Next we go back to the Bolshovik's with one of the "Newer" Fighting Styles out there,
SYSTEMA!
BRIEF WORLD HISTORY:
Systema (Система, literally meaning The System) is a Russian martial art.Training includes, but is not limited to: hand-to-hand combat, grappling, knife fighting, and firearms training. Training involves drills and sparring without set kata. In Systema, the body has to be free of tensions, filled with endurance, flexibility, effortless movement, and explosive potential; the "spirit" or psychological state has to be calm, free of anger, irritation, fear, self-pity, delusion, ego and pride.Some Fictional practioners are
Leon S. Kennedy(
the Resident Evil horror media franchise),
Nina Williams(
Tekken video game franchise), and
Sam Fisher(
the Tom Clancy's Splinter Cell series of video games/books).
THE STYLE OF SYSTEMA:
Systema has four pillars - Breathing, Relaxation, Body Position, and Movement, as well as utilizing an attacker's momentum against him and controlling the six body levers (elbows, neck, knees, waist, ankles, and shoulders) through pressure point application, striking, and weapon applications. As a discipline, it is becoming more and more popular among police and security forces and it is taught by several practitioners inside and outside Russia. There are multiple schools of Systema - Systema Kadochnikova, Systema Ryabko, Systema Vasiliev, Systema TALANOV.
FIGHTING STYLE ADVANTAGES:
Improved Critical(Unarmed,Knife,Firearms)=+1 to critical threat range with an attack per rank.
Combat Note:Increase your critical threat range with a particular attack(chosen when you acquire this advantage) by 1, allowing you to score a critical hit on a natural 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more, to a maximum threat range of 16-20 with 4 ranks.
Power Attack=Trade attack bonus for effect bonus.
Combat Note:When you make a power attack,you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to the effect bonus of your attack.
Precise Attack=Ignore attack check penalties for either cover or concealment.
Combat Note:When you make close or ranged attacks (choose one) you ignore attack check penalties for cover or concealment (choose one), although total cover still prevents you from making attacks. Each additional rank in this advantage lets you choose an additional option, so with Precise Attack 4, all your attacks (both close and ranged) ignore penalties for both cover and concealment.
Quick Draw=Draw a weapon as a free action.
Combat Note:You can draw a weapon from a holster or sheath as a free action, rather than a move action.
Ranged Attack=+1 bonus to ranged attack checks per rank.
Combat Note:You have a +1 bonus to ranged attacks checks per rank in this advantage. Your total attack bonus is still limited by power level.
Takedown=Free extra attack when you incapacitate a minion.
Combat Note:If you render a minion incapacitated with an attack, you get an immediate extra attack as a free action against another minion within range and adjacent to the previous target’s location. The extra attack is with the same attack and bonus as the first. You can continue using this advantage until you miss or there are no more minions within range of your attack or your last target. A second rank in this advantage allows you to attack nonadjacent minion targets, moving between attacks if necessary to do so. You cannot move more than your total speed in the round, regardless of the number of attacks you make. You stop attacking once you miss, run out of movement, or there are no more minions within range of
your attack.
Throwing Mastery=+1 damage bonus with thrown weapons per rank.
Combat Note:You have a +1 damage bonus with thrown weapons per rank in this advantage. You can also throw normally harmless objects—playing cards, pens, paper clips, and so forth—as weapons with a damage bonus equal to your advantage rank and range based on the higher of your advantage rank or Strength. Your maximum damage bonus with any given weapon or attack is still limited by power level.
Power Point Total=7 points for the total basic style.
SPECIALIZING THE STYLE:
If you want to be Specific with your Systema(
unlike Leon and the gang,who,despite their fame,are considered General Practioners),there are 4 Schools,each specializing in a specific "Way" of Systema...
Kadochnikova
This one likes to use a lot of Hand-to-hand strikes over the rest(
though all the training is taught),as it's more designed to use your enviorment..
Improvised Weapon=Use Unarmed Combat skill with improvised weapons, +1 damage bonus.
Combat Note:When wielding an improvised close combat weapon—anything from a chair to a telephone pole or entire car—you use your Close Combat: Unarmed skill bonus for attack checks with the “weapon” rather than relying on your general Close Combat skill bonus. Additional ranks in this advantage give you a +1 bonus to Damage with improvised weapons per rank. Your maximum Damage bonus is still limited by power level, as usual.-you'd be honestly suprised how often this is used in "hand-to-hand' combat...
Improved Critical(Unarmed +2)=+1 to critical threat range with an attack per rank.
-all you gotta do is increase the unarmed crit&you can strike ALOT more often...
Power Point Total=9 points for the total with Basic style.
Ryabko
Ryabko fighters tend to have a rather large amount of knives on their person at any given time.If it weren't for the shortness of these types of weapons,more Ryabko practioners would get better results.This is also the only sub-style that REQUIRES a skill to be able to get into..
Skill:Sleight of Hand
Accurate Attack=Trade effect DC for attack bonus.
Combat Note:When you make an accurate attack,you can take a penalty of up to –5 on the effect modifier of the attack and add the same number (up to +5) to your attack bonus.-you'd be shocked at how accurate a combat knife is in the proper hands....
Improved Initiative=+4 bonus to initiative checks per rank.
Combat Note:You have a +4 bonus to your initiative checks per rank in this advantage.-in order to do any honest damage,these guy's NEED to go first...
Power Point Total=9 points for the total with Basic style.
Vasiliev
These are the "Huggers" of our little Russian Sub-styles herein.Usually the Largest guy's out of the Basics are selected for this specific sub-style(
though that's not always the case).It's also the most expensive sub-style here...
Chokehold=Suffocate an opponent you have successfully grabbed.
Combat Note:If you successfully grab and restrain an opponent, you can apply a chokehold, causing your opponent to begin suffocating for as long as you continue to restrain your target.-ounce they get ahold of you,your going to take a nice,loooong nap.....
Fast Grab=Make a free grab check after an unarmed attack.
Combat Note:When you hit with an unarmed attack you can immediately make a grab check against that opponent as a free action. Your unarmed attack inflicts its normal damage and counts as the initial attack check required to grab your opponent.-these Bears are gonna try to grab you AFAP...
Improved Grab=Make grab attacks with one arm. Not vulnerable while grabbing.
Combat Note:You can make grab attacks with only one arm, leaving the other free. You can also maintain the grab while using your other hand to perform actions. You are not vulnerable while grabbing.-and they don't even have to use both arms to do it!..
Improved Hold=–5 circumstance penalty to escape from your holds.
Combat Note:Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.-ounce they DO grab you,your not getting loose easily...
Power Point Total=11 points for the total with Basic style.
TALANOV
this one's both the most deceptive(
these folk's just look like another bystandard on the street) and the Most Lethal(
they are ALWAYS packing a firearm and not only have it loaded,but a Legal permit to pack it) of this bunch.They honestly kindof scare me...
Ranged Attack(MAX)=+1 bonus to ranged attack checks per rank.
Combat Note:You have a +1 bonus to ranged attacks checks per rank in this advantage. Your total attack bonus is still limited by power level.-these guy's spend hours every day practicing at a gun range near you.They tend to make the Crazy Post(wo)men Jealous....
Prone Fighting=No penalties for fighting while prone.
Combat Note:You suffer no circumstance penalty to attack checks for being prone, and adjacent opponents do not gain the usual circumstance bonus for close attacks against you.-They tend to have more than 1 firearm on them at any given time,so falling on the ground doesn't bother them as much...
Power Point Total=11 points for the total with Basic style.
as one of the "newest" Fighting styles out there,i really didn't have much to go on,so i took a blind shot in the Dark.I hope you enjoy it regardless!