Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

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M4C8
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by M4C8 »

Batgirl III wrote: Sat Jul 21, 2018 2:36 am A reputable school should also have no problem with you asking to observe a session or two. That alone should be enough to alert you to any “Woo Peddlers.” Yes, lots of martial arts have a metaphysical component, especially the very traditional Chinese ones... But if they start blathering on about Chi or Energy or Life Force with the absolutely rank zero beginners? It’s Woo-woo.

A reputable school also won’t push a lot of accessories and extras on you. I’m a proud capitalist pig, so I don’t begrudge a martial arts instructor wanting to make a buck (and before the explosion of online shopping martial arts supplies were kind of a niche market), so if they offer Gi, gloves, sparring helmets, and so forth (and t-shirts with the dojo logo on it, natch) that’s okay. It’s when they aggressively sell these things. If they push you to buy This Specific Gi, instead of just letting you practice in gym clothes or any gi you happen to buy yourself? Red flag. If they want you to pay for testing from one belt rank to another? Red flag. If they start selling you (or your kid) on “advanced workshops” when you’re still brand new? Red flag.

Weapon-based martial systems — fencing, HEMA, kenjutsu, archery, etc. — obviously require you buy some specific equipment. It’s hard to learn how to use a sword without a sword, right? But most reputable schools will have some “loaner gear” that they will make available to newbies.

It’s like any other business. Sure, they need to make money... But you can always tell if a place cares more about making a quick buck or if they actually care about the service they are offering.
Thanks again. Realistically I'll never actually do anything given my living situation and the lack of opportunity where I live but it's something I've thought about since I was a teenager, hopefully If I do ever sort myself out I won't be too old to give it a try:)
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Alright,welcome back to the Gym everybody!This time,we're gonna talk about one of the more famous martial arts styles Jujutsu!

BRIEF WORLD HISTORY:
also known in the West as Ju-Jitsu or Jiu-Jitsu, is a Japanese martial art and a method of close combat for defeating an armed and armored opponent in which one uses either a short weapon or none."Jū" can be translated to mean "gentle, soft, supple, flexible, pliable, or yielding". "Jutsu" can be translated to mean "art" or "technique" and represents manipulating the opponent's force against themselves rather than confronting it with one's own force. Jujutsu developed to combat the samurai of feudal Japan as a method for defeating an armed and armored opponent in which one uses no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, practitioners learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.
Jujutsu first began during the Sengoku period of the Muromachi period combining various Japanese martial arts which were used on the battlefield for close combat in situations where weapons were ineffective. In contrast to the neighbouring nations of China and Okinawa whose martial arts were centered around striking techniques, Japanese hand-to-hand combat forms focused heavily upon throwing, immobilizing, joint locks and choking as striking techniques were ineffective towards someone wearing armor on the battlefield. The original forms of jujutsu such as Takenouchi-ryū also extensively taught parrying and counterattacking long weapons such as swords or spears via a dagger or other small weapons.

In the early 17th century during the Edo period, jujutsu would continue to evolve due to the strict laws which were imposed by the Tokugawa shogunate to reduce war as influenced by the Chinese social philosophy of Neo-Confucianism which was obtained during Hideyoshi's invasions of Korea and spread throughout Japan via scholars such as Fujiwara Seika. During this new ideology, weapons and armor became unused decorative items, so hand-to-hand combat flourished as a form of self-defense and new techniques were created to adapt to the changing situation of unarmored opponents. This included the development of various striking techniques in jujutsu which expanded upon the limited striking previously found in jujutsu which targeted vital areas above the shoulders such as the eyes, throat, and back of the neck. However towards the 18th century the number of striking techniques was severely reduced as they were considered less effective and exert too much energy; instead striking in jujutsu primarily became used as a way to distract the opponent or to unbalance him in the lead up to a joint lock, strangle or throw.

During the same period the numerous jujutsu schools would challenge each other to duels which became a popular pastime for warriors under a peaceful unified government, from these challenges randori was created to practice without risk of breaking the law and the various styles of each school evolved from combating each other without intention to kill.
Today, the systems of unarmed combat that were developed and practiced during the Muromachi period (1333–1573) are referred to collectively as Japanese old-style jujutsu (Nihon koryū jūjutsu). At this period in history, the systems practiced were not systems of unarmed combat, but rather means for an unarmed or lightly armed warrior to fight a heavily armed and armored enemy on the battlefield. In battle, it was often impossible for a samurai to use his long sword or polearm, and would, therefore, be forced to rely on his short sword, dagger, or bare hands. When fully armored, the effective use of such "minor" weapons necessitated the employment of grappling skills.

Methods of combat (as mentioned above) included striking (kicking and punching), throwing (body throws, joint lock throws, unbalance throws), restraining (pinning, strangling, grappling, wrestling) and weaponry. Defensive tactics included blocking, evading, off-balancing, blending and escaping. Minor weapons such as the tantō (knife), ryofundo kusari (weighted chain), kabuto wari (helmet breaker), and Kaku shi buki (secret or disguised weapons) were almost always included in Sengoku jujutsu.

THE STYLES OF JUJUTSU:
As jujutsu has so many facets, it has become the foundation for a variety of styles and derivations today. As each instructor incorporated new techniques and tactics into what was taught to him originally, he codified and developed his own ryu (school) or Federation to help other instructors, schools, and clubs. Some of these schools modified the source material enough that they no longer considered themselves a style of jujutsu.
C. 1600 there were over 2000 Japanese jujutsu ryū, most with common characteristics. Specific technical characteristics varied from school to school. Many of the generalizations noted above do not hold true for some schools of jujutsu. As there are SO MANY different styles,I'm just going to go into the Basic Advantages for clarity sake...

FIGHTING STYLE ADVANTAGES:
Accurate Attack=Trade effect DC for attack bonus.
Combat Note:When you make an accurate attack,you can take a penalty of up to –5 on the effect modifier of the attack and add the same number (up to +5) to your attack bonus.

Defensive Attack=Trade attack bonus for active defense bonus.
Combat Note:When you make a defensive attack, you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to both your active defenses (Dodge and Parry).

Improved Disarm=No penalty for the disarm action.
Combat Note:You have no penalty to your attack check when attempting to disarm an opponent and they do not get the opportunity to disarm you.

Improved Grab=Make grab attacks with one arm. Not vulnerable while grabbing.
Combat Note:You can make grab attacks with only one arm, leaving the other free. You can also maintain the grab while using your other hand to perform actions. You are not vulnerable while grabbing.

Improved Hold=–5 circumstance penalty to escape from your holds.
Combat Note:Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.

Improved Trip=No penalty for the trip action.
Combat Note:You have no penalty to your attack check to trip an opponent and they do not get the opportunity to trip you. When making a trip attack, make an opposed check of your Acrobatics or Athletics against your opponent’s Acrobatics or Athletics, you choose which your opponent uses to defend, rather than the target choosing. This is a good martial arts advantage for unarmed fighters.

All-out Attack=Trade active defense for attack bonus.
Combat Note:When you make an all-out attack,you can take a penalty of up to –5 on your active defenses
(Dodge and Parry) and add the same number (up to +5) to your attack bonus.

Total Point Cost=7 power point for the Basic Jujutsu style listed.

SPECIALIZING THE STYLE:
There's so many way's to "Specialize" this that it's really just up to you HOW you want your PC fighter to go about it.If you want,say a Dude along the lines of Iron Fist,just add some superpowers and call it "Chi".If you want Shang-Chi or Batman,add as many Advantages as you think will work in the Concept...

Enjoy! :D
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Next we go back to the Bolshovik's with one of the "Newer" Fighting Styles out there,SYSTEMA!
BRIEF WORLD HISTORY:
Systema (Система, literally meaning The System) is a Russian martial art.Training includes, but is not limited to: hand-to-hand combat, grappling, knife fighting, and firearms training. Training involves drills and sparring without set kata. In Systema, the body has to be free of tensions, filled with endurance, flexibility, effortless movement, and explosive potential; the "spirit" or psychological state has to be calm, free of anger, irritation, fear, self-pity, delusion, ego and pride.Some Fictional practioners are Leon S. Kennedy(the Resident Evil horror media franchise),Nina Williams(Tekken video game franchise), and Sam Fisher(the Tom Clancy's Splinter Cell series of video games/books).

THE STYLE OF SYSTEMA:
Systema has four pillars - Breathing, Relaxation, Body Position, and Movement, as well as utilizing an attacker's momentum against him and controlling the six body levers (elbows, neck, knees, waist, ankles, and shoulders) through pressure point application, striking, and weapon applications. As a discipline, it is becoming more and more popular among police and security forces and it is taught by several practitioners inside and outside Russia. There are multiple schools of Systema - Systema Kadochnikova, Systema Ryabko, Systema Vasiliev, Systema TALANOV.

FIGHTING STYLE ADVANTAGES:
Improved Critical(Unarmed,Knife,Firearms)=+1 to critical threat range with an attack per rank.
Combat Note:Increase your critical threat range with a particular attack(chosen when you acquire this advantage) by 1, allowing you to score a critical hit on a natural 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more, to a maximum threat range of 16-20 with 4 ranks.

Power Attack=Trade attack bonus for effect bonus.
Combat Note:When you make a power attack,you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to the effect bonus of your attack.

Precise Attack=Ignore attack check penalties for either cover or concealment.
Combat Note:When you make close or ranged attacks (choose one) you ignore attack check penalties for cover or concealment (choose one), although total cover still prevents you from making attacks. Each additional rank in this advantage lets you choose an additional option, so with Precise Attack 4, all your attacks (both close and ranged) ignore penalties for both cover and concealment.

Quick Draw=Draw a weapon as a free action.
Combat Note:You can draw a weapon from a holster or sheath as a free action, rather than a move action.

Ranged Attack=+1 bonus to ranged attack checks per rank.
Combat Note:You have a +1 bonus to ranged attacks checks per rank in this advantage. Your total attack bonus is still limited by power level.

Takedown=Free extra attack when you incapacitate a minion.
Combat Note:If you render a minion incapacitated with an attack, you get an immediate extra attack as a free action against another minion within range and adjacent to the previous target’s location. The extra attack is with the same attack and bonus as the first. You can continue using this advantage until you miss or there are no more minions within range of your attack or your last target. A second rank in this advantage allows you to attack nonadjacent minion targets, moving between attacks if necessary to do so. You cannot move more than your total speed in the round, regardless of the number of attacks you make. You stop attacking once you miss, run out of movement, or there are no more minions within range of
your attack.


Throwing Mastery=+1 damage bonus with thrown weapons per rank.
Combat Note:You have a +1 damage bonus with thrown weapons per rank in this advantage. You can also throw normally harmless objects—playing cards, pens, paper clips, and so forth—as weapons with a damage bonus equal to your advantage rank and range based on the higher of your advantage rank or Strength. Your maximum damage bonus with any given weapon or attack is still limited by power level.
Power Point Total=7 points for the total basic style.

SPECIALIZING THE STYLE:
If you want to be Specific with your Systema(unlike Leon and the gang,who,despite their fame,are considered General Practioners),there are 4 Schools,each specializing in a specific "Way" of Systema...
Kadochnikova
This one likes to use a lot of Hand-to-hand strikes over the rest(though all the training is taught),as it's more designed to use your enviorment..
Improvised Weapon=Use Unarmed Combat skill with improvised weapons, +1 damage bonus.
Combat Note:When wielding an improvised close combat weapon—anything from a chair to a telephone pole or entire car—you use your Close Combat: Unarmed skill bonus for attack checks with the “weapon” rather than relying on your general Close Combat skill bonus. Additional ranks in this advantage give you a +1 bonus to Damage with improvised weapons per rank. Your maximum Damage bonus is still limited by power level, as usual.-you'd be honestly suprised how often this is used in "hand-to-hand' combat...
Improved Critical(Unarmed +2)=+1 to critical threat range with an attack per rank.
-all you gotta do is increase the unarmed crit&you can strike ALOT more often...
Power Point Total=9 points for the total with Basic style.

Ryabko
Ryabko fighters tend to have a rather large amount of knives on their person at any given time.If it weren't for the shortness of these types of weapons,more Ryabko practioners would get better results.This is also the only sub-style that REQUIRES a skill to be able to get into..
Skill:Sleight of Hand
Accurate Attack=Trade effect DC for attack bonus.
Combat Note:When you make an accurate attack,you can take a penalty of up to –5 on the effect modifier of the attack and add the same number (up to +5) to your attack bonus.-you'd be shocked at how accurate a combat knife is in the proper hands....
Improved Initiative=+4 bonus to initiative checks per rank.
Combat Note:You have a +4 bonus to your initiative checks per rank in this advantage.-in order to do any honest damage,these guy's NEED to go first...
Power Point Total=9 points for the total with Basic style.

Vasiliev
These are the "Huggers" of our little Russian Sub-styles herein.Usually the Largest guy's out of the Basics are selected for this specific sub-style(though that's not always the case).It's also the most expensive sub-style here...
Chokehold=Suffocate an opponent you have successfully grabbed.
Combat Note:If you successfully grab and restrain an opponent, you can apply a chokehold, causing your opponent to begin suffocating for as long as you continue to restrain your target.-ounce they get ahold of you,your going to take a nice,loooong nap.....
Fast Grab=Make a free grab check after an unarmed attack.
Combat Note:When you hit with an unarmed attack you can immediately make a grab check against that opponent as a free action. Your unarmed attack inflicts its normal damage and counts as the initial attack check required to grab your opponent.-these Bears are gonna try to grab you AFAP...
Improved Grab=Make grab attacks with one arm. Not vulnerable while grabbing.
Combat Note:You can make grab attacks with only one arm, leaving the other free. You can also maintain the grab while using your other hand to perform actions. You are not vulnerable while grabbing.-and they don't even have to use both arms to do it!..
Improved Hold=–5 circumstance penalty to escape from your holds.
Combat Note:Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.-ounce they DO grab you,your not getting loose easily...
Power Point Total=11 points for the total with Basic style.

TALANOV
this one's both the most deceptive(these folk's just look like another bystandard on the street) and the Most Lethal(they are ALWAYS packing a firearm and not only have it loaded,but a Legal permit to pack it) of this bunch.They honestly kindof scare me...
Ranged Attack(MAX)=+1 bonus to ranged attack checks per rank.
Combat Note:You have a +1 bonus to ranged attacks checks per rank in this advantage. Your total attack bonus is still limited by power level.-these guy's spend hours every day practicing at a gun range near you.They tend to make the Crazy Post(wo)men Jealous....
Prone Fighting=No penalties for fighting while prone.
Combat Note:You suffer no circumstance penalty to attack checks for being prone, and adjacent opponents do not gain the usual circumstance bonus for close attacks against you.-They tend to have more than 1 firearm on them at any given time,so falling on the ground doesn't bother them as much...
Power Point Total=11 points for the total with Basic style.

as one of the "newest" Fighting styles out there,i really didn't have much to go on,so i took a blind shot in the Dark.I hope you enjoy it regardless! :D
Chris Brady
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Chris Brady »

I thought that Sam Fisher was a Krav Maga practitioner? Systema is typically reserved for Russian specialists, and Sam never was. Unless they changed it.
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Chris Brady wrote: Sun Jul 29, 2018 6:15 am I thought that Sam Fisher was a Krav Maga practitioner? Systema is typically reserved for Russian specialists, and Sam never was. Unless they changed it.
They changed it in the last Splinter Cell game they made,for some stupid reason...
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Batgirl III
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Batgirl III »

MacynSnow wrote: Sun Jul 29, 2018 5:42 pm
Chris Brady wrote: Sun Jul 29, 2018 6:15 am I thought that Sam Fisher was a Krav Maga practitioner? Systema is typically reserved for Russian specialists, and Sam never was. Unless they changed it.
They changed it in the last Splinter Cell game they made,for some stupid reason...
Looking over the game mechanics Maycn is using for Systema, they look pretty similar to what I’d give to Krav Maga practitioner... Maybe less emphasis on the knife throwing, so dropping throwing mastery and the improved critical (knife) and replacing them with redirect and lionhearted.

Both martial arts forms have a lot in common philosophically as well.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Batgirl III wrote: Sun Jul 29, 2018 6:54 pm
MacynSnow wrote: Sun Jul 29, 2018 5:42 pm
Chris Brady wrote: Sun Jul 29, 2018 6:15 am I thought that Sam Fisher was a Krav Maga practitioner? Systema is typically reserved for Russian specialists, and Sam never was. Unless they changed it.
They changed it in the last Splinter Cell game they made,for some stupid reason...
Looking over the game mechanics Maycn is using for Systema, they look pretty similar to what I’d give to Krav Maga practitioner... Maybe less emphasis on the knife throwing, so dropping throwing mastery and the improved critical (knife) and replacing them with redirect and lionhearted.

Both martial arts forms have a lot in common philosophically as well.
Their also fairly recent, in terms of Martial Arts history.Israel(where Krav Maga originated) has only been around for something like 40-50 years.The Israeli Special Forces also brought in ALOT of different Martial Arts Experts so they could "Salad Bar" the styles.

As much as i think later seasons of Deadliest Warrior was full of crap,at least they were occasionally right...
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Ken
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Ken »

MacynSnow wrote: Sun Jul 29, 2018 7:03 pm Their also fairly recent, in terms of Martial Arts history.Israel(where Krav Maga originated) has only been around for something like 40-50 years.The Israeli Special Forces also brought in ALOT of different Martial Arts Experts so they could "Salad Bar" the styles.
Which is why
Batgirl III wrote: Thu Jul 05, 2018 7:16 am What? You want I should just give it to you? Like I’m some schmendrick who can give it away for free!? What do you take me for?

Listen, listen, I know a guy. Maycn. Real mensch. Well... I don’t know him. My husband’s sister’s good for nothing nincompoop of a husband? The one with the moles? Yeah. He knows him. Okay, his cousin knows him. But we’re all one big mishpocha, eh?

You come over sometime, we’ll have coffee and I’ll introduce youse. I just got this new Sanka, it’s to die for. So good I could plotz. That’s a metaphor. It doesn’t actually make you plotz.

Unlike the coffee in that diner outside Atlanta. You remember? When we drove down the coast to visit your bubbie in Boca? Oi gevalt, what a mishegas that was...
was so damn funny.
MacynSnow wrote: Sun Jul 29, 2018 7:03 pm As much as i think later seasons of Deadliest Warrior was full of crap,at least they were occasionally right...
"A stopped clock is still correct twice a day."
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MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Welcome back to the Gym Folks! Recently i helped a friend of mine(Doc Maslyn) with building a characarcter using an Unarmed Fighting style i was working on.So,may i present to you that style,welcome one and all to the World of AIKIDO!
BRIEF WORLD HISTORY:
Aikido (Japanese: 合気道 Hepburn: aikidō) [aikiꜜdoː] is a modern Japanese martial art developed by Morihei Ueshiba as a synthesis of his martial studies, philosophy, and religious beliefs. Ueshiba's goal was to create an art that practitioners could use to defend themselves while also protecting their attacker from injury.[1][2] Aikido is often translated as "the way of unifying (with) life energy"[3] or as "the way of harmonious spirit".
Aikido's techniques include: irimi (entering), and tenkan (turning) movements (that redirect the opponent's attack momentum), various types of throws and joint locks.Aikido derives mainly from the martial art of Daitō-ryū Aiki-jūjutsu, but began to diverge from it in the late 1920s, partly due to Ueshiba's involvement with the Ōmoto-kyō religion. Ueshiba's early students' documents bear the term aiki-jūjutsu.Ueshiba's senior students have different approaches to aikido, depending partly on when they studied with him. Today aikido is found all over the world in a number of styles, with broad ranges of interpretation and emphasis. However, they all share techniques formulated by Ueshiba and most have concern for the well-being of the attacker.Famous Aikidoka's(both real&fictional)include Stephen Seagal(7th Dan,Black Belt Hall of Fame Entry),Kano(Mortal Kombat), Jonah Hex(DC Comics Character), Morgan Jones(The Walking Dead) and Zaheer(The Legend of Korra).

THE STYLES OF AIKIDO:
'Primary Styles:
There are 3 major "Styles" of Aikido(Created before the Founder's Death),but there are actually hundreds of variants that you can use.I'm just putting down the main three i feel would fit better for MnM games,but feel free to make your own...:D

Yoshinkan (養神館 Yōshinkan lit. "Hall of Spirit Cultivation")-Aikido is a style of aikido that developed after World War II in the Yoshinkan Dojo of Gozo Shioda (1915–1994). Yoshinkan Aikido is often called the "hard" style of aikido because the training methods are a product of Shioda's grueling life before the war. As a style of aikido, Yoshinkan is more akin to the pre-war aikibudo techniques taught by Morihei Ueshiba, and therefore also generally closer to aikijujutsu than those styles of aikido developed after the war. The unusual emphasis placed on correct form prior to practicing correct flow and timing further contributes to its image as a "hard" style.

Yoseikan(養正館合気道 Yoseikan Aikidō)-Aikido is taught at the Yoseikan Dojo in Shizuoka, Japan, under the direction of Minoru Mochizuki (望月 稔 Mōchizuki Minoru, 1907–2003).Put simply, the main difference between Yoseikan, and other schools is the way Mochizuki sensei structured his teachings, and hence the way aikido was taught at the Yoseikan. Yoseikan has a very logical structure, which can be seen as a fundamental influence of Jigoro Kano, who stressed the science of judo. More emphasis is placed on fundamentals, such as escaping from a grab. These techniques are typically mentioned in other aikido schools, and are the first part of a locking or throwing technique. However, in Yoseikan Aikido they are drilled and examined as basics.

Shodokan(昭道館合気道 Shōdōkan Aikidō)-Aikido is the style of Aikido founded in 1967 by Kenji Tomiki (富木 謙治 Tomiki Kenji, 1900–1979). Shodokan Aikido is sometimes referred to as "Sport Aikido" because of its use of regular competitions, the style also may be referred to as "Tomiki Aikido". Shodokan places more emphasis on free-form randori sparring than most other styles of aikido. The training method requires a balance between randori and the more stylized kata training along with a well-developed set of training drills both specific for randori and for general aikido development. The participation in actual shiai (competitive randori) very much depends on the club with greater emphasis being found in the university clubs, although randori is core to all Shodokan clubs.

FIGHTING STYLE ADVANTAGES:
The only real differences in these styles is their reliance on certain Aspects of Aikido,so i'm just going to give you guys what I think is the "Basic" Aikido advantages here(at least as I see them)...
Assessment-Use Insight to learn an opponent’s combat capabilities.
Combat Note:You’re able to quickly size up an opponent’s combat capabilities. Choose a target you can accurately perceive and have the GM make a secret Insight check for you as a free action, opposed by the target’s Deception check result. If you win, the GM tells you the target’s attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target’s bonuses exactly.
If you lose the opposed roll, you don’t find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target’s bonuses.

Defensive Attack-Trade attack bonus for active defense bonus.
Combat Note:When you make a defensive attack, you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to both your active defenses (Dodge and Parry).
Agile Feint-Feint using Acrobatics skill or movement speed.
Combat Note:You can use your Acrobatics bonus or movement speed rank in place of Deception to feint and trick in combat as if your skill bonus or speed rank were your Deception bonus (see the Deception skill description). Your opponent opposes the attempt with Acrobatics or Insight (whichever is better).
Startle-Use Intimidation to feint in combat.
Combat Notes:You can use Intimidation rather than Deception to feint in combat. Targets resist with Insight, Intimidation, or Will defense.
Redirect-Use Deception to redirect a missed attack at another target.
Combat Notes:If you successfully trick an opponent (see Trick under Deception in Skills), you can redirect a missed attack against you from that opponent at another target as a reaction. The new target must be adjacent to you and within range of the attack. The attacker makes a new attack check with the same modifiers as the first against the new target.
Improved Disarm-No penalty for the disarm action.
Combat Note:You have no penalty to your attack check when attempting to disarm an opponent and they do not get the opportunity to disarm you.
Improved Grab-Make grab attacks with one arm. Not vulnerable while grabbing.
Combat Note:You can make grab attacks with only one arm, leaving the other free. You can also maintain the grab while using your other hand to perform actions. You are not vulnerable while grabbing.
Fast Grab-Make a free grab check after an unarmed attack.
Combat Note:When you hit with an unarmed attack you can immediately make a grab check against that opponent as a free action. Your unarmed attack inflicts its normal damage and counts as the initial attack check required to grab your opponent.
Improved Hold-–5 circumstance penalty to escape from your holds.
Combat Note:Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.
Improved Trip- No penalty for the trip action.
Combat Note:You have no penalty to your attack check to trip an opponent and they do not get the opportunity to trip you. When making a trip attack, make an opposed check of your Acrobatics or Athletics against your opponent’s Acrobatics or Athletics, you choose which your opponent uses to defend, rather than the target choosing. This is a good martial arts advantage for unarmed fighters.
Power Point Total= 10 points for the total with Basic style.
SPECIALIZING THE STYLE:
Like i said above,you can mess around with this thing as much as you want as long as you remember that the Style itself is designed more for Defense than Offense.Even their "Hard" Style of Combat focuses more on Lock's and Timing over actual damage! Enjoy! :D
Chris Brady
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Chris Brady »

The issue with Aikido is that M&M expects you to attack, but most Aikido taught locally require you to wait for an attacker to strike, and then you respond. So how would you simulate that in the rules?
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Chris Brady wrote: Sun Sep 23, 2018 8:20 pm The issue with Aikido is that M&M expects you to attack, but most Aikido taught locally require you to wait for an attacker to strike, and then you respond. So how would you simulate that in the rules?
You simply use the Withold/Wait/Ready action.That way,the enemy has to move first regarless of if your Initiative is higher.
Chris Brady
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Chris Brady »

MacynSnow wrote: Mon Sep 24, 2018 5:09 am
Chris Brady wrote: Sun Sep 23, 2018 8:20 pm The issue with Aikido is that M&M expects you to attack, but most Aikido taught locally require you to wait for an attacker to strike, and then you respond. So how would you simulate that in the rules?
You simply use the Withold/Wait/Ready action.That way,the enemy has to move first regarless of if your Initiative is higher.
Fair enough, I'll have to remember that, as I have an Aikido practitioner in a game. Might I suggest Seize Initiative as another Advantage typical of Aikido?
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Chris Brady wrote: Wed Sep 26, 2018 4:44 am
MacynSnow wrote: Mon Sep 24, 2018 5:09 am
Chris Brady wrote: Sun Sep 23, 2018 8:20 pm The issue with Aikido is that M&M expects you to attack, but most Aikido taught locally require you to wait for an attacker to strike, and then you respond. So how would you simulate that in the rules?
You simply use the Withold/Wait/Ready action.That way,the enemy has to move first regarless of if your Initiative is higher.
Fair enough, I'll have to remember that, as I have an Aikido practitioner in a game. Might I suggest Seize Initiative as another Advantage typical of Aikido?
It could work for the style as a nice alternative to Improved Initiative,but i personally think improved initiative is a better choice as it gives you a better average...
MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow »

Alright Gang, Gym's re-opened and i'll be going over some new styles so pay attention....
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Ken »

:)
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