[Interest] RWBY

For all of your Play-By-Post games.
PeterPan
Posts: 23
Joined: Thu Oct 05, 2017 3:13 am

Re: [Interest] RWBY

Post by PeterPan » Sun Feb 04, 2018 5:11 am

So is it me do Jack and Stephanie have extremely similar backstories? o.o

EpicEclipse
Posts: 1486
Joined: Mon Jun 12, 2017 8:06 pm

Re: [Interest] RWBY

Post by EpicEclipse » Tue Feb 06, 2018 2:30 am

The enthusiasm for this seems to have waned. Or has everyone just been busy and absent?

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: [Interest] RWBY

Post by MacynSnow » Wed Feb 07, 2018 4:39 am

I'm still intrested,just had a lot of rl junk hit me at ounce.I'll have Albert's stats up on Friday/saturday by the latest,sorry for the delay....

User avatar
Bill from Accounting
Posts: 159
Joined: Fri Dec 30, 2016 11:11 pm

Re: [Interest] RWBY

Post by Bill from Accounting » Wed Feb 07, 2018 4:53 am

I'm still interested. Mostly waiting on a final decision for what system we'll be using. I'm in favor of using Epic's homebrew.

@ PeterPan: Oh? I hadn't read Jack's backstory yet. I still consider Stephanie a WIP, so I may make changes still.

EpicEclipse
Posts: 1486
Joined: Mon Jun 12, 2017 8:06 pm

Re: [Interest] RWBY

Post by EpicEclipse » Wed Feb 07, 2018 5:36 am

well, it seems the concensus is leaning towards using the untested homebrew. Neat :P

EpicEclipse
Posts: 1486
Joined: Mon Jun 12, 2017 8:06 pm

Re: [Interest] RWBY

Post by EpicEclipse » Wed Feb 07, 2018 7:21 pm

Also worth mentioning; as this is effectively a play test, feel free to provide and discuss feedback. It's invaluable to the design process.

And a disclaimer that I may well implement changes on the fly in response to a really good idea that may result in some sheet revisions. (The downside of using the untested homebrew).

That said, I hope to keep the core of the game roleplay over roll play, each turn is a full exchange and flurry of action, not just a single swing of a sword. That is the kind of game I envision.

PeterPan
Posts: 23
Joined: Thu Oct 05, 2017 3:13 am

Re: [Interest] RWBY

Post by PeterPan » Thu Feb 08, 2018 7:28 am

Am present as well, maybe a little light on the activity since I'm not really doing anything else here.

I look forward to this game playing as smoothly as you're hyping it up to. No problem with this being a playtest.

User avatar
Bill from Accounting
Posts: 159
Joined: Fri Dec 30, 2016 11:11 pm

Re: [Interest] RWBY

Post by Bill from Accounting » Fri Feb 09, 2018 8:07 am

Updated Stephanie with my first pass at a character sheet.

MacynSnow
Posts: 3185
Joined: Tue Dec 20, 2016 2:56 pm

Re: [Interest] RWBY

Post by MacynSnow » Sat Feb 10, 2018 4:13 pm

Updated Albert with Stat's,i just hope their right....

EpicEclipse
Posts: 1486
Joined: Mon Jun 12, 2017 8:06 pm

Re: [Interest] RWBY

Post by EpicEclipse » Sat Feb 10, 2018 6:06 pm

Body 3 [6XP]
9
Active 3
Reactive 3
Fighting [Body] (Powerful) 1
Fighting [Body] (Technical) 1
Aim [Body], (Technical) 1

Mind 2 [2XP]
6
Active 2
Reactive 1
Scholar [Mind], (Powerful) 1
Scholar [Mind], (Technical) 1
Scholar [Mind], (Swift) 1

Soul 3 [6XP]
9
Active 2
Reactive 3
Meditative [Soul] (Powerful) 2
Trumpeting Intimidation [Soul], (Powerful) 1
Gentle affability [Soul]. (Technical) 1

Combat stats:
Physical Wounds: 6
Mental Wounds: 3
Aura Wounds: 6*These are not used*
Aura: 60


Semblance 2 [4XP] Lord of Obstacles <Momentum control>
6
Place obstacles (Powerful) 1
Place Obstacles (Technical) 1
Place Obstacle (Swift) 1
Trample Obstacles (Swift) 1
Trample Obstacles (Powerful) 2

Weapon 1 [2XP] Heavy Axe-headed Flail (Pasarasu)
3
Melee (Powerful) 1
Staff-Sling (Technical), Cumbersome 1
Thrown Dust-filled Head (Swift) 1

Flaw(s)
Ponderous - Nesh's Nature tends toward reflection before action.
Body 1
9

Active 3
Reactive 3
Fighting [Body] (Technical) 1
Aim [Body], (Technical) 1
(You only used 8 points there, but only have 1 rank in Body)

Mind 5
6

Active 2
Reactive 1
Scholar [Mind], (Powerful) 1
Scholar [Mind], (Technical) 5
Scholar [Mind], (Swift) 3
(5 ranks in mind?! Methinks this is a mistype here. Rank 5 in an attribute would cost 20 by itself and would give 15 AXP)

Soul 3 [6XP]
9
Active 2
Reactive 3
Meditative [Soul] (Powerful) 2
Inquisetive Nature [Soul]. (Technical) 1
(You have one more AXP here)

Combat stats:
Physical Wounds: 2
Aura Wounds: 8*These are not used*
Aura: 45
(I am not sure about your attributes above, so I can't give you accurate numbers here, BUT, your Aura should always be a multiple of 10, so 45 is definitely not correct., and you need Mind Wounds. Wounds are calculated by (Attribute)+(Reactive Attribute Trait).


Semblance 2 Techno-check <Support control>
6
?
(You want to put elements of your semblance here. The attribute rank alone doesn't do anything here)

Weapon 3 Elephant Gun/Canesword
3
Melee (Swift) 4
Gun Mode (Powerful), Cumbersome 2
Armour Piercing (Technical) 1
(You can only have 3 ranks in a trait)

Flaw(s)
Reload Issues <-1 Disadvantage after 2 shots>
BODY (3) 6 XP
Active 2
Reactive 2
Brilliant Fighting (Powerful) 2
Brilliant Fighting (Swift) 1
Sneak Around (Swift) 1
Donkey Faunus (Powerful) 1

MIND (2) 2 XP
Active 1
Reactive 1
Thievery (Technical) 1
Thievery (Swift) 1
Value Assessment (Technical) 1
Streetwise (Powerful) 1

SOUL (3) 6 XP
Active 2
Reactive 2
Deceit (Technical) 1
Deceit (Swift) 2
Being An Ass (Powerful) 1
The Art of Haggling (Technical) 1

SEMBLANCE (1) 2 XP
Metal Touch (Powerful) 1
Metal Touch (Swift) 1
Metal Touch (Technical) 1

WEAPON (2) 4 XP
Golden Fist (Powerful) 2
Recoil Movement (Swift) 1
Shining Shots (Powerful) 2
HUD (Technical) 1
(You have a point left over here)

Physical Wounds: 5 (3(Attribute) + 2(Reactive Attribute))
Mental Wounds: 3 (2(Attribute) + 1(Reactive Attribute))
Aura Wounds: 4*These are not used*
Aura: 50

Post Reply