Team Cerberus (IC)

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Re: Team Cerberus (IC)

Post by pathfinderq1 » Tue Jul 10, 2018 2:07 am

HP: 1; LP: 1; Condition: okay

Keyanna entered the clearing very nearly at full speed, almost too fast for most of the people there to really react. It took her substantially less time to assess the new situation. Who the heck were these people? Not AEGIS, from the look of them- which meant they were competition. Without knowing who was who, though, she had to pick a target...

And it looked like her team leader had somebody wrapped up pretty good- that was as good a place to start as any. She danced through the now crowded clearing and took a swing at the woman that Madame Curare was grappling with- while the strike itself was almost too fast too see, Keyanna had plenty of time to line up her shot.

-on arrival in the clearing, switch High Speed Combat array to High Speed Strike; this reduces her movement Speed to 9 (effectively 10 with Athletics auto-success).
-Attack Medea with High Speed Strike, power attack for -5/+5 (has Precise Attack, both cover and concealment, so the fact that she is grappled should present no issue). Attack 1d20+13-5= 28 (Crit!); roll
-With +5 from PA and +5 from the crit, that is a DC 31 Toughness check; it is also Subtle 1, so many of her buddies might not even realize that Buzzbomb hit her.
- then use Move-by to sweep back to the edge of the clearing, as far as possible away from Grendel.

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Re: Team Cerberus (IC)

Post by Tattooedman » Thu Jul 12, 2018 5:25 am


You easily make your way across the fight scene, moving at speeds others can barely register, and your attack on Meda totally takes her by surprise and she grunts then curses in what you can assume is Greek. Surprisingly enough though, the slightly shimmering field surrounding her absorbs the bulk of your attack.

OOC wrote:That is a hit indeed!
Meda's Toughness: _: 1D20+10 = [18]+10 = 28, well color me shocked at that good of a roll. Meda will take another Bruise (her 3rd total, boy is that gonna catch up to her at some point).

At this point it's time for the Really bad guys to go (Black Bow then Orion), but I'm so tired it's all I can do to keep my eyes open at this point. So I will try to get a post done tomorrow night.

That said, I am going to a music festival this weekend starting Friday. So I will be out of touch pretty much the entire time.

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Re: Team Cerberus (IC)

Post by Tattooedman » Wed Jul 18, 2018 3:39 am


Seeing his leader being doubled teamed Blackbow starts pulling arrows, taking aim, then firing them off in a rapid succession at both of her attackers (the ones that he could see that is). Surprisingly, or not depending upon one's knowledge of his skills, the black clad archer lets fly nearly a dozen arrows in a span of only a few seconds.

Orion, meanwhile, sets his sights on Geotek seeing his ability to fly as an advantage that his team needs to counter quickly. Without a word, he pulls a metallic cylinder that quickly extends to a full length javelin the he throws with a practiced ease.

OOC wrote:Reposting for new page.

Initiative List:
Downtime - 59
Blacklash -27 [Bruised & Stunned – Oni]
Madame Curare – 24
Buzzbomb - 22
Blackbow - 21
Orion – 19 [Bruised]
Snowblind – 18
Oni - 17
Cat Noir - 16
Red Death - 14
Rant -12 [Bruised & Stunned – Oni]
Tsalmaveth – 11 (highest Agility rank)
Magenta – 11 (Agility tied, higher Initiative base)
Geotech – 11 (Agility tied, lower Initiative base)
Rave – 6 (higher Agility) [Stunned – Snowblind]
Meda – 6 (lower Agility) [Bruised x2, Hindered & Vulnerable]
Grendel – dead last [Defenseless & Disabled]
So it's Blackbow's turn, followed by Orion.

Blackbow is going after Madame Curare & RD with a Broadhead Arrow: Ranged Damage 8 (Extra: Multiattack)

His Attack: _: 1D20+14 = [2]+14 = 16, and with the -2 penalty for attacking 2 targets I'm pretty sure that a 14 won't hit either, so take an HP BG3 & Macy cause I'm re-rolling that.

Blackbow's Re-rolled Attack: _: 1D20+14 = [3]+14 = 17, I sometimes really hate Coytecode since it seems it lowballs the hell out of rolls with high numbers. With the re-roll bonus & -2 penalty that's a 25 to hit, so the Toughness DC 23 for the two of you.

Orion is going to target Geotek, with a Diamond Edged Javelin: Ranged Piercing Damage 10 (Extra: Penetrating).

His Attack: _: 1D20+12 = [12]+12 = 24, and I'm fairly certain that hits. So that'll be a Toughness DC 25.
And with that it is Snowblind's turn.
Last edited by Tattooedman on Wed Jul 18, 2018 3:39 pm, edited 1 time in total.

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Re: Team Cerberus (IC)

Post by MacynSnow » Wed Jul 18, 2018 4:18 am

Red Death
Hero Points-1 Condition-Bruised(1)
Alex grunted as he felt the shot slide of a piece off the plates.It didn't penetrate(thank's to Cecilia's mild OCD on Protection),but it may cause issues later...
OOC:well,let's see if coyotecode likes me any....
9+19=19 so if i take it,it's a fail by 4 for only 1,i'll eat the hit.I can use that HP on my turn to do something Stupid...:D
Last edited by MacynSnow on Wed Jul 18, 2018 5:04 am, edited 1 time in total.

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Re: Team Cerberus (IC)

Post by kenseido » Wed Jul 18, 2018 4:53 am


The javelin deflects off Nathan's unique armor's shell without leaving a scratch.

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Re: Team Cerberus (IC)

Post by catsi563 » Wed Jul 18, 2018 6:51 am

HP: 1; Condition: Cold taunts

"Oh Ray!" Jen sing songed in a mocking tone while giving a come hither motion and a taunting merry laugh. She then shot off on her ice slide low along the ground. and away from the area, No way she was leaving those two together, she knew what they could do if she did. besides she had a nice gauntlet of fun for Ray to run through if he was angry enough to follow her.

Ok Snowys going to do what she does best. Cheat.

She'll use deceptions trick option on Rant and attempt to get him to chase her out of the clearing and hopefully run him through a gauntlet of lethal individuals in the process, maybe RDs gas or in arms reach of Oni, or a clothesline from Buzzbomb. this is playing on his anger over anyone attacking his sister and the fact hes not a mental giant as it is. ;)

her deception check _: 1D20+8 = [12]+8 = 20
solid also if Rays affected by it she has Attractive for an additional +2 for a total of 22.

Shell then move action away with her ice slide getting him to follow her. even if he doesn't follow shes going to move away and reposition outside range so she can take a fresh shot.
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Post by Camus » Wed Jul 18, 2018 2:29 pm

Noticing that all the enemies seem to have ignored him and moved to other targets, Oni drops his stance, and dashes to the other enemy woman, this Medea gal. She would probably be easy to slice up into sushi, as she doesn't seem overly agile like Blackbow, or overly resistant like the armoured Orion. With a few sprints, he is right in front of her, and then blinks to her right side, just the dead spot of the human vision, a movement he has performed several times. In the spam of seconds, Oni unsheathes his sword and attacks. Several cuts with such precision that even the grass close by is cut by the sharp wind it produces. He sheathes it back, to contemplate his handcraft.

OOC: Switching to Kōsoku ken-AKA Lightspeed attack- : Strength Effect 9; Multiattack, Secondary effect, Subtle 1, accurate 1,Quirk: needs a sword. Oni rols a 18. Multiattack might increase the base DC of 24. If this hits, Medea needs to save again next round vs DC 24 only (no multiattack bonus if any). Being a subtle attack this might qualify as a surprise attack, making Medea vulnerable against it (-2 active defenses if she fails a dc 20 perception check, as earlier)
Last edited by Camus on Wed Jul 18, 2018 3:45 pm, edited 1 time in total.
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Re: Team Cerberus (IC)

Post by EpicEclipse » Wed Jul 18, 2018 3:33 pm

Cat Noir (Felicity Black)
Condition: Healthy
HP: 3 ~ Luck: 4

<"Alright... that's Grendel dealt with for the moment... who else can I mess with..."> The cat burglar looks at the others all pairing up and battling, confident that for the moment Grendel was going to be experiencing some of the worse luck of his life, including turning into a big, gray shark-guy thing that everyone was now hunting.

Seeing that some of the enemy number used equipment, Cat opted to try and hamper their effectiveness by causing a few catastrophic malfunctions, first the archer since he was carrying just the one bow, getting rid of that would certainly curtail his effectiveness in attacking her allies, as involuntary as that particular situation was.

Cat circles to try and take Blackbow from his blindspot, making a chopping motion with her free hand, other presently holding her pistol, at the villain's bow to see what some bad luck might do to it.
Moving from her hidden position (Athletics to improve speed: 1D20+8 = [15]+8 = 23), trying to remain stealthy (Routine Check of 20 with her skill mastery, -5 if she needs to move more than 30ft after improving her speed with athletics) up to Blackbow and going to attempt a Smash attack against his weapon after switching her array to Weaken Toughness 10, Affects Objects Only, Insidious, Precise, Slow Fade(1/2 rounds), Subtle (visible only to magical senses) * Linked to unarmed attack.

Cat has Improved Smash, so no attack check penalty. Smash vs Blackbows bow: 1D20+10 = [13]+10 = 23 If that hits, his bow needs to resist against Weaken Toughness DC20 Fort (I guess using its Toughness, right?), and then if that doesn't weaken its toughness to -5 (which breaks it on its own), then it makes a toughness save DC17 from her strike itself.
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Re: Team Cerberus (IC)

Post by MacynSnow » Wed Jul 18, 2018 6:18 pm

Red Death
HP-1/0 Condition-Bruised(1)
Placing one of his Gas Guns Almost point-blank into Medea's face(is she looked,she could probably see down the tube),Red Death says quietly
"Right now,i seem to remember my Bible verses,specifically Ecclesaiasticus:
The physician cutteth off a Long
disease; and he that is a King
tomorrow shall die.
As he fires one gun directly into her face,the other shoots out in the direction of both Rant and where Downtime might show(having heard Buzzbombs earlier warning and seeing what Snowbird was doing to Rant,Alex decided aid his...Erstwhile Companions for the moment)
OCC:ok,burn the hero point to avoid Fatigue for 2 action(Both attacks,btw) ...
17+8-1=24 Eternal Slumber attack on Medea.Since it hits,DC is 23 Fort

8+12-1=19 Ranged Gas attack on either Rant or Downtime(whichever's hit first)
DC is also 23 if it connected

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