[Interest] RWBY
Re: [Interest] RWBY
So is it me do Jack and Stephanie have extremely similar backstories? o.o
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: [Interest] RWBY
The enthusiasm for this seems to have waned. Or has everyone just been busy and absent?
Re: [Interest] RWBY
I'm still intrested,just had a lot of rl junk hit me at ounce.I'll have Albert's stats up on Friday/saturday by the latest,sorry for the delay....
- Bill from Accounting
- Posts: 226
- Joined: Fri Dec 30, 2016 11:11 pm
Re: [Interest] RWBY
I'm still interested. Mostly waiting on a final decision for what system we'll be using. I'm in favor of using Epic's homebrew.
@ PeterPan: Oh? I hadn't read Jack's backstory yet. I still consider Stephanie a WIP, so I may make changes still.
@ PeterPan: Oh? I hadn't read Jack's backstory yet. I still consider Stephanie a WIP, so I may make changes still.
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: [Interest] RWBY
well, it seems the concensus is leaning towards using the untested homebrew. Neat
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: [Interest] RWBY
Also worth mentioning; as this is effectively a play test, feel free to provide and discuss feedback. It's invaluable to the design process.
And a disclaimer that I may well implement changes on the fly in response to a really good idea that may result in some sheet revisions. (The downside of using the untested homebrew).
That said, I hope to keep the core of the game roleplay over roll play, each turn is a full exchange and flurry of action, not just a single swing of a sword. That is the kind of game I envision.
And a disclaimer that I may well implement changes on the fly in response to a really good idea that may result in some sheet revisions. (The downside of using the untested homebrew).
That said, I hope to keep the core of the game roleplay over roll play, each turn is a full exchange and flurry of action, not just a single swing of a sword. That is the kind of game I envision.
Re: [Interest] RWBY
Am present as well, maybe a little light on the activity since I'm not really doing anything else here.
I look forward to this game playing as smoothly as you're hyping it up to. No problem with this being a playtest.
I look forward to this game playing as smoothly as you're hyping it up to. No problem with this being a playtest.
- Bill from Accounting
- Posts: 226
- Joined: Fri Dec 30, 2016 11:11 pm
Re: [Interest] RWBY
Updated Stephanie with my first pass at a character sheet.
Re: [Interest] RWBY
Updated Albert with Stat's,i just hope their right....
-
- Posts: 2473
- Joined: Mon Jun 12, 2017 8:06 pm
Re: [Interest] RWBY
Body 3 [6XP]
9
Active 3
Reactive 3
Fighting [Body] (Powerful) 1
Fighting [Body] (Technical) 1
Aim [Body], (Technical) 1
Mind 2 [2XP]
6
Active 2
Reactive 1
Scholar [Mind], (Powerful) 1
Scholar [Mind], (Technical) 1
Scholar [Mind], (Swift) 1
Soul 3 [6XP]
9
Active 2
Reactive 3
Meditative [Soul] (Powerful) 2
Trumpeting Intimidation [Soul], (Powerful) 1
Gentle affability [Soul]. (Technical) 1
Combat stats:
Physical Wounds: 6
Mental Wounds: 3
Aura Wounds: 6*These are not used*
Aura: 60
Semblance 2 [4XP] Lord of Obstacles <Momentum control>
6
Place obstacles (Powerful) 1
Place Obstacles (Technical) 1
Place Obstacle (Swift) 1
Trample Obstacles (Swift) 1
Trample Obstacles (Powerful) 2
Weapon 1 [2XP] Heavy Axe-headed Flail (Pasarasu)
3
Melee (Powerful) 1
Staff-Sling (Technical), Cumbersome 1
Thrown Dust-filled Head (Swift) 1
Flaw(s)
Ponderous - Nesh's Nature tends toward reflection before action.
Body 1
9
Active 3
Reactive 3
Fighting [Body] (Technical) 1
Aim [Body], (Technical) 1
(You only used 8 points there, but only have 1 rank in Body)
Mind 5
6
Active 2
Reactive 1
Scholar [Mind], (Powerful) 1
Scholar [Mind], (Technical) 5
Scholar [Mind], (Swift) 3
(5 ranks in mind?! Methinks this is a mistype here. Rank 5 in an attribute would cost 20 by itself and would give 15 AXP)
Soul 3 [6XP]
9
Active 2
Reactive 3
Meditative [Soul] (Powerful) 2
Inquisetive Nature [Soul]. (Technical) 1
(You have one more AXP here)
Combat stats:
Physical Wounds: 2
Aura Wounds: 8*These are not used*
Aura: 45
(I am not sure about your attributes above, so I can't give you accurate numbers here, BUT, your Aura should always be a multiple of 10, so 45 is definitely not correct., and you need Mind Wounds. Wounds are calculated by (Attribute)+(Reactive Attribute Trait).
Semblance 2 Techno-check <Support control>
6
?
(You want to put elements of your semblance here. The attribute rank alone doesn't do anything here)
Weapon 3 Elephant Gun/Canesword
3
Melee (Swift) 4
Gun Mode (Powerful), Cumbersome 2
Armour Piercing (Technical) 1
(You can only have 3 ranks in a trait)
Flaw(s)
Reload Issues <-1 Disadvantage after 2 shots>
BODY (3) 6 XP
Active 2
Reactive 2
Brilliant Fighting (Powerful) 2
Brilliant Fighting (Swift) 1
Sneak Around (Swift) 1
Donkey Faunus (Powerful) 1
MIND (2) 2 XP
Active 1
Reactive 1
Thievery (Technical) 1
Thievery (Swift) 1
Value Assessment (Technical) 1
Streetwise (Powerful) 1
SOUL (3) 6 XP
Active 2
Reactive 2
Deceit (Technical) 1
Deceit (Swift) 2
Being An Ass (Powerful) 1
The Art of Haggling (Technical) 1
SEMBLANCE (1) 2 XP
Metal Touch (Powerful) 1
Metal Touch (Swift) 1
Metal Touch (Technical) 1
WEAPON (2) 4 XP
Golden Fist (Powerful) 2
Recoil Movement (Swift) 1
Shining Shots (Powerful) 2
HUD (Technical) 1
(You have a point left over here)
Physical Wounds: 5 (3(Attribute) + 2(Reactive Attribute))
Mental Wounds: 3 (2(Attribute) + 1(Reactive Attribute))
Aura Wounds: 4*These are not used*
Aura: 50