Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

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MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Thu May 17, 2018 11:36 pm

L-Space wrote:
Thu May 17, 2018 11:28 pm
MacynSnow wrote:
Wed May 16, 2018 11:20 pm
Special mention goes to the Hajimi No-Ippo anime,as every single cast member could be put onto this list as it's THAT accurate to the material used....
Man, I really need to watch that anime. I've always been a huge fan of boxing characters, but for some reason was never able to catch that show.

Speaking of anime, if you haven't already seen it I recommend Kenichi: The Mightiest Disciple. While it is over the top at times it does a good job showing a lot of different types of martial arts style. Muay Thai, Jojutsu, Savate, Pencak Silat, etc.
I'll look into it thanks.Any requests for styles?

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L-Space
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by L-Space » Fri May 18, 2018 12:29 am

MacynSnow wrote:
Thu May 17, 2018 11:36 pm
L-Space wrote:
Thu May 17, 2018 11:28 pm
MacynSnow wrote:
Wed May 16, 2018 11:20 pm
Special mention goes to the Hajimi No-Ippo anime,as every single cast member could be put onto this list as it's THAT accurate to the material used....
Man, I really need to watch that anime. I've always been a huge fan of boxing characters, but for some reason was never able to catch that show.

Speaking of anime, if you haven't already seen it I recommend Kenichi: The Mightiest Disciple. While it is over the top at times it does a good job showing a lot of different types of martial arts style. Muay Thai, Jojutsu, Savate, Pencak Silat, etc.
I'll look into it thanks.Any requests for styles?
I know it gets crapped on a bit recently, but it would be cool to see your take Taekwondo.
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MacynSnow
Posts: 1957
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Fri May 18, 2018 12:48 am

L-Space wrote:
Fri May 18, 2018 12:29 am
MacynSnow wrote:
Thu May 17, 2018 11:36 pm
L-Space wrote:
Thu May 17, 2018 11:28 pm

Man, I really need to watch that anime. I've always been a huge fan of boxing characters, but for some reason was never able to catch that show.

Speaking of anime, if you haven't already seen it I recommend Kenichi: The Mightiest Disciple. While it is over the top at times it does a good job showing a lot of different types of martial arts style. Muay Thai, Jojutsu, Savate, Pencak Silat, etc.
I'll look into it thanks.Any requests for styles?
I know it gets crapped on a bit recently, but it would be cool to see your take Taekwondo.
Ok,i'll see what i can set-up.I'll probably add it with Karate to make a double feature.....

MacynSnow
Posts: 1957
Joined: Tue Dec 20, 2016 2:56 pm

Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Fri May 18, 2018 3:32 pm

Welcom back to the Gym folks! as Promised today,we learn about an Increadibly wierd "Martial Art"...All the Way from England,here's my Take on BARTITSU!
BRIEF REAL WORLD HISTORY:
An eclectic martial art and self-defence method originally developed in England during the years 1898–1902, combining elements of boxing, jujitsu, cane fighting, and French kickboxing. In 1903, it was immortalised (as "baritsu") by Sir Arthur Conan Doyle, author of the Sherlock Holmes mystery stories. Although dormant throughout most of the 20th century, Bartitsu has been experiencing a revival since 2002.
In 1898, Edward William Barton-Wright, a British engineer who had spent the previous three years living in Japan, returned to England and announced the formation of a "New Art of Self Defence".This art, he claimed, combined the best elements of a range of fighting styles into a unified whole, which he had named Bartitsu. Barton-Wright had previously also studied "boxing, wrestling, fencing, savate and the use of the stiletto under recognised masters", reportedly testing his skills by "engaging toughs (street fighters) until (he) was satisfied in their application." He defined Bartitsu as meaning "self defence in all its forms"; the word was a portmanteau of his own surname and of "Jujitsu".
As detailed in a series of articles Barton-Wright produced for Pearson's Magazine between 1899 and 1901, Bartitsu was largely drawn from the Shinden Fudo Ryu jujutsu of Terajima Kuniichiro (not to be confused with the SFR taijutsu associated with the Bujinkan lineage) and from Kodokan judo. As it became established in London, the art expanded to incorporate combat techniques from other jujutsu styles as well as from British boxing, Swiss schwingen, French savate and a defensive la canne (stick fighting) style that had been developed by Pierre Vigny of Switzerland. Bartitsu also included a comprehensive physical culture training system.In his notes for a lecture delivered to the Japan Society of London in 1901, Barton-Wright wrote:
Under Bartitsu is included boxing, or the use of the fist as a hitting medium, the use of the feet both in an offensive and defensive sense, the use of the walking stick as a means of self-defence. Judo and jujitsu, which are secret styles of Japanese wrestling, (I) would call close play as applied to self-defence.

In order to ensure, as far as it is possible, immunity against injury in cowardly attacks or quarrels, (one) must understand boxing in order to thoroughly appreciate the danger and rapidity of a well-directed blow, and the particular parts of the body which are scientifically attacked. The same, of course, applies to the use of the foot or the stick.

Judo and jujitsu were not designed as primary means of attack and defence against a boxer or a man who kicks you, but are only to be used after coming to close quarters, and in order to get to close quarters it is absolutely necessary to understand boxing and the use of the foot.
Conan Doyle's "baritsu" developed a life of its own during the latter 20th century, and it was duly recorded that fictional heroes including Doc Savage and The Shadow had been initiated into its mysteries; the latter two characters were established as knowing baritsu in a DC Comics crossover that spilled over into The Shadow Strikes. Baritsu has been incorporated into numerous Sherlock Holmes-inspired pastiche novels and short stories and also into the rules of several role-playing games set during the Victorian and Edwardian eras.
The manga and anime series Kuroshitsuji (Black Butler) features characters who are proficient in baritsu.
In "Draft of Innocence", a 2015 episode of the FX Network comedy series The League, Dr. Andre Nowzick (played by Paul Scheer) is announced as a Bartitsu enthusiast and later demonstrates a surprising proficiency in the martial art, defeating four heavily armed thugs in a spectacular back-alley brawl via a combination of stick fighting and jiujitsu.
In February 2016, a "Bartitsu" cane fighting variation was announced for the character Bo Rai Cho in the Mortal Kombat video game series.
Aiden English and Simon Gotch, known collectively as The Vaudevillains, are professional wrestlers signed to NXT and WWE who incorporate Bartitsu, or "Victorian Era Martial Arts" as some announcers have described, into their wrestling style mainly with stances and selective attacks. They espouse a gimmick of wrestlers from the early 20th century such as Karl Gotch.
The character Roman Torchwick uses a fighting style based on Bartitsu in the popular web series RWBY.

THE STYLES OF BARTITSU
there actually is no other "alternate" styles for this one.After you get all the Advantages for it, there's really nothing else left except "customizing" the PC a little more. :(

FIGHTING STYLE ADVANTAGES:
Defensive Attack=Trade attack bonus for active defense bonus.
Combat Note:When you make a defensive attack, you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to both your active defenses (Dodge and Parry).

Improved Critical(Unarmed,Cane,Improvised)=+1 to critical threat range with an attack per rank.
Combat Note:Increase your critical threat range with a particular attack (chosen when you acquire this advantage) by 1, allowing you to score a critical hit on a natural 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more, to a maximum threat range of 16-20 with 4 ranks

Improved Initiative=+4 bonus to initiative checks per rank.
Combat Note:You have a +4 bonus to your initiative checks per rank in this advantage.

Assessment=Use Insight to learn an opponent’s combat capabilities.
Combat Note:You’re able to quickly size up an opponent’s combat capabilities. Choose a target you can accurately perceive and have the GM make a secret Insight check for you as a free action, opposed by the target’s Deception check result. If you win, the GM tells you the target’s attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target’s bonuses exactly.
If you lose the opposed roll, you don’t find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target’s bonuses.


Improved Disarm=No penalty for the disarm action.
Combat Note:You have no penalty to your attack check when attempting to disarm an opponent and they do not get the opportunity to disarm you.

Fast Grab=Make a free grab check after an unarmed attack.
Combat Note:When you hit with an unarmed attack you can immediately make a grab check against that opponent as a free action. Your unarmed attack inflicts its normal damage and counts as the initial attack check required to grab your opponent.

Facinate=Use an interaction skill to entrance others.
Combat Note:One of your interaction skills is so effective you can capture and hold other’s attention with it. Choose Deception, Intimidation, or Persuasion when you acquire this advantage. You can also use Fascinate with an appropriate Expertise skill, like musician or singer, at the GM’s discretion. You are subject to the normal guidelines for interaction skills, and combat or other immediate danger makes this advantage ineffective. Take a standard action and make an interaction skill check against your target’s opposing check (Insight or Will defense). If you succeed, the target is entranced. You can maintain the effect with a standard action each round, giving the target a new resistance check. The effect ends when you stop performing, the target successfully resists, or any immediate danger presents itself. Like all interaction skills, you can use Fascinate on a group,
but you must affect everyone in the group in the same way. You may take this advantage more than once. Each time, it applies to a different skill.


Agile Feint=Feint using Acrobatics skill or movement speed(recomend Movement Speed).
Combat Note:You can use your Acrobatics bonus or movement speed rank in place of Deception to feint and trick in combat as if your skill bonus or speed rank were your Deception bonus. Your opponent opposes the attempt with Acrobatics or Insight (whichever is better).

Chokehold=Suffocate an opponent you have successfully grabbed.
Combat Note:If you successfully grab and restrain an opponent, you can apply a chokehold, causing your opponent to begin suffocating for as long as you continue to restrain your target.

Improved Hold=–5 circumstance penalty to escape from your holds.
Combat Note:Your grab attacks are particularly difficult to escape. Opponents you grab suffer a –5 circumstance penalty on checks to escape.

Improved Trip=No penalty for the trip action.
Combat Note:You have no penalty to your attack check to trip an opponent and they do not get the opportunity to trip you. When making a trip attack, make an opposed check of your Acrobatics or Athletics against your opponent’s Acrobatics or Athletics, you choose which your opponent
uses to defend, rather than the target choosing. This is a good martial arts advantage for unarmed fighters(But you can use it with either a Cane or Umbrella,wierdly enough...).


Favored Foe=Circumstance bonus to checks against a type of opponent.
Combat Note:You have a particular type of opponent you’ve studied or are especially effective against. It may be a type of creature (aliens, animals, constructs, mutants, undead, etc.), a profession (soldiers, police officers, Yakuza, etc.) or any other category the GM approves. Especially broad categories like “humans” or “villains” are not permitted. You gain a +2 circumstance bonus on Deception, Intimidation, Insight, and Perception checks dealing with your Favored Foe. This circumstance bonus is not limited by power level.
Power Point Total Cost=12 points for the Entire style.

Specializing The Style:
Unfotunately,the only way to Specialize this is for you to Pick a couple of non-combat oriented advantages(Attractive could help you have a better Facinate number,for example).

I Like to think of this one the "Intellectual's Combat Style"....Enjoy! :D

MacynSnow
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Fri May 18, 2018 4:20 pm

Next,where' heading for the Land of the Rising Sun to learn about those mysterious Assassins(and Manga Characters),Ninjas! That's right,next we're learning the Fighting Style NINJUTSU!
BRIEF REAL WORLD HISTORY:
Ninjutsu (忍術), sometimes used interchangeably with the modern term ninpō (忍法), is the strategy and tactics of unconventional warfare, guerrilla warfare and espionage purportedly practiced by the shinobi (commonly known outside Japan as ninja).Ninjutsu was a separate discipline in some traditional Japanese schools, which integrated study of more conventional martial arts (taijutsu) along with shurikenjutsu, kenjutsu, sōjutsu, bōjutsu and others. While there is an international martial arts organization representing several modern styles of ninjutsu, the historical lineage of these styles is disputed. Some schools claim to be the only legitimate heir of the art, but ninjutsu is not centralized like modernized martial arts such as judo or karate.Togakure-ryū claims to be the oldest recorded form of ninjutsu, and claims to have survived past the 16th century.
Spying in Japan dates as far back as Prince Shōtoku (572–622), although the origins of the ninja date much earlier. According to Shōninki, the first open usage of ninjutsu during a military campaign was in the Genpei War, when Minamoto no Kuro Yoshitsune chose warriors to serve as shinobi during a battle.[citation needed] This manuscript goes on to say that during the Kenmu era, Kusunoki Masashige frequently used ninjutsu. According to footnotes in this manuscript, the Genpei War lasted from 1180 to 1185, and the Kenmu Restoration occurred between 1333 and 1336. Ninjutsu was developed by groups of people mainly from Kōka and the Iga Province of Japan.
Throughout history, the shinobi were assassins, scouts, and spies who were hired mostly by territorial lords known as daimyō. Shinobi are mainly noted for their use of stealth and deception.[citation needed] Throughout history, many different schools (ryū) have taught their unique versions of ninjutsu.[citation needed] An example of these is the Togakure-ryū, which was developed after a defeated samurai warrior called Daisuke Togakure escaped to the region of Iga. He later came in contact with the warrior-monk Kain Doshi, who taught him a new way of viewing life and the means of survival (ninjutsu).
Ninjutsu was developed as a collection of fundamental survivalist techniques in the warring state of feudal Japan. The ninja used their art to ensure their survival in a time of violent political turmoil.Ninjutsu included methods of gathering information and techniques of non-detection, avoidance, and misdirection. Ninjutsu involved training in free running, disguise, escape, concealment, archery, and medicine. Skills relating to espionage and assassination were highly useful to warring factions in feudal Japan. At some point the skills of espionage became known collectively as ninjutsu, and the people who specialized in these tasks were called shinobi no mono.Famous fictional Ninjas include; Goemon Ishikawa XIII,(Lupin III)a member of Lupin's gang, is the 13th descendant of the historical Goemon, Hattori Hanzo(from Dynasty/Samurai Warriors fame), Anthropomorphic ninja dog Shu and the six Murasaki brothers from Dragonball,and all four of the Ninja Turtles(as well as Master Splinter,Shredder&the Foot Clan) from TMNT,and last but not least the ENTIRE cast of both Naruto&Naruto:Shippuden...

THE STYLES OF NINJUTSU
Sorry to disapoint you,but just like Bartitsu there is no multiple styles.If you want to develop your own,then look at Specializing...

FIGHTING STYLE ADVANTAGES
Defensive Roll=+1 active defense bonus to Toughness per rank.
Combat Note:You can avoid damage through agility and “rolling” with an attack. You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level. This advantage is common for heroes who lack either superhuman speed or toughness, relying on their agility and training to avoid harm.

Evasion=Circumstance bonus to avoid area effects.
Combat Note:You have a +2 circumstance bonus to Dodge resistance checks to avoid area effects. If you have 2 ranks in this advantage, your circumstance bonus increases to +5.

Equipment=5 points of equipment per rank.
Combat Note:You have 5 points per rank in this advantage to spend on equipment. This includes vehicles and headquarters. See the Gadgets & Gear chapter for details on equipment and its costs. Many heroes rely almost solely on Equipment in conjunction with their skills and other advantages.

Prone Fighting=No penalties for fighting while prone.
Combat Note:You suffer no circumstance penalty to attack checks for being prone, and adjacent opponents do not gain the usual circumstance bonus for close attacks against you.

Takedown=Free extra attack when you incapacitate a minion.
Combat Note:If you render a minion incapacitated with an attack, you get an immediate extra attack as a free action against another
minion within range and adjacent to the previous target’s location. The extra attack is with the same attack and bonus as the first. You can continue using this advantage until you miss or there are no more minions within range of your attack or your last target. A second rank in this advantage allows you to attack nonadjacent minion targets, moving between attacks if necessary to do so. You cannot move more than your total speed in the round, regardless of the number of attacks you make. You stop attacking once you miss, run out of movement, or there are no more minions within range of your attack.


Quick Draw=Draw a weapon as a free action.
Combat Note:You can draw a weapon from a holster or sheath as a free action, rather than a move action.

Hide In Plain Sight=Hide while observed without need for a diversion.
Combat Note:You can hide without any need for a Deception or Intimidation check or any sort of diversion, and without penalty to your Stealth check. You’re literally there one moment, and gone the next. You must still have some form of cover or concealment within range of your normal movement speed in order to hide.

Improvised Weapon=Use Unarmed Combat skill with improvised weapons, +1 damage bonus.
Combat Note:When wielding an improvised close combat weapon— anything from a chair to a telephone pole or entire car— you use your Close Combat: Unarmed skill bonus for attack checks with the “weapon” rather than relying on your general Close Combat skill bonus. Additional ranks in this advantage give you a +1 bonus to Damage with improvised weapons per rank. Your maximum Damage bonus is still limited by power level, as usual.

Skill Mastery(Stealth&Acrobatics)=Make routine checks with one skill under any conditions.
Combat Notes:Choose a skill. You can make routine checks with that skill even when under pressure. This advantage does not allow you to
make routine checks with skills that do not normally allow you to do so. You can take this advantage multiple times for different skills.


Startle=Use Intimidation to feint in combat.
Combat Note:You can use Intimidation rather than Deception to feint in combat. Targets resist with Insight, Intimidation, or Will defense

Assessment=Use Insight to learn an opponent’s combat capabilities.
Combat Note:You’re able to quickly size up an opponent’s combat capabilities. Choose a target you can accurately perceive and have the GM make a secret Insight check for you as a free action, opposed by the target’s Deception check result. If you win, the GM tells you the target’s attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target’s bonuses exactly. If you lose the opposed roll, you don’t find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target’s bonuses.
Power Point Total Cost=11 points for the Total Style.

Specializing The Style:
Again,the only way i can figure to make this your own is to add Powers to it.If you want a Ninja from Naruto then add an Array that gives you your "Elemental Affinity" or "Dojutsu",but if you want the "Classic" Ninja then try adding onto equipment as that was mostly what they used. Enjoy! :D

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Batgirl III
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Batgirl III » Fri May 18, 2018 5:02 pm

Bartitsu practitioners should probably also pick up a rank or two of the Improvised Weapon Advantage; the martial art places a great deal of emphasis on using everyday objects as tools to defend yourself with. It’s famous for incorporating “gentlemanly” things like hats, pocket squares, fob watches, umbrellas and, of course, canes... But it wasn’t saying ‘carry these and use them’ so much as ‘use these because your carrying them anyway.’

But a gentleman couldn’t always expect to be wearing a suit, carrying a cane, and the like. So he’d learn to incorporate other things into his fighting style... Bartitsu is an extremely pragmatic style.

(Although a bartisu practitioner would, given the chance, pick an accessory better suited for purpose. Given the choice between two otherwise equal canes, you pick the harder wood. Choosing between two otherwise equal pocket squares, pick the larger; and so forth.)
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

MacynSnow
Posts: 1957
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Fri May 18, 2018 5:34 pm

Over at our Weapons Demonstrations area we have something for those trying to make a "Unique" Weapons Master. Hanging around the Japan a Little Longer,i present to you the SAMURAI!
BRIEF WORLD HISTORY:
Samurai (侍) were the military nobility and officer caste of medieval and early-modern Japan.
In Japanese, they are usually referred to as bushi (武士, [bɯ.ɕi]) or buke (武家). According to translator William Scott Wilson: "In Chinese, the character 侍 was originally a verb meaning "to wait upon", "accompany persons" in the upper ranks of society, and this is also true of the original term in Japanese, saburau. In both countries the terms were nominalized to mean "those who serve in close attendance to the nobility", the Japanese term saburai being the nominal form of the verb. According to Wilson, an early reference to the word "samurai" appears in the Kokin Wakashū (905–914), the first imperial anthology of poems, completed in the first part of the 10th century. By the end of the 12th century, samurai became almost entirely synonymous with bushi, and the word was closely associated with the middle and upper echelons of the warrior class. The samurai were usually associated with a clan and their lord, and were trained as officers in military tactics and grand strategy. While the samurai numbered less than 10% of then Japan's population, their teachings can still be found today in both everyday life and in modern Japanese martial arts.As aristocrats for centuries, samurai developed their own cultures that influenced Japanese culture as a whole. The culture associated with the samurai such as the tea ceremony, monochrome ink painting, rock gardens and poetry was adopted by warrior patrons throughout the centuries 1200–1600. These practices were adapted from the Chinese arts. Zen monks introduced them to Japan and they were allowed to flourish due to the interest of powerful warrior elites. Musō Soseki (1275–1351) was a Zen monk who was advisor to both Emperor Go-Daigo and General Ashikaga Takauji (1304–58). Musō, as well as other monks, served as a political and cultural diplomat between Japan and China. Musō was particularly well known for his garden design. Another Ashikaga patron of the arts was Yoshimasa. His cultural advisor, the Zen monk Zeami, introduced the tea ceremony to him. Previously, tea had been used primarily for Buddhist monks to stay awake during meditation.Miyamoto Musashi is an incredably famous historical Samurai,Some Examples of Famous fictional Samurai include Mugen and Jin of Samurai Champloo,Samurai Jack, Rouronin Kenshin, Usagi Yojimbo, and Afro Samurai.

THE STYLES OF SAMURAI
The Primary Styles
The Samurai, arguably the most iconic people group of all history, reigned supreme as ancient Japan’s elite military force for centuries. Their unique fashion sense and fighting style earned them a place in legend as the greatest warriors of all time. Unlike many soldiers of that time period, the Samurai warrior wore two swords. The longer sword, or katana, is the most famous of Samurai weapons, and quite possibly the most popular sword in the world, even today. The shorter sword, called a wakizashi, was a complement to the Samurai’s primary weapon, the katana, used primarily for indoor battles. The combination of these two swords in warfare created myriad techniques for the Samurai to employ.

The Muso Jikiden Eishin-ryu Technique(Iado)
Muso Jikiden Eishin-ryu is a technique centered on Iaido. Iaido was the technique the Samurai used to develop their trademark simultaneous draw and cut motion, as opposed to cutting from a normal stance after having already drawn his sword. Iaido is intended to develop a spirituality combined with the battlefield technique of iaijutsu. Eishin-ryu was for training in sitting and standing techniques as well as fighting against multiple foes.

The Hyoho Niten Ichi-ryu Technique
This technique was created and perfected by the famous Samurai, Miyamoto Musashi, author of, “The Book Of Five Rings.” The name of this technique means, “Two Heavens, One School,” referring to the famous Samurai stance of holding both his katana and wazikashi overhead poised to attack. The swords are coordinated within the technique so that one is always defending while the other is attacking.

FIGHTING STYLE ADVANTAGES
Quick Draw=Draw a weapon as a free action.
Combat Note:You can draw a weapon from a holster or sheath as a free action, rather than a move action.

Close Attack=+1 bonus to close attack checks per rank.
Combat Note:You have a +1 bonus to close attacks checks per rank in this advantage. Your total attack bonus is still limited by power level. This advantage best suits characters with a level of overall close combat skill (armed and unarmed). For capability with a particular type of attack, use the Close Combat skill.

Daze(Intimidation)=Use Deception or Intimidation to daze an opponent.
Combat Note:You can make a Deception or Intimidation check as a standard action (choose which skill when you acquire the advantage) to cause an opponent to hesitate in combat. Make a skill check as a standard action against your target’s resistance check (the same skill, Insight, or Will defense, whichever has the highest bonus). If you win, your target is dazed (able to take only a standard action) until the end of your next round. The ability to Daze with Deception and with Intimidation are separate advantages. Take this advantage twice in order to be able to do both.

Equipment=5 points of equipment per rank.
Combat Note:You have 5 points per rank in this advantage to spend on equipment. This includes vehicles and headquarters. See the Gadgets & Gear chapter for details on equipment and its costs. Many heroes rely almost solely on Equipment in conjunction with their skills and other advantages.

Assessment=Use Insight to learn an opponent’s combat capabilities.
Combat Note:You’re able to quickly size up an opponent’s combat capabilities. Choose a target you can accurately perceive and have the GM make a secret Insight check for you as a free action, opposed by the target’s Deception check result. If you win, the GM tells you the target’s attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target’s bonuses exactly. If you lose the opposed roll, you don’t find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target’s bonuses.

Fearless=Immune to fear effects
Combat Note:You are immune to fear effects of all sorts, essentially the same as an Immunity to Fear effect.

Power Attack=Trade attack bonus for effect bonus.
Combat Note:When you make a power attack,you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to the effect bonus of your attack.

Improved Critical(Katana)=+1 to critical threat range with an attack per rank.
Combat Note:Increase your critical threat range with a particular attack(chosen when you acquire this advantage) by 1, allowing you to score a critical hit on a natural 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more, to a maximum threat range of 16-20 with 4 ranks.

Languages(Japanese)=Speak and understand additional languages.
Combat Note:You can speak and understand additional languages. With one rank in this advantage, you know an additional language. For each additional rank, you double your additional known languages: two at rank 2, four at rank 3, eight at rank 4, etc. So a character with Languages 7 is fluent in 64 languages! Characters are assumed to be fluent in any languages they know, including being able to read and write in them.
Total Power Point Cost=9 points for the Basic Style.

Specializing The Style:
If you really want to make your Samurai different than the "Red Shirts" above,then here's some choices...
The Muso Jikiden Eishin-ryu Technique(Iado)
these are the folks you see the hero go to to learn how to be one.Sitting on there mats,waiting to strike faster than you can blink.The Power Quickness would mesh flawlessly with them...
Instant Up=Stand from prone as a free action.
Combat Note:You can go from prone to standing as a free action without the need for an Acrobatics skill check-Add this with quick draw&they ain't giving you a chance to even grab at your weapons..
Improved Initiative(2)=+4 bonus to initiative checks per rank.
Combat Note:You have a +4 bonus to your initiative checks per rank in this advantage-these dudes don't want you to go first(if at all)...
Seize Initiative=Spend a hero point to go first in the initiative order.
Combat Note:You can spend a hero point to automatically go first in the initiative order. You may only do so at the start of combat, when you would normally make your initiative check. If more than one character uses this advantage, they all make initiative checks normally and act in order of their initiative result, followed by all the other characters who do not have this advantage. -they don't care what your number is,they're going first....
Uncanny Dodge=Not vulnerable when surprised or caught off-guard.
Combat Note:You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.-it's kind of creepy how they tend to not be suprised when a Ninja tried to jump them...
Prone Fighting=No penalties for fighting while prone.
Combat Note:You suffer no circumstance penalty to attack checks for being prone, and adjacent opponents do not gain the usual circumstance bonus for close attacks against you.-these dudes like to remain sitting while they beat you up...
All-Out Attack=Trade active defense for attack bonus.
Combat Note:When you make an all-out attack you can take a penalty of up to –5 on your active defenses (Dodge and Parry) and add the same number (up to +5) to your attack bonus-these peoples Motto boils down to "One Strike,One Kill."...
Total Power Point Cost=15 points for Iado style(w/Basic Added)

The Hyoho Niten Ichi-ryu Technique
These Pragmatic Combatants believe if you have 2 swords,why not use both of them.Protection tends to work the best with these folks...
Defensive Attack=Trade attack bonus for active defense bonus.
Combat Note:When you make a defensive attack, you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) to both your active defenses (Dodge and Parry).-they use the Wakizashi for only defense,so they tend to take a Wait&see approach to fighting...
Improved Defense=+2 bonus to active defense when you take the defend action.
Combat Note:When you take the defend action in combat you gain a +2 circumstance bonus to your active defense checks for the round.-again they like to "Turtle up"...
Improved Critical(Wakizashi)=+1 to critical threat range with an attack per rank.
Combat Note:Increase your critical threat range with a particular attack(chosen when you acquire this advantage) by 1, allowing you to score a critical hit on a natural 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more, to a maximum threat range of 16-20 with 4 ranks.-but when they do strike,they intend to end the fight right there...
Weapon Bind=Free disarm attempt when you actively defend.
Combat Note:If you take the defend action and successfully defend against a close weapon attack, you can make a disarm attempt against the attacker immediately as a reaction. The disarm attempt is carried out normally, including the attacker getting the opportunity to disarm you.-when you strike at these folks with anything other than your hands,you better be mentally prepared to have said weapon pinned..
Weapon Break=Free smash attack when you actively defend.
Combat Note:If you take the defend action and successfully defend against a close weapon attack, you can make an attack against the attacker’s weapon immediately as a reaction. This requires an attack check and inflicts normal damage to the weapon if it hits.-the above is true unless their feeling particularly saucy that day,in which case you won't HAVE a weapon by the end of the day...
Total Power Point Cost=14 points for Ichi-Ryu style(w/Basic Added)

So,i hope you've all enjoyed our partial trip to the Orient.Tommorrow,i'll have some more stuff up....Enjoy! :D :D
Last edited by MacynSnow on Thu May 31, 2018 7:03 am, edited 2 times in total.

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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Fri May 18, 2018 6:19 pm

Batgirl III wrote:
Fri May 18, 2018 5:02 pm
Bartitsu practitioners should probably also pick up a rank or two of the Improvised Weapon Advantage; the martial art places a great deal of emphasis on using everyday objects as tools to defend yourself with. It’s famous for incorporating “gentlemanly” things like hats, pocket squares, fob watches, umbrellas and, of course, canes... But it wasn’t saying ‘carry these and use them’ so much as ‘use these because your carrying them anyway.’

But a gentleman couldn’t always expect to be wearing a suit, carrying a cane, and the like. So he’d learn to incorporate other things into his fighting style... Bartitsu is an extremely pragmatic style.

(Although a bartisu practitioner would, given the chance, pick an accessory better suited for purpose. Given the choice between two otherwise equal canes, you pick the harder wood. Choosing between two otherwise equal pocket squares, pick the larger; and so forth.)
good catch,Bg! :D

I was originally tempted to add Improvised Weapons for it,but i figured the Style itself was already over-pointed enough...

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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Batgirl III » Fri May 18, 2018 6:34 pm

Not everyone who practices any given martial art needs to take every Advantage in the style. There’s going to be “white belts” and “black belts,” whose relative levels of mastery will be reflected, in part, by what Advantages they have learned. There will also be individual preferences, two karateka may have the same level of experience, train in the same dojo, under the same sensei... But one favors a conservative, defensive approach and the other an aggressive, riskier approach.
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Woodclaw » Fri May 18, 2018 8:23 pm

MacynSnow wrote:
Fri May 18, 2018 5:34 pm
The Samurai, arguably the most iconic people group of all history, reigned supreme as ancient Japan’s elite military force for centuries. Their unique fashion sense and fighting style earned them a place in legend as the greatest warriors of all time. Unlike many soldiers of that time period, the Samurai warrior wore two swords. The longer sword, or katana, is the most famous of Samurai weapons, and quite possibly the most popular sword in the world, even today. The shorter sword, called a wakizashi, was a complement to the Samurai’s primary weapon, the katana, used primarily for indoor battles. The combination of these two swords in warfare created myriad techniques for the Samurai to employ.
While I appreciate the fact that you didn't go overboard trying to explain how katana (and, by extension, wakizashi) was some kind of mythological weapon, I think that you did a bit of disservice considering how was the potential arsenal of the bushi was. I prefer to say bushi because samurai was a social status monicker, not the indication of a profession. There were samurais that dedicated their lives just to courtly duties (sometimes called kuge, I think) others to combat (buke or later bushi) and some who actually took an interest in "ungentlemanly" warfare (like the famous Hattori Hanzo, who was a samurai by birth, but a ninja by trade).
While the katana is, without a doubt, the most iconic weapon, just like her European counterpart it was often a secondary, or even tertiary, weapon on the battlefields, due to the comparatively poor performance of blades against armors and the lack or reach against polearms.
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Batgirl III » Fri May 18, 2018 8:49 pm

Samurai were, like any professional soldiers, extremely pragmatic. They’d use the best tool they had for the situation they were in and, all things being equal, preferred to keep their distance from the enemy.

The musket or the bow was the first choice, for that wonderful “kill him before he gets close enough to kill you” advantage. Then the spear, poleaxe, or the like. Then the sword. Then the smaller sword. Then the knife. Then the empty hand.
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Woodclaw » Fri May 18, 2018 8:54 pm

Batgirl III wrote:
Fri May 18, 2018 8:49 pm
Samurai were, like any professional soldiers, extremely pragmatic. They’d use the best tool they had for the situation they were in and, all things being equal, preferred to keep their distance from the enemy.

The musket or the bow was the first choice, for that wonderful “kill him before he gets close enough to kill you” advantage. Then the spear, poleaxe, or the like. Then the sword. Then the smaller sword. Then the knife. Then the empty hand.
Pretty much.

Although, due to the mysticism linked to the katana (mostly a consequence of the late shogunate period) there's the common misconception that the used only the swords, which is bullshit, no more and no less.
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by MacynSnow » Fri May 18, 2018 9:10 pm

Woodclaw wrote:
Fri May 18, 2018 8:23 pm
MacynSnow wrote:
Fri May 18, 2018 5:34 pm
The Samurai, arguably the most iconic people group of all history, reigned supreme as ancient Japan’s elite military force for centuries. Their unique fashion sense and fighting style earned them a place in legend as the greatest warriors of all time. Unlike many soldiers of that time period, the Samurai warrior wore two swords. The longer sword, or katana, is the most famous of Samurai weapons, and quite possibly the most popular sword in the world, even today. The shorter sword, called a wakizashi, was a complement to the Samurai’s primary weapon, the katana, used primarily for indoor battles. The combination of these two swords in warfare created myriad techniques for the Samurai to employ.
While I appreciate the fact that you didn't go overboard trying to explain how katana (and, by extension, wakizashi) was some kind of mythological weapon, I think that you did a bit of disservice considering how was the potential arsenal of the bushi was. I prefer to say bushi because samurai was a social status monicker, not the indication of a profession. There were samurais that dedicated their lives just to courtly duties (sometimes called kuge, I think) others to combat (buke or later bushi) and some who actually took an interest in "ungentlemanly" warfare (like the famous Hattori Hanzo, who was a samurai by birth, but a ninja by trade).
While the katana is, without a doubt, the most iconic weapon, just like her European counterpart it was often a secondary, or even tertiary, weapon on the battlefields, due to the comparatively poor performance of blades against armors and the lack or reach against polearms.
That's why i put the Advantage Equipment in there,to show they had more than just the Sword to their names,And if you noticed,every single advantage can be used with more than just one weapon....

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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Ken » Sat May 19, 2018 12:59 am

What about the Samurai's ability to become invisible,or become one with the wind?
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Re: Macyn's Golden Gloves Gym(or,Intresting ways to Characterize fighting styles!)

Post by Batgirl III » Sat May 19, 2018 1:06 am

Ken wrote:
Sat May 19, 2018 12:59 am
What about the Samurai's ability to become invisible,or become one with the wind?
That’s not the Japanese Samurai, that’s the Chinese Jiànshì. Famously, they were tranquil as the forest but on fire within, swift as the coursing river, with all the force of a great typhoon, with all the strength of a raging fire, and as mysterious as the dark side of the moon...

Or so I’ve been told.
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