EpicEclipse wrote: ↑
Fri Mar 09, 2018 4:01 am
Reading this thread reminds me of old forum E-Feds I used to participate in. How nostalgic.
The way I see it, there are a few tiers of moves;
The basics; simple, not very damaging and easy to be reversed, but good for a little chip damage and the most reliable. Easy to replicate with basic attacks
The technical; more complex moves that can miss or fail that often require some set up but don't have heavy penalty for failure (besides perhaps being opened up to a counter assault). Can be replicated with Check Required with something appropriate.
The high risk; the ones everyone wants to see. High damage but risky in that missing means you'll likely but let and stun yourself. Obviously Side Effect replicates this well.
The signature moves and finishers; These vary so wildly they could actually fit in the other categories, but they tend to be flashier and more about riling up the audience. If breaking a pin is a will save, maybe attach a will weakening effect to another attack that fits under another category?
Now this has me thinking about the different aspects of a wrestling match. The fighting in/around/under/over the ring and sometimes even the arena is only one part.
There are the entrances which serve to stoke the fans, raise some hype. There are the backstage interviews and interactions, not to mention the storylines and the wrestlers face/heel status.
Each type of match has its own rules and obstacles too.
All these things can play in to making an actual wrestling style of game using M&M (without necessarily restoring to Ultimate Muscle levels of silly).
The backstage stuff and storylines are great fluff for complications and earning hero points for the match and utilizing some other non combat skills which can be used to forge alliances, or break/subvert them.
The entrance since it's usually always similar I would think would just be a simple check to get an idea of audience disposition, which wrestler they are more likely to root for, perhaps providing a circumstance bonus on will saves when the crowd starts chanting.
Character popularity can be figured using social skills to which may give a circumstance bonus on the audience disposition check done with the entrances too.
And of course there is the heel and face status... a face and heel fighting each other has a different tone than two faces or heels facing off.
So many factors.