THE VICTORY LEAGUE:
MAKO (Batgirl III)
THE SHIELD (Arkite)
LA PETIT HERCULE (Ken)
DOCTOR MERCURY (RainontheSun)
THE SILVER WITCH (Psistrike)
SLYCE (Thorpocalypse) -- Thorp has said he'll be away for the start, but that means we can start smaller with nine guys, and have Slyce possibly do a "run-in" at one point in the mission)
* Guys who might be called on for one-offs, temporary members if someone bails, or new members in cases of attrition. These guys were SO GOOD and I just didn't have the room.
TACHYON (Shadowmask) (agh, I feel terrible. You worked hard, but I JUST NOW noticed a few problems with the build, like undercapped defenses & fighting. I really should have checked more carefully, but got overwhelmed by submissions. Terribly sorry- I'd be happy to help you out with this one and use her as an alternate)
THERMAL (Captain Chaos)
BLINDSPOT (Ghost of Krypton)
"Entangle" Ymyrryd Affliction 9 (Dodge/Strength; Hindered, Vulnerable & Impaired/Immobilized, Defenseless & Disabled) (Feats: Reversible) (Extras: Area- 30ft. Shapeable, Cumulative, Extra Condition +2) (Flaws: Limited Degree)
Flyby: 25 (Bruised -1)
Slyce: 25 (Fatigued)
Dogfish: 23 (Staggered -1) - Arrested
Silver Witch: 21 (Bruised -1, Dazed till Round 3 ends)
Hercule: 20 (Dazed, -1)
Knifefish: 19 - Encapsulated and in the water.
The Shield: 18
Blue Shark: 18 (Dazed, Defenseless, Immobile & Disabled, Bruised -3)
Sawfish: 16 (Vulnerable & Impaired)
Bull Shark: 15 - Encapsulated
Barracuda: 1 (Dazed & Staggered, Bruised -3, Vulnerable & Impaired) - Outside the boat, Thrown far away.
Dr. Mercury (Bruised -2)
Blue Shark (Bruised -4)
Mako (Bruised -3, Dazed)- KO'd
Submitted Characters So Far:
ELEVATOR PITCH:The Shield by Arkite
Mako (Batgirll III) - Aquatic warrior with the weather controlling Trident of Poseidon
Dr.Mercury (RainOnTheSun) - Self genetic modifying speedster physician (Mad scientist?)
The Silver Witch (Psistrike) - Energy construct weilding magic girl
Mirror Man (Camus) - Team-protecting, energy-reflecting wall (Like a powerhouse, without the strength)
Mustang (MacynSnow) - Genetic lottery powerhouse progeny of a villain
Tachyon (Shadowmask) - Cyborg speedster
Blindspot (Ghost of Krypton) - High tech, genetic lottery teleporting costumed hero (Not a power armor, just some high tech gear her prodcured)
Le Petite Hercule (Ken) - Powerhouse empowered by an ancient relic
Semilla (Flynnarrel) - Druidic mage
Thermal (CaptainChaos) - Genetic lottery heat generator (Heat specifically, and not a controller of such)
Nightjar (Supernaturalist) - Standard-tech costumed detective
Galactica (EpicEclipse) - Alien wrestling warrior with cosmic kinetic energy generation
Theseus (Yojimbo) - Ageless immortal warrior of Olympian descent
Helix (Hawk) - Genetic lottery powerhouse with tactile telekinetic powers
Slyce (Thorpocalypse) - Genetically enhanced clawed warrior (Basically Wolverine )
Lunulata by Professor Weird- Octopus Girl
Halcyon by Catsi- Gunfighter/Spy Skillmonkey
Flyby by L-Space- Johnny Storm/Cannonball Combo
Firefist by Skaramine- Blaster
K-OS by Loki- Powersuit Cripple
Menagerie by Mutie Scum- Animal-Powered Girl
Kreuzritter told me to have an "Elevator Pitch" for the game. So I narrowed it down to the summed-up version: In a world with a Justice League/Avengers, you're The Defenders. A rich guy/super-enthusiast is backing you, and now you have to prove yourselves in a world that's cynical about these "lower-tier" teams.
I was thinking of maybe 8-ish guys, but I could probably pack a larger squad. How many members usually cause these things to fall apart and be untrackable, lol?
This will probably be up for a couple of weeks, allowing people to make their characters.
Here's the thread of universal stuff and OCs: viewtopic.php?f=14&t=383
Basic Setting Stuff: Here's the thorough version
* General mentality is a bit more Marvel & Astro City than DC, though a few guys are more clearly DC-ish (especially Mega-Woman). Kind of a "Heroes In The Real World" thing, and heroes with complicated lives. But with people aware of the Tropes of their lives, to the point of having nicknames for them (like "Trenchcoater" for guys who eschew superhero costumes and try to act all bad-ass).
* Jobber Villains aplenty. A few "Master Villains", but naturally, a lot of Marvel Team-Up-type guys and villains who were supposed to be big but then faltered.
* Some goofy-ass villains, but heroes are more typically decent (ie. no "Kender/Malkavian/Crazies in Rifts"-type stuff, which I can't stand).
* There were various "eras" of heroes, with a DC-ish Golden Age, LOSH-esque Silver Age, and more.
I can probably get away with posting at night, then maybe once in the afternoon. Nobody will be expected to do 50 posts a day or whatever. In fact, I'd appreciate it if people didn't spam-post or frustrate slower posters by making a lot of stuff.
Full Disclosure: I am AT BEST an amateur GM, but I have a story progression in my head. I'll be re-reading the Combat Rules, but I've a REALLY experienced Character Builder (check my "Jab's Builds" thread if you don't believe me ), so I'll be hard to catch on things.
STUFF I NEED FROM YOU:
System: Mutants & Masterminds 3rd Edition
Power Level: Either PL 9 (135) or PL 8 (150)- you are either solid rookies/semi-pros, or very established lower-level guys.
Campaign PLs: Typicaly world PLs are PL 11-12 for Top-Tier Heroes (only a handful of those alive), PL 10 for Experienced Heroes, PL 8-9 for Rookies, Jobbers & Pros, and PL 7 and lower for real Jobbers.
Why Are You On The Team?: You were recruited by Some Rich Guy for his team of super-heroes. So basically, you're here to save lives and do it publicly. Do you wanna help people? Be famous? Have protection? What?
Why Might You Have To Be Away?: "Real Life" keeps all of us from the table sometimes. So just in case, I should have a reason why you would need to miss a mission or two.
Why Might You Have To Leave?: Just in case you have to bail, or the player disappears for a while, an easy way to write you out is appreciated.
NO SILLY/STUPID/GOOFY CHARACTERS:
-I've gone into this on my thread many, many times, but I really dislike the idea of goofy heroes in a "serious" book. So no "my hero is a talking dog with powers", no "I'm a caveman", no "my power is that I only affect Leeks", etc. If if fits more Mystery Men or Legion of Substitute Heroes or Great Lakes Avengers, then no. Similarly, acting like the Palladium-style "Crazy Hero", a Kender, or a Malkavian isn't requested- I find that a lot of players who play that way are really just seeking attention and want an audience.
-Being powerful is okay, but if I see arrays full of "Affects Every Save Ever, At High Levels" and "Selective Area Everything", I'm gonna be suspicious. I'm pretty good at spotting these things . Some things that aren't necessarily dealbreakers, but make me raise my eyebrows, include Perception-Ranged Anything, Selective Area Attacks, Reaction-Damage Effects, Vast Immunities, extremely Variable Arrays, etc. One or two is fine, but several are a bit concerning.
WHAT I WANT:
The MAIN THING I'm looking for is someone who could fit onto the Avengers, the Defenders, the X-Men, the Teen Titans or those typse of teams and not stand out as too silly. So Garfield Logan-silly, not "Gnarrk who died off-screen" silly. Someone who could join the Legion of Super-Heroes... but not Matter-Eater Lad or any Subber except for Polar Boy and maybe Night Girl. Mr. Incredible, Elastigirl & Frozen could join, but the kids couldn't. From The Incredibles 2, Voyd would fit in, but Reflux (an old man who barfs lava) could not. Essentially, as the team is being formed to be a possibly "Major-League Superhero Team", who would be expected to look the part.
I also want COSTUMES and interesting looks. I want people to look at the team and go "Oh, it's a team of Super-Heroes", not "Oh, did someone's John Constantine Fanclub interrupt this group of LARPers?". People should look like super-heroes, and respond to "are you a super-hero?" either with an affirmative, or an uncomfortable "well, I guess so..."- that kind of thing. It's a big part of the world that anyone dressed in plainclothes or ESPECIALLY a trenchcoat will be immediately made fun of for "trying too hard".
You don't have to be wearing TIGHTS, but "recognizably not just some guy" is important.
A note about Super-Strength: Things are a little bit JLU-ish, in that the base power levels tend to be lower, and people don't lift much more than a couple of hundred tons. Some of the MOST POWERFUL PEOPLE IN THE SETTING can't lift more than 400-800.