The idea is that his Phased Plasma Discs are paired weapons as in the picture, you'll note that they have homing, imagine them similar to boomerangs, but add in some GPS circuitry so they return to where he IS, rather than where he WAS. Now, every slot in his array are linked TO the Thrown Damage, so the initial slot [Affliction + Alt Save] modify his Throwing Disc, he teleports it INTO the target, something that should likely be considered lethal against a living target, but really good at robots, zombies, and such.Jabroniville wrote: ↑Mon Jul 16, 2018 4:28 amBLINDSPOT: Okay, so a Weapon-Using guy now- that's solid. What's the "Internal Translocation" part? The Affliction? If it's Impairing & Disabling Toughness, wouldn't Weaken work a bit better? That power's more or less designed to do that, I think. Though I see you've put "Instant Recovery" on it, so it's more like... reducing Toughness temporarily, just for his attack? It's a bit odd, but as it's only four ranks, it's not exactly a game-breaker, lol.
And... he has multiple options for an Extra to the Discs, then? Multiattack, Alternate Resistance, or Indirect/Extra Range? And a Teleport that looks more like my "Fighting Game" builds than Team Teleporter stuff.
It all comes together in an interesting way- Lower damage, but higher accuracy and a bit inventive with the way it works.
I don't see his attack stats listed, but I'm seeing... +12 Accuracy (thought it was +8, but saw Ranged Attack- I usually combine everything together for Skills), and +4 Ranged Damage, linked to +4 Affliction? So he'd only be PL 6 with those? Wouldn't the Accurate Advantage in the one extra make him PL 9 then?
The second slot, Multiattack + Indirect 4 is him rapid fire teleporting and throwing the disc at a target from every imaginable angle, then teleporting catching them and throwing them again! The Whitehouse scene from XMen 2 with a plasma frisbee instead of martial arts attacks.
The third slot, with it's increased range, modifies the damage which is already ranged to Perception Range, and adds Indirect as well, representing him teleporting the disc across intervening distance to hit you in the back of the head. No roll needed, just eat damage, now it's only effect 4, so it's not great, but it lets him make impossible shots, easily. On 2nd thought given the limited range of his teleport, Perception range isn't very intuitive, I'll switch that slot to Penetrating 4, + Indirect 4, represent a barrage of shots on the same spot to bypass Impervious Toughness.
You are correct, with Ranged Combat 4, and 8 ranks of Ranged Combat: Plasma Discs, he's +12 to attack. +4 Effect value against either Fortitude for the Internal Telelocation, or +4 effect vs Toughness with the other two slots.
Now as far as weaken vs Affliction, you let me know which you prefer, and I will build it that way, but the lowered Toughness should only affect the target during the round it hits him. It's why I went with affliction & instant recovery.
The discs are also bought as Removable, because of their ability to return to his hand when thrown.
Hopefully that answers you questions, but if there are concerns I hope to be able to address them.