This hits one of my less favorite build tactics, having all of the bonus in Accurate or a relevant combat skill. I guess it could make sense as a teen hero who is unable to do much other than their powers, but it is still something that's a minor red flag for me. Also, why does she have Affects Insubstantial 2? What aspect of her wind blast means she can hit any Insubstantial opponent?pathfinderq1 wrote: ↑Wed Sep 26, 2018 2:15 pmFairwind
>Call upon the spirits of air (Array)(26+1+2+2+1+1,
-Wind blast (Base power, Dynamic): Ranged damage 8, Accurate x2 (+4); Indirect 4; Precise, Affects insubstantial x2, +Enhanced advantage 1 (accurate attack); 16+2+4+1+2+1= 26, +1 Dynamic, 27pp total
An interesting build. How do you see the reducing of Acrobatics, Athletics, and Hearing working?pathfinderq1 wrote: ↑Wed Sep 26, 2018 2:15 pm-Wind storm (Alternate effect, Dynamic): Environment 5; Reduce movement 2, Feature 1- also reduces Acrobatics/Athletics; Reduce visibility 1, Quirk 1- reduced visibility requires loose material at hand; Custom- Reduce Hearing 1; Selective 1; 2+1+1+1=5/rank x5; 25+1-1; (2pp DAE)
pathfinderq1 wrote: ↑Wed Sep 26, 2018 2:15 pm-Dancing winds (alternate effect, Dynamic): Flight +5 (6); Enhanced STR +5 (4), Limited- only to carry extra weight while flying; Enhanced traits 5 (Defenses) Protection +1, Dodge +2, Parry +2; Enhanced trait 2 (Advantages) Fascinate (Acrobatics), Skill mastery (Acrobatics), both Limited- only while flying; +Polter-gust: Move object 1, Ranged- Perception, Precise, Subtle 1. 10+5+5+1, +2+1+1+1=26; (2pp DAE)
So it's only when she has this slot active that she's at defensive caps? And, just so that we have the same understanding, how are you seeing all of these effects working within a Dynamic Effect? Do they scale proportionately? Everything requires at least one rank, meaning there's a minimum of 14 PP or so involved in invoking this slot?
As with the other power, why do you feel this affects any insubstantial opponent?
I appreciate you listing possible stunts.