Recruitment Thread (The Jabverse)- Recruiting CLOSED
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
URGH. Fine.
PS I asked about Regeneration at Ronin Army, and so far it's unanimous that the Bruised and Staggered stuff is resolved separately: https://roninarmy.com/threads/7829-Rege ... -Questions
Greycrusader told me that there's no official rule on Regen, but their houserule was that it took place on the end of the round.
PS I asked about Regeneration at Ronin Army, and so far it's unanimous that the Bruised and Staggered stuff is resolved separately: https://roninarmy.com/threads/7829-Rege ... -Questions
Greycrusader told me that there's no official rule on Regen, but their houserule was that it took place on the end of the round.
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Yeah, like i said earlier, in the logistics of a round, all the action is taking place in the same 6 seconds. It doesn't seem that way due to the turn based nature of play, but that is how it essentially works out. So it doesn't matter when exactly, just that you be consistent.
The bit about when the minute starts and ends is just a simple justification for having things like that proc on your own turn. What is important is that everyone is doing it the same. I am used to it happening on my turn because I have not personally ever seen anyone do anything else. It never even really occurred to me to have things like that resolve for all characters at the same point in the round.
I will point out again, doing regeneration at the top or bottom of the round (because there is no actual difference between the two mechanically) is more advantageous for people lower on initiative more consistently.
If you take damage from someone at the very end of initiative, it's gone before it ever affects you. Where as by doing it on your turn, this only happens if you take damage from someone acting right before you.
Basically, So it regen at the top or bottom of the round gives a sizable advantage to people lower on initiative.
The bit about when the minute starts and ends is just a simple justification for having things like that proc on your own turn. What is important is that everyone is doing it the same. I am used to it happening on my turn because I have not personally ever seen anyone do anything else. It never even really occurred to me to have things like that resolve for all characters at the same point in the round.
I will point out again, doing regeneration at the top or bottom of the round (because there is no actual difference between the two mechanically) is more advantageous for people lower on initiative more consistently.
If you take damage from someone at the very end of initiative, it's gone before it ever affects you. Where as by doing it on your turn, this only happens if you take damage from someone acting right before you.
Basically, So it regen at the top or bottom of the round gives a sizable advantage to people lower on initiative.
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
by 'resolved separately' you mean the -1's go away, THEN any conditions are, correct?Jabroniville wrote: ↑Tue Sep 11, 2018 8:46 pm URGH. Fine.
PS I asked about Regeneration at Ronin Army, and so far it's unanimous that the Bruised and Staggered stuff is resolved separately: https://roninarmy.com/threads/7829-Rege ... -Questions
Greycrusader told me that there's no official rule on Regen, but their houserule was that it took place on the end of the round.
In a lot of movies and shows we see a regen person hit the ground unconscious, then we see the obvious wounds heal before they wake up.
Would Regen do anything for a Daze or Stun that's the result of an Affliction or just ones gained from Damage?
"Something pithy this way comes."
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Regen does specified conditions resultant from damage. Though I feel an extra to expand that wouldn't be unreasonable.
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
The same way Restoration deals with Weaken 'conditions'?EpicEclipse wrote: ↑Tue Sep 11, 2018 9:52 pm Regen does specified conditions resultant from damage. Though I feel an extra to expand that wouldn't be unreasonable.
"Something pithy this way comes."
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Basically. I mean, it would be up to the GM, but I don't see why it couldn't be added in. The main question would be where it sits. Probably in between penalties and damage conditions, or after both.Flynnarrel wrote: ↑Tue Sep 11, 2018 10:45 pmThe same way Restoration deals with Weaken 'conditions'?EpicEclipse wrote: ↑Tue Sep 11, 2018 9:52 pm Regen does specified conditions resultant from damage. Though I feel an extra to expand that wouldn't be unreasonable.
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Regeneration and Healing are both incredibly strong. I think it's unavoidable if you want to model healing faster than usual in a system where injuries only take 60 seconds to heal in the first place.
Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Lasso is still up? Target acquired.
Formerly luketheduke86
Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Sorry but Javalin just got KO'd before Slyce's turn, Thorp.
Bloody Canadians, I swear!
Bloody Canadians, I swear!
Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Mustang could always use a temporary tag partner for the Shatter Machine thorp.I know you've seen it,as you too are a wrestling fan....
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
All it is is a combination of a Flapjack(tossing the guy up&over your shoulder using the leg) and Codebreaker(double-knees to the jaw).Slyce could knows what a Codebreaker is right?EpicEclipse wrote: ↑Wed Sep 12, 2018 8:28 pmIt's not whether he's seen it, but whether Slyce has seen it and has the physical fundamentals to pull it off.
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Fail by 11 = 3 degrees, isn't it?
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
For an Affliction, I thought it was DC -15 that was 3 degrees. That's why it's often decried as less good than combat. That's what the chart in the main rulebook indicates, unless I've misread it.
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Re: Recruitment Thread (The Jabverse)- Recruiting CLOSED
Fail = 1 degree
Fail by 5-9 =2
Fail by 10+ = 3
I thought.
Fail by 5-9 =2
Fail by 10+ = 3
I thought.
"Something pithy this way comes."