M&M 2.5

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badpenny
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M&M 2.5

Post by badpenny » Sat Dec 10, 2016 3:20 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Abilities

Post by badpenny » Sat Dec 10, 2016 3:24 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Skills

Post by badpenny » Sat Dec 10, 2016 3:25 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Feats

Post by badpenny » Sat Dec 10, 2016 3:26 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Powers

Post by badpenny » Sat Dec 10, 2016 3:27 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Combat

Post by badpenny » Sat Dec 10, 2016 3:31 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Everything Else

Post by badpenny » Sat Dec 10, 2016 3:33 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

FuzzyBoots
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Re: M&M 2.5

Post by FuzzyBoots » Sat Dec 10, 2016 6:27 pm

What are your thoughts on the 3E version of Device where you don't necessarily have to have 5 point increments, but rather get a discount of 1/5 or 2/5 (rounded down) on the total points?

And is device Toughness equal to PL even with Defense or Toughness shifted characters?

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badpenny
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Re: M&M 2.5

Post by badpenny » Sat Dec 10, 2016 9:34 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

FuzzyBoots
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Re: M&M 2.5

Post by FuzzyBoots » Tue Dec 13, 2016 12:55 pm

Remind me how 1E Photographic Memory works since that's apparently what you'd prefer over Eidetic?

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badpenny
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Re: M&M 2.5

Post by badpenny » Tue Dec 13, 2016 1:26 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

FuzzyBoots
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Re: M&M 2.5

Post by FuzzyBoots » Tue Dec 13, 2016 1:43 pm

badpenny wrote:The former applies a concrete bonus with a caveat (rote memorization is useful) and at the GM's judgement. The latter (2e version) just gives access to all Knowledge skills, which even for comic books, strikes me as too generous and steps on JoAT toes (which I also have problems with).
{nods} I suppose I always saw Eidetic Memory as the poorer cousin of the two, especially since Jack of All Trades gives access to all untrained skills rather than just Knowledge ones. It is a useful skill for those with a high intelligence, though, as Intelligence largely adds to Craft and Knowledge checks, so you pretty much have to invest at least one rank in eight different int-skills to justify spending points there.

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badpenny
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Re: M&M 2.5

Post by badpenny » Tue Dec 13, 2016 2:20 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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badpenny
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Re: M&M 2.5

Post by badpenny » Wed Dec 14, 2016 4:30 pm

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Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat

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L-Space
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Re: M&M 2.5

Post by L-Space » Sun Dec 18, 2016 7:49 pm

Really liking your house rules, they seem to be really balanced and well thought out. I haven't played 2e in a while, but I feel like several of them would still work for 3e as well.

I do have one question though: Is there a reason you kept the abilities like 2e instead of 3e? (Strength: 18 (+4) vs Strength: 4) That was one of the changes I liked since most people just ended up buying their abilities to the closest even number anyways to save on points and the numbers themselves only matter based off the modifiers they gave.
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