Finding Thy Path To The Dragon In Ye Olde Dungeon (OOC)

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Miracle
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Miracle »

Camus wrote: Thu Oct 12, 2017 1:47 am Color me keen!

Here is my dwarf monk, I used the 15 points for dwarven immunity and dwarven traits.

Image
Stunning Fist is 12 points, which doesn't fit into the 10 points.

Your Dodge mentions an Equipment bonus, but I don't see the Equipment advantage or a list of equipment on your sheet.

Rest is good. Enjoyed the story and complications :)
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Miracle
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Miracle »

Doctor Malsyn wrote: Thu Oct 12, 2017 7:29 am Image
"Navmara's light guide you, friend."
PL 5
Name: Caladir Vanselli
Does Caladir not speak the Elven language?

Ultimate Effort Healing is pretty ingenious. I thought they made the roll, but no, it's the healer.

Not seeing how Senses is 6 points. Extended 1, Analytical 1, Darkvision 2, Distance Sense 1. Unless you mean Analytical 2, which is for whole sense types. Darkvision is one part of vision though.

You say you've spent 58 points, but you've actually spent 75 points.
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Doctor Malsyn
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Doctor Malsyn »

Miracle wrote: Thu Oct 12, 2017 8:25 am Does Caladir not speak the Elven language?

Ultimate Effort Healing is pretty ingenious. I thought they made the roll, but no, it's the healer.

Not seeing how Senses is 6 points. Extended 1, Analytical 1, Darkvision 2, Distance Sense 1. Unless you mean Analytical 2, which is for whole sense types. Darkvision is one part of vision though.

You say you've spent 58 points, but you've actually spent 75 points.
I wasn't sure where to skim a point for language, so for now I just presume his parents weren't educated in the Old Ways, so he wasn't taught it as a child.

Thank you, I felt it was a good use of that advantage. Sometimes you just really need to dish out the super mega heals.

Analytical is meant to apply to his vision as a whole, thus requiring it to be rank 2

And that's just me forgetting to update the final total after I was doing math, I'll fix it inna jiff.
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Flynnarrel
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Flynnarrel »

Drusella was an intelligent and quick orphan but too acerbic and brusk to be well liked. The horns and faint smell of sulfur than hung about her guaranteed that she was shunned at the orphanage and ridiculed and hated by the other children (and administrators). She was spiraling into self-loathing when a genius Arcanist, Tellos the Great, who made a habit of looking for likely proteges in such places, found her. He showed her how her unique physiology could be an asset in the world of alchemy, taught her that she wasn't inherently evil (just possibly having more tendencies in that direction than others), and gave her a better life than they one she was on track for. Now, after many years in his service and study, she's ready to make him proud with her own exploits in pursuit of knowledge.

Closest alignment: LN
race: Infernal
height: 5'8"
weight: ~130
Age 19, but acts older
Skin: pale, 'unhealthy' pink
Eyes: black sclera, pink-white irises, cat-slitted pupils
Hair: sparse among horn-like rows

Image

Attributes [20pp]
Str -3
Sta 4
Agi 1
Dex 3/5
Fgt 0
Int 2/4
Awe 3
Pre 0/-2

Saves:
Toughness 4+2(armor) = 6
Dodge 1+3pp = 4
Parry 0+3pp = 3

Fort 4+1pp = 5
Will 3+2pp = 5


Skills [17pp]: Expertise Alchemy 8(+12), Expertise Arcana 3(+7), Deception 8[-2pre+2race](+8), Perception 6(+9), Technology 4(+8), Insight 1(+4), Stealth 2(+5), Sleight of Hand 1(+6), Vehicles 1(+6)

Advantages [7pp]: Eidetic Memory, Equipment 1, Improved Initiative, Languages 3(4 additional - Common[Native], Abyssal, Elven, Dwarvish, Goblinoid), improvised tools
Advantages from powers/race/class: Second Chance(Toughness vs. certain dmg descriptors), Feature (Int to thrown dmg), Throwing Mastery, Brew Potion (Atificer using Alchemy skill)
Equipment: Leather Armor (2 protection), Master Alchemy kit (+2 Alchemy), Dark clothing {+5 Stealth in dark environments}
10 GP

Attacks:
Initiative: +5
Grapple -2
Unarmed +0 to hit, DC 12 dmg
Throw something +5 to hit, DC 20 dmg,
Bomb, ranged, burst, DC15 dodge, Dc 20 or 17 dmg
Barbs, +5 to hit, DC20 Toughness, multiattack
Spew, Area-Shapable, Affliction, DC15 Dodge then DC 15 or 12 Dodge

Tiefling (15pp)
+2 Deception, +2 Stealth [2pp]
Second chance (Toughness vs Cold/Fire/Electrical Damage) [3pp]
Dark vision, Quirk - 60 ft[1pp]
Extra Limb - Prehensile Tail [1pp]
+2 Dex, Int, -2 Pre [4pp]
Darkness; Concealment [All visual], Attack{0/r}, Area-Burst{+1/r}, Permanent{0/r}, Fades{-1/r}, Limited (5/uses){-1/r} [4pp]
{Lasts 4 rounds, Darkness out to 30 ft.}


Alchemist
Expert Throwing; Feature (use Int for thrown Ranged damage) [1pp]
Throwing Mastery 1 (Throw any objects for dmg +1) [1pp]
Brew Potion (Artificer using Alchemy skill) [1pp]

Alchemist abilities:[15pp + 4AE]
Bombs: Damage 5, Ranged, Area-burst
{She both draws and primes these volatile things with a drop of her blood then casts it forth where it explodes in an expanding blast. Magic, Fire}
AE: Mutagen (constitution); Grants Impervious to Toughness 5, Impervious to Fortitude 5, Great Endurance, Concealment, Partial Only, (All vision)
{Visual targeted attacks are at -2 to hit her (simulating natural armor bonus) and damaging and fort saves less than rank 3 are ignored.}
AE: Tanglefoot spew; Affliction, Area-shapable, (Resist by Dodge, Overcome by dmg, hindered&impaired&vulnerable, immobile&disabled&defenseless), Extra Condition 2, Limited Scope pr 5
{Drinking a vile brew that expands quickly in her gut she then projectile vomits an incredibly sticky substance over enemies.}
AE: Fling barbs; Damage, Range, Multiattatack pr 5
{She drinks a special concoction that adjusts her physiology to be more like her devlish heritage and loosely attached barbs sprout from her hand(s). She then flings them at an opponent in one swift motion. Magic, Piercing.}
AE: Disguise Self; Morph 3(any humanoids)
{She drinks a potion that lets her change her features at Will. +20 Deception to pass as a different person}

Attributes 20 + Saves 9 + Skills 17 + advantages 7 + race 15 +class 22 = 15+75

Complications:
Prejudice Teifling - Drusella is obviously not human in her normal form. There may be prejudice from others because of that.
Hunt for knowledge - Drusella's hunger to expand her understanding of the world could lead her into dangerous situations.
Unknown parentage - Drusella doesn't know about her birth parents, only that one of them demonic or devilish in nature.
Power Loss - If her various bandoleers and belt pouches of alchemical substances are taken from her, or if she's not given at least an hour every day to maintain her concoctions, her alchemist abilities would not work.
Last edited by Flynnarrel on Tue Oct 24, 2017 11:32 pm, edited 4 times in total.
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Miracle
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Miracle »

Flynnarel, I've been looking at this for a while and everything looks in order. Though I question myself if I have no questions.

Good on you :D
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Camus
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Camus »

Miracle wrote: Thu Oct 12, 2017 8:07 am
Camus wrote: Thu Oct 12, 2017 1:47 am Color me keen!

Here is my dwarf monk, I used the 15 points for dwarven immunity and dwarven traits.

Image
Stunning Fist is 12 points, which doesn't fit into the 10 points.

Your Dodge mentions an Equipment bonus, but I don't see the Equipment advantage or a list of equipment on your sheet.

Rest is good. Enjoyed the story and complications :)
Sorry I listed the cost of the ki strike wrong, also I gave him a shield at the beginning that got erased. Will edit these out
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Camus
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Camus »

Also glad you liked him!
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Flynnarrel
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Flynnarrel »

Miracle wrote: Fri Oct 13, 2017 6:06 am Flynnarel, I've been looking at this for a while and everything looks in order. Though I question myself if I have no questions.

Good on you :D
Thank you.

If the Alchemist didn't fit in your world I also had ideas for bard or rogue. (I had actually been working on a dwarven submission - Kroonin the bardbarian, (not a typo), but when another dwarf was submitted I wanted to be a bit more unique).

I love the idea of a teifling alchemist using her planar physiology in her alchemical abilities.
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Flynnarrel
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Flynnarrel »

Doctor Malsyn wrote: Thu Oct 12, 2017 9:10 am
Miracle wrote: Thu Oct 12, 2017 8:25 am Does Caladir not speak the Elven language?

Ultimate Effort Healing is pretty ingenious. I thought they made the roll, but no, it's the healer.

Not seeing how Senses is 6 points. Extended 1, Analytical 1, Darkvision 2, Distance Sense 1. Unless you mean Analytical 2, which is for whole sense types. Darkvision is one part of vision though.

You say you've spent 58 points, but you've actually spent 75 points.
I wasn't sure where to skim a point for language, so for now I just presume his parents weren't educated in the Old Ways, so he wasn't taught it as a child. .
You could make immunities to aging and sleep limited to half as many versions of elves need to 'meditate for four hours and age slowly. If you wanted.

An elven priest of an elven diety not speaking elven seems a tiny bit weird.
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Doctor Malsyn
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Doctor Malsyn »

Flynnarrel wrote: Sat Oct 14, 2017 3:02 pm
Doctor Malsyn wrote: Thu Oct 12, 2017 9:10 am
Miracle wrote: Thu Oct 12, 2017 8:25 am Does Caladir not speak the Elven language?

Ultimate Effort Healing is pretty ingenious. I thought they made the roll, but no, it's the healer.

Not seeing how Senses is 6 points. Extended 1, Analytical 1, Darkvision 2, Distance Sense 1. Unless you mean Analytical 2, which is for whole sense types. Darkvision is one part of vision though.

You say you've spent 58 points, but you've actually spent 75 points.
I wasn't sure where to skim a point for language, so for now I just presume his parents weren't educated in the Old Ways, so he wasn't taught it as a child. .
You could make immunities to aging and sleep limited to half as many versions of elves need to 'meditate for four hours and age slowly. If you wanted.

An elven priest of an elven diety not speaking elven seems a tiny bit weird.
I never actually specified the diety as being elven, but you make a good point. I've made them half for 1 while keeping the full alcohol immunity, since that amuses me. He now has an added a racial language to him.
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Flynnarrel
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Flynnarrel »

Ah. True. My apologies for assuming.

If you wanted to expand the holy powers of a peaceful diety I could see Calm Emotion; Affliction pr5 (resist by will, Entranced, Stunned, controlled "take no violent action"), area perception, selective, distracting, activation-move.

In a fight it can be sucky to just be a healer.
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Doctor Malsyn
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Doctor Malsyn »

That's a good idea, I think I'll advance his abilities that way in the future when given the chance. Right now, he has a little bit if swordsmanship skills under his belt.
Am I dead? Am I alive? The answer may surprise you!
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Prof Weird
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Prof Weird »

Image

Name : Reva Vanel, 3rd Ed, PL 5/75 pp (+15 Racial pp)
Gender : Female
Species : human
Age : 28
Height : 5' 8"
Weight : 132
Appearance : Straight black hair, green eyes, athletic build.
Job : 'Acquisition Specialist'/Mercenary Archer

Abilities : STR 1 STA 2 AGL 3 FGT 4 DEX 4 INT 2 AWE 2 PRE 1 [ 38 pp]

Saves : Tou 2/4 Fort 4 Dodge 6 Parry 6 Will 5 [ 10 pp]

Skills : Acrobatics 2 (+5), Athletics 4 (+5), Deception 3 ( +4), Persuasion 3 (+4), Insight 3 (+5 ), Expertise (Mercenary) 4 (+6 ), Expertise 2 (Cooking +4), Perception 3 (+5), Ranged Combat 3 (Bow, +7), Tech 4 (+6) Sleight of Hand 4 (+8), Stealth 4 (+7), Investigation 3 (+5) [ 21 pp]

Advantages : Connected, Defensive Roll 2, Equipment 2, Improved Critical (Bow), Skill Mastery 3 (Athletics, Tech, Sleight), Language (Trade/Common), Luck 1, Team Work, Jack of All Trades, Second Chance (triggering traps), Improved Aim [ 15/15 pp, 'free' racial]

Equipment :
Bow (Ranged Damage 3) 6 ep
  • AP : Heavy Arrows (Ranged Damage 2, Penetrating 2)
    AP : Sword (STR-based Damage 3, Improved Critical)

Powers :
Wonderous Wandering Eye [ETL, -2/5 pp] 6 pp
Remote Sensing 4 (Visual), Subtle [9 + 1 pp]
  • AP : Senses 8 [Detect Magic (Ranged - visual; Acute), Vision Counters Illusions, Darkvision, Enhanced Visual Perception (+4 Perception checks with sight)
Offense : Unarmed +4, (DC16), Sword (+4 to hit, DC19 Tou)
Ranged +4, Bow +7, DC18
Initiative : +3

Abilities 38 + Saves 10 + Skills 21 + [Advantages 15] + Powers 6 = 75/75

Motivation : Greed. She grew up poor. She didn't like it. The constant fear that she may be poor again also drives her other complication :
Complication : honor. Once hired to do a job, she will do it - even if the other party offers more money (deduced that breaking a deal is a REALLY bad idea - if gain a reputation for doing that, the only jobs she'll ever get are dangerous and/or sleazy.)

Background :

Reva was born in the very small town of Fool's March, to an itinerant tinker and one of the local lord's scullions (lowest of the kitchen workers). Money was a little tight, but she'd seen what the richer folk had up close and personal - and wanted in !

She found it wasn't all that difficult for her to 'liberate' a few coins here and there while helping her mother in the castle.

This worked for years, even when the land her family worked changed hands (the local lord once lost the title to the lands in a card game, then reclaimed them later, only to lose them to a minor skirmish later. Even Reva isn't sure WHO her family owes its allegiance to anymore. But she really doesn't care - as she says 'nations rise and fall, kingdoms come and go - but gold is forever !').

It was during these military upheavals that she decided to join the army - for a chance to get away from Fool's March, and go somewhere more interesting. With better chances to earn so REAL money. Turned out the superb coordination that made her a great thief made her an excellent archer.

Although not all conflicts last long, there is always someone willing to pay for competent warriors. Or to have items 'liberated' from their current owners.

Such as the Wonderous Wandering Eye that she uses - she accepted this item in lieu of a share of gold when the troupe of 'brave adventurers' she was working with at the time divided up the treasure. Since it isn't a weapon, they weren't interested in it. She uses it to scout out the area, so she knows where everything is BEFORE she breaks in (rather risky to be skulking about someone else's castle for too long).

Spends a great deal of time in Ambershire, since that is where the jobs are.
Last edited by Prof Weird on Tue Oct 24, 2017 9:00 pm, edited 3 times in total.
PeterPan
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by PeterPan »

What's your ruling on the Bane modifier? I ask because I wanted to get a magic knife that exceeded PL limitations by 2 against Vulnerable and Defenseless targets, to emulate a Sneak Attack with the weapon.
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Camus
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Re: Finding Thy Path To The Dragon In Ye Olde Dungeon (M&M3e, OOC, recruiting)

Post by Camus »

Fixed my brawling dwarf
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