That is one of the reasons I'm looking at Takedown. And now that I've slept on it and given it some time to ferment, I'm certain I should take those advantages out. Just thinking where those 2 points would go well to flesh her out some without being fully pointless... hmmn...
EDIT: So I moved a few points around, found I had shorted myself 1pp in advantages, so I was able to add a few flavor skills(Expertise(Mechanic), Technology and Treatment. It made sense she would start turning her education towards things that would help her understand her gauntlet more and maybe even start some day to work on it herself. She only has one rank in each right now as intellectual pursuits are not her strong suit, and some first aid (probably level 2 or 3 first aid at +5) made sense to be part of her training and a rank of Equipment for some useful, but minor bits of gear.
I ended up moving her aim-related advantages into an aim-assist system in her gauntlet as well. This ended up costing 1 point less in the long run, so I bumped her Expertise and Technology skills by 1 each.
I think that is the last of my tweaks for Blitz. I'm feeling pretty good about where she is. Solidly capable without being too "seasoned" and with a little more in the flavor feature department with her background skills and the equipment.