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Re: M&M 3e Chain Lighitning!

Posted: Mon Feb 12, 2018 9:22 pm
by Flynnarrel
Chris Brady wrote:
Mon Feb 12, 2018 7:28 pm
So Multiattack but can't used for single targets? I.e: It has to walked for multiple targets?
Yes, I'd put that as a limit on the Multi-attack Extra.

Damaged PR10, Ranged (+1/rank), Multiattack (limited to 'walking/arc' option) (+0.5/rank), for a total cost of [25PP]

Re: M&M 3e Chain Lighitning!

Posted: Mon Feb 12, 2018 9:51 pm
by EpicEclipse
Flynnarrel wrote:
Mon Feb 12, 2018 9:22 pm
Chris Brady wrote:
Mon Feb 12, 2018 7:28 pm
So Multiattack but can't used for single targets? I.e: It has to walked for multiple targets?
Yes, I'd put that as a limit on the Multi-attack Extra.

Damaged PR10, Ranged (+1/rank), Multiattack (limited to 'walking/arc' option) (+0.5/rank), for a total cost of [25PP]
Considering you are giving up the single target "extra damage" and the covering fire options of Multiattack, that seems pretty fair.

Re: M&M 3e Chain Lighitning!

Posted: Tue Feb 13, 2018 6:59 am
by Chris Brady
So let me get this straight, the Multiattack number is how many targets that can be hit per strike?

Re: M&M 3e Chain Lighitning!

Posted: Wed Feb 14, 2018 5:48 am
by EpicEclipse
Chris Brady wrote:
Tue Feb 13, 2018 6:59 am
So let me get this straight, the Multiattack number is how many targets that can be hit per strike?
Nope. When you make your attack, you decide how many targets you want to jump the lightning to. The attack has a penalty on the roll equal to that number.

The rank of the extra you throw on there only correlates to the maximum damage rank you can use with it, which means in general, there is little ot no reason at all to go less than full ranks.

Re: M&M 3e Chain Lighitning!

Posted: Fri Feb 16, 2018 6:46 pm
by Chris Brady
So a player could say all the bad guys, and you make a check for each.

Re: M&M 3e Chain Lighitning!

Posted: Fri Feb 16, 2018 6:48 pm
by Shock
He could but if there's 10 bad guys, that would be a -10 on his attack.

Re: M&M 3e Chain Lighitning!

Posted: Fri Feb 16, 2018 8:09 pm
by EpicEclipse
Shock wrote:
Fri Feb 16, 2018 6:48 pm
He could but if there's 10 bad guys, that would be a -10 on his attack.
Exactly. Not exactly how chain lightning normally works, but this is as close as you'll get to the actual mechanics. You can always think of the increased penalty as being related to the casting of the spell making it harder to hold the spell together.

Re: M&M 3e Chain Lighitning!

Posted: Mon Feb 19, 2018 9:22 pm
by Chris Brady
Going to have to look for a better option, then. Multiattack is going to cause a problem for the power.

Re: M&M 3e Chain Lighitning!

Posted: Mon Feb 19, 2018 11:02 pm
by EpicEclipse
Well, the previously mentioned area extra, but at that point it's just lightning bolt rather than chain lightning. Or takedown, but that is limited to minions. There is split, but that reduces the blast's rank the more you split it.

There is no mechanic in M&M that perfectly mimics chain lightning's mechanics, the best you can do is a close facsimile or homebrew something outside the bounds of the mechanics given in the book (which might work depending on your GM for said game. And in THAT vein of thought, an extra that allowed you to basically attack again if you succeed on a hit is probably worth more than a +1 per rank. +2 seems right.)