his power. He's more of a beast, but still no match for Thor one one one.
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THUNDERBALL
PL: 9 (125 pts) -
OPL: 9;
DPL: 9;
HP: 1
ABILITIES: STRENGTH 9, STAMINA 8, AGILITY 1, DEXTERITY 1, FIGHTING 6, INTELLECT 4, AWARENESS 2, PRESENCE 1
SKILLS: Athletics (+9), Deception (+1), Expertise [Criminal] 1 (+5), Expertise [Science] 8 (+12), Insight (+2), Intimidation 6 (+7), Perception 1 (+3), Persuasion (+1), Ranged Combat [Throwing] 6 (+7), Stealth (+1), Technology 8 (+12) [
Inventor]
ADVANTAGES: All-Out Attack, Close Attack (1),
Diehard, Great Endurance, Inventor, Power Attack
POWERS:
Mystical Enhancements: Impervious Protection 2, Impervious Toughness 5, Enhanced Advantages 2 (Diehard, Great Endurance), Features 2 (Increased Mass, Longevity), Immunity 5 (Environment Heat, Environmental Cold, Pressure, Poison, Disease); 18 pts
Thunderball: 24 pts Traits, Easy Removable (-10 pts); 14 pts
Thunderball Swinging: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained); 4 pts
Thunderball Bashing: 18 pt Array; 20 pts
Thunderball Smash: Mystical Bludgeoning Strength-based Damage 2 (Extras: Breaking, Defensive, Disarming, Penetrating 10, Reach 3 [15 ft]); 18 pts
Thunderball Thrown: Mystical Bludgeoning Strength-based Ranged Damage 2; 1 pt
Groundstrike: Line Area Force Damage 9 (Extras: Line Area x2 [60 ft line], Flaws: Distracting, Limited [Thunderball must be on the ground, targets must be on the ground]); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +1
Close Attack +7 [Unarmed +9; Thunderball Strike +11]
Ranged Attack +1
Thrown Thunderball +7 [Thunderball Thrown +11]
DEFENSES:
Dodge +5 (+7 with Thunderball) [DC15/17] Parry +6 (+8 with Thunderball) [DC16/18]
Toughness +10 (+4 Impervious), Fortitude +10, Will +6
COMPLICATIONS:
Arrogance: Eliot freaks out if not given proper due for his genius, and believes that he should be the leader of the Wrecking Crew. This, despite being notably less powerful than his boss, The Wrecker and Dirk's Crowbar being the source of the group's power.
Obsession: While not quite as destructive as the other members, he does love destroying things.
Power Loss: The Wrecking Crew must touch The Wrecker's mystical Crowbar from time to time for it's magic to infuse them with powers. The Wrecker may take all this power for himself otherwise, leaving the rest de-powered. When this occurs, he loses his powers and his abilities drop to STR 3, STA 4, FGT 4.
Reputation: Well known jobber as part of the Wrecking Crew.
Abilities 64 + Skills 15 (30 ranks) + Advantages 4 + Powers 32 + Defenses 10 = 125 / 125
Build Comments: Thunderball is the smart one in the group, yet he still generally comes off the same destructive mook as the rest. In a fair world, he'd be the leader, but instead he just does damage like the rest.
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BULLDOZER
PL: 9 (107 pts) -
OPL: 9;
DPL: 8;
HP: 1
ABILITIES: STRENGTH 9, STAMINA 9, AGILITY 1, DEXTERITY 0, FIGHTING 5, INTELLECT 0, AWARENESS 0, PRESENCE 0
SKILLS: Athletics 2 (+11), Deception (+0), Expertise [Criminal] 4 (+4), Expertise [Military] 4 (+4), Insight (+0), Intimidation 7 (+7), Perception (+0), Persuasion (+0), Stealth (+1), Vehicles 3 (+3)
ADVANTAGES: All-Out Attack, Close Attack (2),
Diehard, Great Endurance, Improved Trip, Power Attack
POWERS:
Mystical Enhancements: Impervious Protection 2, Impervious Toughness 5, Enhanced Advantages 2 (Diehard, Great Endurance), Features 2 (Increased Mass, Longevity), Immunity 5 (Environment Heat, Environmental Cold, Pressure, Poison, Disease); 18 pts
Bulldozer Physiology: Enhanced Strength 2 (50 Tons; Flaw: Limited to Lifting), Enhanced Strength 4 (Flaw: Limited to Resisting Movement), Speed 2 (8 mph/120 fpr); 8 pts
Bulldozer Helmet: 10 pts traits, Removable (-2 pts); 8 pts
Enhanced Durability: Immunity 4 (Critical Hits, Flaw: Limited to Head/Neck Area, Own Slam Attack Damage), Impervious 1; 7 pts
Bulldozer Charge: Bludgeoning Strength-Based Damage 2 (Extra: Penetrating 9, Flaw: Limited [only when charging]); 6 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +1
Close Attack +7 [Unarmed +9; Bulldozer Charge +11]
Ranged Attack +0
DEFENSES:
Dodge +3 [DC13] Parry +5 [DC15]
Toughness +11 (+5 Impervious), Fortitude +11, Will +3
COMPLICATIONS:
Motivation: He does love destroying things and he likes money.
Power Loss: The Wrecking Crew must touch The Wrecker's mystical Crowbar from time to time for it's magic to infuse them with powers. The Wrecker may take all this power for himself otherwise, leaving the rest de-powered. When this occurs, he loses his powers and his abilities drop to STR 4, STA 4, FGT 4.
Reputation: Well known jobber as part of the Wrecking Crew.
Abilities 48 + Skills 10 (20 ranks) + Advantages 5 + Powers 37 + Defenses 7 = 107 / 107
Build Comments: 4th verse, same as the first. Bulldozer is a great powerhouse mook. He rams stuff with his head. There you have it.
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PILEDRIVER
PL: 9 (97 pts) -
OPL: 9;
DPL: 9;
HP: 1
ABILITIES: STRENGTH 9, STAMINA 8, AGILITY 1, DEXTERITY 1, FIGHTING 6, INTELLECT 0, AWARENESS 0, PRESENCE 0
SKILLS: Athletics 1 (+10), Deception (+0), Expertise [Construction] 4 (+4), Expertise [Criminal] 4 (+4), Insight (+0), Intimidation 8 (+8), Perception 1 (+1), Persuasion (+0), Stealth (+1)
ADVANTAGES: All-Out Attack, Close Attack (1),
Chokehold, Diehard, Great Endurance, Improved Grab, Power Attack, Tough (3)
ENHANCED ADVANTAGES:
POWERS:
Mystical Enhancements: Impervious Protection 2, Impervious Toughness 5, Enhanced Advantages 2 (Diehard, Great Endurance), Features 2 (Increased Mass, Longevity), Immunity 5 (Environment Heat, Environmental Cold, Pressure, Poison, Disease); 18 pts
Oversize Mitts: Enhanced Advantages 2 (Chokehold, Improved Grab), Bludgeoning Strength-Based Damage 2 (Extra: Grabbing, Smashing, Split); 7 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +1
Close Attack +7 [Unarmed +9; Oversize Mitt Strike +11]
Ranged Attack +2
DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +10 (+4 Impervious), Fortitude +10, Will +4
COMPLICATIONS:
Motivation: He does love destroying things and he likes money.
Power Loss: The Wrecking Crew must touch The Wrecker's mystical Crowbar from time to time for it's magic to infuse them with powers. The Wrecker may take all this power for himself otherwise, leaving the rest de-powered. When this occurs, he loses his powers and his abilities drop to STR 4, STA 4, FGT 4.
Reputation: Well known jobber as part of the Wrecking Crew.
Abilities 50 + Skills 9 (18 ranks) + Advantages 3 + Powers 25 + Defenses 10 = 97 / 97
Build Comments: Piledriver is the member of the crew with big hands that he can hit harder with. That’s it. Next…
Me fail English? That's unpossible. - Ralph Wiggum