MisterB's Homebrew System

A place to discuss game rules, homebrew systems and the like.
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MisterB
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MisterB's Homebrew System

Post by MisterB » Fri Jan 05, 2018 2:28 am

I have struggled with making my own game-system for a very long time. The only thing I have ever really got set in stone, was the attributes and the rating system. Which I'll share here, after that, I have never been able to really create the system to support it.

INDEX
- Attributes
- Skills and Talents
- Character Creation
Last edited by MisterB on Sun Jan 21, 2018 7:30 pm, edited 6 times in total.

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Ken
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Re: My own home-brew system

Post by Ken » Fri Jan 05, 2018 3:02 am

Are you aiming for a specific genre, or are you aiming for a generic system?
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MisterB
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General Attributes

Post by MisterB » Sat Jan 06, 2018 7:02 am

Attributes
Brawn represents how strong and how tough you are.
Fortitude represents your constitution, virility, and tolerance levels of disease and poison.
Agility represents your speed, grace, and reflexes.
Precision represents your hand-eye coordination and manual dexterity.
Wits represents your natural intelligence and cunning.
Insight represents your awareness , and wisdom.
Confidence represents your force of will, and natural charisma.



Ability Score Measure
1 Feeble, Weak, Inept
2 Poor, Below Average
3 Mundane Average
4 High Average, Capable
5 Talented, Very Good
6 Gifted, Excellent, Normal Human Limit
7 Extremely Gifted, Remarkable
8 One in a Million, Amazing, Extended Human Limit
9 Legendary, Superhuman

Skill Measure
1 Beginner, Apprentice, Has Some Interest in the FIeld
2 Knowledgable, Adept, High Level of Interest or Natural Skill
3 Trained, Journeyman, Skilled enough to make a living.
4 Experienced, Professional. You are very good in your field of Interest.
5 Expert. You are good enough, to be known about. Possible been in the skill for 10 years.
6 Specialist. This degree of Skill, makes you very well versed in the field/Skill. You are well known. Possible been in the skill for 20 years.
7 Master. You almost know everything there is to know. You have been in the skill for every 20 years.
8 Grand Master. This is perhaps a lifetime of training. Easily over 40 years experience.
9 Legendary, Superhuman.
Last edited by MisterB on Mon Jan 22, 2018 6:33 pm, edited 4 times in total.

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Re: My own home-brew system

Post by EpicEclipse » Sat Jan 06, 2018 11:09 pm

I have worked on a number of home brew systems over the years and tend to fine tune specific mechanics before ending up working on something else due to getting too busy to work on the system and coming up with new ideas.

I think the only system I actually built to completion (not including a system overhaul) was for a LARP game.
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Fantasy Noir - My homebrew system, a work in progress. (New content May 22/2018)

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MisterB
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Re: My own home-brew system

Post by MisterB » Sat Jan 06, 2018 11:27 pm

I had built and created 1 role-playing game in my early twenties. Today it would be a cluster-frag of stuff that doesn't make much sense anymore. And I am unsure how I would recreate it by today's standards. It was a D6 version of the white wolf system.

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Re: My own home-brew system

Post by EpicEclipse » Sun Jan 07, 2018 1:43 am

What are you aiming for in your system? Something "realistic" or something more dynamic and action packed? Or something in between?

The one I was working on most recently was aiming more dynamic. Simple rules and broad attributes so mechanics flow smoothly and isnt too concerned about finer details. It was more intended to be able to recreate epic battles straight out of anime and video games.

I have found knowing what kinds of things you are hoping to replicate with the system helps define the mechanics you need.

The other thing to consider is just how customizable characters will be by the mechanics. Will there be classes? Races? Will it be point buy in any way? How much freedom do players have over how their character abilities work? Stuff like that.
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Fantasy Noir - My homebrew system, a work in progress. (New content May 22/2018)

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MisterB
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Re: My own home-brew system

Post by MisterB » Sun Jan 07, 2018 2:03 am

I like simple game systems, but those that have a level of detail to them, that still allows for a wide variety of customization.
Things I have in mind are race packages, background packages, then occupation packages. Then you would then customize the character at the end.
I want it to be a level-less system, that is built entirely on spending experience points or whatever.

However, at the same time, I am also a very big fan of letting the dice do the talking.
I enjoy games where the system allows for fluid and quick gameplay.

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MisterB
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Ideas about Skills & Talents

Post by MisterB » Sun Jan 07, 2018 9:55 pm

TASK RESOLUTION

Players Roll 2d8 and attempt to roll lower than their Task Rating. A task rating is equal to the players Attribute plus skill rating. The difficulty of a task, adjust the task rating before making the roll. A natural roll of 16 is still a failure regardless of actual task rating, as is a natural roll of 2 is always a success regardless of task rating.


Difficulty Modifiers to your Task Rating
Simple Difficulty (+4 to your Task Rating)
Easy Difficulty (+2 to your task rating)
Average Difficulty (No Modifier)
Challenging (-2 to your task rating)
Hard (-4 to your task rating)



Basic Skills
Acrobatics (Talents: Balancing, Falling, Leaping)
Athletics (Talents: Leaping, Swimming, Climbing, Sports)
Bearing (Talents: Inspire, Command, Intimidate)
Craftsmanship (Talents: Alchemy, Jewelry, Weapons, Armor, Carpentry, Farming, Herbalism etc)
Culture (Talents: Streetwise, Area Lore/Knowledge, Myths, and Legends)
Deception (Talents: Lying, Seduction, disguise, Innuendo)
Driving (Talents: Carts/Wagons, Horses)
Perception (Talents: Searching, Tracking, Secret compartments)
Perform (talent: Musicianship, Dancing, Singing, Acting, Poetry)
Persuasion (Talents: Inspire, Gossip, Innuendo, Style, Etiquette, Mercantile)
Unarmed Combat (Talents: Biting, Grabbing, Holding, Punching, Kicking, Blocking, )
Thrown Combat (Talents would include: Rocks, Darts, Small Melee weapons)
Stealth (Talents would include: MOving Silently, Following, Hiding in Shadows)


Complex Skills
Dodging (Talents: Melee, Unarmed, Ranged, Thrown)
Languages (Player knows a number of languages equal to his skill rank)
Lore (Talents: Magic, Mysticisms, Religion, Tactics, Astrology, Plants, High Society)
Melee Combat (Talents: Swords, Axes, Daggers, Hammers, Pole Weapons)
Ranged Combat (Talents: Bows, Crossbows, Pistols, Rifles)
Alteration magic (Talents: Enchant Item, Fortify Resistance, Buff Attack Type, etc]
Restoration Magic (Talents: Healing Others, Repel Undead, etc]
Conjuration Magic (Talents: Summon Undead, Create Barrier, Creat Weapon)
Illusion Magic (Talents: Fear, Charm, Read Minds, Create Illusions, etc.)
Sailing (Talents: Small Boats, Sea Vessels)
Thieving (Talents: Disarm Traps, Picking Locks)
Last edited by MisterB on Sun Jan 21, 2018 7:22 pm, edited 2 times in total.

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MisterB
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Character Creation Guidelines

Post by MisterB » Wed Jan 10, 2018 7:20 pm

Determine Attributes
All attributes start with a value of 3. Players then spend a number of experience to bolster their scores, this is usually 30 points. It costs 4 experience to raise a score by one point. You may also gain 3 experience by voluntarily reducing an attribute below a score of 3, this is to reduce the chances of taking advantage of the system. To raise an attribute above 6 the experience cost raises to 5, instead of 4. A player may also spend this experience to raise their Wound threshold or Luck scores. It costs 3 experience to raise either by 1 point.


Wound Threshold
A measure of your capacity to withstand damage or punishment.
Formula: Fortitude + Agility + 4

Defense
A measure of your ability to defend yourself, by dodging, evading, or blocking.
Formula: Agility + Relevant Skill


Luck/Hero Points/Destiny (Whatever , lol0
A measure of your ability to influence the events around you. This can be raised through gameplay but resets at the start of an adventure.
Formula: Confidence
Last edited by MisterB on Sun Jan 21, 2018 7:46 pm, edited 5 times in total.

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Re: MisterB's Homebrew System

Post by Woodclaw » Thu Jan 11, 2018 2:32 pm

I think that Medium was meant to be 16, not 26.
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MisterB
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Re: MisterB's Homebrew System

Post by MisterB » Fri Jan 12, 2018 1:45 am

Fixed

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MisterB
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Re: MisterB's Homebrew System

Post by MisterB » Sun Jan 21, 2018 7:40 pm

Character creation and Derived Traits added, attributes and task resolution updated.

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