M&M 2.5

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badpenny
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Re: M&M 2.5

Post by badpenny » Sun Dec 18, 2016 9:47 pm

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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L-Space
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Re: M&M 2.5

Post by L-Space » Sun Dec 18, 2016 11:16 pm

badpenny wrote:It's only cosmetic though. Many of the changes I'm after are because I feel the existing game mechanics are broken. For example, I had to change how Attack was handled because being effect-shifted is objectively better than being attack-shifted in the RAW.
Fair enough. Just figured it made it easier to keep track.
badpenny wrote:3e broke more things than it fixed, but YMMV on that opinion.
Really, how so? Not trying to start an argument, just wondering your side of things.
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badpenny
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Re: M&M 2.5

Post by badpenny » Mon Dec 19, 2016 1:05 am

Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

MacynSnow
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Re: M&M 2.5

Post by MacynSnow » Tue Dec 20, 2016 4:44 pm

I can see where the Argument Lies(i have 1e,the Archtypes Book for 2e & the Hero's Handbook for 3e.I also have the Original 1e Freedom City Book&the First Time of Crisis),but i still tend to use the "-2 on Checks" you mentioned for ALL Check's (of course,i got into Tabletop RPG's by way of D&D 2E,so i'm used to the heavy math)...

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badpenny
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Re: M&M 2.5

Post by badpenny » Wed Jan 11, 2017 3:27 pm

Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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