Re: Project Freedom DVD Commentary (?)
Posted: Thu May 11, 2017 2:57 am
I was very curious to see how you planned to handle Mallory's visit, and felt bad that it was part of the cause of the "problem" per say.Davies wrote: ↑Tue May 02, 2017 5:09 am Chap-- Ummm.
May 4, 2011 to June 1, 2011
And this was the one where I flaked out. I went over the reasons why I flaked out when I finally found the nerve to come back and try to explain why nobody'd heard a word from me for months. Understandably it's a little hard for me to review this chapter without that getting in the way.
The worst part is that, not unlike the guy who jumps off the bridge to escape all his troubles and realizes that those troubles have comparatively simple solutions when compared to the problem of surviving the fall, now that it's much too late, I can actually see ways that I could have used my discomfort writing Mallory in this situation to good effect, with her being a lot more shy around Donnie, with her running into Zalman (Jalinth even gave me a cue to put that in) or the Commander (who's scared of hurting another child) or ... well.
Unfortunately sometimes you just have bits that go that way. I know it's not much help, but it's honest.Davies wrote:I think I was doing okay with Robin's luncheon with Herald Midas, and Charlie's theatre date with Trouble. (Not so much with Keller's honest attempt to have a straight-forward conversation with Zane.) I vaguely remember looking forward to see how many hints I could drop as to the identity of Trouble's swain (it's Daedelus by the way) before the penny dropped. That said, with all this happening and Charlie's later trip to visit her parents and the reveal of Wainwright's cancer ... I think that this was going to be the first really long downtime chapter, and that may have contributed to my unease.
This is something that I've always done, granted most of the time I end up pushing it back because I keep coming up with other ideas to use (which funny enough is how FORCE Ops is still going after World of Darkness). But I completely agree that having an end point for your game is definitely a good thing to have.Davies wrote:Okay, time to find the positive in all this ... all that comes to mind is this piece of GM advice -- have an endgame in mind. It doesn't matter if you ever reach it. Odds are honestly pretty good that you won't! But having a long term plan gives you something to scheme towards. This particular game may have been inspired by a medium that runs low on definitive endings, but the books that are generally regarded as classics usually do have such, even if they're ambiguous ones. ("I leave it entirely in your hands", anyone?) And we should aspire to imitate those, even if we can't ever hope to achieve them.