Team Cerberus (OOC)

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MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Thu Jul 26, 2018 6:41 pm

kenseido wrote:
Thu Jul 26, 2018 6:32 pm
Yeah and you could just use the second account until your first one gets resolved
That's what i had to do over at RA one time...

MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Thu Aug 02, 2018 5:19 am

Anybody know if tman got his stuff fixed yet?

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kenseido
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Re: Team Cerberus (OOC)

Post by kenseido » Thu Aug 02, 2018 5:20 am

Havent chatted with him in a while. He did withdraw from a game on RPG.net, but hopefully that isn't an omen of this game.

MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Thu Aug 02, 2018 5:26 am

kenseido wrote:
Thu Aug 02, 2018 5:20 am
Havent chatted with him in a while. He did withdraw from a game on RPG.net, but hopefully that isn't an omen of this game.
I hope it isn't either,as i like where this game is going. I also like all the characters,especially the philosophical dynamic of Geotek's 'The System Works' -vs.- Red Death's 'The system is corrupt and needs purged' headset.It's intresting without throwing itself to far...

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Doctor Malsyn
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Re: Team Cerberus (OOC)

Post by Doctor Malsyn » Thu Aug 02, 2018 5:29 am

Dave is pretty much my oldest characyer concept, and while I'd always get a cgance to use him again in the future, I did like where this was heading too. Best of luck to T man.
Am I dead? Am I alive? The answer may surprise you!

MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Thu Aug 02, 2018 5:47 am

Doctor Malsyn wrote:
Thu Aug 02, 2018 5:29 am
Dave is pretty much my oldest characyer concept, and while I'd always get a cgance to use him again in the future, I did like where this was heading too. Best of luck to T man.
If this doesn't work out,i'd like to give Alex a try in something else.I've always loved the Idea of Legacy characters,especially if their done right like Wally West was.I'd love to try a slightly less lethal Red Death,more of a Gray Scarecrow.....

EpicEclipse
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Re: Team Cerberus (OOC)

Post by EpicEclipse » Thu Aug 02, 2018 6:09 am

Cat is probably one of my absolute least offence oriented characters, I'd like to see how much potential I can get out of her and the Scene Edit option to really get that feeling of a luck-themed character. Fortunately her origin is simple enough to modify to work for other settings if worse does come to worse.
Epic's Mechanic Shop - Making mechanical magic. Current project: Monster Hunter World Weapons. (New weapon added May 23, 2018)
Fantasy Noir - My homebrew system, a work in progress. (New content May 22/2018)

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Tattooedman
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Re: Team Cerberus (OOC)

Post by Tattooedman » Thu Aug 02, 2018 12:44 pm

MacynSnow wrote:
Thu Aug 02, 2018 5:19 am
Anybody know if tman got his stuff fixed yet?
Unfortunately no.
kenseido wrote:
Thu Aug 02, 2018 5:20 am
Havent chatted with him in a while. He did withdraw from a game on RPG.net, but hopefully that isn't an omen of this game.
That was due to a couple of other, not related to this game, issues. So no worries there.

As I wrote previously, my tech issue isn't solved yet & at this time I'm officially on vacation (spent yesterday travelling to Florida & board the cruise ship today to go to the Bahamas for the rest of the week). So I will be back home very late Monday night (around midnight if everything goes well) & my Tuesday morning will be spent picking pets before going into work, thus it probably won't be until next Wednesday or Thursday that I'll post in game.

MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Thu Aug 02, 2018 5:45 pm

Tattooedman wrote:
Thu Aug 02, 2018 12:44 pm
MacynSnow wrote:
Thu Aug 02, 2018 5:19 am
Anybody know if tman got his stuff fixed yet?
Unfortunately no.
kenseido wrote:
Thu Aug 02, 2018 5:20 am
Havent chatted with him in a while. He did withdraw from a game on RPG.net, but hopefully that isn't an omen of this game.
That was due to a couple of other, not related to this game, issues. So no worries there.

As I wrote previously, my tech issue isn't solved yet & at this time I'm officially on vacation (spent yesterday travelling to Florida & board the cruise ship today to go to the Bahamas for the rest of the week). So I will be back home very late Monday night (around midnight if everything goes well) & my Tuesday morning will be spent picking pets before going into work, thus it probably won't be until next Wednesday or Thursday that I'll post in game.
Okay tman,we were just concerned is all...: D

pathfinderq1
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Re: Team Cerberus (OOC)

Post by pathfinderq1 » Thu Aug 02, 2018 6:14 pm

Hope everything works out with the computer/website issues.

But in the mean time, enjoy your vacation! My wife and I recently had our first REAL vacation in ten years, and I had honestly forgotten just how much of a recharge you can get from a good one.

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Tattooedman.2
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Re: Team Cerberus (OOC)

Post by Tattooedman.2 » Wed Aug 08, 2018 2:03 pm

I found that to be very true pathfinderq1. My problem now is I had to return and hit the ground running as our return flight was rescheduled by the airline so we got home 12 hours later than originally planned. The good news is that I've dealt with my login issues (by making a new account), so I've just wrapped up everyone's posted actions and it is Rant's turn but I've got to get ready to go into work for the day.


So I'll post that tonight after work or tomorrow morning, amongst the other things I need to do now. :roll:

Flynnarrel
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Re: Team Cerberus (OOC)

Post by Flynnarrel » Wed Aug 08, 2018 4:04 pm

To Confirm, the remainder of the round... (conditions from an older post and may not still be accurate).
Rant -12 [Bruised & Stunned – Oni]
Tsalmaveth – 11 (highest Agility rank)
Magenta – 11 (Agility tied, higher Initiative base)
Geotech – 11 (Agility tied, lower Initiative base)
Rave – 6 (higher Agility) [Stunned – Snowblind]
Meda – 6 (lower Agility) [Bruised x2, Hindered & Vulnerable]
Grendel – dead last [Defenseless & Disabled]
this right?
"Something pithy this way comes."

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Tattooedman.2
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Re: Team Cerberus (OOC)

Post by Tattooedman.2 » Wed Aug 08, 2018 4:08 pm

Flynnarrel wrote:
Wed Aug 08, 2018 4:04 pm
To Confirm, the remainder of the round... (conditions from an older post and may not still be accurate).
Rant -12 [Bruised & Stunned – Oni]
Tsalmaveth – 11 (highest Agility rank)
Magenta – 11 (Agility tied, higher Initiative base)
Geotech – 11 (Agility tied, lower Initiative base)
Rave – 6 (higher Agility) [Stunned – Snowblind]
Meda – 6 (lower Agility) [Bruised x2, Hindered & Vulnerable]
Grendel – dead last [Defenseless & Disabled]
this right?
Add Dazed to Media's condition list & we're good.

Flynnarrel
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Re: Team Cerberus (OOC)

Post by Flynnarrel » Wed Aug 08, 2018 4:36 pm

Tattooedman.2 wrote:
Wed Aug 08, 2018 4:08 pm
Flynnarrel wrote:
Wed Aug 08, 2018 4:04 pm
To Confirm, the remainder of the round... (conditions from an older post and may not still be accurate).
Rant -12 [Bruised & Stunned – Oni]
Tsalmaveth – 11 (highest Agility rank)
Magenta – 11 (Agility tied, higher Initiative base)
Geotech – 11 (Agility tied, lower Initiative base)
Rave – 6 (higher Agility) [Stunned – Snowblind]
Meda – 6 (lower Agility) [Bruised x2, Hindered & Vulnerable]
Grendel – dead last [Defenseless & Disabled]
this right?
Add Dazed to Media's condition list & we're good.
Ah, so if Rant is Stunned is it Tsal's turn?
"Something pithy this way comes."

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Tattooedman.2
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Re: Team Cerberus (OOC)

Post by Tattooedman.2 » Wed Aug 08, 2018 4:40 pm

Flynnarrel wrote:
Wed Aug 08, 2018 4:36 pm
Tattooedman.2 wrote:
Wed Aug 08, 2018 4:08 pm
Flynnarrel wrote:
Wed Aug 08, 2018 4:04 pm
To Confirm, the remainder of the round... (conditions from an older post and may not still be accurate).



this right?
Add Dazed to Media's condition list & we're good.
Ah, so if Rant is Stunned is it Tsal's turn?
Missed that, Rant's Stun ended on Oni's turn so he goes next.

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