Team Cerberus (OOC)

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MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Sat Aug 18, 2018 4:55 am

kenseido wrote:
Sat Aug 18, 2018 4:47 am
For future reference, you don't take Fatigued for Extra Effort until the end of your turn. So it doesn't affect you until the beginning of your next turn.

As a result, most players don't spend an HP to counter Fatigue until the following turn - especially their last HP. That way if you horribly flub a save in between your actions, you still have the HP to spend, so instead of being taken out of the fight, you are just Fatigued.

Which is fairly innocuous in 3e compared to 2e.
I'll try to remember that,as i played/ran 1e for SO long i occasionally have trouble keeping track of my HP spending(PL 10 Heroes were given 5 HP in the 1e version)...

EpicEclipse
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Re: Team Cerberus (OOC)

Post by EpicEclipse » Sat Aug 18, 2018 4:58 am

kenseido wrote:
Sat Aug 18, 2018 4:47 am
For future reference, you don't take Fatigued for Extra Effort until the end of your turn. So it doesn't affect you until the beginning of your next turn.

As a result, most players don't spend an HP to counter Fatigue until the following turn - especially their last HP. That way if you horribly flub a save in between your actions, you still have the HP to spend, so instead of being taken out of the fight, you are just Fatigued.

Which is fairly innocuous in 3e compared to 2e.
What he said.

On a side note;
kenseido wrote:
Sat Aug 18, 2018 4:29 am
Since, if you do spend the HP to instant counter, then you lose your next action.
Are you sure about this? You do change your initiative count when you ready an action to counter, though you don't lose your turn, you just change when you act. And when you spend a hero point to instant counter, you do it as a reaction, so readying an action is not necessary, so no changed initiative.

So, I'm just not sure if you got this from somewhere else that I'm not seeing. I looked at the Countering Effects, Ready Action and Hero Point use sections.

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kenseido
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Re: Team Cerberus (OOC)

Post by kenseido » Sat Aug 18, 2018 5:04 am

Looks like I am remembering 2e rules. 3e simply says you spend an HP to counter as a reaction without using a readied action.

EpicEclipse
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Re: Team Cerberus (OOC)

Post by EpicEclipse » Sat Aug 18, 2018 5:05 am

kenseido wrote:
Sat Aug 18, 2018 5:04 am
Looks like I am remembering 2e rules. 3e simply says you spend an HP to counter as a reaction without using a readied action.
Fair enough! Wouldn't be the first time I miss-remembered something from an older version of a game. :lol: Did it recently with Starfinder and Pathfinder's Skill Focus feat.

Pathfinder's skill focus improved to a +6 when you have 10 ranks in the skill, Starfinder removed that part. Just +3 forever.

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Doctor Malsyn
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Re: Team Cerberus (OOC)

Post by Doctor Malsyn » Sat Aug 18, 2018 5:07 am

Still not sure what to think of all the stuff in Starfinder Just yet, but I've only been in a single PBP of the game as of now.
Am I dead? Am I alive? The answer may surprise you!

EpicEclipse
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Re: Team Cerberus (OOC)

Post by EpicEclipse » Sat Aug 18, 2018 5:24 am

Doctor Malsyn wrote:
Sat Aug 18, 2018 5:07 am
Still not sure what to think of all the stuff in Starfinder Just yet, but I've only been in a single PBP of the game as of now.
It has some interesting concepts and mechanics in play. I like how they have themes and archetypes that can be applied to any class to give it some unique flavor and fit particular themes, but I also find it punishes you in some of the absolute strangest ways.

Solarian for example... so many limitations on it's class abilities for absolutely no reason, some of their revelations are good, but get pre-emptivly nerfed hard, damage that is not up to the scale of the level you get things at for example. It's such a cool looking class in concept, but gets utterly wrecked by over-cautiousness in "balancing" them.

MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Sat Aug 18, 2018 5:45 am

EpicEclipse wrote:
Sat Aug 18, 2018 5:24 am
Doctor Malsyn wrote:
Sat Aug 18, 2018 5:07 am
Still not sure what to think of all the stuff in Starfinder Just yet, but I've only been in a single PBP of the game as of now.
It has some interesting concepts and mechanics in play. I like how they have themes and archetypes that can be applied to any class to give it some unique flavor and fit particular themes, but I also find it punishes you in some of the absolute strangest ways.

Solarian for example... so many limitations on it's class abilities for absolutely no reason, some of their revelations are good, but get pre-emptivly nerfed hard, damage that is not up to the scale of the level you get things at for example. It's such a cool looking class in concept, but gets utterly wrecked by over-cautiousness in "balancing" them.
That's been the main problem of every single RPG ever created:Maintaining a balanced game system.I've owned a total of 10 Tabletop RPG games in my entire life; 4 Superheroic(Marvel FASERIP, DC Universe, Heroes Unlimited, Mutants and Masterminds),3 Fantasy(Palladium Fantasy, Dungeones&Dragons, Fantasy/Dragon AGE), 3 Futuristic(RIFTS, Werewolf The Apocalypse, Star Trek Adventures) and all of them have occasionally had trouble with Balancing issues.I could go into them at length,but i'd just bore you ;) .

EpicEclipse
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Re: Team Cerberus (OOC)

Post by EpicEclipse » Fri Aug 24, 2018 4:24 pm

Paging doctor Tattooedman.

He's been online, if not horribly active post-wise. Hope everything's alright.

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Tattooedman.2
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Re: Team Cerberus (OOC)

Post by Tattooedman.2 » Fri Aug 24, 2018 4:38 pm

Yeah things are ok, just busy as hell with work & some issues with my hand from an old surgery. Plus I was trying to give BG3 time to pop in & post.

Apparently that's not going to happen so I'll be making a post either tonight or tomorrow at latest. Sorry for the delay.

EpicEclipse
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Re: Team Cerberus (OOC)

Post by EpicEclipse » Fri Aug 24, 2018 6:51 pm

I recall seeing her mention a need for 26 hour days, so I get the feeling she is simply swamped with life right now.

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Tattooedman.2
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Re: Team Cerberus (OOC)

Post by Tattooedman.2 » Sun Aug 26, 2018 11:57 pm

EpicEclipse wrote:
Fri Aug 24, 2018 6:51 pm
I recall seeing her mention a need for 26 hour days, so I get the feeling she is simply swamped with life right now.
I can relate with how my job has been lately. Plus we celebrated my wife's birthday yesterday, so things are busy, busy, busy on my end of things. Thanks to everyone for being so patient.

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Camus
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Re: Team Cerberus (OOC)

Post by Camus » Mon Aug 27, 2018 12:31 am

Oni says: "Amusing!" then, "Fast, but weak."
心のコスモ を 抱きしめて 遥かな 銀河 へ

pathfinderq1
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Re: Team Cerberus (OOC)

Post by pathfinderq1 » Mon Aug 27, 2018 12:31 am

Is Medea still under all of the listed conditions (mostly dazed, hindered, vulnerable) or have those worn off/expired?

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Tattooedman.2
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Re: Team Cerberus (OOC)

Post by Tattooedman.2 » Mon Aug 27, 2018 12:32 am

pathfinderq1 wrote:
Mon Aug 27, 2018 12:31 am
Is Medea still under all of the listed conditions (mostly dazed, hindered, vulnerable) or have those worn off/expired?
Yes she is. They're all the result of various failed Resistance checks.

MacynSnow
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Re: Team Cerberus (OOC)

Post by MacynSnow » Mon Aug 27, 2018 3:38 am

After this fight's over,win or lose,Medea's gonna be investing in a Gas Mask an Body Armour(or at least increasing her spell power).Poor woman's just gettin' BEAT ON... :shock:

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