Gloriant: Age of Adventure (OOC Thread)

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pathfinderq1
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by pathfinderq1 »

Status update:

So I have winnowed the concepts o 4 (down from 12!), and I have basic builds for 3 of them that fit into the campaign point/PL limits (several other ideas simply couldn't be build right, though I'll remember them if somebody runs a higher PL fantasy game). I should have the 4th build done by this evening (and if I can't, I'll just file it in the interests of meeting deadline). I'll finalize choice overnight, and have tomorrow and into Friday to post the sheet. Most of them are (or at least appear to be) normal vanilla humans, in contrast to some of our other submissions- which may help, or hinder (go go all 'freak show' party!)

Final concepts (in no particular order):
1. Brenn Blackfeather: Wood elf ranger. Strictly speaking, he is a ranged striker/ bow specialist, but thinks of himself as a scout and tracker more than an archer. Driven by a deep wanderlust, he left his home forest years ago and has worked mostly as a mercenary; recent changes to the company had him leave for independent work (that is to say, adventuring). Apart from his racial template, he doesn't have many Powers, and is focused on vanilla advantages and a few Features. May develop an "archery style" in game.

2. "Nightsong"- Human with a dash of elvish blood, somewhere between monk and rogue. Raised to be a courtesan in Vellenza, she became well-known for her beautiful voice, and earned many rivals- one of them paid to have her throat cut and her body dumped in the canal. With that very specific contract fulfilled, the (rather old and jaded) assassin fished her back out, having been impressed by her spirit. Much of a courtesan's training serves an assassin just as well, and her 'rescuer' taught her the basics of some other esoteric skills, but he was not young. In time, she was sent out into the world to improve her skills. Again, not much in the way of Powers- YET. She has just mastered the basic aspects of chi, and will be developing into a serious ninja soon enough. Another monk/striker type, though she is more focused on scouting/intrusion.

3. Lenyara- Human (latent natural werewolf?), melee ranger. Her father retired to a small village after a long and successful stint as a soldier in Konstantinopolis, though he was born in Wolfenstrahd (he NEVER talked about the 'Old Country'); while Lenyara was mostly raised in the country, they visited the city-state from time to time. Her father taught her the basics of fighting, but focused more on the skills of a forester, and he hoped she would live a quiet rural life- which basically assured that she would want to fight. After her father's death, Lenyara was driven out of the village, carrying only her father's armor and weapons. Mercenary work was not for her, so she turned to adventuring. Melee specialist, tracker, survivalist- can work as a tank or striker, depending on her weapon/armor selection (tank with heavy armor and glaive, striker with small shield, spear or whip). Again, mostly unPowered at first, though her werewolf heritage has given her a few tricks. May become more wolf-y, may focus on fighting stances/styles, may do a bit of both.

4. Yasmira Al-Hakima (not quite done yet)- Human, support specialist (the only one of these concepts who is primarily Power-based). Born into one of the families in the Czesstok merchant guild of Konstantinopolis, she demonstrated a very quick mind from and early age, and was well-trained to maximize her value to the family and the guild. By her early teens, it became clear that her gifts were not entirely natural. To satisfy certain archaic rules, her family "cast her out" into the larger world, though she still works to benefit the guild as an agent in foreign Domains- perhaps in time she can earn her way home, and restore her family's honor... Yasmira is a support character, both as a spy/investigator (trained in a fashion very similar to the bards of other countries), and as a Spirit mage (able to speak with and command various spirit entities- in this role she is a Ritualist and healer, with some degree of combat spellcasting, though she is the weakest of this lot in a straight-up fight).
Flynnarrel
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by Flynnarrel »

I considered switching. I already have a teifling alchemist that would have taken little adaptation. Then I thought how much fun it'd be to portray Sheldon Cooper (the Valdeken race as described by Thorpe) as a kinesthology-obsessed martial artist.

"You DO realize you're dropping your shoulder when to swing. You lose 1.64% of applied strength to every blow"
"Something pithy this way comes."
Thorpocalypse
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by Thorpocalypse »

Geez, you guys put a lot more thought into your characters than I’m doing for the whole game. :D

I really appreciate everyone’s work and I hate that I am going to have to make tough decisions but I don’t think I can make a 10 person party work. :(

I would like to ask everyone that if you’re not selected if you would consider being recurring NPCs/alternate party members if you’re available. I can see all of these submissions being a part of the world and I wouldn’t want to see them lost in the great sea of unselected characters that we’ve all contributed to. ;)
Last edited by Thorpocalypse on Thu Aug 16, 2018 1:24 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
MacynSnow
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by MacynSnow »

Thorpocalypse wrote: Wed Aug 15, 2018 7:19 pm Geez, you guys put a lot more thought into your characters than I’m doing for the whole game. :D

I really appreciate everyone’s work and I hate that I am going to have to make tough decisions but I don’t think I can make a 10 person party work. :(

I would like to ask everyone that if you’re not selected would you consider being recurring NPCs/alternate party members if you’re available. I can see all of these submissions being a part of the world and I wouldn’t want to see them lost in the great sea of unselected characters that we’ve all contributed to. ;)
I got no problem with it whatsoever,as he can Easily wind-up being the "Party Backer" as The Dwarf Identity(in fact,it was the reason i set-up his background the way i did,in case you had to cut me out).

I DO have a question regarding the city you mentioned,Darrax,but i'll PM you 'bout it later...
pathfinderq1
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by pathfinderq1 »

Okay- Decision time (for me, anyway):

In the interest of posting something before the deadline, I'm going to run with Lenyara,as yet another melee combatant submission- though I'm going to try to focus more as a Warlord-type than a pure fighter. I'm going to finish my other ideas, for use as back-up- especially Yasmira, who definitely needs a few more points (for a wagon, if nothing else).

As I usually do, I will open an "In Progress" post and add things in as I can- should be done by the deadline tomorrow.
pathfinderq1
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by pathfinderq1 »

Lena Longclaws- IN PROGRESS

"Now this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die."- Rudyard Kipling

PL 5/ PP 80 (Unspent 0)
-HP: 2 (base)

Nicknames/ other aliases: Elfling, Cub, Loudmouth
Real name: Lenya'ra Shwartzgrendt
Concept/archetype: Ranger, Scout (Certainly not a werewolf)
Gender: Female
Age: 17
Height- 5' 7"
Weight- 145 lbs
Hair- black (cut short)
Eyes- Hazel/gold (wolf eyes)
Skin- tanned
-typically wears brown-and-grey forester's garb and carries a bow
-"Observe carefully, speak quietly, ACT decisively"

-Languages: Elvish, Gesture/combat hand sign
-Magic school/type: N/A (Martial styles)
-Alignment: CG (tending N)(Basically good, but independent and a bit distant, mixed with cynicism/pragmatism)
-Deity: Nylea (the hunt), Kord (like most mercenaries); she is not particularly devout in any case
-Occupation: Mercenary, caravan guard, adventurer
-Base of operations: Mobile
-Affiliations: The Party (?); formerly the village of Sarzenn (near Konstantinopolis); formerly Arko's Fist (mercenary company, based in Konstantinopolis)

-Why is she adventuring?: For the most part, it is a combination of wanderlust and thrillseeking- after hearing her father and his friends tell stories for years, she wanted to SEE for herself. After a few bad experiences, she realized life in a formally structured mercenary cohort did not suit her, and she HATES bandits- so that left caravan guarding and adventuring. She has a great hope that she will find a band of allies to work with on a long-term basis (though she doesn't realize it, deep down she craves a Pack to be a part of). And, of course, she has had just enough odd experiences to realize that there might be something a bit odd about her, something that wouldn't fit into a simple settled life. So she wants to explore the world, master her skills, and get rich- in approximately that order.

-Why might she have to be away?: While she cannot consciously change to wolf form, an extreme experience or event could make her change (while asleep or unconscious, perhaps) and wander off- and if she wakes up covered in blood in a strange place, she might take some time to return to her "pack" (the party). A particularly intense event (like the rare 'Blood Moon), or falling under the sway of a more powerful werewolf might also delay her return. OR, more mundanely, one of her father's old friends might need a favor... (+See also: Motivation- wanderlust)

-Why might she have to leave?: If she is forced to change, she might not be able to change back, or could be warped into a mindset too evil or too feral to travel with normal folk. OR she might have to return to her father's homeland, in an effort to remove the taint in her blood (or to truly master it), a process which could take years.


GAME STATS:
Abilities: (34pp)
STR 1 / STA 3 / DEX 1 / AGI 3
FGT 5 / INT 1 / AWE 4 / PRE -1

Defenses: (4 pp)
Toughness: +3 (STA 3, 0pp)(+4 with leather armor)
Parry: +5 (FGT 5, +0pp)(+6 with shield)
Dodge: +5 (AGI 3, +2pp)(+6 with shield)
Fortitude: +4 (STA 3, +1pp)
Will: +5 (AWE 4, +1pp)

Immunity: Supernatural infection
Immunity (Half effect): Age, Disease, Poison, Sleep
Immunity (Half effect): Fear, Interaction effects

Offense:
Initiative: +3; Perception +7
Close attack: +5
Ranged attack: +1

>Specific attacks:
-MW Recurve bow +7, DC 18 (Crit 19-20)
-Short sword +7, DC 18 (Crit 19-20)
-Whip +5; DC 17 (Reach 2)(+Disarming, Grabbing)
-Knife +5; DC 17
-Unarmed: +5; DC 16

Skills: (11 pp= 22sp)
>Trained: Acrobatics +4 (1sp); Athletics +3 (2sp); Investigation +2 (1sp); Perception +7 (3sp)(+11 Tracking); Stealth +7 (Skill mastery, Hide in plain sight); Treatment +2 (1sp); Ranged combat- Bow +5 (4sp); Close combat- Light blades +7 (2sp); Expertise- Survival +3 (3sp); Expertise- Mercenary/soldier +2 (1sp); Expertise- Craft (Bowyer/fletcher) +2 (1sp)

>Untrained: Deception -1, Insight +4, Intimidation -1, Persuasion -1, Sleight of hand +1, Technology +1, Vehicles +1; (Uses Jack of all trades)

-Ranged combat- Other +1; Close combat- Other +5

Advantages: (17 pp)
>Base: Benefit 1 (Ambidexterity); Equipment (x6; 30ep); Great endurance; Hide in plain sight; Improved Critical (x1, Bow); Jack of all trades; Languages (x1); Move-by action; Power attack (Bow); Quick draw; Skill mastery (Stealth); Track

>Enhanced Advantages (bought as Powers): Diehard

POWERS: (14pp total)
>Wolf's blood:
-Feature- Wolves (and to a lesser extent other canines) accept her as a wolf (+ See under Complications)(1pp)
-Unnatural vitality 1: Regeneration 1, Persistent; Quirk- does not heal from fire or silver (1pp)
-Unnatural vitality 2: Immunity 1 (Supernatural infection)(1pp)
-Unnatural vitality 3: Immunity 4 (half effect)(Aging, Disease, Poison, Sleep)(2pp)
-Unnatural vitality 4: Enhanced trait- Advantage (Diehard)(1pp)

-Lupine awareness 1: Wolf's eyes- Senses 1 (Low-light vision)(1pp)
-Lupine awareness 2: Master tracker -Enhanced trait- Skill; +4 Perception, (limited- only to find or follow tracks)(1pp)
-Lupine awareness 3: Wary- Senses 1 (Danger sense)(1pp)

-Untamed: Immunity 6 (half effect)(Fear, Interaction effects)(3pp)
-Can't get lost: Senses 1 (Direction sense)(1pp)
-Run with the pack: Speed 1 (1pp)

BACKGROUND:
History: Lenyara's story truly begins with her father Gunther, who was born many years ago in Wolfenstrahd. Following some unspecified "family trouble", he left home as a young teenager, and never went back- for the most part he almost never spoke about his family, or the Old Country. He was, of course, a true (naturally born) werewolf, afflicted as many of his ancestors had been down through the ages. Like many natural lycanthropes, he had better control than the infected variety, and he managed to have a fairly successful career as a mercenary and adventurer. In middle age, he settled in the city-state of Konstantinopolis, where he led the guard force for one of the Guilds. By the age of sixty, he was still vigorous enough to lead his guards in a real fight, but almost all of his time was instead spent on administrative and ceremonial tasks- in short, he felt that it was time to retire.

With the money he had earned over the years, he bought a small farm near the village of Sarzenn, in the belt of farm country about a two-day ride from the outer walls of Konstantinopolis, and he settled down with a young wench from one of his favorite taverns. Just as a hobby, he put together a village militia, though there was never any serious trouble this close to the city walls. And, scandal of scandals, his much-younger wife was soon pregnant. She died giving birth to their daughter, while Gunther fled out into the night- the attending midwife (and, indeed, most of the villagers) swore that his howls of grief were appallingly loud and almost inhuman... When he returned the next morning, the midwife presented him with a healthy daughter, who he named Lenya after his own grandmother, adding the " 'ra" suffix that his wife's people gave their first-born daughters. Years passed, and Gunther and his daughter kept the farm alive. They spent most of the growing season in relative solitude, tending to the various tasks around the place (though unlike most small farmers, they had only crops and trees, and kept no animals, bartering in town for milk and eggs, and hunting for meat)- in the off season Gunther bullied the village militia and taught Lenya'ra as much as he felt she needed. A few times a year they would travel into the "Big City" bringing a wagonload or two of goods from the village- on may of those trips Gunther visited with old friends, and Lenya'ra got to meet a wide variety of people, from many backgrounds. Still, she chafed at the limits of her life- she wanted to experience all that the wider world had to offer, and she decided that becoming a soldier (or at least a scout) offered a better chance than being a simple farmer's daughter. Her father, predictably, wouldn't think of it- so "Lena" practiced with the village militia when her father was busy, and dreamed of being old enough to leave.

When she was 14, things changed, and not for the better. Following years of restlessness and neglect, small groups of bandits began to plague the villages near the great city- they moved too quickly and too unpredictably for the city's outer patrols to strike back, and internal disagreement thwarted the planning of an effective large-scale operation to wipe the bandits out. And one day it was Sarzenn's turn to be raided- a villager made it to Gunther's farm, and the old man headed out alone to help the paltry militia; while he ordered Lena to stay behind with the wounded villager she soon found out he had also left the armor and weapons he usually wore when 'training'. Filled with something that she thought was fear on behalf of the old man (but might have been wild anger under the gaze of a new-risen full moon), Lena put on the armor herself and took up a weapon she had sparred with a hundred times. While her father had always been strong, he wasn't THAT hefty, and scale armor can adjust well enough with proper padding- sure she rattled a bit, but she was the best-armored person in a twenty-mile radius... By the time she got to town, it was full dark- but between the full moon and the light of burning buildings, Lena could see enough (or perhaps too much). What seemed like dozens of bandits rampaged back and forth through the town, directed by a single hooded man on a huge horse- they shifted away whenever the shrinking militia tried to form up. But again and again, a massive black creature, surely too large and savage to be a normal wolf, darted forth from the shadows to strike at the bandits. Their numbers dwindled, and even as Lena stepped into line with the remaining militia, the bandit leader finally turned to face the true threat. As it turned out, he was a wizard, and while the bandits blades could leave no mark on the massive wolf, the spears of silvery fire could, and did. The beast managed to make one final charge fatally injuring the wizard's not-entirely-natural horse- and as it collapsed it rolled across its master; wards that turned away arrows could not stop more than a ton of horse-thing. While the wizard was still screaming out his last breath, the wolf lurched off into the shadows one last time. Lena saw no more than that- as the bandits realized their leader had fallen, they drove through the weak line of militia in a mad rush to escape- one of the struck Lena's loose-fitting helmet hard enough to ring it like a bell, but did not stop to finish her as she fell into unconsciousness. When she awoke it was daylight (more than a day later, though she didn't realize it), and none of the villagers would meet her gaze, or let her see her father's body. He had fallen valiantly, they insisted, but had been burned to death trying to rescue someone from one of the burning houses. No one would tell her the truth- that they had followed the blood trail from the massive wolf only to find a man's dead body, which they had burned at the insistence of the village wisewoman. Lena retreated to the farm to heal, far more quickly than she expected- but no one from the village came to visit, and Lena knew she could not stay there alone.

A week later, she left for the big city, her father's traveling gear bundled into a heavy pack. While the gate guards gave her a long glance, one of her father's friends took her in for a time. She knew the basics of a hundred jobs well enough to gain an apprenticeship, despite her age- but there was a whole world out there... A traveling mercenary company was hiring- and while she was too young to fight, Lena was old enough to work on the supply wagons, and to train for when she WOULD be old enough to fight... Two years passed, through every kind of weather you could imagine- and while Arko's Fists didn't see a lot of action, they saw some, and they certainly did get around. Lena made a few friends in the company, and some enemies, and learned (or improved) a number of skills. While she still wasn't ready to be on the front lines, she was better than most villagers and many bandits, and she was honestly dangerous with a bow. One of the troop sergeants saw her interest and got her shifted into the "headquarters detail"- for the most part it meant standing around the field leaders or command tent on guard, but it offered a rare opportunity to learn something more complicated than marching drills and formation fighting. She also showed an aptitude for scouting, and trained with the Fists' trackers.

Then she went on her first field assignment... It was supposed to be a simple scouting job, with one of the company's lieutenants leading a team chasing down some rumors about the bandits that the Fists had been hired to root out- Lena was along mostly to serve as a runner and gofer for the lieutenant, but she was dressed and armed to fight. Grrr, bandits! Right from the start, the lieutenant knew SOMETHING was wrong, and his nerves rubbed off on the rest of the group. Everybody was jumpy and stressed out- and when mercenaries get stressed, they tend to get aggressive. Easy to lead into an ambush kind of aggressive. They realized that their point man hadn't signaled in a bit- just as the first flight of arrows came flying at them, and everything turned to chaos. The lieutenant went down in the first wave, along with their medic. Lena tried to shout for help, or a rally point, but no one was listening. She could almost smell the blood in the air, and a haze of red swept across her vision.

When she woke up, she was lying on the ground- the lieutenant, battered but alive, was standing over her, wide-eyed, pale, and shaking. Her shattered shield and broken weapons were beside her, as was a veritable pile of dead bandits. She was also covered in blood, some of it hers, and her clothing and armor were shredded in a way that should have exposed a dozen fatal wounds. While she was sore, that was all- and she had no memory of what had happened; while some of the other Fists had survived, it was mostly because they had fled in the chaos- no one would admit to having seen what had happened.

There were meetings among the officers, consultations with hedge wizards and 'supernatural advisors' who had helped Arko's Fists before- it went on for weeks. But at the end of it, Lena was removed from the company- with neither honor nor dishonor; they simply bought out her contract and left her at a caravan hub with a few recommendations. This sort of thing, for more mundane reasons, happened all the time among mercenaries. Lena found work as a caravan guard for a while, which is what brought her as far as Gilthorian, but that kind of work couldn't hold her interest for long. The idea of adventuring had been mentioned to her before, through the years- many ex-Fists had found such work interesting and profitable; now it was Lena's turn to give that a try...

Complications:
-Heart of the wolf: While she has not learned how to assume wolf form (and, in fact, does not know that she could do so), she is, deep down, a natural werewolf. The phases of the moon CAN influence her behavior, usually for the worse- making her prone to reckless behavior or even violence. In addition, she has a mild vulnerability or allergy to silver- prolonged contact can be painful or even debilitating (silver manacles would be bad). In a truly unusual situation, she might even transform unconsciously (while asleep or badly wounded, for instance), though she would likely have no control, or memories of the event.

-Scent of a wolf: While the dormant nature of her heritage makes it difficult for traditional forms of detection to discern her nature, natural animals (and many other creatures that act like or resemble natural animals) treat her as if she were a wolf. This makes it a bit difficult to ride a horse, for instance, and other interactions with domestic (or wild) animals can be unpredictable.

-"Die bandit scum!": Lena has a terrible, almost irrational hatred for bandits. She will go after them without hesitation, pursue them (or rumors of them) farther than she should, and treat them badly (even when she shouldn't- she is inclined to not accept surrender from them, and to hang them rather than take them in for trial). While she can be reined in, it requires some doing, and her hatred can lead to trouble. (This is likely to fade as she develops)

-Wanderlust/thrillseeking: Lena wants to see what is over the next ridgeline or down the road, or just "over there". She gets bored easily, and she is a bit prone to being distracted, or wandering off, especially in unfamiliar or uncomfortable settings. And she likes to convince her friends to come along for the ride...

-Sins of the father (Relationship): Her father had a LOT of friends from many different backgrounds, in a wide variety of places. While this CAN come in handy from time to time (she has been known to use an HP for a dose of Connections), it also means there is always a chance one of her father's friends might need a favor (legal or otherwise). Some of them might also know her father's secret, and have darker goals...

-Leader of the pack (Motivation): Lena wants to prove herself- to herself, and to the world (if her father was still alive, it would be to him- since he isn't, she has to impress everybody else). She wants to find a group of friends/allies (A Pack), and she wants them to succeed, even if she has to MAKE them succeed. She will risk herself for a friend, keep her word unto death, and push herself and her friends into situations that ought to avoid, in pursuit of improvement or accolades.

-Wild child: Lena doesn't really like people all that much. She rarely speaks when she can avoid it, and never looks anyone directly in the eyes (which some people find unsettling, shifty, or rude). She doesn't like cities and similar crowded, chaotic settings- and has no tolerance AT ALL for courtly graces and fancy clothes (or the nobles who use them- this has caused her trouble in the past). Also, given her skill set and the way she dresses and acts, many civilized folks assume she is a criminal, or at least a shiftless drifter.

Description: Lena is a bit over average height, with a lean, athletic build. She keeps her black hair cut short, to fit under a helmet or hood, and she has the noticeable tan of someone who spends almost all of their time outside (accentuated just a bit by the slightly olive complexion she inherited from her mother). She tends to dress in simple, utilitarian clothing- armor or hunter's leathers, and prefers to keep her weapons close. Her most striking feature is her eyes, which have an unusual grey-flecked gold hue, more the eyes of a wolf than a human. She also has noticeably sharp canine teeth- she hides these traits around strangers by never smiling and keeping her eyes down. She tends to speak quietly, if at all (Her nickname in the Fists was 'Loudmouth', in the usual sarcastic/ironic fashion of mercs).

Point Accounting: Abilities 34pp; +Defenses 4pp; +Skills 11pp; +Advantages 17pp; +Powers 14pp= 80/ 80pp

Future planning: Improve fighting styles (Archery, whip, 2 knives), improve scouting and tracking. Convert bow from equipment to Device. Maybe improve wolfy-ness (up to controlled Metamorph?)

>Equipment: (30ep)
-Fighting leathers: Protection 1, subtle (2ep)
-Buckler/small shield: +1 Parry, +1 Dodge (2ep)
-Bullwhip: STR +1, Reach 2, Disarming, Grabbing (5ep)
-AE: Short sword: STR +2, Slashing, Dangerous (+1ep AE)
-Knife: STR +1 Pierce or Slash, Dangerous, Precise (4ep)
-AE- Holdout knife: STR +0, pierce, dangerous, Precise, Concealable (+1ep)
-Masterwork recurve bow: Ranged Piercing 3, Accurate 1, Extended range 1 (8ep)(Add variant arrows)

-Adventurers kit: (5ep) Backpack, sack, waterskin, bedroll, flint and steel, belt pouch.
-(TO ADD: pack harness, spare clothes, rope, whetstone, bowyer's tools
Last edited by pathfinderq1 on Wed Sep 19, 2018 12:47 pm, edited 15 times in total.
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Camus
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by Camus »

Thorpocalypse wrote: Wed Aug 15, 2018 7:19 pm Geez, you guys put a lot more thought into your characters than I’m doing for the whole game. :D

I really appreciate everyone’s work and I hate that I am going to have to make tough decisions but I don’t think I can make a 10 person party work. :(

I would like to ask everyone that if you’re not selected if you would consider being recurring NPCs/alternate party members if you’re available. I can see all of these submissions being a part of the world and I wouldn’t want to see them lost in the great sea of unselected characters that we’ve all contributed to. ;)
Ill be delighted. More so if I get picked, but still.
心のコスモ を 抱きしめて 遥かな 銀河 へ
Thorpocalypse
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by Thorpocalypse »

pathfinderq1 wrote: Thu Aug 16, 2018 2:35 pm "Now this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die."- Rudyard Kipling

PL 5/ PP 80 (Unspent 0)
-HP: 2 (base)

Real name: Lenya'ra Shwartzgrendt
Codename/nickname/other aliases: Lena, Longclaw
Concept/archetype: Warlord, Ranger, Certainly not a werewolf
Gender: Female
Good stuff, pathfinderq1. I like the concept. I need to read though it in a little more detail since your formatting is far different than mine but it looks to be on point.

And with that, I am closing down recruiting. 11 builds counting Loneclaw's, who had to bow out, is plenty to review. If anyone out there has a last minute submission, I might consider it, but I have enough decisions to make. I'll let everyone know who's in the main party and who I would like to have as "supporting cast" if they are so inclined tomorrow.

Plan b, there's still not much background on Bear so if you have something to add, tomorrow is would be the last shot. Thanks everyone!
Me fail English? That's unpossible. - Ralph Wiggum
pathfinderq1
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING CLOSED

Post by pathfinderq1 »

I haven't QUITE finished typing up my background- and I won't get it done tonight (I need to go to bed- about an hour ago).

What IS in there gets her up to about six months ago- leaving a falling out with her former mercenary company, a stint as a caravan guard, and getting to the start point. I also need to finish putting in her equipment and add a complication or two (maybe). I'll be done tomorrow, but hopefully what is there will be enough to compete. Maybe review her last?

Good luck to all the candidates.
Thorpocalypse
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING CLOSED

Post by Thorpocalypse »

pathfinderq1 wrote: Fri Aug 17, 2018 2:09 am I haven't QUITE finished typing up my background- and I won't get it done tonight (I need to go to bed- about an hour ago).

What IS in there gets her up to about six months ago- leaving a falling out with her former mercenary company, a stint as a caravan guard, and getting to the start point. I also need to finish putting in her equipment and add a complication or two (maybe). I'll be done tomorrow, but hopefully what is there will be enough to compete. Maybe review her last?

Good luck to all the candidates.
No problem, it's definitely enough to compete. Don't feel pressured to add more. Go to bed and get your spells back for tomorrow. :)
Me fail English? That's unpossible. - Ralph Wiggum
EpicEclipse
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING CLOSED

Post by EpicEclipse »

Thorpocalypse wrote: Fri Aug 17, 2018 2:12 am
pathfinderq1 wrote: Fri Aug 17, 2018 2:09 am I haven't QUITE finished typing up my background- and I won't get it done tonight (I need to go to bed- about an hour ago).

What IS in there gets her up to about six months ago- leaving a falling out with her former mercenary company, a stint as a caravan guard, and getting to the start point. I also need to finish putting in her equipment and add a complication or two (maybe). I'll be done tomorrow, but hopefully what is there will be enough to compete. Maybe review her last?

Good luck to all the candidates.
No problem, it's definitely enough to compete. Don't feel pressured to add more. Go to bed and get your spells back for tomorrow. :)
But no using wish or miracle to get in. That's cheating. ;)

I take it from the lack fo feedback that Jade's pretty solid with no evident errors?
MacynSnow
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by MacynSnow »

Thorpocalypse wrote: Fri Aug 17, 2018 1:49 am And with that, I am closing down recruiting. 11 builds counting Loneclaw's, who had to bow out, is plenty to review. If anyone out there has a last minute submission, I might consider it, but I have enough decisions to make. I'll let everyone know who's in the main party and who I would like to have as "supporting cast" if they are so inclined tomorrow.

Plan b, there's still not much background on Bear so if you have something to add, tomorrow is would be the last shot. Thanks everyone!
I hope i get in,i've been wanting to play this Dwarf ever since i made him for D&D4e(where i managed to 'cheat out' and get better starting weapon prof. by being a Dwarf)..... :D

I also can't wait to find out more about Bear! he's a silly ol' Bear..... :lol:
Thorpocalypse
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING CLOSED

Post by Thorpocalypse »

EpicEclipse wrote: Fri Aug 17, 2018 2:16 am
Thorpocalypse wrote: Fri Aug 17, 2018 2:12 am
pathfinderq1 wrote: Fri Aug 17, 2018 2:09 am I haven't QUITE finished typing up my background- and I won't get it done tonight (I need to go to bed- about an hour ago).

What IS in there gets her up to about six months ago- leaving a falling out with her former mercenary company, a stint as a caravan guard, and getting to the start point. I also need to finish putting in her equipment and add a complication or two (maybe). I'll be done tomorrow, but hopefully what is there will be enough to compete. Maybe review her last?

Good luck to all the candidates.
No problem, it's definitely enough to compete. Don't feel pressured to add more. Go to bed and get your spells back for tomorrow. :)
But no using wish or miracle to get in. That's cheating. ;)

I take it from the lack fo feedback that Jade's pretty solid with no evident errors?
You would be correct, sir. :)
Me fail English? That's unpossible. - Ralph Wiggum
Plan b
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING THREAD (UNTIL 8/17-ish)

Post by Plan b »

Thorpocalypse wrote: Fri Aug 17, 2018 1:49 am Plan b, there's still not much background on Bear so if you have something to add, tomorrow is would be the last shot. Thanks everyone!
I'll get something up later today.
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Ghost of Krypton
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Re: THORPOCAVERSE FANTASY GAME - RECRUITING CLOSED

Post by Ghost of Krypton »

Sadly I'm both frustrated and embarrassed, work over the past week and a half has been chaotic, coupled with family responsibilities and such I found myself pressed for both time and creativity. As such I wasn't able to get a final draft of Tal'endir's backgrounds or complications completed, nor would I be able to until this Sunday or Monday.

To be fair to my other applicant's I'll, sadly, withdraw myself from the selection process, though if Thorp is looking for NPC's, or replacement's I'd be happy to fill the role, and if you are interested I can PM you my crib notes on Elves, their culture, and relations with the outside world.

Thanks once again for the opportunity, and I'll be watching the thread as it looks like it'll be an interesting one!
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