[Interest] RWBY

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EpicEclipse
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[Interest] RWBY

Post by EpicEclipse »

Does anyone on this board watch RWBY? Would those same people be interested in a game set in the world of Remnant as their own hunter or huntress?

I have been pondering a homebrew system for a RWBY game and was wondering if anyone would be interested in giving it a go. Characters would be full fledged hunters and huntresses and the theme would be going on missions with elements of adventuring.
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Bill from Accounting
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Re: [Interest] RWBY

Post by Bill from Accounting »

I'd be very interested. Would the players be alumni from the same Huntsman Academy, or would we have the freedom to be from anywhere? And any more details on the system?
EpicEclipse
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Re: [Interest] RWBY

Post by EpicEclipse »

The idea was to allow characters to have come from anywhere and come together as a team.

As for the system, I don't want to get too into it until i know i have enough interest to feasibly run a game, but it's a pretty simple dice level based system. It's based heavily on roleplay over roll play, so it should work well for the forum.
MacynSnow
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Re: [Interest] RWBY

Post by MacynSnow »

Well,color me intrested. I'll be the first to admit i don't know a lot about the characters,but i DO know 'bout the world and tech itself.....
EpicEclipse
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Re: [Interest] RWBY

Post by EpicEclipse »

Cool, because you don't need in depth character knowledge! If you have a working understanding of how Dust, Aura and Semblances work and have an idea for a cool trick weapon, you're golden. :)
PeterPan
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Re: [Interest] RWBY

Post by PeterPan »

Ahem...

REEEEEEEEEE!!!

Translation: I am quite interested, as a diehard fan from the very beginning.
Flynnarrel
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Re: [Interest] RWBY

Post by Flynnarrel »

I've been rewatching RWBY, on Season 2. I'd be interested.
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EpicEclipse
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Re: [Interest] RWBY

Post by EpicEclipse »

Well, that is four, which is the standard RWBY squad size, so at minimum i'd have 4 players, so I guess that's good enough for em to start putting the finishing touches on the system and have you guys discuss character concepts.

Don't worry about how they'll fit into the mechanics, because I am fairly certain it'll be fine no matter what you come up with.

Mostly what I want to know about characters is where they come from, their general motivations outside of just being a hunter/huntress, any special talents or skills outside of being a hunter/huntress and of course their semblance and weapon capabilities. By all means be detailed on these points.

As I mentioned before, the system is more narrative based, so the more you put into your character, the more you'll get out of it. That doesn't mean I want a novel to sift through, try and be efficient in your descriptions, but point out quirks and shortcomings of your semblance and weapon. Give an idea of how powerful you figure it is descriptively, use examples by all means. On the character sheet, this stuff will be represented by a word and die size, but the description you give is by far the more important.

I'll work on getting the written form of the setting polished up for posting.
PeterPan
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Re: [Interest] RWBY

Post by PeterPan »

My color theme will be green and grey, primarily the former.

The weapon I've designed could summarily be described as one part lantern shield, one part arm-mounted turret, one part iaido. Working technical name is 'Dust Fusion Battle Lantern'. Schematics up soon, when I come up with a petname for it.

All that said, I don't have anything else at this very moment. Semblances that suit the weapon would be something tanky and potentially something that works well with dust, albeit I'd rather not rip off anything from the series.

Character is most likely Male.
Spectrum
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Re: [Interest] RWBY

Post by Spectrum »

Good luck folks! This looks like a fun one to watch.
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EpicEclipse
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Re: [Interest] RWBY

Post by EpicEclipse »

Spectrum wrote: Mon Jan 22, 2018 9:29 pm Good luck folks! This looks like a fun one to watch.
I'm not closing interest or anything xD but I am only going to chose four from any submissions that are entered. And i'll probably choose based on how well I feel the characters would work together but in personality and combat dynamics
PeterPan
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Re: [Interest] RWBY

Post by PeterPan »

Image
Play-by is Archer of Fate/EXTRA

Name: Jack Greene (based on Jack in the Green, an ancient May Day tradition)
Age: 16
Race: Human - Male
Origin: Forests In Outer Anima, Mistral Territory

Reason: To punish those who feed on the innocent.

Personality: A softhearted and apologetic lad who holds great respect for true huntsmen and express disdain for anyone who uses their gifts and skills to oppress the weak. He's forthright and goal oriented, but also amiable and genuine. He doesn't hold grudges, and understands mistakes, forgiving almost anyone if they even sarcastically apologize. Jack doesn't firmly understand property as a concept, and has a bad habit of taking things because they're unattended and he wants them. He's very hesitent to use his sword on a fellow student, as he fears causing genuine harm, so his real combat skills oft go untested in a mock bout.

He doesn't hold much care for the prestige or benefits of being a huntsman, but the job and his ideal of it. Jack is somewhat naive in regards to the intentions of his classmates, believing that each one holds good in them. He prefers to defend in bouts, intercepting attacks and shield bashing his opponents into submission. When it comes to Grimm, or people who are known to be abusive, he's a little more liberal with his pragmatic sword skills, since those who abuse cruelty will only understand cruelty. Jack can get somewhat philosophical if you let him, making up proverbs and such when he holds an opinion in order to sound more learned. He tries not to talk about his past as a bandit, as it's a sore subject. Despite this, he makes liberal use of his thievery-based Semblance, befittingly entitled 'Phantom Thief'.

Background: Born as the child of retired huntsmen, who lived out in the woods, Jack was always rather at one with nature. If he had it his way, he'd have lived there as long as he could. At least, until a gang of bandits lead by an outlaw Huntsman came through. Almost casually, they ravaged his home, and the leader dispatched his parents. He was only 7 at the time, so he couldn't exactly do much in retaliation, except attack them with a dagger. Obviously, he was no match, but the leader of the bandits saw the potential for another gang member, or at least some profit on the black market, and captured him.

After a few months of 'conditioning', he was a regular crony of the gang, in part fearing slavery, and in part knowing there was nothing left for him. He spent some years of his life working with these gangsters, stealing and harming others for his own survival. But he hated it, all he wanted to do in truth was make gangs like this pay for their wrongdoings. That was when a true huntsman team showed up and defeated the whole gang. He was 13 at the time, so they went light on him, especially once he explained his situation.

Not knowing what else to do with him, they took him to Mistral's main city, where he was integrated into normal society, and became a ward of the headmaster. At his insistence he was permitted late entry into the Sanctum preliminary combat academy, where he learned the very basics of the basics in earnest. Having experience, he was a leg ahead of his peers even with a late start partway through the second year. He had a noted streak of accidental cruelty, attained from pragmatic bandit training with the sword.

His perchant for going too hard on his sparring partners lead him to create a simple weapon, designed to help rather than hurt at its foremost. The shield became the basis of his ideals. This didn't work out, as his softhearted weapon wound up getting him demolished by his opponents, and being a burden rather than a help during team exercises.

His lacking proficiency with shields as a melee weapon was something he could make up for in time, but he was a second-year, he would never truly catch up to his classmates without special training in a very esoteric weapon style. Such training unavailable to him, he had to find a happy medium. This prompted the first prototype of his signature weapon, May King. It combined a shield as a melee weapon with a readily available sword for quick bursts of damage. It was later upgraded to include a turret type gun that fired dust energy bullets ranged option, then a pair of dust crystal slots to combine dust energy for a wider array of effects, finished up with an armored bracer in his last year of preliminary combat school.

This weapon allowed for him to show mercy where it was due, defend his friends and allies, and cut down evil wherever it stood. At least, that's the plan. Locking in his final design, he brandishes this unique weapon as he enters his first year at [Haven if current combat school doesn't matter].

Weapon: May King (Based on the male escort for Jack in the Green during parades, also known as Robin Hood)
Type: Dust Fusion Battle Lantern
Image
Art by Me


A lantern shield with a built-in twin-barreled turret type dust energy gun that has automatic, as well as two-round burst firing methods. Spike on the shield has been replaced with a straightsword sheath, where he contains a single-edged blade he uses for iai-style draw-and-sheath attacks for quick bursts of considerable damage. The outside rim of the shield is bladed.

A hemispherical bulge in the middle of the shield, the lantern, contains two slots, for a dust crystal each. At least one crystal must be loaded to fire energy bullets, however, by having two of the same type of crystal loaded he greatly increases the power and firing rate, and having two different crystals will combine their effects somehow. This may lead to many things, ranging from practical effects like steam blasts, to outlandish effects lightning balls that both shock and freeze on impact.

The dust in the chambers also enchant the sword for a short while, leading to some combinations of dust crystals working better for the sword than the bullet.

The sword stays in the sheath because of a lock which is disengaged by finger movements, specifically the thumb. The index finger controls the the gun, but depending on how he holds his thumb, can instead fire the blade out of the sheathe with a burst of dust energy, letting him draw and slash at bullet speeds.

Semblance: Phantom Thief: Steals attributes from people and monsters, and allows him to give them to others for a limited time. One attribute at a time, split up between any number of targets. More stolen = more cost. Benefits are lost when victim is defeated or aura is depleted, or if they leave a 50 meter radius of him.
Last edited by PeterPan on Wed Jan 24, 2018 2:06 am, edited 2 times in total.
Flynnarrel
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Re: [Interest] RWBY

Post by Flynnarrel »

Nesh is an elephantine faunus. He's huge, barrel chested with craggy grayish skin and a longish nose that can be wiggled (no in game effect).

He usually goes shirtless but wears loose pants in a saffron yellow color. His aura, pretty powerful, manifests in grays and yellows as well.

Despite his size he fancies himself a scholar rather than a warrior, but make no mistake that he can fight.

Hailing from the Southern mountains of Mistral, Nesh Ganpati is a graduate of Haven Academy. The rest of his family are still in those jungle-mountains in a community of faunus with the rare human living among them. The village he was born in was beset by exotic grimms nightly and he grew up defending his fellows with his prodigious strength and durability but he more enjoyed being immersed in books and hearing tales of distant lands. Even the village elders could see his discontent and desire for more from life. They granted him permission to venture into the world and he petitioned for attendance into Haven. He passed the entrance exams and studied for the life of a hunter. He's mostly lost contact with his Academy team, MGKL ('Magicals'), but they are all still on friendly terms.

His weapon of choice, Pasarasu, is a huge two-handed flail (the head(s) of which are axe-heads. http://pre13.deviantart.net/9a03/th/pre ... 93q5gf.jpg) which he swings around with great devastation. Likewise, the head is detachable so that mid swing he releases a clasp and the chain parts launching the head great distances where the dust in it can explode. He keeps a number of detachable heads and can replace them at need depending on what effect he requires. (He can just throw the heads independently but gets much more range and power using the staff portion's leverage).

His Semblance is a control of momentum around the concept of 'obstacles'. He can tighten it in an area slowing it until even the air doesn't pass through becoming solid obstacles (even using dust to modify the nature of the barriers (Wall of Stone, Wall of Ice, Wall of Fire, etc. Alternatively he can increase his own momentum until he is an unstoppable force, breaking through any barrier and trampling a path through any obstacles for his team.

Inspiration: Genesha, Elephant god, Lord of Obstacles (placing or overcoming), Lord of Letters and Learning.


Nesh Ganpati

20 XP

Body 3 [6XP]
9
Active 3
Reactive 3
Fighting [Body] (Powerful) 1
Fighting [Body] (Technical) 1
Aim [Body], (Technical) 1

Mind 2 [2XP]
6
Active 2
Reactive 1
Scholar [Mind], (Powerful) 1
Scholar [Mind], (Technical) 1
Scholar [Mind], (Swift) 1

Soul 3 [6XP]
9
Active 2
Reactive 3
Meditative [Soul] (Powerful) 2
Observant [Soul], (Powerful) 1
Gentle affability [Soul]. (Technical) 1

Combat stats:
Physical Wounds: 6
Aura: 60


Semblance 2 [4XP] Lord of Obstacles <Momentum control>
6
Place obstacles (Powerful) 1
Place Obstacles (Technical) 1
Place Obstacle (Swift) 1
Trample Obstacles (Swift) 1
Trample Obstacles (Powerful) 2

Weapon 1 [2XP] Heavy Axe-headed Flail (Pasarasu)
3
Melee (Powerful), Cumbersome 1
Staff-Sling (Technical), Cumbersome 1
Thrown Dust-filled Head (Swift) 1

Flaw(s)
Ponderous - Nesh's Nature tends toward reflection before action.
Last edited by Flynnarrel on Mon Feb 12, 2018 6:50 am, edited 6 times in total.
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EpicEclipse
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Re: [Interest] RWBY

Post by EpicEclipse »

PeterPan wrote: Mon Jan 22, 2018 11:11 pm Image
Overall, very cool character concept. His weapon seems very "high skill ceiling" with lots of versatility, able to defend, attack in melee and at range, and with dust utilize various other possible effects.

His semblance is very cool in concept, but it feels to me like it needs a little tightening up on the targeting. Saying it can remove "properties and concepts" is very VERY vague, and the ability to redistribute it, which is fine on it's own, could be incredibly broken if what he can take isn't reigned in a little.

The ability reminds me of Ban's Snatch ability (From Seven Deadly Sins) and an ability called Despoil form another RPG called Kingdom Come (which is under the Envy abilities), both which take some others something which is not physical. Ban's CAN take physical object, or at least, draw them towards himself, but he can also steal physical attributes, speed, strength, etc, from others, leaving them weakened. Despoil on the other hand, can disrupt someone's connection to something and reattach it to someone else.

This second one is the concerning one because having seen it in action, I know how potentially dangerous it can be. First off, it could disrupt connections to an ability, making the person unable to use it and granting someone else that ability. For a direct comparison, semblances. You could also sever someone's attachment to someone else and reattach that attachment to someone else. What about as concept such as "rank"?

You see what I am getting at? But then you also toss aura in there as viable to take as well, despite it not quite fitting into the category of concept or property in the context of the RWBY universe. Aura is a tangible manifestation of the soul, and in being so is a physical (well, energy-based) thing.

The concept of stealing something that is not physical for yourself and being able to redistribute it is a great concept for a semblance. It fits the Robin Hood inspiration you clearly have for the character, I only feel the what he can take should be tightened up somewhat.
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Bill from Accounting
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Re: [Interest] RWBY

Post by Bill from Accounting »

My character is a half-Grimm, half-dragon Faunus. Her mother was a Maiden, and when she died her daughter inherited the Maiden powers. She is currently the heir to the Schnee Dust Company fortune. Her Semblance is having lots and lots of Semblances. Also, she has silver eyes.

In all seriousness, I don't currently have a character concept nearly as ready as Flynnarrel or PeterPan have. I'm leaning towards someone based on Midas; gold color motif, with a semblance that causes whatever they touch to become heavy and rigid.
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