Name: Master Lemidora, the Sand sage
Height !.7mts
Skin: Green (duh)
Weight 180 kgs
Hair: Reptiles dont have hair
Race Tortle
Eyes: Black
Age: 300 years
Bio
Hatched some 300 years ago, Lemidora was an impetuous young tortle by the standards of her people. As all her species, she began her life without knowing her mother and had several dozen siblings, of which none she has seen again, nor would have been able to recognize if she did. As them, she wondered the land of Kurikami for decades in perpatual wanderlust. But she was set apart from the rest, as she reamined mostly in the sand beaches that saw her hatch, wading through the countless sands of the dunes, from one point of the country to the other. She moved in the sand like a fish in the water, over it and beneath it. It gave her great pleasure to glide effortlessly for hours, looking at the sea and the sky.
As the longest living beings in Kurikami, tortles are sought out for advice and counsel. Even the younger ones, like herself would have outlived most human sages. And so a village of fishermen saw in Lemidora someone who could help them. They were assaulted by bandits at night who would steal their catch. Lemidora knew little of fighting and warfare, and could train or advise no one in such matters. So with the promise to return as soon as she could, she went on searching for someone who could teach her, teach them. And so did she arrive to the towering monastery of Sugueku. Monks there practised all forms of martial arts, and gladly took in an apprentice. There she trained hard and learnt the ways of the arts. 5 years she spend in the monastery, a mere blink of an eye for such long lived beings, before returning to the village. Her horror and sadness knew no bound when she found the village no more, but only charred remains. Her perception of time had turned a trivial problem into a catastrophe. Making her mind about bringing the bandits to justice, she found them preying on a different town. But this time she was there and was prepared. Combining her sand affinity with her martial arts, she defeated the bandits, and took them all to the monastery. The elder monk was pleased, and he commended Lemidora to train and educate the bandits, and turn them from scourges to helpers for the country. And so she did, becoming a master in her own right.
Years passed by and many students came to learn her teachings, most of them failed her complicated and inscrutable tests, but those few that succeed made names for themselves are master monks. A young panderen named Tae-Phoon was who made her realize she needed a change of ways. While performing her final test, the young panderen failed spectacularly. Such was her catastrophic failure that it made Lemidora question her own wisdom and teachings. It dawned in her that she had neglected her species true calling, much as she forced the panderen to neglect his, which caused his failure.
She remembered with blurred fondness the days she spent in the coasts and the sand and the sun. Filled again with that same wanderlust, she left the monastery and navigated the world. Big would be her surprise to find Tae-Phoon in Gilthorian when she was shopping for supplies. She fondly greeted him with a bonk in the head with her staff .
Complications
Slow: While a general misconception is that tortles are slow, actually the move about just fine. It is their perception of time and the absolute patience with which they perform all tasks, from mundane to utterly vital, that makes people believe they are slow.
Old: The good master is quite old herself. Once a master of all arts martial and mystic, her physical prowess has seen better years. Also being this old her memory is not what it used to be, and she is prone to leave others puzzling over wise-sounding but utterly nonsensical phrases.
Teacher: In her heart she is a perfectionist and a master of everything. She will correct others continuously, even in the most unwise situations.
Why are you adventuring?: Lemidora has embarked in her last great adventure. She feels that she has dedicated a great portion of her time teaching students and learning the ways of many arts, and has not payed attention to her people's nomadic tradition. Something she, as a perfectionist, wishes to correct.
Why might you have to be away?: Sometimes a missguided student would seek counsel, or an enemy might be lurking in wait for a perfect time to strike his/her vengeance upon the old master. This types of situations would require her to step aside for a while until she solves them.
Why might you have to leave?: Perhaps the end of her life is more at hand than what she felt initially, or her enemies might be lucky and defeat her.
Abilities ( 30 pp)
Strength 2 , Stamina 5 , Agility 4 , Dexterity 0 , Fighting 4 , Intellect 0 , Awareness 3 , Precence 0 .
Powers ( 33 pp)
- Sand gliding ( Speed 3 : Affect others. Limited: Only usable when on terrains that are sand or loose soils)
· 3 point/s
- Sand tunnel ( AP: Burrowing 6 : Limited Only usable when on terrains that are sand or loose soils)
· 1 point/s
- Sand bending ( Move object 6 : Damaging, Limited Only usable when on terrains that are sand or loose soils])
· 12 point/s
- Sand storm (AP: Affliction 5 :4 Dazed, Stuned, Paralyzed. Fort. Explosion area, Selective. Limiterd Only usable when on terrains that are sand or loose soils) )
· 1 point/s
- Master’s head pounding (AP: Damage 4 : STR based, Secondary effect, subtle )
· 1 point/s
- Tortle prowess ( Species powers : +2 STR, +1 AWE )
· 6 point/s
- Turtle Physiology ( Species powers : Immunity 1 (Suffocation [Drowning], Flaw: Limited [hold breath for an hour]), Swimming 2 (2 mph/30 fpr), Movement 1 (Environmental Adaptation [Aquatic Environments) )
· 5 point/s
- Shell ( Species powers : Feature 1 (Can retract head and limbs), Protection 1 )
· 2 point/s
- Turtle up ( Species powers : Enhanced Advantages 1 (Withstand Damage) )
· 1 point/s
- Tortle languages ( Species powers : Languages 1 (Aquan, Panderen, Base: Common) )
· 1 point/s
Advantages ( 6 pp)
Trance 1 , Interpose 1 , Teamwork 1 , Imp. Initiaive 1 , All out attack 1 , Defensive attack 1.
Skills ( 9 pp)
Acrobatics 2 (+ 6 ), Deception 0 (+ 0 ), Athletics 2 (+ 4 ), Expertise (martial arts, awe) 6 (+ 9 ), Insight 4 (+ 7 ), Treatment 0 (+ 0 ), Persuacion 0 (+ 0 ), Technology 0 (+ 0 ), 0 0 (+ 0 ), Vehicles 0 (+ 4 ), Sleight of Hand 0 (+ 0 ), Perception 4 (+ 7 ), Intimidation 0 (+ 0 ), Investigation 0 (+ 0 ), Stealth 0 (+ 0 ),
Offence
Initiative: 4
Throw + 4 Attack for DC: 17 Range: Ranged ( )
Master's head pounding + 4 Attack for DC: 21 Range: Melee ( Subtle, secondary effect )
Sand bending + 4 Attack for DC: 21 Range: Ranged
Sand storm Explosion area Attack for DC: 15 (selective)
Defence ( 2 pp)
Parry: Rank ( 0 ) + Feat/power ( 0 ) + Equipment ( 0 )= 4
Dodge: Rank ( 0 ) + Feat/power ( 1 ) + Equipment ( 0 )= 6
Toughness: 0 Feat/power ( 0 ) + Equipment ( 0 )= 5
Fortitude: Rank ( 0 ) + Feat/power ( 0 ) + Equipment ( 0 )= 4
Will: Rank ( 2 ) + Feat/power ( 0 ) + Equipment ( 0 )= 5