Skew
Wallace Iverson
Wally [exerpt from psych evaluation]: "I 'immigrated' from Dover Harbour, England. (Yes, its got a 'U' you heathen colonists.) You'd migrate too if everythin' smelled like fish an' you had ta look at France every day. 'Immigrated' in this case means I made my way to London an lived on tha streets until some toffer inna wheely chair found me jus' as I was liftin' quid offa some rich bird downtown. He made me put back me hard-earned cash an' brought me cross tha pond ta a swanky school in New York (which I gotta say, I've never been ta 'Old' York, but I gotta think it smells heaps better than the city bastardizing it's name)."
"Okay, I admit it. I aint never had tuppence ta rub together. What? Ya won't me ta say my step-father was a faffer with a penchant ta knock me about when he was in his cups an me Mum was a knackered nark til she died when I was 9? It was hard on my sis when that happened. She became the target for Step-Dad's.... Look, she pulled a runner when I was 12. Things got uglier for me but that was fine. Fine. I was 13 when I found out I was a mutie. When I learned I could make space go off at all these wonky angles, (sorta like... fold the world askew an such, get it? Me handle: Skew. Tha's clever that is.) Anyways, I thought I'd get outta tha' bunghole of a town, make meself a arseload of money, buy me own flat, maybe a couple Astin Martins like Bond's got, an live the high life, Bob's yer uncle. Only it didn't work out that way. Nuffin but a begger's life stealin' to survive out there, dodgin' tha bobbies and pinching ta eat. It was always excitin' though. I dunno how it's gonna work here at Stuffed-Shirt Finishing Academy for Mutie-Freaks, but I'll give it a go. Dun worry about yer fine China and silver candlesticks, I promised no sticky fingers while I'm 'ere; your stuff's safe as houses. No other kids better not think they can mess wif me though. My power may not be the flashest in a dust up but I can be a crafty and vendictive sod. An' if powers don't come into it I've been in my fair share of scraps."
Age: 16
Height: 5'7"
Weight: None-a-your-bleedin'-business
Eyes: Brown
Hair: Light Brown
Abilities [20pp]
Str 2
Sta 4
Dex 0
Agi 2
Fgt 2
Awe 0
Int 0
Pre 0
Advantages[6pp]: Luck 2, Improved initiative, Uncanny Dodge, Extraordinary Effort, Equipment 1
From powers: Evasion 2
Equipment: Brass knuckles (add 1 to unarmed damage), Lock picks, GoPro (Video recorder) 2, cellphone
Skills [30pp]: Sleight of Hand 12(+12), Technology (Bypassing Security Only, 1pp) 4(+4), Expertise: Burglary 6(+6), Perception 8 (+8 ), Stealth 6(+8), Deception 12(+12 ), Investigation 4(+4), Expertise: Streetwise 4(+4), Close Combat (Unarmed) 6(+8)
Defenses: [12pp]
Toughness 4Sta+ 6 Wierd space = 10
Parry 2Fgt +4Wierd space = 6
Dodge 2Agi +4Wierd Space = 6
Will 0Awe +7pp = 7
Fort 4Sta +5pp = 9
Powers:
Hard life on the streets {training descriptor}
-Second Chance(Will vs. Mental Afflictions), {Representing Stubbornness}[1pp]
-Senses-Low-light Vision [1pp]
Weird Space, [16pp]
-Enhanced Dodge 4
-Enhanced Parry 4
-Protection 6
-Evasion 2
{Wally Surrounds himself with oddly angled Space that directs incoming attacks at odd angles, even redirecting the force into a glancing blow.}
Deflect, Reflect, Redirect, Accurate 4 pr 8, Extended Range [29pp+4AE]
{The key Combat application of a portal power, Wally can intercept incoming attacks and send them at foes (either the original attacker or another foe. +8 to hit new Target.}
AE: -Elongation pr5 {900 ft}, Subtle 2, Quirk - cannot 'wrap'[no grapple bonus], Feature 2: Does not occupy intervening space, Indirect 4, Perk/Feature - Wally can bring small things to himself through his portals, (13p)
-Movement - Permeate 3, (6p)
{Elongated limbs couldn't normally 'pass through' solid objects. With Permeate 3 they can at no speed reduction. Since M&M is an effects based system I felt this was needed to accurately represent the power of sticking an arm through a portal. This might be overkill, but it made sense to add it.}
-Senses: Vision gains Penetrates Concealment and Extended 2 (6p)
-Enhanced trait - Improved Critical 4 to unarmed strike (4p)
{Wally can reach through spatial skews to pick someone's pocket or manually manipulate an object. He creates a portal by his eye to let him see through intervening space as well. He can also punch someone in the back of the head or in the nads hence the Improved critical. With Indirect 4 this attack can come from any direction anywhere so the target might be vulnerable the first few attacks (GMs call). Of course he's still thwarted if the inside space is dark.}
AE: Enhanced Trait, Affects other only, Add Perception Range to any close or ranged attack up to power 10 (20points), Reach 8 {adds 40 feet to the touch range of who he grants the Perception Range too}
Feature -Skew picks target.
{Flavor-wise, Wally creates a portal for an ally near him and chooses the end point of that portal. The ally CAN (they are under no obligation to do so) attack through the portal and hit that target.
Mechanically, Wally's touch-range effect (extended to 40ft) grants the target (who must be an ally and willing or else the effect would have the 'Attack' modifier) increased range-Perception for one of their attacks (either Close or Ranged), up to PL10. But it would normally let whoever he was Enhancing pick their target so the Feature represents that Wally controls the target.}
AE: - Remote sensing (Sight/Hearing), Simultaneous, Subtle{DC25 to detect}, Quirk: No depth perception in either sense, PR 5,
- Communication (Auditory), Subtle pr 2
{Wally creates small portals in front of his eye of just inside his ear, scanning an area [up to 900 feet] with them. DC27 to Notice. He can likewise whisper/Speak through a portal almost directly in someone's ear if need be [Up to a mile].}
AE: Teleport, Portal, Extended, Change Direction, Precise pr 5
{Silvery portals let Wally step 900 ft, or, if he pushes it, 30 miles, but the journey is jarring (Vulnerable for 1 round).}
Run up portals; Flight 1, Platform [1pp]
{Wally can create silvery portals that lead to the ground and run up them like stairs or stand on one to hover.}
Offenses:
initiative: +6
Unarmed, +8, DC 18 Toughness
Abilities 20+ Skills30 + Advantages6 + Defenses12 + Powers52 = 120
Complications:
Trouble-maker - Wally's reputation as a street rat from England has probably got around the school. His attitude as not-a-team player doesn't help things. Nor his 'tough guy' posturing.
Family - Wally's got a Step-Father in Dover, Mick Iverson, and though he hasn't come looking since Wally ran away it doesn't mean he can't cause trouble. When his mother, Patricia, got pregnant with the second child Wally's biological father, Thomas Rincon, wanted nothing more to do with them. Patricia met Mick and he was a stand up guy at first, she took his name and he adopted the kids. The economy turned rough and so did he. He became a violent drunk with Patricia taking the brunt of his attention.
Patricia died of cancer, Mick just kept getting more and more dickish.
Wally has a sister, Beatrice Iverson (goes by Bea or Tricia, or even Trixie). Wally hasn't seen her in 4 years. He looked for her when he first ran away but no luck. He doesn't know if she's manifested any abilities or what has befallen her.
Some lines you just don't cross - Wally is an equal opportunity douchebag, he'll be surly and downright verbally abusive at anyone. He has no problems enacting or participating in violence either. But he will not engage in non-consensual touch with a member of the female sex especially in an 'inappropriate' way. He cannot abide that in others either. He's got a sister after all. Somewhere.
Vices - Wally smokes (
"All me mates do an cigs (we aint s'posed to call em 'fags' anymore) were easy ta get'). He's also the kind to drink if he can get away with it '
'Too right! I'll bowl meself legless given half a chance.'. He'll try to refrain as he doesn't really want to get kicked out of school. And as stores won't sell cigarettes to minors in America his options are limited.