Buzzbomb
HP: 1; LP: 1; Condition: fine; Speed: 10
There was still an awful lot going on in the clearing- but the crazy witch on the opposing team still looked like she was pretty shaken up. Time to work on that a little...
There was a brief blur of motion as Keyanna charged back out into the fray- and just as quickly made her way back to the edge of the clearing. Most of the participants might not even realize she had tagged Medea again- and again...
>OOC:
-Keeping array on High-Speed Strike, going for another shot at Medea while she is vulnerable. High-Speed Strike with full Power Attack (-5/+5), so 1d20+8= 18; roll
http://www.coyotecode.net/roll/lookup.php?rollid=216113 . If she is vulnerable, that should hit, so DC 27 Toughness . Subtle 1 (Temporal senses or Rapid vision), if it matters.
-And because we're the bad guys, Surge to repeat (will use an HP to counter fatigue next round, if I can). High-Speed strike with full Power Attack 1d20+8= 25; roll
www.coyotecode.net/roll/lookup.php?rollid=216114 . Should be another hit for DC 27 (not QUITE a crit, sadly)
- Then Move-by Action back to the edge of the clearing