PL 8
Real Name: Hachiman
Occupation: Former Kami of War
ABILITIES:
STRENGTH 7, STAMINA 7, AGILITY 2, DEXTERITY 3, FIGHTING 7, INTELLECT 0, AWARENESS 2, PRESENCE 0
SKILLS:
Acrobatics 2 (+4), Athletics 4 (+11), Close Combat: Unarmed 2 (+9), Expertise: Magic 4 (+4), Expertise: Warfare 10 (+10), Insight (+2/+10), Perception 3 (+5), Ranged Combat: Bows 3 (+6)
ADVANTAGES:
Accurate Attack, Assessment, Defensive Roll, Improved Initiative, Leadership, Power Attack, Quick Draw, Ranged Attack 4, Sidekick 12 (Jingu), Skill Mastery (Expertise: Warfare), Takedown, Diehard, Great Endurance
POWERS:
Former God: Enhanced Trait 2 (Diehard, Great Endurance), Immunity 6 (Aging, Cold, Disease, Heat, Poison, Sleep; Limited to Half Effect), Leaping 1 (15 feet), Enhanced Strength 1 (Limited to Lifting, Lifting STR 8; 6 tons), Protection 1, Regeneration 1 (Every 10 rounds), Speed 1 (4 MPH); 10 PP
War Master: Enhanced Trait 4 (Insight +8, Limited to Assessment and Opposing Feints/Tricks), Feature 1 (Use Expertise: Warfare bonus in place of Deception to feint and trick in combat); 3 PP
Jingu Link: Feature 1 (Yahata has a mental link with Jingu); 1 PP
OFFENSE:
Initiative +6
Unarmed +9 (Close, Damage 7, DC 22)
DEFENSES:
Dodge +7, Parry +7
Toughness +9/+8*, Fortitude +8, Will +7
*Without Defensive Roll
Abilities 56 + Powers 14 + Advantages 25 + Skills 14 + Defenses 11 = 120/120 PP
BACKGROUND:JINGU
ABILITIES:
STRENGTH -3, STAMINA -, AGILITY 2, DEXTERITY 0, FIGHTING 2, INTELLECT -, AWARENESS 0, PRESENCE -
SKILLS:
Close Combat: Unarmed 4 (+6), Perception 6 (+6), Stealth (+10)
ADVANTAGES:
Move-by Action, Improved Initiative 6
POWERS:
Dove Size: Shrinking 8 (-2 STR, -4 Intimidation, +8 Stealth, +4 Dodge, +4 Parry; Permanent, Innate); 17 PP
War Dove: Flight 4 (30 MPH; Wings), Immunity 30 (Fortitude Effects), Protection 4, Regeneration 1 (Recovers at a normal rate), Senses 2 (Extended Vision, Low-light Vision); 41 PP
Weapon Forms: Morph 2 (Archaic Weapons; Move Action, Side Effect 2) Linked to Variable 2 (Move Action, Limited to Archaic Weapon Forms Only, Side Effect 2); 14 PP
Yahata Link: Enhanced Trait 6 (Improved Initiative 6, Limited to Initiative checks no higher than Yahata's), Feature 1 (Jingu always knows Yahata's general location); 4 PP
OFFENSE:
Initiative +2/+26*
Unarmed +6 (Close, Damage -3, DC 12)
*With Yahata
DEFENSES:
Dodge +8, Parry +6
Toughness +4, Fortitude Immune, Will Immune
*Without Defensive Roll
Abilities -24 + Powers 76 + Advantages 1 + Skills 5 + Defenses 2 = 60/60 PP
The Empress Jingu, while pregnant with Hachiman, led a fierce campaign against the forces that took her husband. Fearing the birth of her son would slow the army’s advance, she tied bandages around her belly and held him in the womb for three years until the war was done. Finally, as eight banners descended from heaven to herald his birth, Hachiman was born. He was trained by his mother in the art of war, learning to embody all a warrior should be. Temperate, but fearless. Deadly, not ruthless. Respectful to enemies and allies alike. Hachiman understood that war cannot be stopped, so he learned how war should be.
Amaterasu, the adored, benevolent Goddess of the sun, came to Hachiman on his thirteenth birthday. Impressed by the young one, Amaterasu gifted Hachiman with a magical item; it had the ability to transform into any weapon of the time or take the form of a dove. Hachiman named this dove after his mother, Jingu. Every year afterwards, Amaterasu would return to Hachiman to see if he had retained his code, and gift him with another dove. When he came of age, Hachiman accepted Amaterasu's offer to serve as a general in her conflict against her jealous brother, Susano-o, the bringer of storms. Hachiman left home, and became the God of War.
Hachiman served Amaterasu faithfully for centuries. He taught warriors that they can be honorable, can treat enemies with respect, that they can retain their humanity. Hachiman believed it was the humanity of the gods that appealed to mortals, that made them love and worship him. Should Hachiman ever lose that, then he would be no warrior. He would only be war.
Whether it was the darkening nature of war that changed Hachiman or he that changed war is unclear. But overtime, Hachiman came to see war as a harbinger of death and misery, of orphans and widows, of safety. It was brutal and bloody, lacking all mercy, stripping away humanity, leaving only violent souls. One fateful day, Hachiman committed an act that brought great dishonor to both himself and Amaterasu. Ashamed of what he had become, Amaterasu took away Hachiman's godhood and reverted him to the age he was when the two first met, hoping that he might learn a lesson and atone for his act. Hachiman would have been stripped of all his power and centuries of experience, but before being cast out he managed to preserve some of his godhood in his first dove, Jingu.
With strength greater than any mortal man and knowledge in warfare that belied his age, Hachiman took the name Yahata to conceal his true identity. Although he does not remember everything from his long lifetime, he knows what he once was, and now travels with Jingu on a quest to once more become a god and stand at Amaterasu's side.
COMPLICATIONS:
Motivation: Yahata is determined to regain his full godhood and once more stand in the Shinto pantheon as Amaterasu's general.
Mortal Concerns: Yahata often underestimates the threats of mortals or risks that would kill lesser men. Even without his full power, he is overconfident in his strength.
I'm Older Than You!: Part of Yahata's punishment when losing his godhood was to become a teenager. Since he has lived for centuries, he becomes frustrated when others don't take him seriously.
Secret: Yahata keeps his identity as Hachiman, the God of War, a secret. Those that know the truth may wish to kill him for glory, or blame him for the tragedies of conflict.
Power Loss: Jingu contains the last vestige of Yahata's godhood. Her destruction would rob him of his remaining power.