Recruitment Thread (The Jabverse)- Recruiting CLOSED

For all of your Play-By-Post games.
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Thorpocalypse »

Arkrite wrote: Wed Sep 12, 2018 7:29 pm Sorry but Javalin just got KO'd before Slyce's turn, Thorp.
Bloody Canadians, I swear! :lol:
Dang, I missed that.

*In Seinfeld saying 'Newman' tone* Canadians...
MacynSnow wrote: Thu Sep 13, 2018 3:58 am
EpicEclipse wrote: Wed Sep 12, 2018 8:28 pm
MacynSnow wrote: Wed Sep 12, 2018 8:24 pm Mustang could always use a temporary tag partner for the Shatter Machine thorp.I know you've seen it,as you too are a wrestling fan.... :D
It's not whether he's seen it, but whether Slyce has seen it and has the physical fundamentals to pull it off. :lol:
All it is is a combination of a Flapjack(tossing the guy up&over your shoulder using the leg) and Codebreaker(double-knees to the jaw).Slyce could knows what a Codebreaker is right? ;)
Yup, but I can't stabby-stab with my knee. ;)
Me fail English? That's unpossible. - Ralph Wiggum
Flynnarrel
Posts: 6803
Joined: Fri Nov 04, 2016 5:23 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Flynnarrel »

Flynnarrel wrote: Thu Sep 13, 2018 5:09 pm Fail = 1 degree
Fail by 5-9 =2
Fail by 10+ = 3

I thought.
Let's double check chart.
DEGREES OF SUCCESS AND FAILURE
CHECK RESULT EQUAL OR GREATER THAN
DEGREE
EQUAL OR GREATER THAN ...
(DC 20)
DC+15 Four (Success) 35
DC+10 Three (Success) 30
DC+5 Two (Success) 25
DC One (Success) 20
DC–5 One (Failure) 15
DC–10 Two (Failure) 10
DC–15 Three (Failure) 5
DC–20 Four (Failure) 0
Ah, I see.

Your result minus the DC.
if -1 to -5, One degree failure.
-6 to -10, two degrees.
-11 to -15, Three degrees.
-16 to -20, Four degrees.
etc...

it seems to me.
"Something pithy this way comes."
EpicEclipse
Posts: 2473
Joined: Mon Jun 12, 2017 8:06 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by EpicEclipse »

Jabroniville wrote: Thu Sep 13, 2018 1:54 pm
EpicEclipse wrote: Thu Sep 13, 2018 12:12 pm Fail by 11 = 3 degrees, isn't it?
For an Affliction, I thought it was DC -15 that was 3 degrees. That's why it's often decried as less good than combat. That's what the chart in the main rulebook indicates, unless I've misread it.
The DCs for degrees of success or failure are immutable. Why affliction is less good for combat is the DC is 10+Rank rather than 15+Rank as it is for Damage (and only damage really. 10+Rank is really more the standard for everything that gives a save besides Damage)
Flynnarrel wrote: Thu Sep 13, 2018 5:09 pm Fail = 1 degree
Fail by 5-9 =2
Fail by 10+ = 3

I thought.
Every degree is an interval of 5.
Failing-

You beat me to it. :lol:
Flynnarrel
Posts: 6803
Joined: Fri Nov 04, 2016 5:23 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Flynnarrel »

So Hercule saw Semilla's fingers brush the top of Halberd's head and the man collapse in a screaming heap, clutching his abdomen. If Semilla had known the health-conscious polearmsman had adopted a raw vegan diet she would not have used such a devastating attack.
"Something pithy this way comes."
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Jabroniville »

Flynnarrel wrote: Thu Sep 13, 2018 8:48 pm
Flynnarrel wrote: Thu Sep 13, 2018 5:09 pm Fail = 1 degree
Fail by 5-9 =2
Fail by 10+ = 3

I thought.
Let's double check chart.
DEGREES OF SUCCESS AND FAILURE
CHECK RESULT EQUAL OR GREATER THAN
DEGREE
EQUAL OR GREATER THAN ...
(DC 20)
DC+15 Four (Success) 35
DC+10 Three (Success) 30
DC+5 Two (Success) 25
DC One (Success) 20
DC–5 One (Failure) 15
DC–10 Two (Failure) 10
DC–15 Three (Failure) 5
DC–20 Four (Failure) 0
Ah, I see.

Your result minus the DC.
if -1 to -5, One degree failure.
-6 to -10, two degrees.
-11 to -15, Three degrees.
-16 to -20, Four degrees.
etc...

it seems to me.
Oh, my bad. It ENDS with 10, not begins with it. Yeah, so he's incapacitated then.
User avatar
Ken
Posts: 3460
Joined: Fri Nov 04, 2016 10:40 pm
Location: Sycalb, Madiganistan

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Ken »

22 Flyby without an opponent
22 Semilla trying to convince the remaining WMs to surrender
22 Slyce without an opponent
22 Silver Witch without an opponent
21 Mustang needing a new opponent
16 Fist surrendering
16 Staff targeting Shield
15 Petit Hercule without an opponent
12 Dr. Mercury needing a new opponent
08 Galactica targeting Fist
06 Shield targeting Staff

--- Nunchuku unconscious
--- Knife incapacitated
--- Axe done
--- Sai staggered a second time
--- Katana is not superior to a European sword
--- Javelin flopping in a tangled heap
--- Halberd incapacitated, stomach churning
--- Sword folded nearly in half
--- Lasso KOed by team attack
--- Flail sailed across the room by an energy blast
--- Fist trapped by Galactica
--- Spear said to call him an ambulance

xx Mako detained by ICE
Last edited by Ken on Thu Sep 20, 2018 3:54 pm, edited 6 times in total.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
EpicEclipse
Posts: 2473
Joined: Mon Jun 12, 2017 8:06 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by EpicEclipse »

Also, if it hits will he still get the benefits of his recovery, as the recovery takes a full turn?
I don't quite understand the question. Herc didn't use a recovery action. Attacking wouldn't prevent his regen from working or dazed from expiring as neither takes an action.
User avatar
Ken
Posts: 3460
Joined: Fri Nov 04, 2016 10:40 pm
Location: Sycalb, Madiganistan

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Ken »

Flail's action on Init: 22 was to take a Recover action. The Recover action takes a full turn.
You take your entire turn to try and catch your breath and
bounce back a bit. When you recover, you can remove
your highest level of damage or fatigue. Alternately, rath-
er than removing a level of damage or fatigue, you can
choose to make a resistance check against an ongoing ef-
fect, in addition to the normal resistance check at the end
of your turn.

You can only recover once per conflict. Once you have
done so, you must recover from any remaining damage,
fatigue, or effects normally (or with outside assistance).

When you recover, you gain +2 circumstance bonus to
your active defenses until the start of your next turn.
Since it takes a full turn, and Flail (I'm pretty sure) was hit before a full turn had passed, I am wondering if Flail will actually get the benefit of the Recover action? Since Flail was Staggered, if he were to be Staggered by this attack, before the full turn of Recover is complete, would it count as his second Staggering? If he is Dazed or Bruised by an attack coming mid-Recover action, would he actually be able to complete the Recover action.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Jabroniville »

The Recovery Action is "You take your entire turn", not "you take a full turn", so Flail would get the benefit of his Recovery and thus be no longer Staggered. Though hitting him with DC 25 will probably take care of THAT anyways :).
EpicEclipse
Posts: 2473
Joined: Mon Jun 12, 2017 8:06 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by EpicEclipse »

I posted a little ahead of myself. Gonna wait for Lasso's action (or lack thereof is Silver knocks him out) before I post it back up.

Went kind of all out in this turn, so hopefully it works out. If it works out the way I'd like, should kinda look like Galactica was toying with Spear and Fist mainly before getting really serious and going for the pinfall in a sudden explosive motion.
RainOnTheSun
Posts: 1152
Joined: Wed May 03, 2017 7:20 am

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by RainOnTheSun »

Whoops. If Silver Witch drops Lasso, Doctor Mercury will smack Flail instead. Still staggered, still hopefully a soft target.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Jabroniville »

Oh, crap. Sorry, Psistrike! After PMing you about your turn coming up, too :)! Not sure how I missed that.

I think next time we'll have to split the party so I don't make so many errors in the Mass Combat- I was thinking it'd be a fun way to do things, but it's a bit hard to keep track of everybody :).
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by MacynSnow »

I'm just all kinds of Curious now as to what submission hold Galactica would perfer using,as there's alot of holds out there.Given her Strength is close to Mustang's,i'm thinking she's more of a Texas Cloverleaf person since she went for the legs first.Todd himself perfers a Walls of Jericho approach...:D
EpicEclipse
Posts: 2473
Joined: Mon Jun 12, 2017 8:06 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by EpicEclipse »

Given that she is employing chokehold, it's more of a Sleeper Hold. Not as fancy, sure, but the idea is to subdue the guy.

Otherwise, with a prone opponent, I could see her doing something more akin to a single-leg version of Walls of Jericho, locking the leg with one arm, potentially dragging the guy around a bit as she can still fight other opponents in that position.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED

Post by Jabroniville »

Also, I made this chart, so I can quit screwing it up:

DAMAGE:
Fail By:
0 (pass)
1 (Bruised)
2 (Bruised)
3 (Bruised)
4 (Bruised)
5 (Dazed)
6 (Dazed)
7 (Dazed)
8 (Dazed)
9 (Dazed)
10 (Staggered)
11 (Staggered)
12 (Staggered)
13 (Staggered)
14 (Staggered)
15 (Staggered)
16+ (Incapacitated)

AFFLICTION:
Fail By:
0 (pass)
1 (First Stage)
2 (First Stage)
3 (First Stage)
4 (First Stage)
5 (Second Stage)
6 (Second Stage)
7 (Second Stage)
8 (Second Stage)
9 (Second Stage)
10 (Third Stage)
11 (Third Stage)
12 (Third Stage)
13 (Third Stage)
14 (Third Stage)
15+ (Third Stage)

I missed the "Equal to or less than" in the Rulebook, which is why I kept assuming it was different.
Post Reply