MisterB's Homebrew System

A place to discuss game rules, homebrew systems and the like.
Post Reply
User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

MisterB's Homebrew System

Post by MisterB » Fri Jan 05, 2018 2:28 am

I have struggled with making my own game-system for a very long time. The only thing I have ever really got set in stone, was the attributes and the rating system. Which I'll share here, after that, I have never been able to really create the system to support it.

INDEX
- Attributes
- Skills and Talents
- Task Resolution
Last edited by MisterB on Thu Jan 11, 2018 1:46 am, edited 5 times in total.

User avatar
Ken
Posts: 1127
Joined: Fri Nov 04, 2016 10:40 pm
Location: DeKamore, IL, Earth-Two
Contact:

Re: My own home-brew system

Post by Ken » Fri Jan 05, 2018 3:02 am

Are you aiming for a specific genre, or are you aiming for a generic system?

User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

General Attributes

Post by MisterB » Sat Jan 06, 2018 7:02 am

BRAWN (BR). Physical power and vigor.
FORTITUDE (FO): Constitution and resilience.
AGILITY (AG). Nimbleness and defense.
PRECISION (PR). Dexterity and Accuracy.
WITS (WI). Intellect and Cunning.
INSIGHT (IN). Wisdom, and Awareness.
MAGNETISM (MA). Charisma and Appeal.
RESOLVE (RE). Willpower.

VALUE MEASURE
-3 Feeble, Limited
-2 Poor, Weak
-1 Low Average
0 High Average
1 Talented, Good
2 Gifted, Excellent
3 Remarkable, Very Gifted
4 Superior, Peak
5+ Legendary , Super Human.



Skills I have always scaled the following way (was also on a 1-8 scale)
1 Beginner
2 Knowledgable
3 Trained
4 Experience
5 Expert
6 Specialist
7 Master
8 Grand Master

As you can see I really favored a 2d8 system.
Last edited by MisterB on Wed Jan 10, 2018 7:14 pm, edited 2 times in total.

EpicEclipse
Posts: 546
Joined: Mon Jun 12, 2017 8:06 pm

Re: My own home-brew system

Post by EpicEclipse » Sat Jan 06, 2018 11:09 pm

I have worked on a number of home brew systems over the years and tend to fine tune specific mechanics before ending up working on something else due to getting too busy to work on the system and coming up with new ideas.

I think the only system I actually built to completion (not including a system overhaul) was for a LARP game.

User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

Re: My own home-brew system

Post by MisterB » Sat Jan 06, 2018 11:27 pm

I had built and created 1 role-playing game in my early twenties. Today it would be a cluster-frag of stuff that doesn't make much sense anymore. And I am unsure how I would recreate it by today's standards. It was a D6 version of the white wolf system.

EpicEclipse
Posts: 546
Joined: Mon Jun 12, 2017 8:06 pm

Re: My own home-brew system

Post by EpicEclipse » Sun Jan 07, 2018 1:43 am

What are you aiming for in your system? Something "realistic" or something more dynamic and action packed? Or something in between?

The one I was working on most recently was aiming more dynamic. Simple rules and broad attributes so mechanics flow smoothly and isnt too concerned about finer details. It was more intended to be able to recreate epic battles straight out of anime and video games.

I have found knowing what kinds of things you are hoping to replicate with the system helps define the mechanics you need.

The other thing to consider is just how customizable characters will be by the mechanics. Will there be classes? Races? Will it be point buy in any way? How much freedom do players have over how their character abilities work? Stuff like that.

User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

Re: My own home-brew system

Post by MisterB » Sun Jan 07, 2018 2:03 am

I like simple game systems, but those that have a level of detail to them, that still allows for a wide variety of customization.
Things I have in mind are race packages, background packages, then occupation packages. Then you would then customize the character at the end.
I want it to be a level-less system, that is built entirely on spending experience points or whatever.

However, at the same time, I am also a very big fan of letting the dice do the talking.
I enjoy games where the system allows for fluid and quick gameplay.

User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

Ideas about Skills & Talents

Post by MisterB » Sun Jan 07, 2018 9:55 pm

These are the ideas I have for skills and Talents.

Skills would be broken up into basic and complex skills. Basic skills are those that anyone can do (even without skill). While Complex skills require training to even attempt.

Skills would be broken up into semi-broad groups that let you do the essential & basic aspects of that skill.

Then someone could take a Talent (ala Speciality) to use more advanced aspects of that skill group. Have a talent/specialty would be like having an Advantage at using that skill.
And advantage would be like Rolling 3d8 and take the best two dice results instead of the normal 2d8. Being at a disadvantage would work in counter, rolling 3D8 and taking the two worst results.

A good example would be How I want to incorporate magic as a skill. There would be several magical skills, but they in themselves would only grant you the basics of that magical ability. But you would need to buy Talents, to gain aspects to the spells you want to cast.

I suppose skills would be broken up like this

Basic Skills
Acrobatics (Talents: Balancing, Falling, Leaping)
Athletics (Talents: Leaping, Swimming, Climbing, Sports)
Bearing (Talents: Inspire, Command, Intimidate)
Craftsmanship (Talents: Alchemy, Jewelry, Weapons, Armor, Carpentry, Farming, Herbalism etc)
Culture (Talents: Streetwise, Area Lore/Knowledge, Myths, and Legends)
Deception (Talents: Lying, Seduction, disguise, Innuendo)
Driving (Talents: Carts/Wagons, Horses)
Perception (Talents: Searching, Tracking, Secret compartments)
Perform (talent: Musicianship, Dancing, Singing, Acting, Poetry)
Persuasion (Talents: Inspire, Gossip, Innuendo, Style, Etiquette, Mercantile)
Unarmed Combat (Talents: Biting, Grabbing, Holding, Punching, Kicking, Blocking, )
Thrown Combat (Talents would include: Rocks, Darts, Small Melee weapons)
Stealth (Talents would include: MOving Silently, Following, Hiding in Shadows)


Complex Skills
Dodging (Talents: Melee, Unarmed, Ranged, Thrown)
Languages (Player knows a number of languages equal to his skill rank)
Lore (Talents: Magic, Mysticisms, Religion, Tactics, Astrology, Plants, High Society)
Melee Combat (Talents: Swords, Axes, Daggers, Hammers, Pole Weapons)
Ranged Combat (Talents: Bows, Crossbows, Pistols, Rifles)
Alteration magic (Talents: Enchant Item, Fortify Resistance, Buff Attack Type, etc]
Restoration Magic (Talents: Healing Others, Repel Undead, etc]
Conjuration Magic (Talents: Summon Undead, Create Barrier, Creat Weapon)
Illusion Magic (Talents: Fear, Charm, Read Minds, Create Illusions, etc.)
Sailing (Talents: Small Boats, Sea Vessels)
Thieving (Talents: Disarm Traps, Picking Locks)
Last edited by MisterB on Wed Jan 10, 2018 7:38 pm, edited 1 time in total.

User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

Task Resolution Ideas

Post by MisterB » Wed Jan 10, 2018 7:20 pm

So I did some thinking last night, once I had some time to myself.
Decided to change a few things first was changing the attribute scale from -3 to +4.

So the essential skill resolution is 2d8 + Skill +/- Attribute vs. an Opposing Roll (or static difficulty)

Rolling two "One"s is always a failure", and rolling two "eights" is always a success regardless of the difficulty.

The static difficulty scale:
Very Easy 8
Easy 12
Medium 16
Hard 20
Very hard 24
Nearly Impossible 28

I decided to show a "Tier of success and failure" system when it is needed

Succeed by
0-3 Minor Success
4-7 Complete success
8+ Superior Success

Failed by
1-4 Small Mishap
5-8 Complete Mishap
9+ Total Disaster!
Last edited by MisterB on Thu Jan 11, 2018 2:34 pm, edited 1 time in total.

User avatar
Woodclaw
Posts: 148
Joined: Fri Sep 08, 2017 8:05 pm
Location: Como, Italy

Re: MisterB's Homebrew System

Post by Woodclaw » Thu Jan 11, 2018 2:32 pm

I think that Medium was meant to be 16, not 26.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

User avatar
MisterB
Posts: 64
Joined: Fri Apr 07, 2017 7:37 pm
Location: Spokane, WA
Contact:

Re: MisterB's Homebrew System

Post by MisterB » Fri Jan 12, 2018 1:45 am

Fixed

Post Reply