3E IC - LSH - Dawnfire Rising

For all of your Play-By-Post games.
Post Reply
User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

3E IC - LSH - Dawnfire Rising

Post by Bladewind » Wed Nov 09, 2016 1:56 pm

A planet destroyed after encountering three massive robots saw the disappearance of two of the Legion's most honored and powerful non-Kryptonian members... Dawnstar and Wildfire.

In addition to a team surveying the devastated world, the Legion dispatched some of their heavy hitters in smaller teams on United Planets Starships... to three different planets with no perceived link to each other. One such team is fighting three robots of similar build and size to the ones that were encountered by Dawnstar and Wildfire in orbit around Takron Galtos, the galaxy's prison planet...

The Legionnaires Warpcore, Intrepid, Kid Quantum and their field leader, Dragonmage, fight almost literally standing on the planetary forcefield a they do so, with Captain Lori Morning at the helm of the UP Starship Guardian ready to provide assistance... Trading blows, Warpcore has managed to take control of one of the robots, learning of its abilities as he attempts to turn it on the other two invaders... While doing so, a presence from somewhere else used the robot as a conduit to attack Warpcore`s mind, but the Tamaranean was no stranger to mental assaults and fought off the attack.

Kid Quantum and Intrepid prepare a joint attack... He slams into the giant mecha with a sound that you swear can be heard in space...

But are these robots invaders or advanced scouts ?

Meanwhile, planetside, Saturn9, Kid Kong, and Lightning Bug were with an official from the Science Police discussing the dangers if the robots got to the surface and what or who they might be interested in breaking free. As the discussion progressed, containment failed in a sector containing the Fatal Five and the Legionnaire's immediately dispatched to assess and contain the situation.

Finally in her element, Lightning Bug chose her target and attacked the Empress, the psychotic witch that normally controlled the Emerald Eye. A sound tactical decision as the Eye had not yet arrived to bolster her power... the diminutive Legionnaire is rewarded with a scream as she staggers the woman, causing her to drop her makeshift knife...



INIT

Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: Bruised x1, Staggered, -2 Toughness (Standard Action only, -2 Speed)
. second one... Warpcore's plaything.
. third one...
Persuader
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed
Emerald Eye
Validus

Toughness DC 27: 1d20+2 19 Empress`save...
Warpcore doesn`t know what hit him, but it felt even emptier than the void of space between solar systems...
I am giving Kid Quantum a free reroll on that because of the 2nd time being an eleven and because of the forum switch... freebie reroll: 1d20+4 14
Toughness DC 35: 1d20+16 31


Saturn9 is up
Last edited by Bladewind on Sat Nov 12, 2016 1:53 am, edited 2 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

User avatar
Jewel
Posts: 76
Joined: Mon Nov 07, 2016 1:12 am

Re: 3E IC - LSH - Dawnfire Rising

Post by Jewel » Thu Nov 10, 2016 1:34 pm

Saturn9
Jancel Ardeen
Condition: Normal
HP: 1

The telepath from Titan hesitated as she watched the scene unfold. Her mind drfited for a second to her teammates in orbit, checking in on them before taking action on the ground.

Seeing the Empress scream, she knew that Lightning Bug had delivered an attack, and chose to follow up on the opportunity. Drop them one at a time instead of splitting up for a long drawn out fight.

OOC - Mental Blast DC 24 Will (Can`t seem to log in to Orokos _: 1D20+8 = [4]+8 = 12

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Thu Nov 10, 2016 7:32 pm

Saturn9's attack penetrates the mental defenses of the normal wielder of the Emerald Eye of Ekron... also alerting the psychotic woman to the presence of the Legionnaires ! (Well, further alerting as Lightning Bug`s attack kinda gave it away that there was something in the area...)

She hisses in pain, the knife in her hand rapidly moving through her fingers as she twists it and readies it for use...



INIT

Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: Bruised x1, Staggered, -2 Toughness (Standard Action only, -1 Speed)
. second one... Warpcore's plaything.
. third one...
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0

Will: 1d20+15 19 vs DC 24 will attack (2 degrees of failure)
We are back to Kid Quantum.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

User avatar
StarGuard
Posts: 848
Joined: Sun Nov 06, 2016 12:23 am
Location: Indiana

Re: 3E IC - LSH - Dawnfire Rising

Post by StarGuard » Sat Nov 12, 2016 12:42 am

deleted due to dumbness
Last edited by StarGuard on Wed Jan 04, 2017 6:43 am, edited 2 times in total.

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Sat Nov 12, 2016 1:52 am

Kid Quantum aims to prove that not only the "Kryptonian Class" Legionnaires were heavy hitters, a proof that no one would ever require given the accomplishments of the LSH over the year regardless of power levels... but this was not about grandstanding. It was about ending a fight.

Incredibly, given the reports from filed by Dawnstar and Wildfire, as well as the encounter with the other teams, the robot seems to be taken out of the fight, leaving the other two to deal with...

Whether or not these things are self repairing is another story though...



INIT

Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: incapacitated
. second one... Warpcore's plaything.
. third one...
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0

Toughness DC 35: 1d20+16-2 18
Dragonmage is go !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Corrigon
Posts: 237
Joined: Sat Nov 05, 2016 8:36 am

Re: 3E IC - LSH - Dawnfire Rising

Post by Corrigon » Sat Nov 12, 2016 9:59 am

Dragonmage
HP 1 LP 1

"One down, two to go," he said to the others, "but keep an eye on the one Kid Quantum took out. Things have a tendency to get back up again."

He unleash the dragon again, a massive ball of fire hurtling towards the undamaged and uncontrolled one.
ooc
power attack: 1d20+5 23 dc32

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 21, 2016 12:17 am

Dragonmage's energy finds its target... sparks fly and the energy cascades over the behemoth, having at least some effect...


INIT

Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: Bruised x1, Staggered, -2 Toughness (Standard Action only, -1 Speed)
. second one... Warpcore's plaything.
. third one... Dazed, -1 Toughness (only one standard action)
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0

Toughness DC 32: 1d20+16 22 2 degrees of failure
Intrepid is up... finally !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

EnigmaticOne
Posts: 424
Joined: Sat Nov 05, 2016 5:02 am
Location: Massachusetts

Re: 3E IC - LSH - Dawnfire Rising

Post by EnigmaticOne » Mon Nov 28, 2016 10:36 pm

Intrepid
HP: 1
COND: Unharmed

"And these things were supposed to be hard!" Intrepid scoffed before moving up on the one Dragonmage had battered and striking it with asteroid-shattering punches.
Games
Imago in New Vindicators Academy of Europe
Vortex in Force OPs
Cooker in Infinite New Vindicators

Corrigon
Posts: 237
Joined: Sat Nov 05, 2016 8:36 am

Re: 3E IC - LSH - Dawnfire Rising

Post by Corrigon » Tue Nov 29, 2016 12:30 pm

Dragonmage

"Don't get cocky Kid!"

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Wed Nov 30, 2016 5:00 pm

The giant robot`s plating dents from the blow, already reeling from previous shot, the two robots` heads swivel as they track the heroes.




Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: Bruised x3, Staggered, -3 Toughness (Standard Action only, -1 Speed)
. second one... Warpcore's plaything.
. third one... Dazed, -1 Toughness (only one standard action)
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0


The Probot takes another Bruise but is still kicking...
Warpcore is up !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Spectrum
Posts: 1386
Joined: Fri Nov 04, 2016 8:08 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Spectrum » Thu Dec 01, 2016 2:00 am

Warpcore
hp 1 cond: fine

Warpcore clenches his jaw, digging down deep to maintain control of the killobot and himself.

"It's fighting me. Don't know how much longer I can maintain control..." and works to maintain the link, trying to command it to attack its nearly totaled counterpart, pushing all the power out of the cannons to finish that portion of the battle."
Control machines: Concentration Cumulative Affliction 12 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative; Limited: limited to technology, Limited: affects objects only)
Concentration so no attack roll needed but cumulative to see how deep the control is maintained.

You're probably going to ask for a willpower check: _: 1D20+14 = [19]+14 = 33
And to move things along, the killobots attack roll (will power attack shift, looks like can't do a finishing move) _: 1D20 = [2] = 2
We rise from the ashes so that new legends can be born.

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Thu Dec 01, 2016 6:46 pm

The massive robot unleashes its power against its compatriot. Echoing Intrepid`s thoughts, you must all be wondering how Dawnstar and Wildfire could possibly have fallen to these unless they were taken by surprise. Its true that with Warpcore controlling one that you have a distinct and massive advantage, but still...

The blast washes over its ally, giving you hope for a second that you might be ending the fight... the robot is moving more stiffly, but still up...

Captain Morning broadcasts: "Standing by to assist, but we are not close enough to intervene without putting the ship in the crossfire. I have three engineers on board satellite defense attempting to deploy the sentry robots."

____________________________________________________________________________________________________________________
OOC -

Wasn't going to ask for the Willpower this round actually... keep that 19 for next round. :lol:
Will Save: 1d20+6 14 - its your plaything and everlasting buddy.

Attack: 1d20+6 18.
Toughness DC 30: 1d20+16-3 28... Another Bruise.

Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: Bruised x3, Staggered, -3 Toughness (Standard Action only, -1 Speed)
. second one... Warpcore's plaything.
. third one... Dazed, -1 Toughness (only one standard action)
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0

That brings us to Kid Kong...
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Mon Dec 05, 2016 12:51 am

Persuader concentrates for the briefest of moments, and the air in her hands solidifies into her signature axe.

"Come on! Who wants a piece of us now?!?" She shouts as the Empress screams. Her head swivels back and forth as she searches for the cause of her erstwhile teammate's sudden distress. If the PCs are not actively trying to stay out of sight, she locks her eyes on the nearest one and charges...
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

User avatar
Hero4hire
Posts: 418
Joined: Fri Nov 04, 2016 11:13 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Hero4hire » Tue Dec 06, 2016 3:03 am

Kid Kong HP: 0 Condition: Undamaged

Kong felt a cold lump of fear in the pit of his stomach upon looking at the blazing Atomic Axe and its wielder charging at him. He knew from the records that the thing could slice through the molecular bonds of almost any material. What chance did Ape Flesh have against THAT?
Best not get hit with it then. He thought to himself and tried to exert his force of will upon the deadly weapon.


OOC:
Switch array to Move Object. Try to disarm Persuader.
Disarm opposed check: 1D20+8 = [4]+8 = 12
YUCK! Oh well in for a penny in for a pound. Spending HP to reroll
Disarm opposed check HP reroll: 1D20+8 = [5]+8 = 13 adding ten under 10 makes it a 23.

EDIT: Opposed check is now for A Counter Attempt. Move Object vs Axe.

User avatar
Bladewind
Posts: 1472
Joined: Sat Nov 05, 2016 9:26 pm

Re: 3E IC - LSH - Dawnfire Rising

Post by Bladewind » Wed Dec 14, 2016 1:45 am

The Persuader halts her advance, seemingly struggling with her grip on the massive axe she holds.

She looks upset that anyone would try to disarm her this way, and the gleam of disdain in her eyes suggests that she thinks very little of her attacker. Except a half-second later she seems to realize that whatever is attempting to lock onto the focused power that is her axe is also locked on to her in some form... And she finds herself having to concetrai

Two of the Killbots focus on Intrepid and Dragonmage, this time instead of blasting, a grid of energy launches from their palms, expanding as it hurtles towards the two Legionnaires.

The third one struggles against Warpcore's control...
____________________________________________________________________________________________________________________
OOC

Dragonmage and Intrepid need Dodge Saves, DC 20. Failure means you are Hindered and Vulnerable, Defenseless and Immobilized (Depending on degree of failure...)

Made an opposing roll for Persuader: Opposed Roll: 1d20+8 23

Warpcore - please provide the DC and effect you are using to control the Killbot please.

Lightning Bug - 23
Saturn9 - 21
Kid Quantum - 19
Dragonmage - 15
Intrepid - 9
Warpcore - 9
Persuader - 9
Guardian (Capt Morning) 6
Kid Kong - 6
Robotic Probes (x3) Init: 1d20 2
. first one against Intrepid: Bruised x3, Staggered, -3 Toughness (Standard Action only, -1 Speed)
. second one... Warpcore's plaything.
. third one... Dazed, -1 Toughness (only one standard action)
Empress - Staggered (Dazed & Hindered - Single Standard Action per round, -1 Speed) 2
Emerald Eye - 2
Validus - 0

That brings us to Killbot 3 (Dragonmage and Intrepid need saves, see above). I'll let Spectrum post for the Killbot before posting for the other three baddies...
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Post Reply