M&M 2.5

Where DMs can leave their notes, or ask other DMs for help with their game.
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

M&M 2.5

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:21 pm, edited 5 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Abilities

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:21 pm, edited 4 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Skills

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:21 pm, edited 5 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Feats

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:21 pm, edited 10 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Powers

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:21 pm, edited 13 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Combat

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 10 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Everything Else

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 2 times in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
FuzzyBoots
Posts: 2394
Joined: Fri Nov 04, 2016 8:20 pm
Location: Pittsburgh, PA

Re: M&M 2.5

Post by FuzzyBoots »

What are your thoughts on the 3E version of Device where you don't necessarily have to have 5 point increments, but rather get a discount of 1/5 or 2/5 (rounded down) on the total points?

And is device Toughness equal to PL even with Defense or Toughness shifted characters?
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Re: M&M 2.5

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
FuzzyBoots
Posts: 2394
Joined: Fri Nov 04, 2016 8:20 pm
Location: Pittsburgh, PA

Re: M&M 2.5

Post by FuzzyBoots »

Remind me how 1E Photographic Memory works since that's apparently what you'd prefer over Eidetic?
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Re: M&M 2.5

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
FuzzyBoots
Posts: 2394
Joined: Fri Nov 04, 2016 8:20 pm
Location: Pittsburgh, PA

Re: M&M 2.5

Post by FuzzyBoots »

badpenny wrote:The former applies a concrete bonus with a caveat (rote memorization is useful) and at the GM's judgement. The latter (2e version) just gives access to all Knowledge skills, which even for comic books, strikes me as too generous and steps on JoAT toes (which I also have problems with).
{nods} I suppose I always saw Eidetic Memory as the poorer cousin of the two, especially since Jack of All Trades gives access to all untrained skills rather than just Knowledge ones. It is a useful skill for those with a high intelligence, though, as Intelligence largely adds to Craft and Knowledge checks, so you pretty much have to invest at least one rank in eight different int-skills to justify spending points there.
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Re: M&M 2.5

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
badpenny
Posts: 219
Joined: Mon Nov 07, 2016 2:05 pm
Location: Kakistocracy

Re: M&M 2.5

Post by badpenny »

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
User avatar
L-Space
Posts: 740
Joined: Fri Nov 04, 2016 8:40 pm
Location: Nebraska

Re: M&M 2.5

Post by L-Space »

Really liking your house rules, they seem to be really balanced and well thought out. I haven't played 2e in a while, but I feel like several of them would still work for 3e as well.

I do have one question though: Is there a reason you kept the abilities like 2e instead of 3e? (Strength: 18 (+4) vs Strength: 4) That was one of the changes I liked since most people just ended up buying their abilities to the closest even number anyways to save on points and the numbers themselves only matter based off the modifiers they gave.
Image
Formerly luketheduke86
Post Reply