Warpcore seizes an even deeper control of the giant killbot.
The massive giant's eyes flare with a brilliant orange light, crackling with orange
Kirby particles, sending sparks into the darkness of space.
A burst of darkness filled static showers across many wavelengths, "
No. More."
Although expressionless, the robot manages to give a withering glare towards Intrepid and Dragonmade, the mouth opening into a vortex of that same sparking energy.
A massive hand reaches for them.. and then pass them.. grabbing the weakened killbot. As the killbot starts to struggle, a slow crush begins, the hull starting to shatter.
A slow turn of the head and the other hand reaches out towards the undamaged killbot. A more lifely struggle, but the talon enfolds the struggling creature, leaving behind metal shards.
Another sharp glare towards our heroes, "
No. More." You find yourselves wondering if it is Warpcore speaking or the robot.
As the two hands are brougth together, a painful grinding as the two loose killbots are crumpled together.
The head rolls back in a rictum, a scream of doom laced static tearing at the ears.
The massive sparking creature begins to fly towards out two heroes.
"
No. More."
Destruction was so easy. Life so worthless. There could never be peace.
Could there be anything worth fighting for?
On the planet below, the Science Police officer looks like he`s about to scream with joy... Planetary defense just came back on line. There are multiple flashes of light consistent with transporter beam ins as several guardian robots / sentinels materialize. One or two are instantly attacked while others generate an energy field and even though you do not wear devices attuned to the fields, you can feel a drain on your powers.
Persuader stops mid charge, her axe flickering in and out.
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OOC
Warpcore has effectively ended combat with the robots. I am also attempting to regain some momentum here, so i have provided the means to end the scene with the Fatal Five. Also, the robots were responsible for jamming the planetary defense and guards...
You can describe having to concentrate a little harder to use your powers, but there are no other really adverse effects on the heroes. Yet.
Warpcore take a HP.
Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0
Skipping the Fatal Five as they stake of their new situation.... Kid Kong is up.[/quote]