Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

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RainOnTheSun
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by RainOnTheSun »

Peacekeeper
HP:
1
Condition: Normal


The Bowman toy may have been too fast for Genevieve to hit, but attacking it got the attention of its little action figure friends, and that encourages her for two reasons. The first is that it keeps the ordinary guests safe while they escape. The second, much less noble, reason is that the Tyranny Syndicate has been a nightmare looming over Genevieve's head for most of her life. Having little toys that look this much like them buzz around her harmlessly is an ego boost. It makes her feel like Goliath instead of David, and every child on Anti-Earth knows the story of how Goliath killed David.

Genevieve puts her hands on her hips, plants her feet as the arrows bounce off of her, and looks at Toy Boy smugly.
Zero Prime
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Zero Prime »

Battalion
Hero Points: 1 Leadership: 2
Condition: Dazed.


"Nnnrrrgh!"

The impact was like being shocked by high voltage, his body seized, and his breath escaped through clenched teeth, he forced himself to stand again, waving the small crowd he'd led to this 2nd corridor back from P2's minions. He needed to end this confrontation now, and confront P2 before he could create more of these constructs.
kenmadragon
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by kenmadragon »

Caelus
HP: 1

Caelus frowned as the Bowman toy attacked a woman with a flurry of arrows. He hadn't noticed quick enough to throw up a force-field to block them when suddenly the arrows seemed to just bounce off of her. Huh? Oh, she had her hands on her hips like the Centurion. Or Captain Thunder. But more like Lady Liberty on account of really pretty, dark haired woman. Also, holy crap she was beautiful. Like, hot damn, who maxed out charisma at character creation? And superhuman and letting those arrows just bounce off her. Woot! Hero team up!

Awesomeness.

"Hey, hands off the lady!" Caelus called, firing off a telekinetic blast to tear through mini-Daedalus and stop it from firing energy blasts at her. "Pick on someone your own size category, you diminutive menaces!"
ooc wrote:Since they're Minions, I'll use a routine attack with PK at rank 10 to blast the Daedalus toy. DC 25 Damage.
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Hero4hire
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Hero4hire »

OOC: A routine check of 20 would miss the Daedalus mini. (Size Bonus to Dodge) BUT You do get to roll instead of auto-missing.
kenmadragon
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by kenmadragon »

Caelus
HP: 1

OOC: Huh. Well how about that. attack roll: 1D20+10 = [19]+10 = 29
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Hero4hire
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Hero4hire »

Toy Area

Caelus reaches out to exert his force of will on the Diminutive Daedalus. At first, he underestimates just how elusive the Little Leaguer is. His brow creases slightly with concentration as he gets a "bead" on the target. Telekinetic energies take hold of "Daedalus" and the action figure is torn apart.

[ooc] Toughness save fails buy ONE. As a Minion he fails by the worst degree.

Top of a New round[/ooc]
RainOnTheSun
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by RainOnTheSun »

Peacekeeper
HP:
1
Condition: Defense -2


"Euh... thank you?" Genevieve is a little surprised when the flying man in the mask comes to her aid. Even if he was an enemy of Toy Boy, why would he bother helping bystanders?

She claps her hands together, trying to crush another action figure between them. Captain Thunderbolt, this time. Even as a toy, he was probably the most powerful and dangerous. And he'd broken her arm years ago when he took her to his Academy. Brute.

"I don't want to sound ungrateful, but why are you... wait." She looks up at the flying man. "Are you a... superhero?"
2 point All-Out Attack and 2 point Accurate Attack to hit tiny Captain Thunder. That's a 22 on a routine check for DC 25, and if that isn't enough... _: 1D20+12 = [19]+12 = 31
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Hero4hire
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Hero4hire »

Peacekeeper measures the Captain Thunder figure that is buzzing around like it is an insect that needs swatting. She keeps her eyes locked on its movements until. THOOM! She catches the Tiny Thunder in a super-strong clap, causing the toy to explode in a miniature fireball.

OOC: Another destroyed mini!
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StarGuard
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by StarGuard »

Image
Skarab
[Abdul Garrett]
HP: 2 Condition: Awareness of Sehkmet

Skarab rises into the air above the crowd of quickly transforming movie monsters. We certainly hope the Protection of Khnum holds.
I would hate to have to hurt this woman's innocent victims.
The vaulted ceilings of the convention center game room for Skarab to maneuver but he couldn't be sure Dracula wouldn't be turning into a bat in the next few minutes. "You like the spot light so much Madame Macabre, let us see how well you fair when the mystic light of Ra is shone upon you." The blessings of the ancient diety cause Skarab's hands to glow as bright as the sun before a thick beam of pure magical light blast into Madame Macabre as she stand striking a pose for anyone still operatinng a cellphone in the movie theatre area.
Light of Ra: Magic Energy Damage 10 (Extra: Area Line [30 ft], Variable Descriptor: Light) DC25
Skarab lifts into the air monologuing just enough to get an angle that will strike Madame Macabre but none of her victims.
Last edited by StarGuard on Tue Aug 29, 2017 4:46 pm, edited 1 time in total.
Zero Prime
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Zero Prime »

Battalion
Hero Points: 1 Leadership: 2
Condition: Dazed.


"Imp!" Cameron shouted trying to shake off the numb feeling through his body, "Find P2! I've got the first wave locked down!"

With a thought the daka crystal lens slid back, and lance of purple blue energy swept across the approaching figures.
OOC: Precise Dimensional Energies, +12, TOU DC 23. Multi Attack penalty for two targets (-2), for a total Attack of +10, DC 23. Forgot to throw Battalion's name into the Name field, so it came up Anon. Sorry! Didn't want to post a 2nd check due to how it could be interpreted. Precise Dimensional Energies; Multi Attack, Strafe 2 Targets, TOU DC 23: 1D20+10=[12]+10 =22 1D20+10=[3]+10=13. As I am Dazed due to an Afflication, I believe I am allowed a Resistance affect to overcome the 1st Degree failure so here goes; Fort resistance vs DC 18 to overcome Affliction: 1D20+9=[13]+9=22. Well that one looks good!
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Hero4hire
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Hero4hire »

StarGuard wrote: Tue Aug 29, 2017 4:06 am Image
Skarab
[Abdul Garrett]
HP: 1 Condition: Awareness of Sehkmet

Skarab rises into the air above the crowd of quickly transforming movie monsters. We certainly hope the Protection of Khnum holds.
I would hate to have to hurt this woman's innocent victims.
The vaulted ceilings of the convention center game room for Skarab to maneuver but he couldn't be sure Dracula wouldn't be turning into a bat in the next few minutes. "You like the spot light so much Madame Macabre, let us see how well you fair when the mystic light of Ra is shone upon you." The blessings of the ancient diety cause Skarab's hands to glow as bright as the sun before a thick beam of pure magical light blast into Madame Macabre as she stands striking a pose for anyone still operating a cellphone in the movie theatre area.
Light of Ra: Magic Energy Damage 10 (Extra: Area Line [30 ft], Variable Descriptor: Light) DC25
Skarab lifts into the air monologuing just enough to get an angle that will strike Madame Macabre but none of her victims.
The Light of Ra blazes forth and Macabre vanishes in a burst of brimstone. She reappears for a moment behind Skarab in mid-air..Close enough to whisper in his ear! "Oooo...What do we have here? An Avatar of some sort? Too bad your Gods can't come here and play." As Skarab whirls she disappears again back on the ground. "You'll have to get through my Creature Feature if you want to get to me sweetie!" She raises both arms and the zombie hordes begin to scramble atop of eachother creating a gruesome dogpile that rises higher and higher. Chains lash out and criss-cross near Skarab at the behest of a Cenobite. Sawblades, knives, axes and other sundry sharp stuff fly through the air as various Masked Murderers attack!

OOC: GM Fiat for Macabre so Skarab gets an HP. Nothing hits. Skarab can make an Expertise: Magic with his Jack of All Trades
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Hero4hire
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Hero4hire »

Zero Prime wrote: Tue Aug 29, 2017 1:40 pm Battalion
Hero Points: 1 Leadership: 2
Condition: Dazed.


"Imp!" Cameron shouted trying to shake off the numb feeling through his body, "Find P2! I've got the first wave locked down!"

With a thought the daka crystal lens slid back, and lance of purple blue energy swept across the approaching figures.
OOC: Precise Dimensional Energies, +12, TOU DC 23. Multi Attack penalty for two targets (-2), for a total Attack of +10, DC 23. Forgot to throw Battalion's name into the Name field, so it came up Anon. Sorry! Didn't want to post a 2nd check due to how it could be interpreted. Precise Dimensional Energies; Multi Attack, Strafe 2 Targets, TOU DC 23: 1D20+10=[12]+10 =22 1D20+10=[3]+10=13. As I am Dazed due to an Afflication, I believe I am allowed a Resistance affect to overcome the 1st Degree failure so here goes; Fort resistance vs DC 18 to overcome Affliction: 1D20+9=[13]+9=22. Well that one looks good!
The strafe of energy goes high as the Maze-monsters go low. Battalion begins to get some feeling back as they close in for another attack.

OOC: Imp gets to go before they attack.
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Hero4hire
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Hero4hire »

RainOnTheSun wrote: Tue Aug 22, 2017 1:57 am Peacekeeper
HP:
1
Condition: Normal


The Bowman toy may have been too fast for Genevieve to hit, but attacking it got the attention of its little action figure friends, and that encourages her for two reasons. The first is that it keeps the ordinary guests safe while they escape. The second, much less noble, reason is that the Tyranny Syndicate has been a nightmare looming over Genevieve's head for most of her life. Having little toys that look this much like them buzz around her harmlessly is an ego boost. It makes her feel like Goliath instead of David, and every child on Anti-Earth knows the story of how Goliath killed David.

Genevieve puts her hands on her hips, plants her feet as the arrows bounce off of her, and looks at Toy Boy smugly.
Toy Boy cackles with glee. "More playmates! Wheeeee!"
The remainder of the Mini-League split up and attack Toy-Boy's two new playmates.
Bowman shoots another volley of needle-like arrows at Peacekeeper while Lady Liberty fires a laser from her hands. The coordinated effort is enough to thwart her invulnerability.
Meanwhile, Raven shoots a thread-like line at Caelus, the little Johnny Rocket grabs hold of the line and "runs" circles up and down the Farsider.
Siren then shoots liquid the intensity of a super-soaker towards Caelus, instead of water however it is deadly acid!

OOC: Peacemaker must make a DC 27 vs Toughness, Caelus must make a Dodge vs DC 20 Affliction (Hindered/Vulnerable, Defenseless/Immobilized)
The Acid attack will depend on the success of the Snare attack. If Caelus fails the Dodge he is hit with Weaken Toughness DC 20 linked to Damage DC 25 vs Toughness
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Psistrike
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by Psistrike »

Imp Impossible
HP: 1 LP: 5
Conditions: Fine

Sighing to herself in annoyance, Imp decided to start cleaning up these digital goons. "Seriously, you couldn't have gone with classic Metroids or early Super Mario brothers instead of this. When we reach you, I'm making sure it hurts double just for going with this game." Unseen, a simple bit of focus on the nearest digital foe wait for the unpredictable to happen. She had no idea what would, part of the digital environment could collapse or fall on the creep, spontaneous energy from the air, or the bugger could even simply derez.

OOC: Catastrophe, Perception Range Damage 9, Indirect 4, Subtle 2, Variable Descriptor 1 [Accidents] Go nuts with what happens, H4H.
RainOnTheSun
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Re: Welcome to Freedom City: Issue #1 Peril at Pyramid Plaza

Post by RainOnTheSun »

Peacekeeper
HP: 1
Condition: Defense -2, toughness -1
Genevieve blocks the flying doll's laser with her forearm and starts to walk through it, but then the tiny Bowman starts pelting her with arrows again. They don't really hurt her, but they distract her from what she was doing, and she gets lasered right in the forehead. Ow!

Well, she got to feel invincible for a good five seconds, at least.
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